The Angband Ladder: Amalana Veldris, High-Elf Swordmaster by <stottner@hotmail.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Amalana Veldris        Age                118       STR! 18/***       
 Sex   : Female                 Height              55       INT! 18/***       
 Race  : High-Elf               Weight             161       WIS! 18/***       
 Class : Swordmaster            Social Class       100       DEX! 18/200       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR: 18/215       
                                                                               
 + To Melee Hit          71 Level             50    Max Hit Points      1389   
 + To Melee Damage       78 Experience  25812577    Cur Hit Points      1389   
 + To Ranged Hit         63 Max Exp     25812577    Max SP (Mana)        272   
 + To Ranged Damage      20 Exp to Adv.    *****    Cur SP (Mana)        272   
   AC                67+147 Gold         6118661    Piety              46120   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Superb       Blows/Round:  18        
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  72d5+1404 
 Stealth     : Superb       Magic Device: Legendary[15]Infra-Vision: 100 feet  
                                                       Tactic:       confident 
                                                       Explor:       brisk     
                         (Character Background)                                
          You are the only child of a Telerin King.  You have light            
          blue eyes, straight blond hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 51 (2550')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 49 (2450')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 13238 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 90 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Hrive of the 2890th year of the third age.
 You have been adventuring for 101 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....3.3..6+            
        Add Int   : .4.....7........            
        Add Wis   : .4..4....3...1..            
        Add Dex   : ..........4..1..            
        Add Con   : .4.......3.3.1.+            
        Add Chr   : .4..4...........            
        Add Stea. : .......7........            
        Add Sear. : .......7......6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : *4*843.7.3.3....            
        Add Blows : ...8.........1..            
        Vampiric  : .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: +............++.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : .......++.......            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +......++.+.....            
        Hold Life : .....++.+.......            
        Imm Acid  : ......+.*.+...+.            
        Imm Elec  : ......+.*+......            
        Imm Fire  : ....+.+.*+......            
        Imm Cold  : +.....+.*+......            
        Res Pois  : ....+.+.........            
        Res Fear  : +...+......+...+            
        Res Lite  : +....++..+.....+            
        Res Dark  : .....++.++....+.            
        Res Blind : ......+..+.+....            
        Res Conf  : .....++.++......            
        Res Sound : ......+..+......            
        Res Shard : ......+.........            
        Res Neth  : ...+..+.........            
        Res Nexus : ......+.+.......            
        Res Chaos : .....++..+......            
        Res Disen : ...++.+.......+.            
        Levitate  : ......+.........            
        Lite      : ++.......+......            
        See Invis : +..+.+...+.....+            
        Digestion : +...............            
        Regen     : +.....+..++.....            
        Activate  : +...+++..++...+.            
        Blessed   : +...............            
        Fly       : ......+.........            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........+.            
        Dragon.ESP: ......+.........            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               10.100 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    10.345 [0.900]
          . Stealth                              06.000 [0.400]
          . Disarming                            21.200 [0.900]
 - Magic                                         14.097 [0.500]
          . Magic-Device                         40.950 [1.150]
 - Spirituality                                  24.220 [0.500]
          . Prayer                               40.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may meet an Agent of the black market on level 1.
You may meet a Battle-scarred veteran on level 1.
You may find a Dagger on level 7.
You may find a Copper Speckled Potion of Cure Light Wounds on level 1.
You may find a Broken Dagger on level 8.
You may find a Morphic Oil of 0 on level 1.
You may find a Rune [Arrow] on level 18.
You may meet a Green glutton ghost on level 45.
You are fated to find an Essence of Cold on level 1.
You are fated to find a Slime Mold on level 1.
You may meet a Mangy-looking leper on level 1.
You may meet a Pitiful-looking beggar on level 5.
You may find a Rounded Pebble on level 3.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
d) The Light Crossbow of Orilor (x3) (+24,+20) (+4 to speed)
    It provides
    light (radius 1) forever.  It increases your intelligence, wisdom, 
    constitution, charisma and speed by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
e) a Wooden Ring of Speed (+15)
    It increases 
    your speed by 15.  
    You found it lying on the ground on level 123 of Angband.
f) The Wooden Ring 'Haulindor' (+8)
    It increases 
    your speed and attack speed by 8.  It sustains your dexterity.  It
    provides resistance to nether and disenchantment.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 73 of
    Angband.
n) The Power Dragon Scale Mail of Eternity (-8 to accuracy) [50,+35]
    It is the ultimate armor.  It can be activated for 
    invulnerability (4+d8) every 800 turns if it is being worn. It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, light, dark, blindness, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to levitate.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
o) an Elven Cloak of the Magi (-3,-1) [4,+23] (+7)
    It increases your intelligence, stealth, 
    searching, speed and luck by 7.  It sustains your intelligence.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
p) The Small Leather Shield called 'King's Brace' [2,+11]
    It sustains your 
    intelligence.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    life draining, fire, cold, dark, confusion and nexus.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, dark, blindness
    , confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to climb mountains.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Belen' (1d5) (+17,+13) (+1 attack)
    It increases your wisdom, dexterity, 
    constitution and attack speed by 1.  It does extra damage from fire.  
    It drains life from your foes.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
b) 8 Fireproof War Tomes of Tulkas
    
    It cannot be harmed by fire.  
    You bought it from the Library.
c) Baalzebub's Tormented Box
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 127 of Angband.
d) The Shrunken Head of Nightmares
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 125 of Angband.
e) Gruumsh's Bottle of Death
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 83 of Angband.
f) The Clay Tablets of Antiquity
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Ranger chieftain on level 39 of Mordor.
g) The Immortal Skull of Benetar
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Oriental vampire on level 57 of Mordor.
h) 31 Ichor Potions of *Healing* {25% off}
i) 4 Blue Speckled Potions of Restore Mana
j) 20 Scrolls titled "forbar evsmik" of *Identify* {50% off}
k) 5 Scrolls titled "toxha doeerk" of *Remove Curse* {25% off}
l) 7 Scrolls titled "temwed alabie" of Mass Genocide
m) a Silver Rod of the Istari of Restoration (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 126 of Angband.
n) a Golden Rod of Capacity of Home Summoning (250/250) { }
    It can hold more
    mana.  
    You bought it from the Black Market.
o) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    It was given to you as a reward.
p) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
q) The Ring of Phasing (+15 to speed)
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining.  It renders you incorporeal.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
r) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases 
    your luck by 20.  It does extra damage from fire.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 64 of Paths of the
    Dead.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 62 of Paths of the
    Dead.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma
     by 5.  It allows you to see invisible monsters.  It allows you to
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be
    activated for star ball (150) every 1000 turns if it is being worn. It
    provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated
    for heal (777), curing and heroism every 300 turns if it is being
    worn. It increases your intelligence, wisdom and stealth by 4.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison and dark.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 126 of Angband.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Paths of the
    Dead.
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if
    it is being worn. It increases your constitution by 2.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Robe of Great Luck [-30,+10] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) an Elven Cloak of Invisibility [4,+23] (+8)
    It increases your stealth, searching and 
    luck by 8.  It makes you invisible.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
l) a Fur Cloak of Air [3,+7]
    It allows you to
    breathe without air.  
m) The Shadow Cloak of Luthien [6,+19] (+2)
    It can be activated for restore life levels
    every 450 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence, wisdom, charisma, stealth, speed and 
    luck by 2.  It makes you invisible.  It provides resistance to acid, 
    fire, cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Shield of Deflection 'Gloth' [10,+27]
    It sustains your intelligence.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    resistance to fire and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 125 of
    Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is
    being worn.  It increases your intelligence, dexterity, charisma, 
    stealth, searching and speed by 3.  It provides immunity to paralysis.
    It provides resistance to light and dark.  It allows you to levitate.  
    It allows you to sense the presence of good beings and unique beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) Benetar's Portable Plague
    It can be activated for cure insanity
    every 200 turns.  
    You found it lying on the ground on level 127 of Angband.
b) a Parchment titled ''Immortality For Dummies''
    It can be
    activated for summon pet every 101 turns.  
    You found it lying on the ground on level 126 of Angband.
c) Jor's Compendium of Strange Behaviour
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 125 of Angband.
d) 10 Potions of Cure Light Insanity
e) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Dol Guldur.
f) a Silver Rod of the Istari of Healing (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
g) a Golden Rod of Capacity of Healing (250/250)
    It can hold more mana.  
    You found it lying in a vault on level 126 of Angband.
h) a Mithril Rod of Capacity of Nothing (320/320)
i) 4 Short Rod Tips of Healing (120 Mana to cast)
j) a Bronze Wand of Stone Prison[2|12] of Plenty (19 charges)
    
    You found it lying in a vault on level 65 of The Sacred Land Of Mountains.
k) The Ring called 'Stone of the Stars' (+11) {Champion's Ring}
    
    It increases your speed by 11.  It sustains your strength, 
    intelligence, dexterity and charisma.  It makes you completely
    fearless.  It provides resistance to acid, poison, light, dark, 
    confusion and sound.  It allows you to fly.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fire Phantom on level 70 of Paths of the
    Dead.
m) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150
    turns if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Angband.
n) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 71 of
    Angband.
o) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Angband.
p) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
r) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
s) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 37 of Maze.
t) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
u) a Climbing Set
v) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Minas Anor ]

a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It
    can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
b) The Dagger 'Dethanc' (E:341002, L:31) (1d4) (+33,+16) (+2)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your ability
    to tunnel by 2.  It does extra damage from acid and electricity.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to acid, electricity, fire and poison.  
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {special}
    It provides light (radius 1) forever.  
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Small Sword 'Sting' (E:10086533, L:49) (1d6) (+38,+13) (+5 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, ability to tunnel
    , speed and attack speed by 5.  It does extra damage from fire and 
    frost.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, cold, poison, light and chaos.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders and undead.  It slows your metabolism.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Lothlorien .
i) The Long Sword 'Anduril' (3d5) (+8,+11) [+1] (+4)
    It can be activated for ball of fire (72) every 400 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
j) The Dark Sword of Ondir (3d7) (+20,+20) (+3 to speed) {special}
    It generates an antimagic field.  It increases your dexterity, 
    speed and attack speed by 3.  It does extra damage from electricity
     and frost.  It poisons your foes.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 94 of
    Angband.
k) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It 
    increases your wisdom and ability to tunnel by 4.  It does extra
    damage from electricity.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, poison and nexus.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity
     and constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Long Bow of Bard (x5) (+14,+17) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Tome of Amalana Veldris
b) The Lost Works of Kenault
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Hell knight on level 63 of Mordor.
c) The Grail of Kenault
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Death quasit on level 69 of Paths of the
    Dead.
d) Bigby's Big Book of Brutality
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hell knight on level 52 of Mordor.
e) 14 Sprigs of Athelas
f) 6 Grey Speckled Potions of Cure Light Insanity
g) a Yellow Potion of Cure Serious Insanity
h) 7 Orange Speckled Potions of Healing
i) 26 Scrolls titled "forbar evsmik" of *Identify* {50% off}
j) 2 Scrolls of Rune of Protection
k) 6 Scrolls titled "tue idan" of *Destruction*
l) a Scroll titled "forsri ausnag" of Genocide
m) a Silver Rod of Recall (100/100)
n) a Golden Staff of Wish[1|1] (0 charges)
o) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 84 of Angband.
r) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
s) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Paths of the
    Dead.
t) The Mithril Plate Mail of Ilmaeg (-3 to accuracy) [35,+16]
    It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, confusion, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 150 of The Void.
u) an Elven Cloak of Air [4,+14] (+4 to stealth)
    It 
    increases your stealth, searching and luck by 4.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Khazad-dum ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {terrible}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ``Magic for the Layman''
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
b) an Adamantite Rod of Quickness of Havoc (200/200)
    
    It can cast spells faster.  
    You found it in the remains of Saruman of Many Colours on level 69 of
    Angband.
c) The Ring of Power of Ren the Unclean (+1% of critical hits)
    It increases your ability to score critical hits by 1.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to poison and chaos.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 126 of Angband.
d) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    
    It increases your stealth and searching by 1.  It makes you invisible.
    It sustains your intelligence and constitution.  It makes you
    completely fearless.  It provides resistance to cold, nether and 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of The Witch-King of Angmar (+1 to infravision)
    
    It increases your infravision by 1.  It makes you invisible.  It
    sustains your strength and constitution.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 115 of
    Angband.
f) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 65 of The Sacred
    Land Of Mountains.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2
    .  It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, blindness, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your 
    strength and dexterity by 3.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases 
    your searching by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold, dark and confusion.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Angband.
k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Angband.
l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 
    2.  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be
    activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Angband.
o) The Whip of Gothmog (3d6) (+15,+16) (-2)
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
p) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) Ungoliant, the Unlight's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 77 of
    Angband.



Posted on 21.2.2006 06:34

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1232. on the Ladder (of 18973)
514. on the ToME Ladder (of 3151)

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On 21.2.2006 06:34 stottner@hotmail.com wrote:
It took a long time and many characters, but this is a GREAT game, and finishing the ultimate ending has left me with a very satisfied GREAT feeling.

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