The Angband Ladder: Aradain, Dunadan Paladin by <tuomashx@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Aradain                                  Self  RB  CB  EB   Best
 Sex    Male              Age        69   STR:  18/88  +1  +3  +0 18/128
 Race   Dunadan           Height     76   INT:  18/38  +2  -3  +1  18/38
 Class  Paladin           Weight    176   WIS:     16  +2  +1  +9 18/100
 Title  Guardian          Status     21   DEX:  18/93  +2  +0  +1 18/123
 HP     -3/358            Maximize    Y   CON:     17  +3  +2  +3  18/70
 SP     133/133           Preserve    Y   CHR:  18/01  +2  +2  +3  18/71

 Level           33       Armor     [16,+93]     Saving Throw     Superb
 Cur Exp     460300       Fight    (+16,+21)     Stealth       Excellent
 Max Exp     460300       Melee    (+26,+36)     Fighting      Legendary
 Adv Exp     591250       Shoot    (+28,+15)     Shooting      Legendary
 MaxDepth   2500 ft       Blows       5/turn     Disarming     Excellent
 Gold        188698       Shots       2/turn     Magic Device     Superb
                                                 Perception         Good
 Burden   133.0 lbs       Infra         0 ft     Searching          Good

 You are one of several children of a Serf.  You are a well liked
 child.  You have blue eyes, straight red hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.............
 Elec:.+....+++.... Confu:.........+...
 Fire:.+....+++.... Sound:.............
 Cold:++....+++.... Shard:.............
 Pois:.......+..... Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:+.....+.+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:++........... Stea.:......+......
Feath:...........+. Sear.:+............
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.+...........
Invis:.....+....... Blows:.............
FrAct:............. Shots:.+...........
HLife:............. Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Carrion crawler misses you. <6x>
> The Carrion crawler stings you.
> *** LOW HITPOINT WARNING! ***
> The Carrion crawler stings you.
> *** LOW HITPOINT WARNING! ***
> The Carrion crawler stings you.
> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Carrion crawler misses you.
> The Carrion crawler stings you.
> *** LOW HITPOINT WARNING! ***
> The Carrion crawler stings you.
> You die.


  [Character Equipment]

a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Wormtongue, 750'}
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {Gelatinous cube, 1650'}
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Malachite Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
d) a Beryl Ring of Damage (+10)
e) a Bronze Amulet of Wisdom (+5) {Mature black dragon, 1700'}
   It increases your wisdom by 5.  It sustains your wisdom.  
f) The Star of Elendil {LV, 1700'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Young green dragon, 2500'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
h) The Cloak 'Colluin' [1,+15] {Ghoul, 1700'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20] {Floor, 1700'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3) {Azog, 1700'}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Slaying (+1,+3) [2,+9] {Cave troll, 1700'}
l) a Pair of Soft Leather Boots of Stability [2,+9] {Troll pit, 1650'}
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1!d!k}
b) 2 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2!d!k}
c) a Holy Book of Prayers [Chants and Blessings] {@p3@b3@G3!d!k}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4!d!k}
e) 2 Holy Books of Prayers [Ethereal Openings] {@p5@b5@G5!d!k}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
g) 7 Coagulated Crimson Potions of Cure Critical Wounds {!*}
h) an Azure Potion of Restore Mana
i) 5 Oily Yellow Potions of Restore Life Levels {!*}
j) 11 Scrolls titled "ther frifu" of Phase Door {!*}
k) 6 Scrolls titled "ankhhe iteuni" of Teleportation {!*}
l) 12 Scrolls titled "manmon ox" of Identify {@r1!d!k}
m) a Scroll titled "doe ibyt rhov" of *Identify*
n) a Steel Rod of Recall {@z0!*}
   It cannot be harmed by electricity.  
o) an Aluminum Rod of Speed {@z2!d!k}
   It cannot be harmed by electricity.  
p) 5 Copper-Plated Rods of Light {@z1!d!k}
q) 3 Magnesium Wands of Teleport Other (21 charges) {@a1!d!k}
r) 4 Aluminum-Plated Wands of Stone to Mud (15 charges) {@a2!d!k}
s) 3 Mahogany Staffs of Teleportation (23 charges) {!*}
t) 48 Arrows (1d4) (+0,+0) {=g@f0!d!k}


  [Home Inventory]

a) 2 Orange Speckled Potions of Healing
b) 2 Yellow Speckled Potions of *Healing*
c) 8 Azure Potions of Restore Mana
d) a Scroll titled "doe ibyt rhov" of *Identify*
e) a Rhodonite Ring of Free Action
   It grants you immunity to paralysis.  
f) a Topaz Ring of See Invisible
   It grants you the ability to see invisible things.  
g) an Ivory Amulet of Regeneration {Young green dragon, 1650'}
   It speeds your regeneration.  
h) a Brass Amulet of Trickery (+1) {Floor, 1700'}
   It increases your dexterity by 1.  It increases your stealth, searching,
   infravision, and speed by 1.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
i) The Phial of Galadriel {LV, 1650'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3) {Mature white dragon, 2500'}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) a Steel Helm of Infravision [6,+6] (+5)
   It increases your infravision by 5.  
l) a Set of Gauntlets of Free Action [2,+5] {Paladin, 1000'}
   It grants you immunity to paralysis.  
m) a Pair of Soft Leather Boots of Free Action [2,+9] {LV, 1650'}
   It grants you immunity to paralysis.  
n) The Broken Sword 'Narsil' (3d2) (+9,+10) (+2) {Floor, 900'}
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
o) a Dagger of Westernesse (1d4) (+14,+10) (+2) {Young green dragon, 1650'}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
p) The Dagger 'Narthanc' (2d4) (+4,+6) {Floor, 1700'}
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
q) The Dagger 'Nimthanc' (2d4) (+4,+6) {Floor, 2500'}
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
r) a Ball-and-Chain of Westernesse (2d4) (+6,+6) (+2) {Shagrat, 950'}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.11.2004 03:24
Last updated on 18.11.2004 01:49

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10444. on the Ladder (of 19092)
4269. on the Angband Ladder (of 6562)
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Comments

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On 16.11.2004 03:24 tuomashx@hotmail.com wrote:
Beginning stat-gain. I descended to 1650' (from 1000') as soon as I got FA, which was about one clvl ago.

I was lucky enough to find the bow (Amras) almost immediately at 1650', so I got the basic resistances covered now too. Another lucky find was certainly that Aman cloak with poison resistance.

Paladin is a new class to me so I'm still experimenting and trying to adjust my playing style from a mage. I'm playing this like a warrior with PFE and detects, which seems to work. :)

On 16.11.2004 23:33 tuomashx@hotmail.com wrote:
Making steady progress. Found some useful items, namely Celegorm (poor man's rBlind), Thengel (rConf) and Colluin, which I'll probably never swap out. Is it just me or is the artifact department lacking a bit when it comes to good cloaks?

Found some nice rods too. Recall is handy, as is Speed which is quite a lucky find this early (it was in a small diagonial vault at 1700').

On 17.11.2004 03:14 tuomashx@hotmail.com wrote:
Stat-gain at 1650'-1700' got old, so I dove to the halfway marker down at 2500' before maxing a single stat (although dex is close).

I realize that I have very low maxhp. Azriel (whom I can't detect) lives 10+ levels deeper, so I'm counting on not running into him outside a vault. Dracolich/sk country is only ~5 levels down, but I can detect them (they're evil). These are the instadeaths I remember off the top of my head.

I can doubleresist the basics+poison (Colluin), but there are many monsters at this depth that could kill me with relative ease.

This should be fun.

On 18.11.2004 01:49 tuomashx@hotmail.com wrote:
Sometimes I amaze myself.

I started wielding Orcrist when I got 5 blows with it. Before that, I was wielding the Westernesse dagger. All good, except that the dagger was my source of Free Action...

I was "slightly" surprised when I saw the "You are paralyzed" message as I was happily hacking through a pack of carrion crawlers. This means I had cleared 2500' several times without FA.

Seriously, is there a way to emphasize the 'S' in YASD in a more spectacular way?!

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