The Angband Ladder: Dandoros, Dunadan Paladin by ulrichvonbek

  [Angband 3.1.2v2 Character Dump]

 Name   Dandoros                                 Self  RB  CB  EB   Best
 Sex    Female       Age             66   STR:  18/69  +1  +3  +2 18/129
 Race   Dunadan      Height          72   INT:     10  +2  -3  +5     14
 Class  Paladin      Weight         194   WIS:     17  +2  +1  +7  18/90
 Title  Guardian     Social   Respected   DEX:  18/44  +2  +0  +6 18/124
 HP     -1/431       Maximize         Y   CON:     16  +3  +2  +2  18/50
 SP     46/110                            CHR:     14  +2  +2  +3  18/30

 Level               33   Armor   [47,+128]     Saving Throw         72%
 Cur Exp         573223   Fight   (+25,+31)     Stealth        Excellent
 Max Exp         575539   Melee   (+43,+43)     Fighting          Heroic
 Adv Exp         591250   Shoot   (+39,+15)     Shooting          Superb
 MaxDepth   4000' (L80)   Blows      5/turn     Disarming            51%
 Game Turns      415034   Shots      2/turn     Magic Device          61
 Player Turns     47510   Infra        0 ft     Perception       1 in 25
 Active Turns     33626   Speed           5     Searching            25%
 Gold             42140   Burden  195.2 lbs

 You are one of several children of a Townsman.  You are a well liked
 child.  You have dark brown eyes, straight auburn hair, and a dark
 complexion.


rAcid:........+.... rConf:.........+...
rElec:........+.... Sound:.............
rFire:+.......+.... Shard:.............
rCold:+.......+.... Nexus:.............
rPois:......+...... Nethr:.............
rFear:............. Chaos:.............
rLite:+............ Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:...........+.

Light:+............ Aggrv:.............
Regen:............. Stea.:.......+...+.
  ESP:............. Sear.:.........+...
Invis:+........+... Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:+..........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You failed to concentrate hard enough!
> You feel much better.
> You feel righteous!
> You burn the Great Wyrm of Thunder.
> You miss the Great Wyrm of Thunder.
> The Great Wyrm of Thunder casts a fearful illusion.
> You are terrified!
> You feel bolder now.
> The Great Wyrm of Thunder casts a fearful illusion.
> You are terrified!
> You feel bolder now.
> The Great Wyrm of Thunder breathes sound.
> You have been stunned.
> You die.
> Illegal edit key!

Killed by a Great Wyrm of Thunder.

  [Character Equipment]

a) The Scythe 'Avavir' (5d3) (+18,+12) [+30] (+3) {@w0!A}
     +3 dexterity, charisma, speed.
     Branded with flames, frost.
     Provides resistance to fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 300 turns to recharge at your current speed.
     Your chance of success is 89.3%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 77.8 vs. creatures not resistant to fire, 77.8
     vs. creatures not resistant to cold, and 55.6 vs. others.
     
     Radius 1 light.
b) a Long Bow of Extra Shots (x3) (+14,+15) (+1)
     +1 shooting speed.
     
c) a Ring of Damage (+0,+10)
d) a Ring of Damage (+0,+11)
e) an Amulet of Wisdom (+5)
     +5 wisdom.
     Sustains wisdom.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 16 to 30 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
     Radius 3 light.
g) Green Dragon Scale Mail (-2) [30,+26]
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Stealth [1,+10] (+1 stealth)
     +1 stealth.
     
i) a Large Metal Shield of Resistance [8,+18]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 84 to 165 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+6] (+3) (charging)
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 30 turns to recharge at your current speed.
     Your chance of success is 93.7%
     


  [Character Quiver]

n) 9 Arrows of Slay Undead (1d4) (+9,+8)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 238.7 vs. undead, and 79.5 vs. others.
     35% chance of breaking upon contact.
     
o) 27 Arrows of Acid (2d4) (+9,+8)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 262.1 vs. creatures not resistant to acid, and 
     87.3 vs. others.
     35% chance of breaking upon contact.
     
p) 19 Arrows of Venom (1d4) (+11,+11)
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 266.7 vs. creatures not resistant to poison, 
     and 88.9 vs. others.
     35% chance of breaking upon contact.
     
q) 28 Seeker Arrows of Lightning (4d4) (+11,+13)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 355.7 vs. creatures not resistant to
     electricity, and 118.5 vs. others.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@p1@b1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@p2@b2}
c) 2 Holy Books of Prayers [Chants and Blessings] {@p3@b3}
d) a Holy Book of Prayers [Ethereal Openings] {@p5@b5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 2 Holy Books of Prayers [Godly Insights] {@p6@b6}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 10 Potions of Cure Critical Wounds
     
g) 11 Scrolls of Phase Door
h) 3 Scrolls of Teleport Level {!*}
i) a Rod of Probing {@z2!*}
j) a Rod of Teleport Other {@z8}
k) a Rod of Disarming {@z6}
l) 3 Wands of Teleport Other (18 charges)
     
m) a Staff of Healing (2 charges)
     
n) a Staff of Holiness (2 charges)
     
o) a Staff of Speed (2 charges)
     
p) a Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
q) a Ring of Delving (+5)
     +5 tunneling.
     
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) The Quarterstaff 'Eriril' (1d9) (+13,+15) (+4) {@w0}
     +4 intelligence, wisdom.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 15 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
     Combat info:
     4 blows/round.
     With an additional 1 strength and 1 dex you would get 5 blows
     With an additional 0 strength and 2 dex you would get 5 blows
     Average damage/hit: 58.4 vs. evil creatures, and 52.9 vs. others.
     
     Radius 1 light.
u) a Heavy Crossbow of Extra Might (x5) (+13,+21) (+1)
     +1 shooting power.
     


  [Home Inventory]

a) 8 Holy Books of Prayers [Beginners Handbook] {@p1@b1}
b) 8 Holy Books of Prayers [Words of Wisdom] {@p2@b2}
c) 7 Holy Books of Prayers [Chants and Blessings] {@p3@b3}
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Purifications and Healing] {@p7@b7}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 20 Potions of Cure Critical Wounds
     
g) a Potion of Healing
     
h) 2 Potions of Restore Mana
i) a Potion of Restore Strength
j) a Potion of Restore Wisdom
k) 2 Potions of Restore Dexterity
l) 2 Potions of Restore Life Levels
m) 2 Potions of Speed
n) 4 Scrolls of Teleport Level {!*}
o) 7 Scrolls of Recharging
p) 10 Scrolls of Deep Descent {!*}
q) a Rod of Recall {@z0!*}
     Cannot be harmed by electricity.
     
r) 3 Wands of Teleport Other (21 charges)
     
s) a Staff of Healing (2 charges)
     
t) a Ring of Acid [+14]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
u) a Fur Cloak of Protection [3,+13]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
v) a Set of Caestus of Slaying (+4,+6) [2,+5]
w) The Short Sword 'Sting' (1d6) (+8,+8) (+2) {@w0}
     +2 strength, dexterity, constitution, speed, attack speed.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     7 blows/round.
     Average damage/hit: 49.1 vs. animals, 49.1 vs. evil creatures, 
     52.9 vs. undead, 52.9 vs. orcs, and 45.4 vs. others.
     
     Radius 1 light.
x) The Glaive of Pain (9d6) (+0,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     With an additional 4 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 101.4.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1711    100'    2   Reached level 2
      5532    150'    3   Reached level 3
      9724    200'    4   Reached level 4
     10863    250'    4   Killed Fang, Farmer Maggot's dog
     10973    250'    5   Reached level 5
     17386    300'    6   Reached level 6
     20459    300'    7   Reached level 7
     27741    350'    8   Reached level 8
     46579    450'    9   Reached level 9
     50891    500'   10   Reached level 10
     53161    500'   11   Reached level 11
     53381    500'   11   Killed Grishnakh, the Hill Orc
     54407    500'   12   Reached level 12
     66126    600'   13   Reached level 13
     72752    700'   13   Killed Grip, Farmer Maggot's dog
     73983    700'   14   Reached level 14
     79820    750'   15   Reached level 15
     81570    800'   16   Reached level 16
     95337    850'   17   Reached level 17
     98241    850'   17   Killed Ulfast, Son of Ulfang
    105251    950'   18   Reached level 18
    116149   1000'   19   Reached level 19
    120098   1050'   20   Reached level 20
    122290   1050'   20   Killed Mughash the Kobold Lord
    134584   1050'   21   Reached level 21
    141052   1100'   21   Killed Ufthak of Cirith Ungol
    143109   1100'   21   Found The Soft Leather Armour 'Hithlomir'
    143789   1100'   22   Reached level 22
    151492   1100'   22   Killed Lugdush, the Uruk
    163422   1200'   23   Reached level 23
    170659   1200'   23   Killed Ugluk, the Uruk
    173649   1250'   23   Killed Wormtongue, Agent of Saruman
    173709   1250'   23   Found The Metal Cap of Thengel
    173789   1250'   24   Reached level 24
    180699   1250'   24   Killed Orfax, Son of Boldor
    213916   1500'   25   Reached level 25
    220037   1550'   25   Found The Quarterstaff 'Eriril'
    229507   1600'   25   Killed Sangahyando of Umbar
    235942   1600'   25   Found The Rapier 'Forasgil' (LOST)
    241483   1650'   26   Reached level 26
    245843   1650'   26   Found The Dagger 'Narthanc' (LOST)
    247685   1650'   26   Killed Lokkak, the Ogre Chieftain
    251617   1650'   27   Reached level 27
    261177   1700'   27   Killed Shagrat, the Orc Captain
    261197   1700'   28   Reached level 28
    265851   1700'   28   Found The Short Sword 'Sting'
    276632   1800'   28   Found The Pair of Leather Boots of Wormtongue
    290138   1950'   28   Killed Smeagol
    293414   2000'   29   Reached level 29
    307704   2200'   30   Reached level 30
    311234   2350'   29   Found The Set of Leather Gloves 'Cambeleg'
    316108   2400'   29   Killed Ariel, Queen of Air
    321944   2400'   30   Found The Set of Gauntlets 'Paurhach' (LOST)
    326450   2650'   30   Killed Gorbag, the Orc Captain
    331417   2850'   30   Killed Azog, King of the Uruk-Hai
    341935   3100'   31   Reached level 31
    343484   3100'   31   Found The Scythe 'Avavir'
    353290   3350'   32   Reached level 32
    358959   3400'   32   Killed Castamir the Usurper
    374619   3450'   32   Killed Lorgan, Chief of the Easterlings
    380830   3500'   32   Found The Glaive of Pain
    381180   3500'   32   Killed Rogrog the Black Troll
    388166   3550'   32   Killed Bert the Stone Troll
    389474   3550'   32   Found The Phial of Galadriel
    391529      0'   33   Reached level 33
    395833   3550'   33   Found The Iron Helm 'Holhenneth'
    411231   3850'   33   Killed Akhorahil the Blind


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.4.2011 05:10
Last updated on 10.4.2011 18:26

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10346. on the Ladder (of 19090)
4239. on the Angband Ladder (of 6561)
5. for this player (

Comments

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On 10.4.2011 05:10 ulrichvonbek wrote:
BM had a stack of ?Deep Descent. I'm tempted to powerdive to 3000' with them.

On 10.4.2011 09:09 ulrichvonbek wrote:
I'm thinking I should use a few more of the ?Descent to get down to 4000'

On 10.4.2011 18:26 ulrichvonbek wrote:
Got too big for my britches and tangled with a great wyrm of thunder, but it cruely left me at -1 hp.

On 10.4.2011 19:21 PowerDiver wrote:
Why are you carrying PB1? Why aren't you carrying PB4? Ack, your wisdom is rather low for your depth. You need to play like a fraidycat if you dive to DL80 without 550 hp. You may need to adjust your temperament or your diving speed.

On 10.4.2011 23:22 Estie wrote:
Theres absolutely no reason to fight dragons whos breaths you dont resist.

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