The Angband Ladder: puff, Dunadan Paladin by <dlewis@student.umass.edu>

  [Angband 3.0.8 Character Dump]

 Name   puff                                     Self  RB  CB  EB   Best
 Sex    Female            Age        53   STR:  18/46  +1  +3  +3 18/116
 Race   Dunadan           Height     66   INT:     15  +2  -3  +3     17
 Class  Paladin           Weight    175   WIS:  18/79  +2  +1  +0 18/109
 Title  Guardian          Status      1   DEX:  18/73  +2  +0  +5 18/143
 HP     434/434           Maximize    Y   CON:     18  +3  +2  +2  18/70
 SP     133/133                           CHR:  18/37  +2  +2  +0  18/77

 Level           33       Armor    [20,+78]     Saving Throw      Superb
 Cur Exp     423680       Fight   (+16,+17)     Stealth        Excellent
 Max Exp     423680       Melee   (+26,+26)     Fighting          Heroic
 Adv Exp     591250       Shoot   (+25,+12)     Shooting          Superb
 MaxDepth   1850 ft       Blows      5/turn     Disarming      Excellent
 Turns      4337732       Shots      1/turn     Magic Device      Superb
 Gold         89233       Infra        0 ft     Perception     Excellent
 Burden   125.7 lbs       Speed           2     Searching      Excellent

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have green eyes, straight auburn hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:+.......+.... Confu:.......+.....
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:.+....+...... Nexus:.+...........
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+++...... Stea.:......++.....
Feath:......+...... Sear.:.....+...+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...+.........
Invis:.........+... Blows:.............
FrAct:...........+. Shots:.............
HLife:....+........ Might:.+...........


  [Character Equipment]

a) The Cutlass of Vanarador (1d7) (+10,+9) (+3)
   It increases your strength and intelligence by 3.  It slays dragons, 
   demons, and undead.  It is branded with electricity.  It provides
   resistance to lightning and dark.  It cannot be harmed by the
   elements.  
b) The Long Bow 'Goste' (x3) (+9,+12) (+2)
   It increases your dexterity by 2.  It increases your shooting power
   by 2.  It provides resistance to poison and nexus.  It cannot be
   harmed by the elements.  
c) a Jade Ring of Damage (+10)
d) a Sapphire Ring of Speed (+2)
   It increases your speed by 2.  
e) a Sea Shell Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
f) The Star of Amlad (0 turns) (+2)
   It increases your searching by 2.  It sustains your dexterity.  It 
   slows your metabolism and lights the dungeon around you.  It
   activates for magic mapping every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Hard Leather Armour 'Oiomin' (-1) [6,+23] (+2)
   It increases your constitution by 2.  It increases your stealth by
   2.  It provides resistance to acid, fire, cold, and poison.  It
   sustains your constitution.  It slows your metabolism and makes you
   fall like a feather.  It activates for drain life (90) every 40 turns.
   It cannot be harmed by the elements.  
h) The Cloak 'Araircar' [1,+15] (+1)
   It increases your stealth by 1.  It provides resistance to confusion.
   It activates for fire bolt (9d8) every 8+d8 turns.  It cannot be
   harmed by the elements.  
i) a Large Leather Shield of Resistance [4,+16]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) an Iron Helm of Seeing [5,+3] (+4 to searching)
   It increases your searching by 4.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
k) a Set of Gauntlets of Agility [2,+5] (+3)
   It increases your dexterity by 3.  
l) a Pair of Soft Leather Boots of Free Action [2,+5]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) 21 Bubbling Potions of Cure Critical Wounds
g) a Purple Potion of Healing
h) 5 Scrolls titled "amango assilio" of Phase Door
i) 11 Scrolls titled "fin el conus" of Word of Recall
j) a Steel-Plated Rod of Perception
   It cannot be harmed by electricity.  
k) a Pewter Rod of Teleport Other
l) 2 Willow Staffs of Teleportation (14 charges)
m) a Teak Staff of Speed (2 charges)
n) a Shovel of Digging (1d2) (+6,+5) (+3)
   It increases your tunneling by 3.  It is branded with acid.  
o) 28 Arrows of Wounding (1d4) (+9,+10)
p) 11 Arrows of Venom (1d4) (+5,+3)
   It is branded with poison.  


  [Home Inventory]

a) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
b) a Green Speckled Potion of Restore Wisdom
c) a Scroll titled "pa ori leo" of *Identify*
d) an Opal Ring of Free Action
   It grants you immunity to paralysis.  
e) a Garnet Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
f) a Carnelian Ring of Dexterity (+3) (squelch)
   It increases your dexterity by 3.  It sustains your dexterity.  
g) Chain Mail of Elvenkind (-2) [14,+10] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
h) a Cloak of Protection [1,+13]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Steel Helm of Telepathy [6,+6]
   It grants you the power of telepathy.  
j) a Pair of Metal Shod Boots of Stealth [6,+10] (+3)
   It increases your stealth by 3.  
k) The Dagger of Amannast (1d4) (+12,+9) (+2)
   It increases your charisma by 2.  It increases your stealth by 2.  
   It slays orcs, trolls, and giants.  It is branded with electricity 
   and fire.  It speeds your regeneration.  It activates for magic
   missile (2d6) every 2 turns.  It cannot be harmed by the elements.  
l) a Short Sword of Westernesse (1d7) (+4,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
m) a Bastard Sword (Holy Avenger) (3d4) (+7,+10) [+2] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   might have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no (score_peek)
Score: Peek into monster creation            : no (score_hear)
Score: Peek into dungeon creation            : no (score_room)
Score: Peek into something else              : no (score_xtra)
Score: Know complete monster info            : no (score_know)
Score: Allow player to avoid death           : nos (score_live)



Posted on 4.10.2007 18:14

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10469. on the Ladder (of 19090)
4277. on the Angband Ladder (of 6561)
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Comments

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On 4.10.2007 18:14 dlewis@student.umass.edu wrote:
i found some nice items ... now debating to keep searching for stat potions, or dive down to 3500' and die

On 4.10.2007 19:48 HallucinationMushroom@Yahoo.egg wrote:
Those are pretty extreme choices! I suggest striking a balance and dropping to 2500' for a while. If you insist on heading to 3500' be very selective about where and what you fight. Look for Ancient dragons and wyrms of fire/cold etc... Make sure to buff up resists and try to get a ring of constitution to buff up your hitpoints. Uniques and other nasties at 3500' will probably eviscerate you, so be very vigilant with your detection.

On 4.10.2007 21:08 Paffa wrote:
Try to get at least STR, WIS and CON a bit higher before going that deep. Paladins use melee. You'll *need* more hp for nastier monsters.

On 4.10.2007 23:46 smee wrote:
o yes i mean 2500, typo :D sorry to startle you

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