The Angband Ladder: Zuman, Half-Elf Ranger by <golub_m@netvision.net.il>

  [Angband 3.0.6 Character Dump]

 Name   Zuman                                    Self  RB  CB  EB   Best
 Sex    Female            Age        37   STR:  18/37  +0  +2  +4  18/97
 Race   Half-Elf          Height     73   INT:  18/64  +1  +2  +4 18/134
 Class  Ranger            Weight    104   WIS! 18/100  -1  +0  +0  18/90
 Title  Pathfinder        Status     29   DEX:  18/96  +1  +1  +4 18/156
 HP     347/549           Maximize    Y   CON! 18/100  -1  +1  +4 18/140
 SP     151/193           Preserve    Y   CHR:  18/99  +1  +1  +0 18/119

 Level           37       Armor     [13,+46]     Saving Throw     Superb
 Cur Exp     943248       Fight     (+13,+5)     Stealth       Excellent
 Max Exp     943248       Melee    (+22,+14)     Fighting      Legendary
 Adv Exp     980000       Shoot    (+29,+15)     Shooting      Legendary
 MaxDepth    Lev 44       Blows       5/turn     Disarming        Superb
 Gold        487237       Shots       2/turn     Magic Device     Superb
 Burden   202.1 lbs                              Perception    Excellent
 Speed           -1       Infra        60 ft     Searching     Excellent

 Your father was of the Nandor.  You are one of several children of a
 Serf.  You are a well liked child.  You have hazel eyes, straight
 auburn hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...... Blind:.............
 Elec:+.....+...... Confu:.............
 Fire:+.....+...... Sound:.............
 Cold:+............ Shard:.......+.....
 Pois:...+......... Nexus:.............
 Fear:............. Nethr:.............
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:+............
Feath:+.....+...... Sear.:.........+...
PLite:............. Infra:......+......
Regen:+............ Tunn.:.............
Telep:.........+... Speed:.............
Invis:+............ Blows:.............
FrAct:+............ Shots:.+...........
HLife:.........+... Might:.............


  [Character Equipment]

a) a Cutlass (Defender) (1d7) (+9,+9) [+2] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+16,+15) (+1)
   It increases your shooting speed by 1.  
c) a Jet Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
d) a Ruby Ring of Resist Poison
   It provides resistance to poison.  
e) a Coral Amulet of Slow Digestion
   It slows your metabolism.  
f) The Phial 'Barodreth' {{lvl20 microvault}}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Hard Studded Leather of Lorim (-1) [7,+17] (+4) {wormtong}
   It increases your dexterity and constitution by 4.  It increases your 
   infravision by 4.  It provides resistance to acid, lightning, fire, 
   light, dark, and chaos.  It sustains your dexterity.  It makes you fall
   like a feather.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+8]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) (nothing)
j) The Iron Helm of Adorminur [5,+9] (+4) {Ulfang,dlvl34}
   It increases your intelligence by 4.  It increases your searching by 4.
   It provides resistance to life draining.  It grants you the power of
   telepathy.  It activates for drain life (90) every 40 turns.  It cannot
   be harmed by the elements.  
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Black Potions of Speed
g) 5 White Potions of Cure Serious Wounds {10% off}
h) 2 Brown Speckled Potions of Healing
i) 3 Dark Blue Potions of Restore Life Levels
j) a Dark Green Potion of Enlightenment
k) 3 Scrolls titled "ther mar" of Word of Recall {25% off}
l) 9 Platinum Rods of Light
m) a Lead-Plated Rod of Drain Life
n) 3 Molybdenum Wands of Teleport Other (15 charges)
o) a Magnesium Wand of Dragon's Frost (1 charge)
   It cannot be harmed by the elements.  
p) a Walnut Staff of Teleportation (3 charges)
q) a Dagger (1d4)
r) a Katana (3d4)
s) a Beaked Axe (2d6) {good}
t) a Lance of Slay Troll (2d8) (+12,+12)
   It slays trolls.  
u) 92 Bolts (1d5) (+0,+0)


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
b) a Puce Potion of *Healing*
c) 10 Scrolls titled "cossol nihdan" of *Identify* {10% off}
d) a Tin-Plated Rod of Teleport Other
e) 3 Molybdenum Wands of Teleport Other (23 charges)
f) an Aluminum-Plated Wand of Acid Balls (0 charges)
   It cannot be harmed by acid.  
g) The Rusty Chain Mail of Anenwe (-5) [14,+11] (+4)
   It increases your charisma by 4.  It increases your stealth and 
   searching by 4.  It provides resistance to acid, fire, and cold.  It
   activates for detection every 55+d55 turns.  It cannot be harmed by the
   elements.  
h) Rusty Chain Mail of Elvenkind (-5) [14,+1] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
i) Mithril Chain Mail of Resist Lightning (-1) [28,+9]
   It provides resistance to lightning.  It cannot be harmed by acid or 
   electricity.  
j) The Hard Leather Armour of Belwe (-1) [6,+18] (+4)
   It increases your wisdom and dexterity by 4.  It provides resistance to 
   fire, cold, light, and life draining.  It sustains your wisdom, 
   dexterity, and constitution.  It slows your metabolism.  It activates
   for berserk rage (50+d50 turns) every 80+d80 turns.  It cannot be
   harmed by the elements.  
k) a Broad Sword of Extra Attacks (2d5) (+10,+5) (+1)
   It increases your attack speed by 1.  
l) a Two-Handed Sword (Defender) (3d6) (+10,+10) [+1] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.
m) a Beaked Axe of Westernesse (2d6) (+10,+14) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
n) a Long Bow of Accuracy (x3) (+17,+15)
o) 27 Bolts of Acid (1d5) (+10,+2)
   It is branded with acid.  It cannot be harmed by acid.  
p) 28 Bolts of Slay Demon (1d5) (+8,+4)
   It slays demons.  
q) 73 Arrows (1d4) (+0,+0)
r) 66 Arrows (1d4) (+0,+0)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.10.2006 21:14

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9055. on the Ladder (of 18973)
3805. on the Angband Ladder (of 6502)

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On 6.10.2006 21:14 golub_m@netvision.net.il wrote:
The question is: "How deep can Half-Ellf ranger go without Tenser's transformations?"

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