The Angband Ladder: Scarecrow, Dwarf Warrior by <khemikal_warfare@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Scarecrow                                Self  RB  CB  EB   Best
 Sex    Male              Age        36   STR! 18/100  +2  +5 +10 18/270
 Race   Dwarf             Height     48   INT! 18/100  -3  -2  +4  18/90
 Class  Warrior           Weight    158   WIS:  18/64  +2  -2  +4 18/104
 Title  Champion          Status      2   DEX! 18/100  -2  +2  +9 18/190
 HP     714/714           Maximize    Y   CON:  18/86  +2  +2  +2 18/146
 SP     0/0               Preserve    Y   CHR! 18/100  -3  -1  +0  18/60

 Level           40       Armor    [26,+108]     Saving Throw     Superb
 Cur Exp    1240852       Fight    (+36,+28)     Stealth       Very Good
 Max Exp    1240852       Melee    (+46,+43)     Fighting      Legendary
 Adv Exp    1500000       Shoot    (+53,+19)     Shooting      Legendary
 MaxDepth    Lev 39       Blows       6/turn     Disarming        Superb
 Gold       2024693       Shots       1/turn     Magic Device     Superb
 Burden   117.7 lbs                              Perception         Poor
 Speed          +16       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+..+
 Elec:........+.... Confu:.............
 Fire:+.......+.... Sound:.............
 Cold:........+.... Shard:......+......
 Pois:..+.......... Nexus:.............
 Fear:+...........+ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......++....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:.+....++...+.
Invis:+............ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.
c) a Moonstone Ring of Resist Poison
   It provides resistance to poison.  
d) a Zircon Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
e) a Mother-of-Pearl Amulet of Regeneration {25% off}
   It speeds your regeneration.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) a Large Metal Shield of Elvenkind [5,+16] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 12 Pieces of Elvish Waybread
b) 5 Magenta Potions of Speed {40% off}
c) a Metallic Blue Potion of Berserk Strength {25% off}
d) 10 Brown Speckled Potions of Healing
e) 18 Scrolls titled "tabsol ivod" of Identify {25% off}
f) 2 Steel Rods of Recall
   It cannot be harmed by electricity.  
g) 7 Cedar Staffs of Teleportation (47 charges) {10% off}
h) a Shovel of Earthquakes (1d2) (+14,+8) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  It
   is branded with acid.  It creates earthquakes on impact.  
i) 21 Arrows of Wounding (1d4) (+11,+14)
j) 14 Seeker Arrows (4d4) (+9,+8)


  [Home Inventory]

a) a Metallic Purple Potion of *Healing*
b) a Violet Speckled Potion of *Enlightenment*
c) a Scroll titled "sogre aboxy" of *Destruction*
d) 2 Scrolls titled "mansat erefor" of Banishment
e) a Locust Staff of *Destruction* (3 charges)
f) a Bloodstone Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
g) a Lapis Lazuli Ring of Accuracy (+12)
h) a Bronze Ring of Damage (+12)
i) a Pewter Amulet of Searching (+9)
   It increases your searching by 9.  
j) Green Dragon Scale Mail (-2) [30,+8]
   It provides resistance to poison.  It activates for breathe poison gas
   (150) every 450+d450 turns.  It cannot be harmed by the elements.  
k) Metal Scale Mail of Elvenkind (-2) [13,+16] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
l) Double Chain Mail (Dwarven) (-2) [16,+9] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid or fire.  
m) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
o) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
p) The Set of Gauntlets 'Paurnen' [2,+15]
   It provides resistance to acid.  It makes you fall like a feather.  It
   activates for acid bolt (5d8) every 5+d5 turns.  It cannot be harmed by
   the elements.  
q) a Pair of Metal Shod Boots of Stability [6,+7]
   It provides resistance to nexus.  It makes you fall like a feather.  
r) The Broken Sword 'Narsil' (3d2) (+9,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Mace 'Taratol' (3d4) (+12,+12) (charging)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
u) The Morning Star 'Bloodspike' (2d6) (+9,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
v) 7 Arrows of Acid (1d4) (+9,+9)
   It is branded with acid.  It cannot be harmed by acid.  
w) 24 Arrows of Frost (1d4) (+7,+6)
   It is branded with frost.  It cannot be harmed by cold.  
x) 19 Arrows of Venom (1d4) (+3,+6)
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.12.2006 16:14
Last updated on 15.5.2007 08:51

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Comments

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On 7.12.2006 16:16 khemikal_warfare@hotmail.com wrote:
first dump, started yesterday, goin for my first win wish me luck

On 9.12.2006 02:34 Matthias wrote:
Good luck!

Thalkettoth has res Acid, so with an amu of res Elec you have the base4 completed. You should have no problem dropping 10-15 levels

You do not really need 18 recall scrolls. Instead you need a Staff of Teleportation (magic shop), some CCW, heroism, scrolls of phase door

On 9.12.2006 03:29 wrote:
got a recall rod now

gas breath hurts i hope to find some poison resistance

yeah i know i could drop some levels but im on a seek and destroy misson for the uniques, get em all registered in my game, currently huntin Azog even though ive killed several uniques that are higher than him

playin it safe too :)

On 9.12.2006 18:11 raq1975@gmail.com wrote:
Haha, you're my kind of guy... I played my clv49 Mage on dlv70's looking for uniques... Eventually killed them all one by one though before Sauron and Morgoth.

Good luck!

On 10.12.2006 09:25 khemikal_warfare@hotmail.com wrote:
thanks

got 2 recall rods now up to 7 blows

im gettin mad at all the trap doors they keep droppin me levels before im ready to advance, i still gotta hunt down mim beorn and draebor before i can advance heheh

On 10.12.2006 14:11 Matthias wrote:
Rods of trap detection :) There'll be some kind of traps that you defenitly don't want to fall into.

On 10.12.2006 14:53 wrote:
the amulet of searching seems to work yeah maybe trap detection rod could be a good idea... theres goin to be some other kind of traps later on?

On 10.12.2006 20:28 Matthias wrote:
Deeper levels have different traps, but there aren't any *dangerous* ones in vanilla. Worst thing I can think of would be a summoning one, or a trap door while clearing a great vault. Apart from that most vaults have a good amount of traps so this a cheap way to find them.

Oh and you should really get a staff of teleportation. Those things work when confused or blinded too and are likely the biggest life saver early on.

On 12.12.2006 03:29 khemikal_warfare@hotmail.com wrote:
didnt think about the confused/blinded thing thanks for that... i hope i can use em good bein a warrior and all

On 19.12.2006 04:24 khemikal_warfare@hotmail.com wrote:
found Anduril off a unique in a vault on level 30, unfortunately a trap door made me fall thru the floor before i could finish clearing the vault or even checkin the drops i had already got from non uniques, doh

On 14.5.2007 19:59 Matthias wrote:
d) a Bronze Ring of Damage (+10)

use this instead of the +4 str ring, 18/220 is max. A good +cons right would be nice too.

But... wow 7 staffs of tp o_0

On 15.5.2007 09:00 khemikal_warfare@hotmail.com wrote:
what, i dont have enough? -_-

got a +12 damage ring now, i forgot to switch rings since i was wearing that ring to increase my # of blows at one time guess ill wear that

im still noobing along slowly but surely, killing all uniques. medusa and every mob listed above her in the spoilers list of uniques is toast. i saw mouth of sauron on dl39 in a greater vault, i didnt enter that one.

fought a bunch of tough/annoying monsters for the first time... nexus quylthulgs, vampire lord, ancient multi-hued dragon. this game is getting interesting

picked up long bow of bard somewhere

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