The Angband Ladder: Caderiwyn, DeathMold Sorceror by <acockbur@gmail.com>
[ToME 2.3.6 (ah) Character Sheet] Name : Caderiwyn Age 15 STR! 40 Sex : Male Height 10 INT! 38 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Sorceror Social Class 1 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 24 + To Melee Hit 46 Level 47 Hit Points 574/ 574 + To Melee Damage 32 Experience 9084003 Spell Points 1668/ 1668 + To Ranged Hit 55 Max Exp 9084003 Sanity 874/ 874 + To Ranged Damage 15 Exp to Adv. 9800000 Piety 297676 AC 26+112 Gold 825616 Speed Fast (+48) (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 4 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 2 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4+128 Stealth : Superb Magic Device: Bad Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You were born in dirty bilge-water, created by a curious mage apprentice. Since then you have given life to no foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 69 (3450') Orc Cave: Level 13 (650') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 65 (3250') The Small Water Cave: Level 34 (1700') You have done something experimental. Your body is a Player. You are currently on level 101 of Angband. You have defeated 2076 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. adefghmnopuz{|@ Add Str : ..4233....2..5. Add Int : ...23...2...... Add Wis : ...23...2.....+ Add Dex : .4423..3....... Add Con : .44233....2.... Add Chr : ...233..2...... Mul Mana : +.............+ Add Stea. : ...2....2...... Add Sear. : .....3......... Add Tun.. : .............5. Add Speed : ..423.332...... Sust Str : ....+........+. Sust Int : ...+........... Sust Wis : ...+........... Sust Dex : ....+....+..... Sust Con : ....+.......... Sust Chr : ...+........... Invisible : ........+...... Mul life : ..............+ Sens Fire : ............... Reflect : .........+..... Free Act : ...++....++.... Hold Life : ...++.+.......+ Res Acid : .......++...... Imm Elec : ....*....+..... Imm Fire : .....*..+*..... Imm Cold : ...*....+...... Res Pois : ....+.......... Res Fear : ............... Res Light : ......+......+. Res Dark : ......+......+. Res Blind : ...+........... Res Conf : ......+..+...+. Res Sound : ........++..... Res Shard : .......+....... Res Neth : .+............+ Res Nexus : .........+....+ Res Chaos : ......+..+...+. Res Disen : ....+.......... Levitate : ....+.......... Lite : .............+. See Invis : ...++++.......+ Digestion : ....+.......... Regen : ....+.......... Xtra Might: .+............. Xtra Shots: .+............. Activate : ..+++++.+....+. Fly : .....+......... Climb : .............+. Orc.ESP : ......+........ Evil.ESP : ..+............ TLord.ESP : .....+......... Full ESP : ...+........... Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 50.000 [1.000] . Magic-Device 00.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 50.000 [0.900] - Spirituality 36.550 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana (1d4) (+11,+9)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it lying in a vault on level 97 of Halls of Mandos. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Halls of Mandos. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Halls of Mandos. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Dragon Shield of Nimand [8,+21] It sustains your dexterity. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to electricity , confusion, sound, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. z) (nothing) {) (nothing) |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. f) a Fireproof Tome of Translocation g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) a Fireproof Tome of the Mind k) 8 Morphic Oils of Mouse {!k} l) 22 Potions of *Healing* {!k} m) 5 Potions of Life {!k} n) 13 Potions of Restore Mana {!k} o) 3 Scrolls of *Destruction* {!k} p) a Fireproof Scroll of Genocide {100% off} It cannot be harmed by fire. You stole it from the Black Market. q) a Scroll of Mass Genocide {!k} r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 87 Morphic Oils of Mouse {!k} b) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Mandos. e) an Elven Cloak of Stealth [4,+23] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) a Mage Staff of Wizardry (1d4) (-2,-5)(80%) (+4) |
Posted on 4.2.2025 18:45
6428. on the Ladder (of 19157)
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