The Angband Ladder: Smee, Dunadan Warrior by <dtl02@hampshire.edu>

  [Angband 3.0.3 Character Dump]

 Name   Smee                                     Self  RB  CB  EB   Best
 Sex    Male              Age        68   STR! 18/100  +1  +5 +15 18/310
 Race   Dunadan           Height     77   INT! 18/100  +2  -2  +5 18/150
 Class  Warrior           Weight    199   WIS! 18/100  +2  -2 +11 18/210
 Title  ***WINNER***      Status     56   DEX! 18/100  +2  +2 +13 18/270
 HP     816/1181          Maximize    Y   CON! 18/100  +3  +2 +14 18/290
 SP     0/0               Preserve    Y   CHR! 18/100  +2  -1  +7 18/180

 Level           50       Armor    [42,+155]     Saving Throw     Heroic
 Cur Exp   15072577       Fight    (+65,+55)     Stealth       Excellent
 Max Exp   15072577       Melee    (+84,+76)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+75,+14)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       2661091       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   285.0 lbs       Infra         0 ft     Searching          Poor

 You are the illegitimate and unacknowledged child of a Landed Knight.
 You are a well liked child.  You have blue eyes, straight black hair,
 and an average complexion.



  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and it is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) a Furry Mushroom of Restoring
b) 17 Rations of Food
c) a Violet Speckled Potion of *Healing*
d) 4 Metallic Red Potions of Enlightenment
e) a Scroll titled "zun unibek" of Teleportation
f) 3 Scrolls titled "gandalf" of Protection from Evil
g) a Scroll titled "whonmur gop" of *Destruction*
h) 2 Scrolls titled "ersri prokri" of Mass Banishment
i) 2 Bronze Rods of Perception
j) 8 Silver-Plated Rods of Recall
k) 8 Cast Iron Rods of Teleport Other
l) a Tin Wand of Clone Monster
m) a Tin Wand of Clone Monster
n) a Massive Iron Crown [0]
o) an Awl-Pike (1d8)
p) a Mighty Hammer (9d9)
q) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) (charging)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
r) 23 Seeker Bolts of Flame (4d5) (+15,+14)
   It is branded with fire.  It cannot be harmed by fire.  
s) 21 Seeker Bolts of Wounding (4d5) (+13,+11)


  [Home Inventory]

a) 5 Scrolls titled "fuun dalfman" of *Identify*
b) The Ring of Tulkas (+4) (charging)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) The Star of Elendil (charging)
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
    and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
m) a Shield of Deflection of Preservation [10,+38]
   It provides resistance to blindness, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold
    and dark.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
p) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
q) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
    by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
r) 22 Mithril Bolts of Frost (3d5) (+6,+9)
   It is branded with frost.  It cannot be harmed by acid, fire, and cold.
   


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.12.2003 00:57
Last updated on 20.12.2003 06:13

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2699. on the Ladder (of 19090)
610. on the Angband Ladder (of 6561)

Comments

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On 11.12.2003 00:57 dtl02@hampshire.edu wrote:
hanging around level 60, thinking about going deeper... monsters are getting harder though

On 11.12.2003 16:19 loefftj@yahoo.com wrote:
Arrrg! Another post with Feanor. The monsters may be getting harder but you have pretty much the best kit you could hope to get at this level. All you need is another ring of speed and a Haradrim xbow and you are set. A few powerful rods/wands might be nice. I would also start stockpiling healing, rune of protection, banishment whenever you find them in the black market or dungeon.

Solas

On 11.12.2003 18:42 dtl02@hampshire.edu wrote:
well polyphemus the blind cyclops gave me that second ring of speed... :) now on level 66

On 11.12.2003 18:54 dtl02@hampshire.edu wrote:
oh i somehow lost my shovel though damnit

On 11.12.2003 20:17 dtl02@hampshire.edu wrote:
ok ok, so i just found cubragol also... is +44 speed really neccessary? i remember reading somewhere that over +30 was rather silly because of the way it makes you consume huge amounts of food... don't think i will really mind unless it is completely ridiculous though. unfortunately i have to write a 15-page paper also.

smee

On 12.12.2003 16:01 loefftj@yahoo.com wrote:
With both rings of speed, elessar, and feanor, I would dump Cubragol and go with something that can deal more damage. Either a heavy Xbow of extra might or Haradrim (if you can find one). Without Cubragol you still have +34 speed UNHASTED. Feanor can still get you up to +44 temporarily. But you are right after about +30 the speed benefit is minimal.


On 17.12.2003 22:02 dtl02@hampshire.edu wrote:
On level 87 or something, stopping for any uniques or vaults i see, but otherwise diving now to find morgoth, will stop to scum potions/etc.

On 18.12.2003 05:29 dtl02@hampshire.edu wrote:
found vilya, hammer of aule, palantir of westernesse, shield of preservation, and celeborn armor all within like two levels.... would like to use palantir, pres shield, and celeborn but this way i cover more resists

On 20.12.2003 06:13 dtl02@hampshire.edu wrote:
that was fun, first time i won this game. wow that was fun

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