[ToME 2.3.4 Character Sheet] Name : Shigerello Age 17 STR: 27 Sex : Male Height 90 INT: 15 Race : Human Weight 168 WIS: 20 Class : Assassin Social Class 1 DEX: 20 Body : Player CON: 21 God : Eru Iluvatar CHR: 26 + To Melee Hit 34 Level 33 Hit Points 314/ 314 + To Melee Damage 27 Experience 342602 Spell Points 29/ 29 + To Ranged Hit 16 Max Exp 342602 Sanity 236/ 236 + To Ranged Damage 0 Exp to Adv. 343750 Piety -10545 AC 30+75 Gold 317147 Speed Fast (+19) (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Poor Blows/Round: 5 Bows/Throw : Very Good Searching : Fair Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 5d4+135 Stealth : Bad Magic Device: Fair Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are the illegitimate and unacknowledged child of a Serf. You are a credit to the family. You have blue eyes, wavy auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') Your body is a Player. You are currently on level 34 of The Small Water Cave. You have defeated 5783 enemies. You saved 10 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ Add Str : ........43...... Add Dex : .........3...... Add Con : ........43...... Mul Mana : ...............+ Add Sear. : .2.3.1.......... Add Infra : .2.............. Add Tun.. : 3.............6. Add Speed : ...........*.... Slay Anim.: +............... Slay Evil : +............... Impact : +............... Acid Brand: +............... Elec Brand: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : .........+...... Sust Con : ......+..+...... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...+....+....... Hold Life : ................ Imm Acid : +.......*+...... Res Elec : +..+......+..... Imm Fire : ......*......... Imm Cold : +.....*..+...... Res Pois : ...+..+......... Res Fear : ......+..+...... Res Light : ..+............. Res Dark : ..+..+...+...... Res Blind : ................ Res Conf : ........+....... Res Sound : ........+....... Res Shard : .......+........ Res Neth : ........+....... Res Nexus : .........+.+.... Res Chaos : ........+....... Res Disen : ...+............ Aura Elec : +............... Levitate : ...+............ See Invis : .....+.......... Digestion : .........+...... Regen : ....+........... Xtra Shots: .+.............. Activate : ++........++.... Teleport : +............... Sentient : +............... Orc.ESP : ........+....... Skills (points left: 0) - Combat 24.808 [0.800] - Weaponmastery 23.000 [0.800] - Sword-mastery 12.040 [0.600] . Critical-hits 08.400 [0.800] . Boomerang-mastery 01.000 [0.300] . Barehand-combat 01.000 [0.300] - Sneakiness 13.000 [2.000] . Stealth 15.000 [2.000] . Disarming 15.000 [1.000] . Backstab 11.000 [2.000] . Stealing 05.000 [0.200] . Dodging 13.000 [2.000] - Magic 01.972 [0.200] . Magic-Device 07.000 [0.750] . Conveyance 00.200 [0.100] . Divination 02.000 [0.100] . Temporal 00.200 [0.200] . Necromancy 01.000 [0.300] - Spirituality 03.100 [0.700] . Prayer 10.000 [0.500] . Monster-lore 04.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Trapping One of your companion(s) has been killed. [Fates] You may find a Wand of Heal Monster on level 14. [Character Equipment] a) The Dagger 'Nimthanc' (E:9521, L:29) (1d4) (+24,+15) (+3) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your ability to tunnel by 3. It does extra damage from acid, electricity and frost. It can cause earthquakes. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity and cold. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. d) The Sling of Farmer Maggot (x2) (+18,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Indestructible Ring of Light and Darkness Resistance It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Necromancer on level 37 of Maze. f) The Ring 'Amarm' (+3 to searching) It increases your searching by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity , poison and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Moria. k) an Indestructible Amulet of Regeneration It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Moria. m) The Feanorian Lamp of Amana (+1 to searching) It provides light (radius 3) forever. It increases your searching by 1. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Double Ring Mail 'Curennas' (-2 to accuracy) [15,+7] It sustains your intelligence, wisdom and constitution. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest on level 40 of Moria. o) a Mumak Hide of Protection [1,+12] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 40 of Moria. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 16 of Orc Cave. x) The Pair of Hard Leather Boots of Feanor [3,+19] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 30 Rounded Pebbles (1d2) (+1,+1) |) a Mattock of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Maze. [Character Inventory] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) a Fireproof Spellbook of Listen to the Music It cannot be harmed by fire. You bought it from the Book Store. c) a Fireproof Spellbook of See the Music It cannot be harmed by fire. You bought it from the Temple. d) Tenser's Alteration Manual It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven warlock on level 31 of Moria. e) The Grail of Kenault It can be activated for summon pet every 101 turns. You found it in the remains of a Snaga on level 35 of Moria. f) 9 Rations of Food g) 9 Potions of Cure Light Insanity h) 22 Potions of Cure Critical Wounds i) a Potion of Restore Constitution j) 4 Scrolls of Teleportation k) 14 Scrolls of Word of Recall l) a Scroll of Reset Recall m) a Scroll of Monster Confusion n) a Silver Rod of the Istari of Detection (160/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Death quasit on level 35 of Moria. o) a Hexagonal Wand p) a Bastard Sword (3d4) {excellent} q) a Long Bow (x4) {special} r) 20 Flight Arrows (1d3) s) a Parchment - Monstrous Compendium 10 t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Silver Rod of Nothing (100/100) b) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) a Green Dragon Scale Mail (-2 to accuracy) [30,+13] d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Chieftain on level 34 of Moria. e) The Leather Scale Mail of Thlachil (-1 to accuracy) [11,+6] It sustains your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to acid, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Orc Cave. f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 35 of Moria. g) The Basilard 'Angwin' (1d8) (+4,+7) (+6) It increases your dexterity and constitution by 6. It does extra damage from electricity. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 38 of Moria. j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 40 of Moria. k) The Light Crossbow of Lomen (x3) (+7,+8) (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and charisma by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Orc Cave. l) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. m) a Parchment - Deep Thoughts n) a Parchment - More Deep Thoughts o) a Parchment - Compendium of Deep Thoughts p) a Parchment - Artifact Lore Vol. III {25% off} q) a Parchment - Monstrous Compendium 1 r) a Parchment - Monstrous Compendium 2 s) a Parchment - Monstrous Compendium 3 t) a Parchment - Monstrous Compendium 5 u) a Parchment - Monstrous Compendium 6 v) a Parchment - Monstrous Compendium 8 w) a Parchment - Monstrous Compendium 9 x) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 40 of Moria. b) Balrilbon's Soulgem It can be activated for cure cuts every 100 turns. You found it in the remains of a Sorcerer on level 32 of Maze. c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 40 of Moria. d) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 40 of Moria. e) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Orc Cave. f) The Long Bow 'Enenenost' (x5) (+12,+3) (+2) It increases your wisdom, dexterity and charisma by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Maze. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) The Gem of Rage It can be activated for blindness. You found it lying on the ground on level 1 of Barrow-Downs. c) Mordekainen's Pocket Magician It can be activated for poison. You found it in the remains of a Death quasit on level 35 of Moria. d) The Wand Construction Kit It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. e) The Crystal Ball of The Witch-King of Angmar It can be activated for decreasing Wisdom. You found it lying on the ground on level 1 of Barrow-Downs. f) The Cunning Plan of Zog It can be activated for blindness. You found it in the remains of a Half-orc on level 20 of Orc Cave. g) Agannazar's Altruistic Assassin It can be activated for cure blindness every 100 turns. You found it in the remains of a Black orc on level 14 of Orc Cave. h) a Potion of Speed