The Angband Ladder: The Bloody Mungo, Half-Orc Warrior by <manuelkerbl@mail.de>

  [Angband 3.0.3 Character Dump]

 Name   The Bloody Mungo                         Self  RB  CB  EB   Best
 Sex    Male              Age        12   STR! 18/100  +2  +5  +6 18/230
 Race   Half-Orc          Height     66   Int:  18/95  -1  -2  +2  18/85  18/56
 Class  Warrior           Weight    151   WIS! 18/100  +0  -2  +2 18/100
 Title  Champion          Status     38   DEX! 18/100  +0  +2  +0 18/120
 HP     -14/882           Maximize    Y   CON! 18/100  +1  +2  +6 18/190
 SP     0/0               Preserve    Y   CHR! 18/100  -4  -1  +0  18/50

 Level           40       Armor     [47,+76]     Saving Throw     Superb
 Cur Exp    1112066       Fight    (+20,+34)     Stealth            Poor
 Max Exp    1112066       Melee    (+27,+45)     Fighting      Legendary
 Adv Exp    1375000       Shoot    (+28,+12)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold        397640       Shots       1/turn     Magic Device  Excellent
                                                 Perception          Bad
 Burden   142.5 lbs       Infra        30 ft     Searching          Poor

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Guildsman.  You are a credit to the family.  You have brown
 eyes, straight brown hair, and a dark complexion.



  [Last Messages]

> The Gravity hound breathes gravity.
> Gravity warps around you.
> *** LOW HITPOINT WARNING! ***
> The Gravity hound breathes gravity.
> The Gravity hound resists.
> Gravity warps around you.
> *** LOW HITPOINT WARNING! ***
> You have 4 Seeker Arrows (4d4) (+0,+0) {@f5} (r).
> The Seeker Arrow (4d4) (+0,+0) {@f5} hits the Gravity hound.
> The Gravity hound howls in pain.
> The Gravity hound flees in terror!
> The Seeker Arrow disappears.
> The Gravity hound breathes gravity.
> Gravity warps around you.
> You die.


  [Character Equipment]

a) The Long Sword 'Anguirel' (2d5) (+7,+11) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) a Long Bow of Extra Might (x3) (+8,+12) (+1)
   It increases your shooting power by 1.  
c) an Onyx Ring of Damage (+14)
d) a Gold Ring of Speed (+4)
   It increases your speed by 4.  
e) a Carved Oak Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil (charging)
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Ribbed Plate Armour of Elvenkind (-3) [28,+6] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the elements.
   
h) a Shadow Cloak [6,+9]
i) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+12]
   It provides resistance to fire.  It activates for fire bolt (9d8) every
   8+d8 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 14 Dark Red Mushrooms of Cure Blindness
b) 5 Black Mushrooms of Cure Confusion
c) 18 Rations of Food
d) 5 Pungent Potions of Speed
e) 10 Yellow Speckled Potions of Cure Critical Wounds
f) 8 Metallic Blue Potions of Healing
g) 8 Clotted Red Potions of Enlightenment
h) 2 Scrolls titled "appta gartri" of Teleportation
i) 4 Scrolls titled "gop gariv" of Teleport Level
j) a Scroll titled "blunin biewerg" of *Destruction*
k) an Aluminum-Plated Rod of Recall
l) a Gold-Plated Rod of Detection
m) a Gold-Plated Rod of Detection (charging)
n) a Maple Staff of Teleportation (8 charges)
o) an Ashen Staff of Banishment (3 charges)
p) a Jet Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
q) a Pike (2d5) (+2,+7)
r) 4 Seeker Arrows (4d4) (+0,+0) {@f5}


  [Home Inventory]

a) a Silver Speckled Potion of Ruination
b) 7 Indigo Potions of Restore Life Levels
c) 6 Scrolls titled "orn khosna" of *Identify*
d) a Gold-Plated Wand of Clone Monster (4 charges)
e) a Gold-Plated Wand of Clone Monster (5 charges)
f) a Steel-Plated Wand of Dragon's Frost (3 charges)
   It cannot be harmed by the elements.  
g) a Jet Ring of Dexterity (+2)
   It increases your dexterity by 2.  It sustains your dexterity.  
h) an Amethyst Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
i) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
j) Red Dragon Scale Mail (-2) [30,+12]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
k) Double Chain Mail of Resistance (-2) [16,+15] {75% off}
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
l) an Iron Helm of Regeneration [5,+14]
   It speeds your regeneration.  
m) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It activates for lightning bolt
   (4d8) every 6+d6 turns.  It cannot be harmed by the elements.  
n) The Dagger 'Narthanc' (1d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
o) The Dagger 'Nimthanc' (1d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
p) an Executioner's Sword (4d5) (+7,+3)
q) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed by
   the elements.  
r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold
    and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
u) a Flail of Extra Attacks (2d6) (+5,+12) (+2)
   It increases your attack speed by 2.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : yes (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.1.2004 19:40

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8478. on the Ladder (of 19090)
3643. on the Angband Ladder (of 6561)
Second best for this player (

Comments

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On 24.1.2004 19:40 manuelkerbl@mail.de wrote:
I hate Gravity hound i will avoid them in the future.

On 26.1.2004 02:25 adavid@adavid.com.au wrote:
Maybe quaffing the Healing and/or teleporting wouyld have been better than shooting arrows. You had it on-the-ropes and it would have wandered back later. Hindsight's a wonderful thing eh?

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