[Theme 1.2.0 Character Sheet] Name : Arkat Age 28 STR! 33 Sex : Male Height 114 INT! 40 Race : Vampire Troll Weight 243 WIS! 23 Class : Sorceror Social Class 1 DEX! 23 Body : Player CON! 33 God : Nobody CHR! 19 + To Melee Hit -5 Level 36 Hit Points 513/ 513 + To Melee Damage -73 Experience 1230774 Spell Points 748/ 748 + To Ranged Hit 21 Max Exp 1230774 Sanity 275/ 275 + To Ranged Damage 9 Exp to Adv. 1468500 AC 21+101 Gold 1058103 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Good Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-292 Stealth : Excellent Magic Device: Legendary[17]Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) You are the offspring of a Hill-Troll Warrior. You have slime green eyes, mangy sea-weed green hair, and green ulcerous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') Erebor: Level 61 (3050') The Withered Heath: Level 30 (1500') Emyn Luin: Level 60 (3000') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body is a Player. You are currently on level 61 of Erebor. You have defeated 5872 enemies. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Str : ...........3.... Add Int : ...8.....3...... Add Con : ...........3.... Mul Mana : ++.............. Mul SPower: +........+...... Add Stea. : ....5........... Add Tun.. : ..............8. Add Speed : ..98.3.....3.... Sust Str : ...............+ Sust Int : ...+.....+...... Sust Wis : ................ Sust Dex : ....+........... Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : +............... Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : .....+...+.....+ Imm Acid : ......*+++...... Imm Elec : ......*.++...... Res Fire : ......+.++...... Res Cold : ......+.++.....+ Res Pois : ...............+ Res Fear : ...+...+++.+.... Res Light : .....+..+.+..... Res Dark : .....+..+......+ Res Blind : ................ Res Conf : ....++.......... Res Sound : ......+......... Res Shard : ................ Res Neth : ...............+ Res Nexus : ......+......... Res Chaos : .....+.......... Res Disen : ......+......... Lite : ..........+....+ See Invis : .....+.+........ Regen : ...............+ Activate : .....+....+..... Climb : ...........+.... Orc.ESP : .....+.......... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.000 [0.300] - Weaponmastery 01.000 [0.300] . Hafted-mastery 00.000 [0.200] . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] . Disarming -00.500 [0.000] - Magic 28.990 [1.000] . Magic-Device 43.200 [1.000] . Spell-power 41.400 [0.600] . Sorcery 41.600 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 23.950 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Sorcery (1d4) (-13,-43)(60%)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity and hit points by 60%. You found it lying on the ground on level 30 of The Withered Heath. d) a Magical Small Metal Boomerang (3d4) (+7,+9)(20%) It increases your mana capacity by 20%. You found it lying in a vault on level 29 of The Withered Heath. e) a Ring of Speed (+9) f) a Rohirric Ring of Intelligence (+8) {100% off} It increases your intelligence and speed by 8. It sustains your intelligence. It makes you completely fearless. You stole it from the Black Market. k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Withered Heath. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Great Eagle Down Coat of Uingal [9,+8] It provides immunity to acid and electricity. It provides resistance to fire, cold, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. p) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Crown of the Magi [0,+7] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. z) (nothing) {) (nothing) |) a Mattock of Digging (+8) [Character Inventory] a) 2 Fireproof Tomes of Magical Energy b) a Fireproof Tome of the Eternal Flame c) 3 Fireproof Tomes of the Blowing Wind d) 3 Fireproof Tomes of the Impenetrable Earth e) 2 Fireproof Tomes of the Everrunning Wave f) 3 Fireproof Tomes of Translocation g) 2 Fireproof Tomes of the Tree h) a Fireproof Tome of Knowledge i) 2 Fireproof Tomes of the Time j) a Fireproof Tome of Meta Spells k) The Lost Works of Melian {Acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Half-orc on level 21 of Orc Cave. l) 15 Potions of Healing m) 2 Potions of Restore Mana n) a Potion of Invulnerability o) a Silver Rod of Home Summoning (100/100) p) a Mithril Rod of Disarming (160/160) {@z1} q) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) The Phial of Galadriel (+4) s) The Long Bow of Legolas (x6) (+17,+19) (+3) t) The Key of Thorin u) The Cup of Thror v) The Parchment - Map of Thror w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Ring of Invisibility c) The Necklace of Girion [+10] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. d) The Metal Scale Mail of Gothilorn (-2 to accuracy) [13,+5] It sustains your intelligence. It provides immunity to acid and cold. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. e) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gnome paladin on level 33 of Mirkwood. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Large Metal Shield 'Delydh' [5,+0] It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. k) a Mage Staff of Mana (1d4) (-21,-19)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. You found it lying in a vault on level 27 of The Withered Heath. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Withered Heath. b) The Demonhorn of Gothmog [2,+13] (-5) c) a Fireproof Holy Tome of Eru Iluvatar d) The Tome of Arkat It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Potion of Life f) a Potion of Invulnerability g) a Scroll of *Enchant Armour* h) a Scroll of *Destruction* i) The Ring of Power of Uvatha the Horseman (+2) It increases your charisma by 2. It makes you invisible. It makes you completely fearless. It provides resistance to cold, blindness and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) a Ring of Intelligence (+2) k) The Ring of Ninquene (+1 to infravision) It can be used to store a spell. It increases your wisdom and infravision by 1. It sustains your charisma. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Withered Heath. l) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. n) The Anchor of Space-Time o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. p) The Elven Cloak of Crind [4,+13] (+2 to stealth) It increases your stealth, searching and luck by 2. It sustains your constitution. It provides immunity to acid. It provides resistance to life draining, electricity, dark, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. q) a Dwarven Hard Leather Cap [2,+7] (+1 to infravision) It increases your constitution and infravision by 1. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. s) The Pair of Metal Shod Boots of Bredh [6,+11] It provides resistance to life draining, acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. t) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. u) The Spear of Caradhras (4d6) (+15,+15) (+4) {100% off} It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Withered Heath. x) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. [Home Inventory - Caras Galadhon ] a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. c) The Hard Leather Armour of Wedhor (-1 to accuracy) [6,+15] It sustains your wisdom and constitution. It provides immunity to acid. It provides resistance to light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. d) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. e) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. f) The Fur Cloak of Elorlian [3,+3] It sustains your intelligence and wisdom. It provides resistance to life draining, cold, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. g) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. h) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. i) a Mage Staff of Power (1d4) (-19,-4) (+10)