The Angband Ladder: Haaleloth, DeathMold Possessor by <hoshkiw@gmail.com>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Haaleloth              Age                  8       STR!     40       
 Sex   : Neuter                 Height              10       INT!     40       
 Race  : DeathMold LostSoul     Weight              51       WIS!     40       
 Class : Possessor              Social Class         2       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Eru Iluvatar                                        CHR!     28       
                                                                               
 + To Melee Hit          91 Level             50    Hit Points     1403/  1403 
 + To Melee Damage       75 Experience  20128294    Spell Points     16/    16 
 + To Ranged Hit         90 Max Exp     20128294    Sanity          851/   930 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                 6141 
   AC                141+142Gold          620195    Speed           Fast (+73) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Superb       Blows/Round:  59        
 Bows/Throw  : Legendary[17]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  59d6+4425 
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 340 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in wet mud, created by a corrupted                     
          apprentice.  Since then you have given life to uncounted             
          multitudes of foul offspring.                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 109 (5450')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Halls of Mandos: Level 98 (4900')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently on level 106 of Angband.
 You have defeated 2326 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : .....23...4.4.4.....        
        Add Int   : .2..*23..*..........        
        Add Wis   : .2...23.*.45........        
        Add Dex   : 3..4.23.......44....        
        Add Con   : .....23.....4.4.4...        
        Add Chr   : .....23...45........        
        Mul Mana  : ...................+        
        Add Stea. : .....2.*............        
        Add Sear. : .........*.5........        
        Add Infra : ....*...*...........        
        Add Tun.. : ..................6.        
        Add Speed : ...4*23***4.........        
        Add Blows : 323.*..***..........        
        Slay Anim.: ++..................        
        Slay Evil : .+..................        
        Slay Und. : .+..................        
        Slay Demon: .+..................        
        Slay Orc  : +...................        
        Slay Drag.: .+..................        
        Sharpness : +...................        
        Poison Brd: +...................        
        Sust Str  : ......++++...+......        
        Sust Int  : .....+..............        
        Sust Wis  : .....+.....+........        
        Sust Dex  : ......+.++.+.+......        
        Sust Con  : ....+.+......+..+...        
        Sust Chr  : .....+.+...+........        
        Invisible : ....................        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : +....++.....+..+....        
        Hold Life : .....++......+......        
        Imm Acid  : ...+.......+*.++...+        
        Imm Elec  : ...+..*....+..+.....        
        Res Fire  : ...+......+...+.....        
        Imm Cold  : ...+.*.+......+.+..+        
        Res Pois  : +.....++.++........+        
        Res Fear  : ..........+........+        
        Res Light : .............++.....        
        Res Dark  : ...........+........        
        Res Blind : .....+.......++.....        
        Res Conf  : .+......+...++.....+        
        Res Sound : ....+...+...+.......        
        Res Shard : ....................        
        Res Neth  : ....+.......+.......        
        Res Nexus : .+..................        
        Res Chaos : .+......+...+.......        
        Res Disen : .+....+...++.+......        
        Levitate  : ......+.............        
        Lite      : ...........+..+.....        
        See Invis : .+...++++.....++....        
        Digestion : ......+.............        
        Regen     : ......+.........+...        
        Activate  : .....++...++..+++...        
        Blessed   : .+..................        
        Fly       : .........+..........        
        Orc.ESP   : +...........+.......        
        Dragon.ESP: ..............+.....        
        TLord.ESP : ..............+.....        
        Full ESP  : .+...+..............        

Skills (points left: 28)
 - Combat                                        12.700 [0.600]
          . Weaponmastery                        25.700 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         04.356 [0.600]
          . Magic-Device                         18.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  11.500 [0.500]
          . Prayer                               30.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

 55 of your companions have been killed.

  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 98 of Halls of Mandos.
b) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
c) a Lucerne Hammer of Extra Attacks (2d5) (+7,+11) (+3 attacks) {100% off}
    It can be
    wielded two-handed.  It increases your attack speed by 3.  
    You stole it from the Hafted Smith.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Heleith (+13) {100% off}
    It 
    increases your intelligence, infravision, speed, attack speed and 
    ability to score critical hits by 13.  It sustains your constitution.  
    It provides resistance to sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 95 of Halls of Mandos.
h) The Ring of Niriacir (+12) {100% off}
    It 
    increases your stealth, speed and attack speed by 12.  It sustains 
    your strength and charisma.  It provides resistance to cold and poison
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Orgil (+11) {100% off}
    It increases your wisdom, 
    infravision, speed and attack speed by 11.  It sustains your strength
     and dexterity.  It provides resistance to sound and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring 'Valmo' (+10) {100% off}
    It increases your intelligence
    , searching, speed and attack speed by 10.  It sustains your strength
     and dexterity.  It provides resistance to poison.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 98 of Halls of
    Mandos.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
r) a Dragon Shield of Preservation (-1,-5) [8,+25]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, light, blindness, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 97 of Halls of Mandos.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
w) a Set of Cesti of Slaying (+5,+3) [5,+16]
|) a Dwarven Shovel of Digging (+6)
    It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Character Inventory]

a) 2 Fireproof Holy Tomes of Eru Iluvatar
    It cannot
    be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 98 of Halls of
    Mandos.
b) 3 Scrolls of Word of Recall
c) an Iron Rod of Trap Location (50/50)
d) a Silver Rod of the Istari of Home Summoning (200/200)
e) a Silver Rod of Disarming (100/100)
f) a Player corpse
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Magical Energy
b) 2 Fireproof Tomes of the Mind
c) a Golden Rod of Capacity of Nothing (250/250)
d) Barney the Dinosaur's corpse


  [Home Inventory - Gondolin ]

a) a Golden Rod of Nothing (125/125)
b) a Ring of Speed (+25) {100% off}
    It increases your speed by 25.  
    You stole it from the Speed Ring Market.
c) a Ring of Speed (+21) {100% off}
    It increases your speed by 21.
    
    You stole it from the Speed Ring Market.
d) an Indestructible Ring of Speed (+21) {100% off}
    It increases your speed by 21.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
e) a Ring of Speed (+20) {100% off}
    It increases your speed by 20.
    
    You stole it from the Speed Ring Market.
f) a Ring of Speed (+19) {100% off}
    It increases your speed by 19.
    
    You stole it from the Speed Ring Market.
g) 4 Rings of Speed (+18) {100% off}
    It increases your speed by 18.
    
    You stole it from the Speed Ring Market.
h) The Ring of Endromen (+8) {100% off}
    It increases your stealth, 
    infravision, speed and attack speed by 8.  It sustains your strength
     and dexterity.  It provides resistance to poison.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Telvornie (+7) {100% off}
    It increases your wisdom, 
    stealth, speed and attack speed by 7.  It sustains your strength and 
    dexterity.  It provides resistance to cold, blindness and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Orinur (+7) {100% off}
    It increases your searching, 
    speed, attack speed and ability to score critical hits by 7.  It
    sustains your dexterity.  It provides resistance to acid, electricity, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
k) The Ring of Sulas (+8) {100% off}
    It increases your dexterity, 
    charisma, searching, speed and attack speed by 8.  It sustains your 
    charisma.  It provides resistance to electricity and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring of Urilpel (+8) {100% off}
    It increases your dexterity, 
    stealth, speed and attack speed by 8.  It sustains your strength and 
    dexterity.  It provides resistance to dark and sound.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Ring 'Tantath' (+8) {100% off}
    It increases your intelligence
    , dexterity, speed, attack speed and ability to score critical hits by 
    8.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to fire and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
n) The Ring of Thlome (+8) {100% off}
    It increases your strength, 
    intelligence, wisdom, stealth, speed and attack speed by 8.  It
    sustains your intelligence.  It provides resistance to cold, poison, 
    light, dark, confusion, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
o) The Ring of Narristin (+9) {100% off}
    It increases your strength, 
    searching, speed, attack speed and ability to score critical hits by 9
    .  It makes you invisible.  It sustains your charisma.  It provides
    resistance to shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
p) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 98 of Halls of
    Mandos.
q) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 99 of
    Mount Doom.
r) a Blasted Power Dragon Scale Mail [40,-6] {100% off}
    It can be activated for breathe the elements (300) every
    60+d90 turns if it is being worn. It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, sound, shards
    , nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Dragon Hunter.
s) a Cloak of Mist of Electricity [1,+21]
    It provides resistance to 
    electricity.  It produces an electric sheath.  It cannot be harmed by
    acid.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
t) a Pair of Hard Leather Boots [3,+0]
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the wilderness or in a
    town.
v) a Marilith corpse
w) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) 3 Potions of Restore Life Levels
b) 6 Scrolls of Word of Recall
c) 3 Scrolls of Remove Curse
d) 3 Scrolls of *Remove Curse*
e) a Dwarven Lantern of the Magi (+1)
f) an Agent of the black market corpse
g) Carcharoth, the Jaws of Thirst's corpse
h) Kronos, Lord of the Titans's corpse
i) a Great Wyrm of Power corpse
j) Baphomet the Minotaur Lord's corpse


  [Home Inventory - Lothlorien ]

a) The Bag of Tricks
b) a Scroll of Genocide
c) a Rod Tip of Havoc (90 Mana to cast)
d) The Golden Horn of the Thunderlords (5 charges) {100% off}
e) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) a Polished White Dragon Scale Mail (-2 to accuracy) [30,+16]
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
j) a Guisarme of Aman (2d5) (+15,+19) [+4] (+1 attack)
    It can be wielded two-handed.  It increases your wisdom and 
    attack speed by 1.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your intelligence.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) Santa Claus's corpse
m) Mughash, the Kobold Lord's corpse



Posted on 10.10.2006 17:47

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Comments

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On 10.10.2006 17:47 hoshkiw@gmail.com wrote:
Look at all those attacks! Combined with a high speed, Morgoth only got to attack once before going down. Unfortunately, I can't find an Air item, so no void for this character.

On 12.10.2006 09:14 Opalius wrote:
I didn't think those kind of rings were possible anymore.

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