The Angband Ladder: Smee, Dunadan Warrior by <dtl02@hampshire.edu>
[Angband 3.0.3 Character Dump]
Name Smee Self RB CB EB Best
Sex Male Age 68 STR! 18/100 +1 +5 +15 18/310
Race Dunadan Height 77 INT! 18/100 +2 -2 +5 18/150
Class Warrior Weight 199 WIS! 18/100 +2 -2 +11 18/210
Title ***WINNER*** Status 56 DEX! 18/100 +2 +2 +13 18/270
HP 816/1181 Maximize Y CON! 18/100 +3 +2 +14 18/290
SP 0/0 Preserve Y CHR! 18/100 +2 -1 +7 18/180
Level 50 Armor [42,+155] Saving Throw Heroic
Cur Exp 15072577 Fight (+65,+55) Stealth Excellent
Max Exp 15072577 Melee (+84,+76) Fighting Legendary
Adv Exp ******** Shoot (+75,+14) Shooting Legendary
Blows 6/turn Disarming Superb
Gold 2661091 Shots 1/turn Magic Device Superb
Perception Poor
Burden 285.0 lbs Infra 0 ft Searching Poor
You are the illegitimate and unacknowledged child of a Landed Knight.
You are a well liked child. You have blue eyes, straight black hair,
and an average complexion.
[Character Equipment]
a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
It increases your wisdom by 4. It increases your tunneling by 4. It
slays demons, undead, and all evil creatures, and it is especially
deadly against dragons. It is branded with acid. It provides
resistance to acid, lightning, fire, cold, fear, and nexus. It grants
you immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
d) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It cannot be harmed by the
elements. It might have hidden powers.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging)
It increases your speed by 15. It provides resistance to nexus. It
activates for haste self (20+d20 turns) every 200 turns. It cannot be
harmed by the elements.
[Character Inventory]
a) a Furry Mushroom of Restoring
b) 17 Rations of Food
c) a Violet Speckled Potion of *Healing*
d) 4 Metallic Red Potions of Enlightenment
e) a Scroll titled "zun unibek" of Teleportation
f) 3 Scrolls titled "gandalf" of Protection from Evil
g) a Scroll titled "whonmur gop" of *Destruction*
h) 2 Scrolls titled "ersri prokri" of Mass Banishment
i) 2 Bronze Rods of Perception
j) 8 Silver-Plated Rods of Recall
k) 8 Cast Iron Rods of Teleport Other
l) a Tin Wand of Clone Monster
m) a Tin Wand of Clone Monster
n) a Massive Iron Crown [0]
o) an Awl-Pike (1d8)
p) a Mighty Hammer (9d9)
q) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) (charging)
It increases your strength by 6. It increases your searching,
infravision, and tunneling by 6. It slays orcs, trolls, giants, and
dragons. It provides resistance to dark and disenchantment. It
activates for stone to mud every 2 turns. It cannot be harmed by the
elements.
r) 23 Seeker Bolts of Flame (4d5) (+15,+14)
It is branded with fire. It cannot be harmed by fire.
s) 21 Seeker Bolts of Wounding (4d5) (+13,+11)
[Home Inventory]
a) 5 Scrolls titled "fuun dalfman" of *Identify*
b) The Ring of Tulkas (+4) (charging)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
d) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
e) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
f) The Star of Elendil (charging)
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
g) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
m) a Shield of Deflection of Preservation [10,+38]
It provides resistance to blindness, disenchantment, and life draining.
It sustains your strength, dexterity, and constitution. It cannot be
harmed by the elements.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It increases your searching by 3. It slays orcs, dragons, and all evil
creatures. It is branded with frost. It provides resistance to cold
and dark. It is blessed by the gods, slows your metabolism, and
lights the dungeon around you. It cannot be harmed by the elements.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength and constitution by 2. It increases your
speed by 2. It slays demons and all evil creatures. It is branded
with poison. It provides resistance to lightning, light, and dark. It
lights the dungeon around you. It grants you immunity to paralysis and
the ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
p) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and it is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures around
you. It cannot be harmed by the elements.
q) The Lance of Eorlingas (3d8) (+13,+21) (+2)
It increases your strength and dexterity by 2. It increases your speed
by 2. It slays orcs, trolls, and all evil creatures. It provides
resistance to fear. It grants you the ability to see invisible things.
It cannot be harmed by the elements.
r) 22 Mithril Bolts of Frost (3d5) (+6,+9)
It is branded with frost. It cannot be harmed by acid, fire, and cold.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 11.12.2003 00:57
2734. on the Ladder (of 19310)
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