The Angband Ladder: Pybard, Hobbit Assassin by <slapping_ninja@evilemail.com>
[ToME 2.1.2 Character Dump] Name : Pybard Age 22 STR: 18/103 Sex : Male Height 33 INT: 18/40 Race : Hobbit Weight 59 WIS: 18 Class : Assassin Social Class 14 DEX: 18/110 Body : Player CON: 18/71 God : Tulkas CHR: 17 + To Melee Hit 34 Level 32 Max Hit Points 342 + To Melee Damage 32 Experience 240103 Cur Hit Points -58 + To Ranged Hit 28 Max Exp 240103 Max SP (Mana) 29 + To Ranged Damage 19 Exp to Adv. 270000 Cur SP (Mana) 29 AC 31+135 Gold 327462 Piety 9631 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Superb Blows/Round: 5 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 10d5+160 Stealth : Legendary[10]Magic Device: Excellent Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Bum. You are a well liked child. You have brown eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 8 (400') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 32 (1600') The Sandworm lair: Level 30 (1500') A lost temple: Level 9 (450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 8th Quelle of the 2890th year of the third age. It now is 22 days that you are adventuring. Your Attributes: You are dead, killed by The Sandworm Queen. You can drive yourself into a berserk frenzy. You can create food. You are poisoned. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You can sense the presence of dragons. You are very lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Skills (points left: 0) - Combat 37.536 [0.800] - Weaponmastery 37.600 [0.800] - Sword-mastery 13.400 [0.400] . Critical-hits 02.000 [0.600] . Sling-mastery 00.000 [0.300] - Sneakiness 37.410 [2.200] . Stealth 19.900 [0.900] . Disarming 01.000 [1.000] . Trapping 01.000 [1.000] . Backstab 20.600 [1.400] . Stealing 01.000 [0.800] . Dodging 18.000 [1.000] - Magic 01.000 [0.400] . Magic-Device 01.000 [1.050] . Conveyance 00.000 [0.300] . Divination 00.000 [0.300] . Temporal 00.000 [0.300] - Spirituality 01.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved a young hobbit from an horrible fate. You saved 2 princesses. You have defeated 5401 enemies. [Fates] You may find a Potion of Speed on level 5. You are fated to find a Potion of Cure Light Wounds on level 1. You may meet a Giant white ant on level 1. You are fated to die on level 1. You may meet a Mature green dragon on level 43. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+10,+13) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 37 of Maze. e) a Ring of Protection [+15] f) a Ring of Protection [+15] You bought it from the Magic shop. k) The Amulet of Cirim (+1 to stealth) It increases your charisma and stealth by 1. It sustains your strength, intelligence and dexterity. It makes you completely fearless. It provides resistance to electricity and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 30 of Moria. m) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Fur Cloak of Protection [3,+22] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. p) a Large Leather Shield of Resist Lightning [4,+13] It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+8] (+4) z) (nothing) {) 30 Arrows (1d4) (+6,+6) |) a Shovel of Digging (1d2) (+7,+5) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) a Demonhorn [2,+6] b) Tenser's Mechanical Magician It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 2 of Barrow-Downs. c) the Immortal Skull of Benetar It can be activated for teleport level. You found it in the remains of a Ghast on level 30 of Moria. d) 3 Rations of Food e) 14 Potions of Cure Critical Wounds f) 6 Scrolls of Teleportation g) a Fireproof Scroll of Teleport Level h) a Scroll of Teleport Level i) 2 Scrolls of Word of Recall j) 13 Scrolls of Identify k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Deck of Wild Magic It can be activated for confusion. You found it in the remains of a Gnome mage on level 19 of Orc Cave. b) The Gem of Ice It can be activated for aggravate. You found it lying on the ground on level 25 of The Sandworm lair. c) The Devil's Pentagram It can be activated for satisfy hunger. You found it lying on the ground on level 27 of The Sandworm lair. d) Kelek's Wormhole Machine It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying on the ground on level 13 of The Old Forest. e) The Tome of Collected Weird Magic It can be activated for paralyze. You found it lying on the ground on level 1 of Barrow-Downs. f) The Pendulum of Orcus (charging) It can be activated for acquirement. You found it lying on the ground on level 13 of The Old Forest. g) a Parchment titled ``Demigods and their Uses'' (charging) It can be activated for acquirement. You found it lying on the ground on level 1 of Barrow-Downs. h) Benetar's Mana Battery It can be activated for remove fear and cure poison every 5 turns. You found it lying on the ground on level 2 of Barrow-Downs. i) a Parchment titled ``Planar Travel Made Easy'' It can be activated for satisfy hunger. You found it lying on the ground on level 6 of A lost temple. j) The Grail of Kenault It can be activated for remove fear and cure poison every 5 turns. You found it lying on the ground on level 27 of The Sandworm lair. k) the Hand of Vecna It can be activated for cure cuts. You found it lying on the ground on level 16 of The Old Forest. l) Bigby's Big Book of Brutality It can be activated for cure insanity. You found it lying on the ground on level 2 of Barrow-Downs. m) Mordenkainen's Mysterious Mind-Masher It can be activated for create hunger. You found it lying on the ground on level 1 of Barrow-Downs. n) Cathal's Corrupting Cymbal It can be activated for Ruination. You found it lying on the ground on level 1 of Barrow-Downs. o) Jor's Book of Impossible Occurences It can be activated for create hunger. You found it lying on the ground on level 1 of Barrow-Downs. p) a Moonstone Rod of Quickness of Nothing (75/75) q) a Rod Tip of Lightning Bolts (30 Mana to cast) r) a Wand of Firewall[4|10] (7 charges) s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 30 of Moria. t) a Magical Pick (1d3) (+2,+6) (+1) u) 25 Arrows (1d4) (+4,+5) v) a Small Wooden Boomerang of Power (1d4) (+8,+9) w) a Mandolin of Power (+1) It can be activated for singing a song of brightness if it is being worn. It increases your charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) a Lembas b) a Moonstone Rod of Cheapness of Trap Location (75/75) It can cast spells for a lesser mana cost. You bought it from the Black Market. c) a Moonstone Rod of Nothing (75/75) d) a Rod Tip of Recall (80 Mana to cast) e) a Rod Tip of Trap Location (8 Mana to cast) f) a Wand of Firewall[1|6] (9 charges) g) a Wand of Ice Storm[2|27] (9 charges) h) a Wand of Dig[1|1] (16 charges) i) a Wand of Disperse Magic[1|6] (10 charges) j) The Wand of Digging of Thrain (18 charges) k) a Staff of Vision[2|10] (1 charge) l) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 30 of Moria. n) a Set of Leather Gloves of Power (+1,+1) [1,+4] (+2) It increases your strength by 2. It provides resistance to chaos. You bought it from the Armoury. o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 30 of Moria. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) r) The Quarterstaff of Elmennaxe (1d9) (+18,-3) It can be wielded two-handed. It provides light (radius 1) forever. It poisons your foes. It produces chaotic effects. It drains life from your foes. It can cause earthquakes. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 14 of Orc Cave. s) The Ball-and-Chain 'Erinnas' (2d4) (+9,-3) (+4) It can be wielded two-handed. It increases your charisma by 4. It does extra damage from fire. It poisons your foes. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} u) 24 Flight Arrows of Frost (1d3) (+7,+7) v) a Shocking Small Wooden Boomerang of Power (1d4) (+10,+19) It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by electricity. You found it lying on the ground on level 9 of A lost temple. w) The Small Metal Boomerang 'Athad' (1d8) (+17,+11) It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 30 of Moria. [Home Inventory - Minas Anor ] a) Gruumsh's Bottle of Death It can be activated for decreasing Wisdom. You found it in the remains of a Dark elven warlock on level 30 of Moria. b) Jor's Compendium of Strange Behaviour It can be activated for aggravate. You found it in the remains of a Dark elven warlock on level 30 of Moria. c) a Rod Tip of Frost Bolts (35 Mana to cast) d) a Staff of Fiery Shield[3|7] (4 charges) e) an Amulet of Searching (+4) f) an Amulet of the Serpents [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Young red dragon on level 37 of Maze. g) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 35 of Maze. h) a Dwarven Steel Helm of Regeneration [6,+11] (+1 to infravision) {25% off} It increases your constitution and infravision by 1. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It speeds your regenerative powers. You bought it from the Black Market. i) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 35 of Maze. |
Posted on 16.6.2003 06:19
11027. on the Ladder (of 19092)
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