The Angband Ladder: Bilur, Dwarf Warrior by <hepgad@()yahoo().com>
[Angband 3.0.3 Character Dump] Name Bilur Self RB CB EB Best Sex Male Age 47 STR! 18/100 +2 +5 +18 18/350 Race Dwarf Height 48 INT! 18/100 -3 -2 +2 18/70 Class Warrior Weight 158 WIS! 18/100 +2 -2 +2 18/120 Title Champion Status 4 DEX! 18/100 -2 +2 +7 18/170 HP 910/910 Maximize Y CON! 18/100 +2 +2 +9 18/230 SP 0/0 Preserve Y CHR! 18/100 -3 -1 +0 18/60 Level 40 Armor [37,+105] Saving Throw Superb Cur Exp 1426725 Fight (+26,+25) Stealth Fair Max Exp 1426725 Melee (+34,+36) Fighting Legendary Adv Exp 1500000 Shoot (+43,+19) Shooting Legendary Blows 6/turn Disarming Superb Gold 923071 Shots 1/turn Magic Device Superb Perception Fair Burden 138.2 lbs Infra 70 ft Searching Good You are the only child of a Dwarven Miner. You are the black sheep of the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {@1} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Ring of Resist Poison It provides resistance to poison. d) a Ring of Strength (+4) It increases your strength by 4. It sustains your strength. e) an Amulet of Weaponmastery (+1,+2) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Full Plate Armour (Dwarven) (-3) [25,+19] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid and fire. h) a Cloak of Protection [1,+10] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a Set of Leather Gloves of Power (+1,+3) [1,+9] (+3) It increases your strength by 3. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Pieces of Elvish Waybread b) 4 Potions of Speed c) 4 Potions of Cure Critical Wounds {50% off} d) 5 Potions of Healing e) a Potion of Restore Life Levels f) 2 Scrolls of Teleportation {50% off} g) 9 Scrolls of Identify h) a Scroll of Protection from Evil i) a Rod of Recall {!*} j) a Rod of Teleport Other k) a Rod of Polymorph l) a Rod of Fire Balls {!k!d!s} m) a Staff of Teleportation (7 charges) n) a Staff of Perception (11 charges) o) The Star of Elendil (charging) It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. p) a Pick of Digging (1d3) (+10,+6) (+4) {@2!k!d!s} It increases your tunneling by 4. It is branded with acid. q) 35 Bolts of Slay Evil (1d5) (+8,+7) It slays all evil creatures. r) 26 Arrows (1d4) (+4,+2) [Home Inventory] a) 2 Potions of Restore Life Levels b) 5 Potions of Restore Wisdom c) 4 Potions of Restore Dexterity d) 2 Potions of Restore Charisma e) 2 Scrolls of *Identify* f) 2 Rods of Recall {!*!k!d!s} g) a Rod of Detection h) a Rod of Lightning Balls {!k!d!s} i) a Staff of Teleportation (8 charges) j) a Ring of Free Action It grants you immunity to paralysis. k) a Ring of Strength (+4) It increases your strength by 4. It sustains your strength. l) a Ring of Dexterity (+3) It increases your dexterity by 3. It sustains your dexterity. m) a Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. n) a Ring of Damage (+12) o) an Amulet of Resistance It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. p) Chaos Dragon Scale Mail (-2) [30,+16] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It cannot be harmed by the elements. It might have hidden powers. r) a Large Metal Shield of Resistance [5,+15] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. t) The Rapier 'Forasgil' (1d6) (+12,+19) It slays animals. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you. It cannot be harmed by the elements. u) a Katana of Westernesse (3d4) (+14,+14) (+2) {@1} It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. v) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 20.3.2003 04:18
8437. on the Ladder (of 19090)
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