The Angband Ladder: Zepheranthe, Dunadan Warrior by <HallucinationMushroom@Yahoo.egg>

  [Angband 3.0.6 Character Dump]

 Name   Zepheranthe                              Self  RB  CB  EB   Best
 Sex    Female            Age        62   STR! 18/100  +1  +5 +10 18/260
 Race   Dunadan           Height     77   Int! 18/100  +2  -2  +5 18/150 18/115
 Class  Warrior           Weight    169   WIS! 18/100  +2  -2 +15 18/250
 Title  ***WINNER***      Status     64   DEX! 18/100  +2  +2  +7 18/210
 HP     1090/1090         Maximize    Y   CON! 18/100  +3  +2  +9 18/240
 SP     0/0               Preserve    Y   CHR! 18/100  +2  -1 +10 18/210

 Level           50       Armor    [52,+155]     Saving Throw     Heroic
 Cur Exp   10785672       Fight    (+53,+43)     Stealth            Fair
 Max Exp   10785672       Melee    (+68,+61)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+71,+18)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       6/turn     Disarming        Superb
 Gold       1108042       Shots       1/turn     Magic Device     Superb
 Burden   200.6 lbs                              Perception         Fair
 Speed          +22       Infra        20 ft     Searching          Fair

 You are one of several children of a Guildsman.  You are a well liked
 child.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.+.. Blind:.+...+...+...
 Elec:.+....+.+.... Confu:......+..+...
 Fire:..*.+.+..+... Sound:......+..+...
 Cold:*.....+..+... Shard:.......+.....
 Pois:....+........ Nexus:......+......
 Fear:+.+.+.......+ Nethr:..+..........
 Lite:.+.......+... Chaos:.....+...+...
 Dark:.+......+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.............
Feath:............. Sear.:.....+.......
PLite:........++... Infra:.....+.......
Regen:..+......+... Tunn.:.............
Telep:.....+....... Speed:..+++....+.+.
Invis:+.+..+...+... Blows:.............
FrAct:+.+.......+.. Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Marble Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of Protection [6,+28]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+14] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 10 Rations of Food
b) 29 Light Green Potions of Heroism
c) 3 Chartreuse Potions of Berserk Strength
d) 28 Dark Blue Potions of Cure Critical Wounds
e) a Green Speckled Potion of *Healing*
f) 34 Scrolls titled "el sanmur" of Phase Door {75% off}
g) a Scroll titled "wah manan bato" of Protection from Evil
h) 2 Iron Rods of Perception
   It cannot be harmed by electricity.  
i) 3 Rusty Rods of Recall {25% off}
   It cannot be harmed by electricity.  
j) 6 Aluminum Rods of Detection
   It cannot be harmed by electricity.  
k) 8 Ivory Rods of Teleport Other
l) 3 Lead-Plated Wands of Stone to Mud (0 charges) {10% off}


  [Home Inventory]

a) a Birch Staff of Healing (0 charges)
b) 2 Willow Staffs of Speed (1 charge)
c) 9 Cypress Staffs of *Destruction* (9 charges)
d) a Marble Ring of Speed (+9)
   It increases your speed by 9.  
e) Law Dragon Scale Mail (-2) [30,+26]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
f) Chaos Dragon Scale Mail (-2) [30,+17]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+27] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to nexus.  It
   cannot be harmed by the elements.  
i) a Cloak of Aman [1,+23] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to confusion.  
   It cannot be harmed by the elements.  
j) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
k) a Shadow Cloak of Aman [6,+26] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to nether.  It
   cannot be harmed by the elements.  
l) a Small Leather Shield of Elvenkind [2,+11] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
m) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
o) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.1.2007 00:47

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3782. on the Ladder (of 19097)
1109. on the Angband Ladder (of 6564)
8. for this player (

Related screenshot:
@ vs Morgy

Comments

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On 30.1.2007 00:47 HallucinationMushroom@Yahoo.egg wrote:
Revenge for Ditchdigger! The fight with Morgoth was very tense. Once the killing blow was struck, I had an exciting time fighting to survive from all his many summons... mostly powerful dragons and hardcore Liches. Morgy was holding Cubragol which I was able to grab and wear and run away with the quickness with. I found a good spot and slowly carved my way back to the big pile-o-treasure and gnabbed the crown and hammer. What I have now is pretty much what I had left after the big battle.

I think I'm going to pick up FAangband again and try to get an archerless ranger off the ground. I'll post if I manage to kill Mim.



On 30.1.2007 04:36 nckmccnnll@yahoo.com.au wrote:
Where do you get these ideas from? Oh, hang on, maybe your name is a clue...

On 30.1.2007 05:21 djabanete@gmail.com wrote:
Yay! Congratulations! Morgoth gets his payback!

On 30.1.2007 16:47 HallucinationMushroom@Yahoo.egg wrote:
Heh. I've noticed that everyone has shifted from Druids to Rangers... and I want in on the action. An Ent Ranger, who doesn't use bows because they are made of wood, and he is a ranger because somebody chopped him up good... His name will be Forest Stump! FA really is my favorite band, so it'll be fun trying to find a hidden portal to nowhere town, kinda like those kids in that Dungeons and Dragons cartoon.

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