The Angband Ladder: Caderiwyn, DeathMold Sorceror by <acockbur@gmail.com>

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Caderiwyn              Age                 15       STR!     40       
 Sex   : Male                   Height              10       INT!     38       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     24       
                                                                               
 + To Melee Hit          46 Level             47    Hit Points      574/   574 
 + To Melee Damage       32 Experience   9084003    Spell Points   1668/  1668 
 + To Ranged Hit         55 Max Exp      9084003    Sanity          874/   874 
 + To Ranged Damage      15 Exp to Adv.  9800000    Piety               297676 
   AC                26+112 Gold          825616    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4+128   
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty bilge-water, created by a curious             
          mage apprentice.  Since then you have given life to no foul          
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 69 (3450')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 65 (3250')
        The Small Water Cave: Level 34 (1700')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 2076 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Quelle of the 2890th year of the third age.
 You have been adventuring for 31 days.

                    adefghmnopuz{|@             
        Add Str   : ..4233....2..5.             
        Add Int   : ...23...2......             
        Add Wis   : ...23...2.....+             
        Add Dex   : .4423..3.......             
        Add Con   : .44233....2....             
        Add Chr   : ...233..2......             
        Mul Mana  : +.............+             
        Add Stea. : ...2....2......             
        Add Sear. : .....3.........             
        Add Tun.. : .............5.             
        Add Speed : ..423.332......             
        Sust Str  : ....+........+.             
        Sust Int  : ...+...........             
        Sust Wis  : ...+...........             
        Sust Dex  : ....+....+.....             
        Sust Con  : ....+..........             
        Sust Chr  : ...+...........             
        Invisible : ........+......             
        Mul life  : ..............+             
        Sens Fire : ...............             
        Reflect   : .........+.....             
        Free Act  : ...++....++....             
        Hold Life : ...++.+.......+             
        Res Acid  : .......++......             
        Imm Elec  : ....*....+.....             
        Imm Fire  : .....*..+*.....             
        Imm Cold  : ...*....+......             
        Res Pois  : ....+..........             
        Res Fear  : ...............             
        Res Light : ......+......+.             
        Res Dark  : ......+......+.             
        Res Blind : ...+...........             
        Res Conf  : ......+..+...+.             
        Res Sound : ........++.....             
        Res Shard : .......+.......             
        Res Neth  : .+............+             
        Res Nexus : .........+....+             
        Res Chaos : ......+..+...+.             
        Res Disen : ....+..........             
        Levitate  : ....+..........             
        Lite      : .............+.             
        See Invis : ...++++.......+             
        Digestion : ....+..........             
        Regen     : ....+..........             
        Xtra Might: .+.............             
        Xtra Shots: .+.............             
        Activate  : ..+++++.+....+.             
        Fly       : .....+.........             
        Climb     : .............+.             
        Orc.ESP   : ......+........             
        Evil.ESP  : ..+............             
        TLord.ESP : .....+.........             
        Full ESP  : ...+...........             

Skills (points left: 0)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         00.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 - Spirituality                                  36.550 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+11,+9)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 75 of Halls of Mandos.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Halls of Mandos.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Dragon Shield of Nimand [8,+21]
    It sustains your dexterity.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , confusion, sound, nexus and chaos.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Tome of the Mind
k) 8 Morphic Oils of Mouse {!k}
l) 22 Potions of *Healing* {!k}
m) 5 Potions of Life {!k}
n) 13 Potions of Restore Mana {!k}
o) 3 Scrolls of *Destruction* {!k}
p) a Fireproof Scroll of Genocide {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
q) a Scroll of Mass Genocide {!k}
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) 87 Morphic Oils of Mouse {!k}
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
e) an Elven Cloak of Stealth [4,+23] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) a Mage Staff of Wizardry (1d4) (-2,-5)(80%) (+4)



Posted on 4.2.2025 18:45

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