The Angband Ladder: Fairlight, Dunadan Paladin by <floodspectre@gmail.com>

  [Angband 3.0.9 Character Dump]

 Name   Fairlight                                Self  RB  CB  EB   Best
 Sex    Male              Age        52   STR:  18/99  +1  +3  +6 18/199
 Race   Dunadan           Height     82   INT:     14  +2  -3  +0     13
 Class  Paladin           Weight    187   WIS:     14  +2  +1  +3  18/20
 Title  Guardian          Status     56   DEX:  18/98  +2  +0  +4 18/158
 HP     521/521           Maximize    Y   CON:  18/55  +3  +2  +4 18/145
 SP     41/48                             CHR! 18/100  +2  +2  +3 18/170

 Level           33       Armor    [33,+72]     Saving Throw      Superb
 Cur Exp     445663       Fight   (+27,+27)     Stealth        Excellent
 Max Exp     445663       Melee   (+37,+42)     Fighting          Heroic
 Adv Exp     591250       Shoot   (+32,+15)     Shooting          Superb
 MaxDepth   1850 ft       Blows      5/turn     Disarming      Excellent
 Turns      7246714       Shots      1/turn     Magic Device      Superb
 Gold         59682       Infra       20 ft     Perception          Poor
 Burden   276.5 lbs       Speed          -4     Searching           Poor

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have blue-gray eyes, straight brown hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.............
 Elec:........+.... Confu:.........+...
 Fire:+.......+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:...........+.
 Fear:+............ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...........+. Sear.:.............
PLite:............. Infra:......+......
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+.....+...... Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Snaga, 1750' @0}
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
b) a Light Crossbow of Power (x3) (+5,+15)
c) a Gold Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.
   
d) a Carnelian Ring of Damage (+10)
e) a Coral Amulet of Regeneration {indestructible}
   It speeds your regeneration.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Bar Chain Mail (Dwarven) (-2) [18,+9] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
h) a Cloak of Stealth [1,+6] (+3 to stealth)
   It increases your stealth by 3.  
i) a Large Leather Shield of Resistance [4,+15]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+11] (+3) {Hill Orc, 1050'}
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Slaying (+5,+2) [1,+4]
l) a Pair of Metal Shod Boots of Stability [6,+7]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 6 Holy Books of Prayers [Chants and Blessings]
d) 2 Green Speckled Potions of Restore Strength
e) 17 Scrolls titled "les quodiam" of Identify
f) an Iron Rod of Recall
   It cannot be harmed by electricity.  
g) a Gold-Plated Rod of Fire Balls
h) an Oak Staff of Perception (13 charges)
i) a Gnarled Staff of Enlightenment (8 charges)
j) Augmented Chain Mail of Resist Cold (-2) [16,+11]
   It provides resistance to cold.  It cannot be harmed by cold.  
k) Leather Scale Mail [11] {good}
l) a Cloak [1] {good}
m) a Cloak [1] {good}
n) a Pair of Metal Shod Boots [6] {good}
o) a Small Sword (1d6) {good}
p) a Two-Handed Sword (3d6) {good}
q) a Beaked Axe of Slay Demon (2d6) (+9,+4)
   It slays demons.  
r) a Ball-and-Chain (2d4) {good}
s) a Ball-and-Chain (2d4)
t) a Shovel (1d2) {excellent}
u) a Pick of Digging (1d3) (+6,+7) (+5) {@0}
   It increases your tunneling by 5.  It is branded with acid.  
v) 3 Bolts (1d5) (+6,+5)
w) 18 Arrows of Acid (1d4) (+5,+6)
   It is branded with acid.  It cannot be harmed by acid.  


  [Home Inventory]

a) 3 Holy Books of Prayers [Exorcism and Dispelling]
b) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
c) a Green Potion of Restore Wisdom
d) 6 Bubbling Potions of Restore Dexterity
e) 5 Misty Potions of Enlightenment
f) a Dark Blue Potion of Self Knowledge
g) a Scroll titled "or quam santio" of *Remove Curse*
h) an Aluminum-Plated Rod of Teleport Other
i) a Gold Wand of Drain Life (3 charges)
j) a Zinc-Plated Wand of Annihilation (0 charges)
   It cannot be harmed by the elements.  
k) a Cypress Staff of *Destruction* (2 charges)
l) an Emerald Ring of Protection [+13]
m) The Set of Gauntlets 'Camlost' (-12,-12) [2,+0] (-3) {cursed}
   It decreases your strength and dexterity by 3.  It is cursed.  It
   cannot be harmed by the elements.  It might have hidden powers.
n) The Dagger 'Dethanc' (2d4) (+4,+6) {Floor 1400'}
   It cannot be harmed by the elements.  It might have hidden powers.
o) The Dagger 'Narthanc' (2d4) (+8,+9)
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
p) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
q) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) {Floor, 1500'}
   It increases your attack speed by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
r) The Long Sword 'Elvagil' (2d5) (+4,+9) (+2) {Ranger, 1350'}
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) a Katana of Westernesse (3d4) (+9,+13) (+1) {}
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.11.2006 21:03
Last updated on 1.10.2007 03:45

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10451. on the Ladder (of 19090)
4270. on the Angband Ladder (of 6561)
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Comments

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On 26.11.2006 21:03 floodspectre@gmail.com wrote:
Best run thus far. Still going too, so that's obviously a good sign...

On 29.11.2006 01:13 floodspectre@gmail.com wrote:
Hill Orcs are my friends. They dropped Thengel on floor 21, followed by a Resistance shield on floor 22. Sweet deal, and much better than my +10 Iron Crown and +5 Small Metal Shield.

On 1.12.2006 03:39 floodspectre@gmail.com wrote:
Just killed Nar, Bolg, Azog and Angamaite within an hour of eachother, with nothing to show for it...

On 3.12.2006 17:50 floodspectre@gmail.com wrote:
Hunted down Boldor, Gorbag, Ibun and Khim. Found a lot of ego items, pawned them all except the crossbow and chainmail. Had my shield and helm disenchanted a bit...

On 5.12.2006 03:47 floodspectre@gmail.com wrote:
A ranger dropped Elvagil for me. I'd use it if I could swing it as much as Narthanc. Also grabbed some better ego chainmail and killed a handful of uniques.

On 5.12.2006 22:17 floodspectre@gmail.com wrote:
Killed more uniques, grabbed Dethanc (as useless as it is to me).

I'm a bit afraid to delve any further. I recently ran into Nexus hounds, and I'm not sure how badly those will screw me up. Additionally, my only source of Free Action is a ring I carry with me, because I'm also paranoid of ditching my +13 Protection ring. I'd switch to Elvagil, remove my See Invis ring and replace it with my Free Action, but Elvagil isn't quite as powerful as a branded weapon and only swings 3x...

On 6.12.2006 02:55 floodspectre@gmail.com wrote:
Had a hell of a haul on 1450'. Found this lovely Katana of Westernesse, two *Slay* weapons, a staff of *Destruction*, three stat pots and a level.

On 6.12.2006 19:54 Ferrat wrote:
You have plenty of AC, you might consider swapping that ring of protection....

On 20.9.2007 02:38 floodspectre@gmail.com wrote:
Killed Ulwarth and nabbed some Slaying gloves at 1500'. No nexus resist yet :(

Planning on swapping the AC ring when I actually find something useful.

On 30.9.2007 22:33 floodspectre@gmail.com wrote:
Killed Tom the Stone Troll at 1700' and finally got my hands on some Nexus resist.

On 1.10.2007 03:45 floodspectre@gmail.com wrote:
Killed Bert, Mim and Ulfang at 1750', and also found Anduril. Sweet deal.

Starting to get paranoid of dropping much lower in the dungeon.. I'm not entirely sure if I have everything I need and I feel i should have some sort of speed item.

On 1.10.2007 23:53 floodspectre@gmail.com wrote:
Forgot to dump on death. Fairlight was doing well, until he was blinded by some kind of explosively breeding baddie on 1850', thenw as killed by what I can only assume was a horde of Water Hounds. Forgot I didn't have my tele staves.

So, I suppose I'll be creating Fairlight II now.

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