The Angband Ladder: Thrain, Dwarf Demonologist by divinecloudburst

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Thrain                 Age                 38       STR! 18/***       
 Sex   : Male                   Height              31       INT! 18/170       
 Race  : Dwarf                  Weight             143       WIS! 18/***       
 Class : Demonologist           Social Class        94       DEX! 18/200       
 Body  : Player                                              Con! 18/*** 18/***
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         136 Level             50    Hit Points      -15/  1413 
 + To Melee Damage      103 Experience  20714338    Spell Points    286/   286 
 + To Ranged Hit         54 Max Exp     21829234    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                89310 
   AC                36+133 Gold         1009976    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Very Good    Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  55d5+1133 
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the son of Nain, King of Durin's Folk. When your             
          father was slain by the Balrog of Khazad-dum, you embarked           
          on a journey to understand and conquer the demonic forces            
          now threatening Arda.                                                


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 88 (4400')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 34 (1700')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 55 (2750')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 8661 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved a young hobbit from an horrible fate.
 You saved 64 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Sky Drake on level 88 of Angband.
You can use secret passages.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.


                    adefkmnopsuxz{|@            
        Add Str   : 2.1.4........1.+            
        Add Int   : ..1...42.3...1..            
        Add Wis   : .31.4..25....1..            
        Add Dex   : 2.1......34.....            
        Add Con   : ..1...4......1.+            
        Add Chr   : .31.4..253......            
        Mul SPower: .........+......            
        Add Stea. : .3....42...3....            
        Add Sear. : ........53......            
        Add Tun.. : ..............3.            
        Add Speed : 231.4.42........            
        Add Blows : ...2............            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Evil : +............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Sharpness : +...............            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ..+.............            
        Sust Chr  : ..+.....+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+.......+.....            
        Hold Life : ................            
        Res Acid  : .+....+++++.....            
        Res Elec  : .+....+.+.......            
        Imm Fire  : .+*.+.*+.+......            
        Res Cold  : .+....++........            
        Res Pois  : ....+...........            
        Res Fear  : ..+.+..........+            
        Res Light : ................            
        Res Dark  : ........+.......            
        Res Blind : ...............+            
        Res Conf  : .......+.......+            
        Res Sound : .+..............            
        Res Shard : .........+......            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : .......+........            
        Res Disen : ....+...++......            
        Aura Fire : ......+.........            
        Lite      : .....+..+.......            
        See Invis : +++.......+.....            
        Digestion : +...............            
        Regen     : +.+.............            
        Activate  : ..+.+..++++.....            
        Cursed    : ..............+.            
        Fly       : ......+.........            
        TLord.ESP : ......+.........            
        Unique.ESP: .+..............            
        Full ESP  : ...............+            

Skills (points left: 34)
 - Combat                                        18.403 [0.750]
          - Weaponmastery                        30.993 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.900 [0.500]
 - Sneakiness                                    02.700 [1.800]
          . Stealth                             -01.000 [0.400]
          . Disarming                            02.200 [1.800]
 - Magic                                         15.104 [0.700]
          . Magic-Device                         23.750 [1.150]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  17.990 [0.700]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            46.700 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to never to die by the hand of a mortal being.
You may meet a Wild rabbit on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {!d!v!t@w1}
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 32 of Moria.
d) The Harp of Maglor (+3 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mystic on level 82 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Ring of Extra Attacks (+2 attacks)
    It increases your 
    attack speed by 2.  
    You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
m) The Anchor of Space-Time {!d!v!t}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Iron lich on level 41 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!*}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 77 of
    Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!d!t!v@w7}
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 84 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth)
    
    It increases your stealth by 3.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Eradroth' (1d5) (+19,+27) (+1)
    It increases your strength, 
    intelligence, wisdom and constitution by 1.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 99 of Mount Doom.
|) a Dwarven Pick (+3) {cursed, !d!v!k}
    It 
    increases your ability to tunnel by 3.  It is cursed.  


  [Character Inventory]

a) a Demonblade (4d6) (+6,+9) {!d!v!t!k@w1}
    It strikes at
    demons with holy wrath.  
b) a Demonhorn of Wisdom [2,+12] (+2) {!d!v!t!k}
    It provides light (radius 2) forever.  It 
    increases your wisdom by 2.  It sustains your wisdom.  
    You bought it from the Library.
c) 4 Fireproof Tomes of the Impenetrable Earth
d) a Fireproof War Tome of Tulkas
e) 8 Rations of Food
    
f) 9 Potions of Cure Insanity {!*}
g) a Potion of Healing {!*}
h) 7 Potions of *Healing* {!*}
    
i) a Potion of Life {!*}
j) 3 Potions of Restore Mana {!*}
k) a Silver Rod of the Istari of Recall (200/200) {!d!v!k}
l) a Silver Rod of the Istari of Disarming (200/200) {@z2}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
m) a Mithril Rod of the Istari of Healing (28/320) {@z1}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Demilich on level 72 of Angband.
n) 2 Rod Tips of Healing (120 Mana to cast)
o) The Arkenstone of Thrain (+3) {!d!t!v}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
p) The Iron Helm of Knowledge [6,+20] (-6) {!d!v!t@w7}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+7,+6) {!d!v!t}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
r) a Magical Mattock of Digging (+7)
s) 15 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (16 charges) {!d!v!k}
b) The Ring of Power of Khamul, the Black Easterling (+1 attack)
    
    It increases your constitution, charisma and attack speed by 1.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to cold, shards and nexus.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 85 of
    Angband.
c) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    It increases your strength by 2.  It makes you invisible.  It
    provides resistance to blindness, sound, chaos and disenchantment.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 85 of
    Angband.
d) a Ring of Fear Resistance
    It makes you completely fearless.  
e) The Amulet 'Aliant' (+4 to infravision)
    It can be used to store a
    spell.  It increases your intelligence, constitution and infravision
     by 4.  It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to cold and chaos.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, dark, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 42 of
    Mordor.
g) The Splint Mail of Hanath (-2 to accuracy) [19,+11]
    It provides resistance to electricity, fire, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
h) a Cloak of Stealth [1,+4] (+3 to stealth)
    
    It increases your stealth by 3.  
    You bought it from the General Store.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 42 of
    Mordor.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Set of Leather Gloves of Free Action [1,+8]
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
n) a Set of Gauntlets of Free Action [2,+6]
o) The Set of Cesti of Gillor [5,+12]
    It sustains your dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, fire, cold, poison, light, dark, 
    confusion, sound, shards, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 70 of The
    Sacred Land Of Mountains.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
r) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1!d!v}
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold, dark and chaos.  It allows you
    to sense the presence of orcs and dragons.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 42 of
    Mordor.
v) The Broad Spear of Tariond (1d9) (+17,+6) (+5)
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 34 of Moria.


  [Home Inventory - Gondolin ]

a) 12 Scrolls of Reset Recall
    
b) The Crumpled Scroll of Mass Resurrection {!r!r}
c) a Scroll of Genocide {!*}
d) a Wand of Stone Prison[2|13] (7 charges)
e) The Necklace 'Nauglamir' (+3)
f) The Palantir of Orthanc (+2)
g) The Robe of Incanus [2,+20] (+3)
h) The Hard Studded Leather of Amonas (+59,+53) [7,+15](-40%)
    
    It decreases your hit points by 40%.  It provides resistance to life
    draining, confusion and chaos.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 77 of
    Angband.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
    , dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Moria.
j) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {.}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 84 of Angband.
l) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 77 of Angband.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 77 of
    Angband.
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
s) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
v) The Sling of Estauglin (x2) (+13,+11) (+4 to speed)
    
    It increases your intelligence, wisdom, dexterity, charisma and speed
     by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 77 of Angband.
w) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 77 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Demonshield 'Dradol' [5,+21] {!d!v!t}
    It sustains your charisma.  It provides resistance to dark and 
    confusion.  It speeds your regenerative powers.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity
     by 4.  It makes you invisible.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 82 of Angband.
c) 8 Potions of Curing {!*}
d) a Rod Tip of Healing (120 Mana to cast)
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Great Rod Tip of Home Summoning (75 Mana to cast)
g) a Fireproof Staff of Probability Travel[3|15] of Plenty (0 charges) {!*}
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
i) a Ring of Slaying (+17,+15)
j) an Indestructible Ring of Extra Attacks (+2 attacks)
k) The Ring of Flare (+3) {!d!v!t}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 70 of The
    Sacred Land Of Mountains.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing
    and heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
m) The Leather Scale Mail 'Avaldur' (-1 to accuracy) [11,+10]
    
    It sustains your wisdom and dexterity.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 79 of Angband.
n) The Cloak 'Colluin' [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 83 of Angband.
q) The Metal Cap of Thengel [3,+12] (+3) {!d!v!t@w7}
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave orc on level 36 of Moria.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 81 of Angband.
s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+2] (+3 to infravision)
    It 
    increases your constitution and infravision by 3.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  
    It provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 83 of
    Angband.
u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 77 of
    Angband.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 77 of
    Angband.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It makes you
    completely fearless.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of The Sacred
    Land Of Mountains.
x) a Climbing Set {!d!v!k}


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases 
    your charisma by 5.  It allows you to see invisible monsters.  It
    allows you to sense the presence of demons.  It slows your metabolism.
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 41 of Mordor.
b) 3 Fireproof Scrolls of Reset Recall
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Scroll of Mass Genocide {!*}
    It cannot be harmed by fire.  
    You bought it from the Scribe.
d) a Scroll of Mass Genocide {!*}
e) The Ring of Aisingas (+2)
    It increases your intelligence, 
    dexterity and charisma by 2.  It sustains your charisma.  It provides
    resistance to confusion and nexus.  It allows you to levitate.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 42 of
    Mordor.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
g) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it
    is being worn.  It increases your strength, constitution and charisma
     by 2.  It sustains your strength, constitution and charisma.  It
    provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of The Sacred
    Land Of Mountains.
i) The Amulet of Aerel (+5 to searching)
    It increases your dexterity and searching by 5.  It
    provides resistance to electricity, cold, poison, nexus and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 42 of
    Mordor.
j) The Phial of Galadriel (+4) {!d!v!t}
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
k) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 35 of
    Mordor.
l) The Phial of Undeath (-5) {cursed, !w!w}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
m) The Stone of Lore {!d!v!t}
    It can be activated for perilous identify
    every turn if it is being worn. It provides light (radius 1) forever.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) an Elven Cloak of Protection [4,+28] (+3 to stealth) {!*}
    It increases your stealth, searching
     and luck by 3.  It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
s) The Large Metal Shield of Curith [5,+10]
    It sustains your constitution.  It provides immunity to 
    electricity.  It provides resistance to poison and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Steel Helm of Hammerhand [6,+20] (+3) {!d!v!t@w7}
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can
    be activated for drain life (90) every 70 turns if it is being worn. 
    It increases your wisdom and infravision by 4.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It provides
    resistance to cold, light and disenchantment.  It allows you to sense
    the presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.



Posted on 17.6.2006 01:17

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1621. on the Ladder (of 19090)
621. on the ToME Ladder (of 3155)
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On 17.6.2006 01:32 divinecloudburst wrote:
Slain by a sky drake in a quest for 14 greater draconic quylthulgs. Incidentally, this character proved that it's possible to get a VERY long way without nether resistance, battling through Dol Guldur and the Crypt before securing Narya in Dim Gates.

On 17.6.2006 14:27 Elliott946@aol.com wrote:
Oh, wow! Never to die by the hand of a mortal. That's a darn nice and rare fate.

On 18.6.2006 12:03 divinecloudburst wrote:
Yeah, I don't think I've seen it since the Pern days...of course that was also when you could find junkarts that activated for experience!

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