The Angband Ladder: Bob VI, Hobbit Rogue by <aardwolfe@earthlink.net>
[ToME 2.2.6 Character Dump] Name : Bob VI Age 33 STR: 22 Sex : Male Height 33 INT: 21 Race : Hobbit Weight 58 WIS: 19 Class : Rogue Social Class 82 DEX: 35 Body : Player CON: 28 God : Tulkas CHR: 16 + To Melee Hit 26 Level 30 Max Hit Points 396 + To Melee Damage 27 Experience 107871 Cur Hit Points -4 + To Ranged Hit 32 Max Exp 107871 Max SP (Mana) 28 + To Ranged Damage 0 Exp to Adv. 135000 Cur SP (Mana) 28 AC 27+114 Gold 233296 Piety 2042 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Heroic Blows/Round: 5 Bows/Throw : Heroic Searching : Heroic Shots/Round: 2 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 10d4+135 Stealth : Legendary[30]Magic Device: Heroic Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Mage. You are a well liked child. You have blue eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 31 (1550') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Death fate: Level 1 (50') Your body was a Player. You have defeated 3223 enemies. You saved 29 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by a Chaos vortex on level 1 of Death fate. You can create food. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You are lucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. Your eyes are resistant to blindness. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon melts your foes. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Skills (points left: 0) - Combat 36.035 [0.700] - Weaponmastery 28.650 [0.700] - Sword-mastery 04.075 [0.300] . Critical-hits 03.500 [0.500] . Sling-mastery 01.500 [0.300] - Sneakiness 22.300 [2.000] . Stealth 19.000 [1.500] . Disarming 11.000 [2.000] . Backstab 06.000 [1.000] . Stealing 25.000 [2.000] . Dodging 33.000 [2.000] - Magic 01.490 [0.700] . Magic-Device 16.500 [1.550] . Conveyance 00.000 [0.500] . Divination 00.000 [0.500] . Temporal 00.000 [0.500] . Thaumaturgy 01.000 [0.300] - Spirituality 01.000 [0.700] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Trapping [Fates] You are fated to find a Potion of Cure Serious Insanity on level 5. You may meet a Moaning spirit on level 48. [Character Equipment] a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {cursed} It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Invisibility {cursed} f) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. k) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. m) The Brass Lantern 'Nirede' (with 11486 turns of light) (+4 to infravision) It provides light (radius 2) when fueled. It increases your infravision by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Metal Shield of Resist Fire [5,+12] It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 12 of Orc Cave. x) a Pair of Hard Leather Boots of Stealth [3,+5] (+2 to stealth) It increases your stealth by 2. You bought it from the Footwear Shop. z) (nothing) {) 19 Rounded Pebbles (exploding) (1d2) (+2,+5) |) The Pick 'Idrie' (+10,+9) (+4) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 4. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Sprigs of Athelas b) 11 Flasks of oil c) 2 Potions of Cure Light Insanity d) 28 Potions of Cure Critical Wounds {75% off} e) a Potion of Restore Intelligence f) 2 Scrolls of Teleportation g) 6 Scrolls of Word of Recall {25% off} h) 7 Scrolls of Identify {50% off} i) a Scroll of Reset Recall j) a Copper Rod of Trap Location (20/20) k) an Iron Rod of Nothing (50/50) l) a Moonstone Rod of Illumination (75/75) m) a Silver Rod of Nothing (100/100) n) a Wand of Fireflash[2|19] (0 charges) o) a Wand of Tidal Wave[2|22] (8 charges) p) 4 Wands of Noxious Cloud[1|25] (20 charges) q) a Mage Staff (1d4) (+4,+3) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Mushrooms of Cure Serious Wounds {100% off} b) a Potion of Cure Light Insanity c) 2 Potions of Cure Serious Insanity d) a Potion of Cure Critical Insanity e) a Potion of Heroism f) a Potion of Healing g) a Potion of Resistance h) a Potion of Curing i) a Wand of Charm[1|21] (9 charges) j) a Ring of Fear Resistance k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) Elven Partial Plate Armour (-3 to accuracy) [22,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Mirkwood. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Rapier 'Valadron' (1d6) (+6,+12) It does extra damage from electricity and frost. It poisons your foes. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to life draining, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Arrow of Hyaras (1d4) (+8,+3) It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 15 of The Old Forest. [The Mathom-house Inventory - Bree ] a) The Hand of Vecna It can be activated for create hunger. You found it lying on the ground on level 22 of The Old Forest. b) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 25.3.2004 10:15
12259. on the Ladder (of 19090)
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