[Theme 1.1.4 Character Sheet] Name : Ran Age 21 STR! 40 Sex : Male Height 66 INT! 24 Race : RohanKnight Weight 74 WIS! 32 Class : Swordmaster Social Class 9 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 32 + To Melee Hit 163 Level 50 Hit Points 1881/ 1881 + To Melee Damage 120 Experience 40240373 Spell Points 121/ 204 + To Ranged Hit 45 Max Exp 40240373 Sanity 605/ 605 + To Ranged Damage 0 Exp to Adv. ***** AC 33+110 Gold 4168991 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Legendary[110Perception : Fair Blows/Round: 17 Bows/Throw : Legendary[2] Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Poor Mel.dmg/Rnd: 85d5+2040 Stealth : Very Good Magic Device: Legendary[27]Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Landed Knight. You have hazel eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 60 (3000') Angband: Level 85 (4250') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 25 (1250') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 49 (2450') Dol Guldur: Level 58 (2900') The Sacred Land Of Mountains: Level 70 (3500') The Withered Heath: Level 29 (1450') Emyn Luin: Level 70 (3500') Angmar: Level 80 (4000') Isengard: Level 35 (1750') Your body is a Player. You are currently on level 85 of Angband. You have defeated 24686 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 78 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Str : 52.......3...... Add Wis : .........3...... Add Dex : 5......4..4..... Add Con : .2.3.....3...... Add Chr : ..3............. Add Stea. : .......4...5.... Add Sear. : ...........5.... Add Infra : ..3............. Add Tun.. : ...3..........6. Add Speed : 5.3......3.....+ Add Blows : ..3............. Vampiric : +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Sharpness : +............... Poison Brd: +............... Elec Brand: +............... Fire Brand: +............... Sust Str : ....+........... Sust Int : ................ Sust Wis : ......+......... Sust Dex : ..+.+........... Sust Con : ..+++........... Sust Chr : +............... Invisible : +.++...+........ Mul life : ....+..........+ Sens Fire : ................ Reflect : ...+....+....... Free Act : +...+..+..+..... Hold Life : ....+....+...... Imm Acid : +......*+.+..... Imm Elec : +.+...*.++...... Imm Fire : +.....*.*+...... Imm Cold : .*....+.*+...... Res Pois : ......+......... Res Fear : .++............+ Res Light : .........+...... Res Dark : ................ Res Blind : ..+......+...... Res Conf : ..+......+...... Res Sound : .........+...... Res Shard : ..+............. Res Neth : .+..+........... Res Nexus : ......+......... Res Chaos : ..+......+...... Res Disen : ..++............ Aura Fire : +............... Aura Elec : +............... Lite : +...++...+...... See Invis : +......+.++..... Digestion : +...+........... Regen : +.+.+....+...... Activate : .+.......++..... Drain Exp : +.+............. Teleport : +............... Cursed : .+++.+.....+..+. Hvy Curse : ..++............ Fly : ..+............. Sentient : +............... Climb : .......+........ Troll.ESP : +............... Giant.ESP : +............... Undead.ESP: ...+............ Full ESP : ...............+ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 05.100 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 04.700 [0.900] - Magic 13.432 [0.500] . Magic-Device 50.000 [1.150] - Spirituality 31.800 [0.500] . Prayer 00.000 [0.500] . Mindcraft 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Set of Leather Gloves on level 20. You may find a Potion of Invisibility on level 1. You are fated to find a Soft Leather Armour on level 1. You are fated to find a Potion of Resist Heat on level 15. [Character Equipment] a) The Long Sword 'Sereghathol' (E:16884964, L:50) (5d5) (+68,+45) (+5 to speed) { It provides light (radius 1) forever. It increases your strength, dexterity and speed by 5. It does extra damage from electricity and fire. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity and fire. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Horn of Helm (+2) {cursed} It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of The Sacred Land Of Mountains. e) The Ring of Power of Akhorahil the Blind (+3 to speed) {cursed} It increases your charisma, infravision, speed and attack speed by 3. It makes you invisible. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to electricity, blindness, confusion, shards, chaos and disenchantment. It allows you to fly. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 68 of The Sacred Land Of Mountains. f) The Ring of the Stiffbeards (+5,+10) [+5] (+3) {cursed} It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Anchor of Space-Time {cursed} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. n) The Ring Mail of Sinatarim (-2 to accuracy) [12,+15] It sustains your wisdom. It provides immunity to electricity and fire. It provides resistance to cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Barad-Dur. p) The Large Mithril Shield of Rhurand [8,+16] It provides immunity to fire and cold. It provides resistance to acid and electricity. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 60 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 67 of The Sacred Land Of Mountains. x) a Rogue's Pair of Soft Leather Boots [2,+11] (+5 to stealth) {cursed} It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 5. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 55 Bolts (1d5) (+0,+0) |) a Dwarven Shovel of Digging (+6) {cursed} It increases your ability to tunnel by 6. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Barad-Dur. [Character Inventory] a) The Box of Horrors {Satisfy} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Bat of Gorgoroth on level 59 of Barad-Dur. b) The Gem of Fire {Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Snaga on level 58 of The Sacred Land Of Mountains. c) The Gem of Rage {Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Vampire orc on level 33 of Moria. d) The Shopping Bag of Gaffer Gamgee (charging) {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vampire lord on level 44 of Barad-Dur. e) Darkgod's Voodoo Doll of the Player {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of an Apprentice mage on level 61 of Emyn Luin. f) The Antique Acorn of Watchfulness (charging) {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 49 of Barad-Dur. g) 25 Potions of Healing h) 2 Potions of *Healing* i) 4 Scrolls of *Destruction* j) a Silver Rod of Recall (100/100) k) a Golden Rod of Charging of Disarming (85/125) {@z1} It regenerates its mana faster. You found it lying in a vault on level 29 of The Withered Heath. l) The Golden Horn of the Thunderlords (9 charges) {100% off} It was given to you as a reward. m) a Ring of Clear Thought It can be activated for cure insanity every 200 turns if it is being worn. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 66 of Erebor. o) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Great Eagle Down Coat 'Valmor' (-66,-44) [9,+17](40%) q) The Great Eagle Down Coat of Dundir [9,+11] r) The Dagger of Peregrin (E:2155292, L:39) (1d4) (+34,+17) (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 4. It does extra damage from acid, fire and frost. It can cause earthquakes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It provides resistance to acid, fire, cold and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 62 of Emyn Luin. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. b) a Rod Tip of Healing (120 Mana to cast) c) a Wand of Banishment[7|21] of Plenty (0 charges) You found it in the remains of an Old Sorcerer on level 54 of Barad-Dur. d) a Wand of Demon Blade[10|28] (9 charges) e) The Wand of Digging of Thrain (17 charges) f) a Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 72 of Erebor. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Erebor. h) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Star of Elendil (+1) {@A1} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 35 of Moria. k) an Ethereal Robe of Permanence [2,+13] It can be activated for wraith-form every 50+d50 turns if it is being worn. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and nether. It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) an Elven Cloak of Stealth [4,+12] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Fur Cloak 'Duilwe' [3,+9] It sustains your wisdom and dexterity. It provides immunity to acid and cold. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. o) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. p) The Set of Mithril Gauntlets of Edhrin [4,+18] It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Emyn Luin. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Heavy Crossbow of Siegecraft (x6) (+14,+16) [+7] It renders you immovable. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Great crystal drake on level 60 of Erebor. t) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 60 of Erebor. u) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) 4 Potions of *Healing* b) 9 Scrolls of *Destruction* c) 2 Scrolls of Genocide d) a Scroll of Mass Genocide e) a Rod Tip of Restoration (140 Mana to cast) f) a Ring of Speed (+11) g) a Dazzling Ring of Shard Resistance It grants you the power of illuminate if it is being worn. It provides light (radius 2) forever. It provides resistance to light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 28 of Mirkwood. h) The Metal Scale Mail 'Nornen' (-38,-67) [13,+15](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 66 of Erebor. i) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 61 of The Sacred Land Of Mountains. n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 69 of The Sacred Land Of Mountains. q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Climbing Set s) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) a Staff of Probability Travel[3|12] (3 charges) c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 49 of Barad-Dur. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 48 of Barad-Dur. f) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . h) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 99 of Orodruin. i) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether , nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Orodruin. j) The Chain Mail 'Silod' (-2 to accuracy) [14,+16] It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake in the town of Gondolin . k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 67 of Erebor. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 42 of Barad-Dur. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swamp wight on level 48 of Moria. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of Erebor. o) a Small Leather Shield of Preservation (-8,-10) [2,+28] It sustains your strength, dexterity and constitution. It provides resistance to life draining, fire, cold, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amrod, Son of Feanor on level 52 of Barad-Dur. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2 . It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 40 of Moria. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 40 of Moria. r) The Iron Helm of Ectholin [5,+12] It sustains your intelligence and charisma. It provides resistance to dark, blindness, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 39 of Moria. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Light War Axe of Helcar (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 88 of Orodruin. v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {special} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain in the town of Khazad-dum . x) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amrod, Son of Feanor on level 52 of Barad-Dur. [Home Inventory - Caras Galadhon ] a) The Demonshield of Gothmog [13,+13] (+4) b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. c) a Mithril Rod of Nothing (160/160) d) a Mithril Rod of Capacity of Nothing (320/320) e) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Amulet of Annatar(40%)(40%) (+2) It increases your spell power by 2. It increases your mana capacity and hit points by 40%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Withered Heath. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Curufin the Crafty on level 63 of Emyn Luin. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. l) The Large Metal Shield of Nurodrech [5,+7] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. o) The Dragon Helm of Thrain [8,+10] It sustains your intelligence. It provides resistance to poison, nexus and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 37 of Barad-Dur. q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest on level 61 of Emyn Luin. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. t) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Emyn Luin. w) The Cup of Thror {@A1} It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . b) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 71 of Erebor. c) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) a Dazzling Ring of Poison Resistance of the Elements (+2) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your dexterity by 2. It provides resistance to acid, electricity, fire, cold, poison and light. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. f) a Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 18 of Mirkwood.