The Angband Ladder: Pybard, Hobbit Assassin by <slapping_ninja@evilemail.com>

  [ToME 2.1.2 Character Dump]

 Name  : Pybard                 Age                 22       STR: 18/103       
 Sex   : Male                   Height              33       INT:  18/40       
 Race  : Hobbit                 Weight              59       WIS:     18       
 Class : Assassin               Social Class        14       DEX: 18/110       
 Body  : Player                                              CON:  18/71       
 God   : Tulkas                                              CHR:     17       
                                                                               
 + To Melee Hit          34 Level             32    Max Hit Points       342   
 + To Melee Damage       32 Experience    240103    Cur Hit Points       -58   
 + To Ranged Hit         28 Max Exp       240103    Max SP (Mana)         29   
 + To Ranged Damage      19 Exp to Adv.   270000    Cur SP (Mana)         29   
   AC                31+135 Gold          327462    Piety               9631   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Superb       Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  10d5+160  
 Stealth     : Legendary[10]Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          well liked child.  You have brown eyes, straight auburn              
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 8 (400')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 9 (450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 8th Quelle of the 2890th year of the third age.
 It now is 22 days that you are adventuring.

     Your Attributes:
You are dead, killed by The Sandworm Queen.
You can drive yourself into a berserk frenzy.
You can create food.
You are poisoned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of dragons.
You are very lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 - Combat                                        37.536 [0.800]
	  - Weaponmastery                               37.600 [0.800]
	 	  - Sword-mastery                             13.400 [0.400]
	 	 	  . Critical-hits                           02.000 [0.600]
	 	  . Sling-mastery                             00.000 [0.300]
 - Sneakiness                                    37.410 [2.200]
	  . Stealth                                     19.900 [0.900]
	  . Disarming                                   01.000 [1.000]
	  . Trapping                                    01.000 [1.000]
	  . Backstab                                    20.600 [1.400]
	  . Stealing                                    01.000 [0.800]
	  . Dodging                                     18.000 [1.000]
 - Magic                                         01.000 [0.400]
	  . Magic-Device                                01.000 [1.050]
	  . Conveyance                                  00.000 [0.300]
	  . Divination                                  00.000 [0.300]
	  . Temporal                                    00.000 [0.300]
 - Spirituality                                  01.000 [0.700]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved a young hobbit from an horrible fate.
 You saved 2 princesses.

 You have defeated 5401 enemies.


  [Fates]

You may find a Potion of Speed on level 5.
You are fated to find a Potion of Cure Light Wounds on level 1.
You may meet a Giant white ant on level 1.
You are fated to die on level 1.
You may meet a Mature green dragon on level 43.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+10,+13) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 37 of Maze.
e) a Ring of Protection [+15]
f) a Ring of Protection [+15]
    
    You bought it from the Magic shop.
k) The Amulet of Cirim (+1 to stealth)
    It increases your charisma and stealth by 1.  It sustains your strength,
    intelligence and dexterity.  It makes you completely fearless.  It
    provides resistance to electricity and blindness.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
m) a Dwarven Lantern
    It provides light (radius 2) forever.  It cannot be harmed by fire.
    
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and disenchantment.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of Protection [3,+22]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.
p) a Large Leather Shield of Resist Lightning [4,+13]
    It provides resistance to electricity.  It cannot be harmed by electricity.
    
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+8] (+4)
z) (nothing)
{) 30 Arrows (1d4) (+6,+6)
    
|) a Shovel of Digging (1d2) (+7,+5) (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Demonhorn [2,+6]
b) Tenser's Mechanical Magician
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) the Immortal Skull of Benetar
    It can be activated for teleport level.  
    You found it in the remains of a Ghast on level 30 of Moria.
d) 3 Rations of Food
    
e) 14 Potions of Cure Critical Wounds
    
f) 6 Scrolls of Teleportation
    
g) a Fireproof Scroll of Teleport Level
h) a Scroll of Teleport Level
i) 2 Scrolls of Word of Recall
    
j) 13 Scrolls of Identify
    
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for confusion.  
    You found it in the remains of a Gnome mage on level 19 of Orc Cave.
b) The Gem of Ice
    It can be activated for aggravate.  
    You found it lying on the ground on level 25 of The Sandworm lair.
c) The Devil's Pentagram
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 27 of The Sandworm lair.
d) Kelek's Wormhole Machine
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
    You found it lying on the ground on level 13 of The Old Forest.
e) The Tome of Collected Weird Magic
    It can be activated for paralyze.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) The Pendulum of Orcus (charging)
    It can be activated for acquirement.  
    You found it lying on the ground on level 13 of The Old Forest.
g) a Parchment titled ``Demigods and their Uses'' (charging)
    It can be activated for acquirement.  
    You found it lying on the ground on level 1 of Barrow-Downs.
h) Benetar's Mana Battery
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it lying on the ground on level 2 of Barrow-Downs.
i) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 6 of A lost temple.
j) The Grail of Kenault
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it lying on the ground on level 27 of The Sandworm lair.
k) the Hand of Vecna
    It can be activated for cure cuts.  
    You found it lying on the ground on level 16 of The Old Forest.
l) Bigby's Big Book of Brutality
    It can be activated for cure insanity.  
    You found it lying on the ground on level 2 of Barrow-Downs.
m) Mordenkainen's Mysterious Mind-Masher
    It can be activated for create hunger.  
    You found it lying on the ground on level 1 of Barrow-Downs.
n) Cathal's Corrupting Cymbal
    It can be activated for Ruination.  
    You found it lying on the ground on level 1 of Barrow-Downs.
o) Jor's Book of Impossible Occurences
    It can be activated for create hunger.  
    You found it lying on the ground on level 1 of Barrow-Downs.
p) a Moonstone Rod of Quickness of Nothing (75/75)
q) a Rod Tip of Lightning Bolts (30 Mana to cast)
r) a Wand of Firewall[4|10] (7 charges)
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
t) a Magical Pick (1d3) (+2,+6) (+1)
u) 25 Arrows (1d4) (+4,+5)
v) a Small Wooden Boomerang of Power (1d4) (+8,+9)
w) a Mandolin of Power (+1)
    It can be activated for singing a song of brightness if it is being
    worn. It increases your charisma by 1.  It sustains your charisma.
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Lembas
b) a Moonstone Rod of Cheapness of Trap Location (75/75)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
c) a Moonstone Rod of Nothing (75/75)
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Trap Location (8 Mana to cast)
f) a Wand of Firewall[1|6] (9 charges)
g) a Wand of Ice Storm[2|27] (9 charges)
h) a Wand of Dig[1|1] (16 charges)
i) a Wand of Disperse Magic[1|6] (10 charges)
j) The Wand of Digging of Thrain (18 charges)
k) a Staff of Vision[2|10] (1 charge)
l) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Uruk Shaman on level 30 of Moria.
n) a Set of Leather Gloves of Power (+1,+1) [1,+4] (+2)
    It increases your strength by 2.  It provides resistance to chaos.
    
    You bought it from the Armoury.
o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It provides immunity
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana. 
    It induces random teleportation.  It aggravates nearby creatures. 
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level
    10 of Orc Cave.
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It provides resistance to fire and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 30 of
    Moria.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
r) The Quarterstaff of Elmennaxe (1d9) (+18,-3)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It can cause earthquakes.  It is a great bane of 
    dragons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 14 of Orc Cave.
s) The Ball-and-Chain 'Erinnas' (2d4) (+9,-3) (+4)
    It can be wielded two-handed.  It increases your charisma by 4.  It
    does extra damage from fire.  It poisons your foes.  It strikes at
    undead with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) 24 Flight Arrows of Frost (1d3) (+7,+7)
v) a Shocking Small Wooden Boomerang of Power (1d4) (+10,+19)
    It does extra damage from electricity.  It provides resistance to
electricity.
    It cannot be harmed by electricity.  
    You found it lying on the ground on level 9 of A lost temple.
w) The Small Metal Boomerang 'Athad' (1d8) (+17,+11)
    It does extra damage from acid, electricity and fire.  It poisons 
    your foes.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    fights against evil with holy fury.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of an Uruk on level 30 of Moria.


  [Home Inventory - Minas Anor ]

a) Gruumsh's Bottle of Death
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven warlock on level 30 of
    Moria.
b) Jor's Compendium of Strange Behaviour
    It can be activated for aggravate.  
    You found it in the remains of a Dark elven warlock on level 30 of
    Moria.
c) a Rod Tip of Frost Bolts (35 Mana to cast)
d) a Staff of Fiery Shield[3|7] (4 charges)
e) an Amulet of Searching (+4)
f) an Amulet of the Serpents [+2] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance
    to poison.  
    You found it in the remains of a Young red dragon on level 37 of Maze.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 35 of Maze.
h) a Dwarven Steel Helm of Regeneration [6,+11] (+1 to infravision) {25% off}
    It increases your constitution and infravision by 1.  It provides 
    resistance to fire.  It allows you to sense the presence of trolls 
    and dragons.  It speeds your regenerative powers.  
    You bought it from the Black Market.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Khufu, the Mummified King on level 
    35 of Maze.



Posted on 16.6.2003 06:19

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11027. on the Ladder (of 19092)
1929. on the ToME Ladder (of 3155)

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On 16.6.2003 06:19 slapping_ninja@evilemail.com wrote:
So I'm wandering around the last level of the sandword hole, looking for the Sandworm Queen. I walk into a room and I'm immediately killed by two balls of poison. Damn.

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