The Angband Ladder: The Bloody Mungo, Half-Orc Warrior by <manuelkerbl@mail.de>
[Angband 3.0.3 Character Dump] Name The Bloody Mungo Self RB CB EB Best Sex Male Age 12 STR! 18/100 +2 +5 +6 18/230 Race Half-Orc Height 66 Int: 18/95 -1 -2 +2 18/85 18/56 Class Warrior Weight 151 WIS! 18/100 +0 -2 +2 18/100 Title Champion Status 38 DEX! 18/100 +0 +2 +0 18/120 HP -14/882 Maximize Y CON! 18/100 +1 +2 +6 18/190 SP 0/0 Preserve Y CHR! 18/100 -4 -1 +0 18/50 Level 40 Armor [47,+76] Saving Throw Superb Cur Exp 1112066 Fight (+20,+34) Stealth Poor Max Exp 1112066 Melee (+27,+45) Fighting Legendary Adv Exp 1375000 Shoot (+28,+12) Shooting Legendary Blows 5/turn Disarming Superb Gold 397640 Shots 1/turn Magic Device Excellent Perception Bad Burden 142.5 lbs Infra 30 ft Searching Poor Your father was an Orc, but it is unacknowledged. You are the adopted child of a Guildsman. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. [Last Messages] > The Gravity hound breathes gravity. > Gravity warps around you. > *** LOW HITPOINT WARNING! *** > The Gravity hound breathes gravity. > The Gravity hound resists. > Gravity warps around you. > *** LOW HITPOINT WARNING! *** > You have 4 Seeker Arrows (4d4) (+0,+0) {@f5} (r). > The Seeker Arrow (4d4) (+0,+0) {@f5} hits the Gravity hound. > The Gravity hound howls in pain. > The Gravity hound flees in terror! > The Seeker Arrow disappears. > The Gravity hound breathes gravity. > Gravity warps around you. > You die. [Character Equipment] a) The Long Sword 'Anguirel' (2d5) (+7,+11) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+8,+12) (+1) It increases your shooting power by 1. c) an Onyx Ring of Damage (+14) d) a Gold Ring of Speed (+4) It increases your speed by 4. e) a Carved Oak Amulet of Regeneration It speeds your regeneration. f) The Star of Elendil (charging) It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Ribbed Plate Armour of Elvenkind (-3) [28,+6] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. h) a Shadow Cloak [6,+9] i) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+12] It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 14 Dark Red Mushrooms of Cure Blindness b) 5 Black Mushrooms of Cure Confusion c) 18 Rations of Food d) 5 Pungent Potions of Speed e) 10 Yellow Speckled Potions of Cure Critical Wounds f) 8 Metallic Blue Potions of Healing g) 8 Clotted Red Potions of Enlightenment h) 2 Scrolls titled "appta gartri" of Teleportation i) 4 Scrolls titled "gop gariv" of Teleport Level j) a Scroll titled "blunin biewerg" of *Destruction* k) an Aluminum-Plated Rod of Recall l) a Gold-Plated Rod of Detection m) a Gold-Plated Rod of Detection (charging) n) a Maple Staff of Teleportation (8 charges) o) an Ashen Staff of Banishment (3 charges) p) a Jet Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. q) a Pike (2d5) (+2,+7) r) 4 Seeker Arrows (4d4) (+0,+0) {@f5} [Home Inventory] a) a Silver Speckled Potion of Ruination b) 7 Indigo Potions of Restore Life Levels c) 6 Scrolls titled "orn khosna" of *Identify* d) a Gold-Plated Wand of Clone Monster (4 charges) e) a Gold-Plated Wand of Clone Monster (5 charges) f) a Steel-Plated Wand of Dragon's Frost (3 charges) It cannot be harmed by the elements. g) a Jet Ring of Dexterity (+2) It increases your dexterity by 2. It sustains your dexterity. h) an Amethyst Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. i) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. j) Red Dragon Scale Mail (-2) [30,+12] It provides resistance to fire. It activates for breathe fire (200) every 450+d450 turns. It cannot be harmed by the elements. k) Double Chain Mail of Resistance (-2) [16,+15] {75% off} It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. l) an Iron Helm of Regeneration [5,+14] It speeds your regeneration. m) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. n) The Dagger 'Narthanc' (1d4) (+4,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. o) The Dagger 'Nimthanc' (1d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. p) an Executioner's Sword (4d5) (+7,+3) q) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. u) a Flail of Extra Attacks (2d6) (+5,+12) (+2) It increases your attack speed by 2. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : yes (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 24.1.2004 19:40
8478. on the Ladder (of 19090)
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