The Angband Ladder: Bob VI, Hobbit Rogue by <aardwolfe@earthlink.net>

  [ToME 2.2.6 Character Dump]

 Name  : Bob VI                 Age                 33       STR:     22       
 Sex   : Male                   Height              33       INT:     21       
 Race  : Hobbit                 Weight              58       WIS:     19       
 Class : Rogue                  Social Class        82       DEX:     35       
 Body  : Player                                              CON:     28       
 God   : Tulkas                                              CHR:     16       
                                                                               
 + To Melee Hit          26 Level             30    Max Hit Points       396   
 + To Melee Damage       27 Experience    107871    Cur Hit Points        -4   
 + To Ranged Hit         32 Max Exp       107871    Max SP (Mana)         28   
 + To Ranged Damage       0 Exp to Adv.   135000    Cur SP (Mana)         28   
   AC                27+114 Gold          233296    Piety               2042   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Heroic       Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  10d4+135  
 Stealth     : Legendary[30]Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Mage.  You are           
          a well liked child.  You have blue eyes, straight brown              
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Death fate: Level 1 (50')

 Your body was a Player.
 You have defeated 3223 enemies.
 You saved 29 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Chaos vortex on level 1 of Death fate.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon melts your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.

Skills (points left: 0)
 - Combat                                        36.035 [0.700]
          - Weaponmastery                        28.650 [0.700]
                   - Sword-mastery               04.075 [0.300]
                            . Critical-hits      03.500 [0.500]
                   . Sling-mastery               01.500 [0.300]
 - Sneakiness                                    22.300 [2.000]
          . Stealth                              19.000 [1.500]
          . Disarming                            11.000 [2.000]
          . Backstab                             06.000 [1.000]
          . Stealing                             25.000 [2.000]
          . Dodging                              33.000 [2.000]
 - Magic                                         01.490 [0.700]
          . Magic-Device                         16.500 [1.550]
          . Conveyance                           00.000 [0.500]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  01.000 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Trapping


  [Fates]

You are fated to find a Potion of Cure Serious Insanity on level 5.
You may meet a Moaning spirit on level 48.


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {cursed}
        It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Invisibility {cursed}
f) a Ring of Lightning [+15]
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) The Brass Lantern 'Nirede' (with 11486 turns of light) (+4 to infravision)
    It provides light (radius 2) when
    fueled.  It increases your infravision by 4.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Metal Shield of Resist Fire [5,+12]
    It provides resistance to fire.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 12 of
    Orc Cave.
x) a Pair of Hard Leather Boots of Stealth [3,+5] (+2 to stealth)
    It increases your stealth by 2.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 19 Rounded Pebbles (exploding) (1d2) (+2,+5)
|) The Pick 'Idrie' (+10,+9) (+4)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 4.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Sprigs of Athelas
b) 11 Flasks of oil
    
c) 2 Potions of Cure Light Insanity
d) 28 Potions of Cure Critical Wounds {75% off}
    
e) a Potion of Restore Intelligence
f) 2 Scrolls of Teleportation
    
g) 6 Scrolls of Word of Recall {25% off}
    
h) 7 Scrolls of Identify {50% off}
    
i) a Scroll of Reset Recall
j) a Copper Rod of Trap Location (20/20)
k) an Iron Rod of Nothing (50/50)
l) a Moonstone Rod of Illumination (75/75)
m) a Silver Rod of Nothing (100/100)
n) a Wand of Fireflash[2|19] (0 charges)
o) a Wand of Tidal Wave[2|22] (8 charges)
p) 4 Wands of Noxious Cloud[1|25] (20 charges)
    
q) a Mage Staff (1d4) (+4,+3)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Mushrooms of Cure Serious Wounds {100% off}
b) a Potion of Cure Light Insanity
c) 2 Potions of Cure Serious Insanity
d) a Potion of Cure Critical Insanity
e) a Potion of Heroism
f) a Potion of Healing
g) a Potion of Resistance
h) a Potion of Curing
i) a Wand of Charm[1|21] (9 charges)
j) a Ring of Fear Resistance
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) Elven Partial Plate Armour (-3 to accuracy) [22,+15] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated
    for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. 
    It poisons your foes.  It is especially deadly against orcs.  It
    provides resistance to poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to light.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Rapier 'Valadron' (1d6) (+6,+12)
    It does extra
    damage from electricity and frost.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Arrow of Hyaras (1d4) (+8,+3)
    It does extra damage from electricity
     and frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bullroarer the Hobbit on level 15 of The
    Old Forest.


  [The Mathom-house Inventory - Bree ]

a) The Hand of Vecna
    It can be activated for create hunger.  
    You found it lying on the ground on level 22 of The Old Forest.
b) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 25.3.2004 10:15
Last updated on 26.3.2004 19:34

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2123. on the ToME Ladder (of 3155)
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On 25.3.2004 10:15 aardwolfe@earthlink.net wrote:
Yay for Randart pickaxes with +4 to all stats ;)

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