The Angband Ladder: Kumaja XII, Beorning Rogue by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Kumaja XII             Age                 42       STR! 18/***       
 Sex   : Male                   Height             115       INT! 18/160       
 Race  : Beorning               Weight             217       WIS! 18/120       
 Class : Rogue                  Social Class        36       DEX! 18/150       
 Body  : Player                                              CON! 18/170       
 God   : Manwe Sulimo                                        CHR:     16       
                                                                               
 + To Melee Hit          62 Level             34    Hit Points      -12/   611 
 + To Melee Damage       65 Experience    522764    Spell Points    134/   134 
 + To Ranged Hit         74 Max Exp       522764    Sanity          379/   379 
 + To Ranged Damage      25 Exp to Adv.   612500    Piety                 5352 
   AC                  0+17 Gold          170789    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Legendary[20]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  612-1152  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was Beorn.  You are the adopted child of a               
          Serf.  You are the black sheep of the family.  You have              
          dark brown eyes, straight brown hair, and an average                 
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 12 (600')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 20 (1000')

 Your body was a Player.
 You were disguised as a Bear.
 You have defeated 2713 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 12 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Quelle of the 2890th year of the third age.
 Your adventure lasted 64 days.

     Your Attributes:
You are dead, killed by a Hru in the town of Gondolin.
You can sense what is beyond walls.
You feel righteous.
You feel heroic.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You are lucky.
You reflect arrows and bolts.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnosz{@                
        Add Str   : ....4.......                
        Add Int   : ..1..3......                
        Add Wis   : .....3......                
        Add Dex   : ....4.......                
        Add Chr   : ..1..3......                
        Add Infra : ..1.........                
        Add Speed : ...7.......+                
        Slay Anim.: ..........+.                
        Slay Evil : ..........+.                
        Slay Troll: ..........+.                
        Slay Giant: ..........+.                
        Elec Brand: ..........+.                
        Sust Str  : ..+.........                
        Sust Int  : ............                
        Sust Wis  : ............                
        Sust Dex  : ............                
        Sust Con  : ............                
        Sust Chr  : ............                
        Invisible : .....+......                
        Mul life  : ............                
        Sens Fire : ............                
        Reflect   : ....+.......                
        Free Act  : ............                
        Hold Life : ............                
        Res Acid  : ............                
        Res Elec  : ............                
        Res Fire  : ............                
        Res Cold  : ............                
        Res Pois  : ............                
        Res Fear  : ............                
        Res Light : ............                
        Res Dark  : ..+.........                
        Res Blind : .....+......                
        Res Conf  : ..+.+.......                
        Res Sound : .+..........                
        Res Shard : ....+.......                
        Res Neth  : ............                
        Res Nexus : ....+.......                
        Res Chaos : ....+.......                
        Res Disen : ............                
        Levitate  : ...........+                
        Xtra Might: .+..........                

Skills (points left: 6)
 - Combat                                        12.550 [0.700]
          - Weaponmastery                        03.500 [0.700]
                   - Sword-mastery               01.000 [0.300]
                            . Critical-hits      01.000 [0.500]
          . Archery                              20.200 [0.500]
          . Bearform-combat                      38.000 [1.000]
 - Sneakiness                                    10.500 [2.000]
          . Stealth                              29.000 [1.500]
          . Disarming                            00.400 [2.000]
          . Backstab                             01.000 [1.000]
          . Stealing                             01.000 [2.000]
          . Dodging                              37.000 [2.000]
 - Magic                                         03.695 [0.700]
          . Magic-Device                         23.450 [1.550]
          . Conveyance                           00.000 [0.500]
          . Divination                           09.000 [0.500]
          . Temporal                             00.000 [0.500]
 - Spirituality                                  21.800 [0.700]
          . Prayer                               12.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Trapping


  [Fates]

You may find a Staff of Nothing on level 1.
You may meet a Mangy-looking leper on level 1.
You may find a Scroll of Aggravate Monster on level 18.
You are fated to find a Ring of Cold Resistance on level 44.
You are fated to find The Long Sword 'Durandil' on level 7.
You are fated to find an Iron Spike on level 1.
You may meet a Blubbering idiot on level 11.


  [Character Equipment]

a) (nothing)
d) a Light Crossbow of Extra Might (x4) (+12,+25) {RSound !*}
        It provides resistance to sound.  It fires missiles with extra might.  
    
    You bought it from the Black Market.
e) The Ring of Dentaran (+13,+12) (+1 to infravision) {!*}
    It increases your intelligence, 
    charisma and infravision by 1.  It sustains your strength.  It
    provides resistance to dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) a Ring of Speed (+7) {!*}
    It increases your speed by 7.  
    You stole it from the Black Market.
k) The Amulet of Nenwe (+4) {reflect}
    It increases your strength and 
    dexterity by 4.  It provides resistance to shards, nexus and chaos.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3) {!*}
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) (nothing)
o) (nothing)
s) (nothing)
z) (nothing)
{) 12 Bolts of Huros (1d5) (+15,+10) {E,DEEv}
    It does extra damage from electricity.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It is a great bane of demons.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of Translocation {!*}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of Knowledge {!*}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
c) a Fireproof Holy Tome of Manwe Sulimo {!*}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Tome of Bears {!*}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) Raal's Voodoo Doll of Revenge {heal 700}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You bought it from the Magic shop.
f) The Tome of Collected Weird Magic {cure insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) The Bottomless Bottle {restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You bought it from the Magic shop.
h) The Cunning Plan of Zog {summon pet}
    It can be activated for summon pet
    every 101 turns.  
    You found it in the remains of a Snaga on level 19 of Orc Cave.
i) a Potion of Cure Critical Wounds
j) 7 Potions of Healing {!*}
    
k) 4 Potions of *Healing* {!*}
    
l) a Potion of Resistance
m) 4 Scrolls of *Identify* {!k}
    
n) 21 Scrolls of Satisfy Hunger {!k}
    
o) a Silver Rod of Capacity of Recall (200/200) {!*}
    It can
    hold more mana.  
    You bought it from the Black Market.
p) a Mithril Rod of Illumination (160/160) {@z1 !k!v!d!s}
    
q) 3 Wands of Manathrust[1|15] (41 charges) {!k}
    
r) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {!*}
    It can be wielded two-handed.  It increases 
    your strength, constitution and stealth by 3.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of non-living things.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
t) a Magical Gnomish Shovel of Digging (+4) {@w1 !*}
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
u) 11 Seeker Bolts of Acid (4d5) (+4,+10) {90% off}
    It does extra damage from acid.  It
    cannot be harmed by acid.  
    You made it yourself.
v) 21 Rounded Pebbles (exploding) (1d2) (+6,+3)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Potion of Cure Insanity
c) 13 Potions of Cure Critical Wounds {!*}
    
d) 5 Potions of Healing {!*}
    
e) a Potion of *Healing* {!*}
f) 6 Potions of Enlightenment {!*}
    
g) 3 Potions of Curing
h) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You bought it from the Black Market.
i) an Adamantite Rod of the Istari of Nothing (400/400) {!*}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
j) an Indestructible Ring of See Invisible {!*}
    It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) 2 Rings of Dexterity (+4) {!*}
    It increases your dexterity by 4.  
    You bought it from the Jewelry Shop.
l) a Ring of Slaying (+14,+10) {!*}
    
    You stole it from the Jewelry Shop.
m) a Ring of Invisibility
n) an Amulet of Slow Digestion {!k}
    It slows your metabolism.  
    You stole it from the Magic shop.
o) an Indestructible Amulet of the Serpents [+3] (+5) {!*}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
p) 2 Amulets of Trickery (+3) {!*}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Jewelry Shop.
q) an Amulet of Weaponmastery (+5,+5) [+3] (+2) {!*}
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You stole it from the Jewelry Shop.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2
    .  It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) a Moonstone Rod of the Istari of Nothing (150/150) {!*}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
b) a Rod Tip of Disarming (50 Mana to cast)
c) a Rod Tip of Acid Balls (60 Mana to cast)
d) an Automatic Catapult Trap Set (+8,+12) [+7]
    It can rearm itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) an Arrow Trap Set for Undead (+21,+19) [+8] (+3) {!*}
f) an Automatic Arrow Trap Set (+14,+22) [+10] {!k}
    It can rearm itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) a Fully Automatic Device Trap Set [+8]
    It rearms itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Ring 'Hodor' (+5) {SeeInvis}
    It increases your charisma by 5.  
    It sustains your constitution.  It provides resistance to light, dark
     and blindness.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) an Indestructible Amulet of Telepathy
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
o) a Vampiric Katana of *Slay Orc* (3d4) (+5,+9)(20%) (+1)
    It can be wielded
    two-handed.  It increases your dexterity by 1.  It increases your hit
    points by 20%.  It drains life from your foes.  It is especially
    deadly against orcs.  It sustains your dexterity.  It provides
    resistance to life draining.  It allows you to sense the presence of 
    orcs.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Arrow of Einost (1d4) (+23,+13)
    It does
    extra damage from acid, electricity and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 29 of The Sandworm lair.
q) 26 Rounded Pebbles of Golfin (1d2) (+9,+9) {90% off}
    It
    does extra damage from electricity and fire.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) 27 Rounded Pebbles of Amminath (1d2) (+13,+7) {90% off}
    It does extra damage from acid, electricity and 
    fire.  It poisons your foes.  It is especially deadly against dragons.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
s) 29 Iron Shots of Acid (1d4) (+7,+10) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
t) a Mage Staff of Power (1d4) (-9,-10) (+9)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 9.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 30 of The Sandworm lair.
b) a Moonstone Rod of the Istari of Nothing (150/150)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
c) an Indestructible Ring of Free Action {!k}
    It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) a Ring of Slaying (+8,+11) {!k}
    
    You stole it from the Black Market.
e) a Short Bow of Extra Shots (x2) (+8,+7)
    It fires missiles excessively fast.
    
    It was given to you as a reward.
f) 21 Arrows of Anglos (1d4) (+13,+11) {CP,DROrDeEv}
    It does extra damage from frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
g) 22 Arrows of Hebrost (1d4) (+15,+9) {AFP,DrOr}
    It does extra damage from acid and fire.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
h) 26 Rounded Pebbles 'Erest' (1d2) (+11,+11) {C,DRDEUn}
    It does extra damage from frost.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.



Posted on 24.2.2006 04:53
Last updated on 28.2.2006 02:18

Download this dump

10097. on the Ladder (of 19090)
1761. on the ToME Ladder (of 3155)
19. for this player (

Related screenshots:
Pebbles of golfin'.
A dungeon hamlet

Comments

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On 24.2.2006 04:53 veryfoobar-tome@yahoo.com wrote:
The latest in a long line of Beorning Rogues/Monks.

FF was kind enough to appear in the Barrow Downs 4 times, and offer Archery each time.

Kumaja usually sneaks around in human form, using arrows or Noxious Cloud for offense. I've had mixed results with traps so far. Bear form is saved for solo uniques

Hopefully I'll find a nice Crossbow soon, then I'll head to Lothlorien to make some bolts.

On 28.2.2006 02:18 veryfoobar-tome@yahoo.com wrote:
Got bored and decided to take on the Gondolin Trolls. Failed a dodge roll against a Hru.

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