[Angband 3.0.6 Character Dump] Name Zepheranthe Self RB CB EB Best Sex Female Age 62 STR! 18/100 +1 +5 +10 18/260 Race Dunadan Height 77 Int! 18/100 +2 -2 +5 18/150 18/115 Class Warrior Weight 169 WIS! 18/100 +2 -2 +15 18/250 Title ***WINNER*** Status 64 DEX! 18/100 +2 +2 +7 18/210 HP 1090/1090 Maximize Y CON! 18/100 +3 +2 +9 18/240 SP 0/0 Preserve Y CHR! 18/100 +2 -1 +10 18/210 Level 50 Armor [52,+155] Saving Throw Heroic Cur Exp 10785672 Fight (+53,+43) Stealth Fair Max Exp 10785672 Melee (+68,+61) Fighting Legendary Adv Exp ******** Shoot (+71,+18) Shooting Legendary MaxDepth 5000 ft Blows 6/turn Disarming Superb Gold 1108042 Shots 1/turn Magic Device Superb Burden 200.6 lbs Perception Fair Speed +22 Infra 20 ft Searching Fair You are one of several children of a Guildsman. You are a well liked child. You have brown eyes, wavy brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.+.. Blind:.+...+...+... Elec:.+....+.+.... Confu:......+..+... Fire:..*.+.+..+... Sound:......+..+... Cold:*.....+..+... Shard:.......+..... Pois:....+........ Nexus:......+...... Fear:+.+.+.......+ Nethr:..+.......... Lite:.+.......+... Chaos:.....+...+... Dark:.+......+.... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:............. Feath:............. Sear.:.....+....... PLite:........++... Infra:.....+....... Regen:..+......+... Tunn.:............. Telep:.....+....... Speed:..+++....+.+. Invis:+.+..+...+... Blows:............. FrAct:+.+.......+.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Marble Ring of Speed (+12) It increases your speed by 12. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+28] It provides resistance to shards. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+14] (+5) It increases your speed by 5. [Character Inventory] a) 10 Rations of Food b) 29 Light Green Potions of Heroism c) 3 Chartreuse Potions of Berserk Strength d) 28 Dark Blue Potions of Cure Critical Wounds e) a Green Speckled Potion of *Healing* f) 34 Scrolls titled "el sanmur" of Phase Door {75% off} g) a Scroll titled "wah manan bato" of Protection from Evil h) 2 Iron Rods of Perception It cannot be harmed by electricity. i) 3 Rusty Rods of Recall {25% off} It cannot be harmed by electricity. j) 6 Aluminum Rods of Detection It cannot be harmed by electricity. k) 8 Ivory Rods of Teleport Other l) 3 Lead-Plated Wands of Stone to Mud (0 charges) {10% off} [Home Inventory] a) a Birch Staff of Healing (0 charges) b) 2 Willow Staffs of Speed (1 charge) c) 9 Cypress Staffs of *Destruction* (9 charges) d) a Marble Ring of Speed (+9) It increases your speed by 9. e) Law Dragon Scale Mail (-2) [30,+26] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. f) Chaos Dragon Scale Mail (-2) [30,+17] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+27] (+1 to stealth) It increases your stealth by 1. It provides resistance to nexus. It cannot be harmed by the elements. i) a Cloak of Aman [1,+23] (+3 to stealth) It increases your stealth by 3. It provides resistance to confusion. It cannot be harmed by the elements. j) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) a Shadow Cloak of Aman [6,+26] (+3 to stealth) It increases your stealth by 3. It provides resistance to nether. It cannot be harmed by the elements. l) a Small Leather Shield of Elvenkind [2,+11] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and blindness. It cannot be harmed by the elements. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. o) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)