The Angband Ladder: Lego-my-Ego, High-Elf Ranger by <pasi-89@luukku.com>
[Angband 3.0.3 Character Dump] Name Lego-my-Ego Self RB CB EB Best Sex Male Age 114 STR! 18/100 +1 +2 +2 18/150 Race High-Elf Height 86 INT! 18/100 +3 +2 +6 18/210 Class Ranger Weight 189 WIS! 18/100 -1 +0 +2 18/110 Title Pathfinder Status 39 DEX! 18/100 +3 +1 +6 18/200 HP -8/577 Maximize Y CON! 18/100 +1 +1 +3 18/150 SP 207/270 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 37 Armor [39,+105] Saving Throw Heroic Cur Exp 1393950 Fight (+13,-1) Stealth Heroic Max Exp 1393950 Melee (+31,+8) Fighting Legendary Adv Exp 1610000 Shoot (+28,+18) Shooting Legendary Blows 5/turn Disarming Superb Gold 765592 Shots 2/turn Magic Device Legendary Perception Superb Burden 138.8 lbs Infra 40 ft Searching Excellent You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Last Messages] > The Killer brown beetle ignores the attack. > The Giant fire ant ignores the attack. > The Wolf snarls with pain. > The Nether hound shrugs off the attack. > The Giant fire ant ignores the attack. <4x> > *** LOW HITPOINT WARNING! *** <2x> > The Giant fire ant misses you. <4x> > The Light hound misses you. <3x> > The Master mystic concentrates on his wounds. > The Master mystic looks REALLY healthy! > The Wolf misses you. > The Master mystic kicks you. > *** LOW HITPOINT WARNING! *** > The Master mystic kicks you. > You die. [Character Equipment] a) The Broad Sword 'Arunruth' (3d5) (+18,+9) (+4) It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+15,+18) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) an Emerald Ring of Resist Poison It provides resistance to poison. d) a Topaz Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. e) an Ivory Amulet of Searching (+5) It increases your searching by 5. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+24] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Aman [1,+20] (+3 to stealth) It increases your stealth by 3. It provides resistance to nether. It cannot be harmed by the elements. i) a Large Leather Shield of Elvenkind [4,+12] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stealth [6,+9] (+3) It increases your stealth by 3. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {10% off} b) 2 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. h) 30 Pink Speckled Potions of Cure Serious Wounds i) 9 Dark Green Potions of Healing j) 14 Clotted Red Potions of Restore Life Levels k) 4 Copper Speckled Potions of Enlightenment l) a Tungsten Rod of Detection m) 7 Arrows (1d4) (+6,+8) n) 8 Arrows (1d4) (+7,+5) o) 19 Mithril Arrows (3d4) (+8,+9) It cannot be harmed by acid and fire. [Home Inventory] a) a Hazy Potion of *Healing* b) 24 Grey Potions of Restore Mana c) 4 Copper Speckled Potions of Enlightenment d) 19 Scrolls titled "union sobie" of *Identify* e) a Scroll titled "wahbyt skivly" of *Enchant Armor* f) a Scroll titled "tabval toxaks" of Acquirement g) a Rosewood Staff of the Magi (3 charges) h) a Tiger Eye Ring of Searching (+6) It increases your searching by 6. i) a Bronze Ring of Strength (+4) It increases your strength by 4. It sustains your strength. j) a Copper Amulet of Devotion (+2) It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. m) The Metal Cap of Thengel [3,+10] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. n) an Iron Helm of Seeing [5,+5] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It grants you the ability to see invisible things. o) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 24.11.2004 21:02
9045. on the Ladder (of 19090)
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