The Angband Ladder: Bhima, Dunadan Warrior by <shreesh@gmx.net>

  [Angband 3.0.6 Character Dump]

 Name   Bhima                                    Self  RB  CB  EB   Best
 Sex    Male              Age        58   STR! 18/100  +1  +5 +11 18/270
 Race   Dunadan           Height     76   Int! 18/100  +2  -2  +4 18/140 18/125
 Class  Warrior           Weight    202   WIS! 18/100  +2  -2  +6 18/160
 Title  ***WINNER***      Status     22   Dex! 18/100  +2  +2  +9 18/230 18/215
 HP     1064/1210         Maximize    Y   CON! 18/100  +3  +2 +17 18/320
 SP     0/0               Preserve    Y   CHR! 18/100  +2  -1  +3 18/140

 Level           50       Armor    [33,+138]     Saving Throw     Heroic
 Cur Exp   24126204       Fight    (+51,+43)     Stealth       Excellent
 Max Exp   24126204       Melee    (+60,+63)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+61,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       6/turn     Disarming        Superb
 Gold       4167836       Shots       1/turn     Magic Device     Superb
 Burden   258.9 lbs                              Perception         Poor
 Speed          +41       Infra         0 ft     Searching          Poor

 You are one of several children of a Serf.  You are a well liked
 child.  You have blue eyes, wavy brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:.............
 Elec:.........+... Confu:......+......
 Fire:.+.*+....+... Sound:........+....
 Cold:.........+... Shard:.............
 Pois:....+.+...... Nexus:.......+.....
 Fear:...++...++..+ Nethr:...+.........
 Lite:.....+....... Chaos:........+....
 Dark:.....+....... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+......... Tunn.:.............
Telep:.........+... Speed:.++++..+...+.
Invis:...+.+...+... Blows:.............
FrAct:...+....+.+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {!d!k!v}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Turquoise Ring of Speed (+19) {!d!k!v}
   It increases your speed by 19.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {@A1!!}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {!d!k!v!!}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+13] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 11 Black Spotted Mushrooms of Restoring
b) 14 Purple Speckled Potions of Speed
c) 20 Blue Speckled Potions of Cure Critical Wounds {25% off}
d) 56 Dark Blue Potions of Healing
e) 21 Tangerine Potions of *Healing*
f) 9 Oily Yellow Potions of Life
g) 29 Scrolls titled "bar pluviv" of Phase Door
h) 3 Scrolls titled "rokner vly" of Teleportation
i) 28 Scrolls titled "anfri pleere" of Teleport Level {!*}
j) 33 Scrolls titled "gopdok seetrol" of *Destruction* {!*}
k) a Scroll titled "tuewex wahti" of Banishment
l) 4 Scrolls titled "banere ulkti" of Mass Banishment
m) 4 Zinc Rods of Perception {@z0!!}
   It cannot be harmed by electricity.  
n) 5 Silver Rods of Recall (1 charging) {@z9!*!!}
   It cannot be harmed by electricity.  
o) 4 Magnesium Rods of Detection (2 charging) {@z5!!}
   It cannot be harmed by electricity.  
p) a Mithril Rod of Speed {!!}
   It cannot be harmed by electricity.  
q) 24 Copper-Plated Rods of Teleport Other (2 charging) {@z4!!}
r) 2 Titanium Wands of Stone to Mud (0 charges)
s) a Hickory Staff of Teleportation (0 charges)
t) a Turquoise Ring of Speed (+15) {!d!k!v}
   It increases your speed by 15.  
u) The Ring of Power 'Nenya' (+8,+8) (+2) {!d!k!v}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
v) The Ring of Power 'Vilya' (+10,+10) (+3) {!d!k!v}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
w) The Palantir of Westernesse (+2) (charging) {!d!k!v!!}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  


  [Home Inventory]

a) 19 Pieces of Elvish Waybread
b) 21 Scrolls titled "friip vivbar" of Rune of Protection
c) a Platinum Rod of Healing
   It cannot be harmed by electricity.  
d) 19 Molybdenum Rods of Acid Balls (2 charging) {@z1!!}
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d!k!v!!}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] {!d!k!v!!}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
j) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1!d!k!v}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w4!d!k!v}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {@w2!d!k!v}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
r) The Two-Handed Flail 'Thunderfist' (4d6) (+9,+18) (+4) {@w1!d!k!v}
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
s) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.7.2006 09:27
Last updated on 8.7.2006 11:32

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1384. on the Ladder (of 19097)
214. on the Angband Ladder (of 6564)

Comments

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On 3.7.2006 09:27 shreesh@gmx.net wrote:
First character so deep.

On 3.7.2006 10:30 paffa_89(at)hotmail.com wrote:
Enchant Calris up to +10,+20 and use it, it'll do more damage than Anduril which doesn't give you anything you don't already have.

Crisdurian would do more damage as well.

On 5.7.2006 07:27 wrote:
The trouble is I used all my supply of enchant weapons on Aglarang some time before. And I could get it upto -3 till now.

Thanks for the comment.

On 8.7.2006 11:33 wrote:
Finally won. Had to scum level 99 for some extra speed. Did not have Cubragol by that time.

On 8.7.2006 23:34 paffa_89(at)hotmail.com wrote:
Ring of speed +19?! WOW.

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