The Angband Ladder: Rayna, Dunadan Possessor by <curseman0@hotmail.com>
[ToME 2.3.4 Character Sheet] Name : Rayna Age 54 STR! 40 Sex : Female Height 78 INT! 35 Race : Dunadan Weight 143 WIS! 37 Class : Possessor Social Class 61 DEX! 36 Body : Gold Thunderlord CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit 75 Level 50 Hit Points 3163/ 3163 + To Melee Damage 81 Experience 21498463 Spell Points 17/ 17 + To Ranged Hit 63 Max Exp 21498463 Sanity 805/ 805 + To Ranged Damage 14 Exp to Adv. ***** Piety 63950 AC 126+98 Gold 10754318 Speed Fast (+66) (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Very Bad Blows/Round: 10 Bows/Throw : Legendary[10]Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 40d5+810 Stealth : Superb Magic Device: Excellent Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are the first child of a Guildsman. You are a credit to the family. You have green eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 109 (5450') Barrow-Downs: Level 3 (150') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 32 (1600') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 35 (1750') Your body was a Gold Thunderlord. You have defeated 8390 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 86 princesses. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 19th Quelle of the 2890th year of the third age. Your adventure lasted 33 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Bree. You are very smart (INT +4). You cannot speak. You can open doors. You can bash doors. You have thunderlord blood in your veins. You are resistant to teleportation. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe fire. You can breathe time. You can blink. You can teleport. You can go between places. You can teleport away. You can magically summon some Thunderlords. You can fly. You are immortal. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. adefkmnopsuxz{|@ Add Str : ..324...43...... Add Int : ...2..4......... Add Wis : ...24........... Add Dex : ...2.....3...... Add Con : ...2..4.43...... Add Chr : ..324........... Add Stea. : ...2..4......... Add Tun.. : ..............5. Add Speed : **32414....3...+ Add Blows : ..3............. Slay Evil : +............... Slay Und. : +............... Slay Troll: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : ..++...+........ Sust Wis : ...+...+........ Sust Dex : .........+...... Sust Con : ..+....+.+...... Sust Chr : ...+......+..... Invisible : ..+............. Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +..+....+......+ Hold Life : ...+.+....+..... Imm Acid : ......+**+...... Imm Elec : ......+*........ Imm Fire : .+..+.*........+ Imm Cold : +..*..+..++..... Res Pois : ....+..+..+..... Res Fear : +...+....+...... Res Light : +............... Res Dark : ..+......+...... Res Blind : ..++............ Res Conf : .+......+.+....+ Res Sound : .......++....... Res Shard : ..........+..... Res Neth : ..+............. Res Nexus : ......+..+...... Res Chaos : ........+....... Res Disen : ....+.....+..... Aura Fire : ......+......... Aura Elec : .......+........ Levitate : ...............+ Lite : +....+.......... See Invis : +..+.+.......... Digestion : +........+...... Regen : +..............+ Activate : ++.+++.......... Blessed : +............... Cursed : .++.+..+.++..... Fly : ......++.......+ Orc.ESP : ........+....... TLord.ESP : ......+......... Full ESP : ...+............ Skills (points left: 0) - Combat 40.000 [0.600] . Weaponmastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 11.250 [0.700] . Stealth 40.100 [0.700] . Disarming 07.400 [0.500] - Magic 00.588 [0.600] . Magic-Device 15.500 [1.000] - Spirituality 26.500 [0.500] . Prayer 07.500 [0.500] . Music 00.000 [0.300] - Monster-lore 22.340 [1.100] . Corpse-preservation 29.800 [0.900] . Possession 50.000 [0.800] 3 of your companions have been killed. [Fates] You are fated to find a Wand of Magelock on level 9. You are fated to meet a Giant white ant on level 1. You are fated to find a Rune [Self] on level 1. You are fated to meet an Agent of the black market on level 1. You are fated to meet a Giant white ant on level 1. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring 'Dorgon' (+3) {cursed} It increases your strength, charisma, speed and attack speed by 3. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to dark, blindness and nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 99 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Borth' [1,+12] {cursed} It sustains your intelligence, wisdom and constitution. It provides immunity to acid and electricity. It provides resistance to poison and sound. It allows you to fly. It produces an electric sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves of Istin [1,+13] {cursed} It sustains your charisma. It provides resistance to life draining, cold, poison, confusion, shards and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor. x) a Pair of Metal Shod Boots of Speed [6,+10] (+3) It increases your speed by 3. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Land Of Rhun. [Character Inventory] a) The Gem of Fire It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 40 of Mordor. b) The Gem of Knowledge It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 57 of Dol Guldur. c) The Gem of Ghosts It can be activated for curing every 110 turns. You found it lying on the ground on level 34 of The Land Of Rhun. d) The Jester's Cap of Insanity It can be activated for cure insanity every 200 turns. You found it in the remains of a Master lich on level 51 of Mordor. e) 78 Rations of Food f) 7 Scrolls of Teleport Level g) 2 Scrolls of *Destruction* h) a Copper Rod of Capacity of Trap Location (40/40) It can hold more mana. You found it in the remains of a Dark elven lord on level 14 of Mirkwood. i) a Silver Rod of Simplicity of Enlightenment (100/100) You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. j) a Silver Rod of Cheapness of Disarming (100/100) It can cast spells for a lesser mana cost. You found it in the remains of a Demilich on level 70 of Paths of the Dead. k) a Golden Rod of Detection (125/125) l) a Mithril Rod of Recall (160/160) m) an Adamantite Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 91 of Angband. n) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. o) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 67 of Angband. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. s) The Dark Sword 'Suliondi' (3d7) (+17,+23) (+2) It generates an antimagic field. It increases your strength, wisdom and charisma by 2. It does extra damage from acid and electricity. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Black Candle It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 32 of The Land Of Rhun. b) 5 Sprigs of Athelas c) a Potion of Cure Insanity d) 2 Potions of Restore Mana e) a Golden Rod of Havoc (44/125) f) a Rod Tip of Recall (80 Mana to cast) g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 67 of Erebor. h) The Ring of Elbere It makes you invisible. It sustains your constitution. It provides resistance to electricity, fire and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 51 of Mordor. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Whip 'Lasher' (1d6) (+9,+10) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Gondolin ] a) The Pendulum of Orcus It can be activated for experience loss. You found it in the remains of a White wraith on level 70 of Dol Guldur. b) a Parchment titled ''Famous Last Words'' (charging) It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 14 of Mirkwood. c) 11 Potions of Cure Serious Insanity d) a Potion of Cure Insanity e) 2 Potions of New Life f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of The Sacred Land Of Mountains. g) an Adamantite Rod of Perception (200/200) h) The Golden Horn of the Thunderlords (3 charges) {100% off} It was given to you as a reward. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Angband. j) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 78 of Angband. m) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 92 of Angband. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 61 of The Sacred Land Of Mountains. o) The Ribbed Plate Armour of Eleth (-3 to accuracy) [28,+11] It sustains your wisdom and dexterity. It provides immunity to acid, electricity and fire. It provides resistance to life draining and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Storm Wyrm on level 99 of Mount Doom. q) a Mouse Fur of Air [1,+8] r) The Large Leather Shield of Maroth [4,+12] It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 99 of Mount Doom. s) The Set of Cesti of Vilthir (+10,+9) [5,+12] It sustains your intelligence. It makes you completely fearless. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. t) The Dagger 'Dethanc' (E:569402, L:44) (1d4) (+45,+29) (+5) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your charisma by 5. It does extra damage from acid, electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It sustains your charisma. It provides resistance to acid , electricity, fire, cold and poison. It allows you to sense the presence of giants. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. u) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Angband. v) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) (charging) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Erebor. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Mount Doom. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Ring of Power of Uvatha the Horseman (+3 to speed) It increases your intelligence and speed by 3. It makes you invisible. It sustains your constitution. It provides resistance to blindness, confusion, sound, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. c) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 52 of The Sacred Land Of Mountains. f) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 68 of Angband. [The Mathom-house Inventory - Bree ] a) The Shattered Demonblade 'Randir' (0d0) (-7,-8) It strikes at demons with holy wrath. It is a great bane of undead. You bought it from the Library. b) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Short Sword 'Falvalen' (1d7) (+2,+3) It provides light (radius 1) forever. It does extra damage from frost . It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 10.11.2006 07:21
1662. on the Ladder (of 19090)
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