The Angband Ladder: Gilgamesh, High-Elf Swordmaster by <ethanhandelman@comcast.net>
[ToME 2.3.2 Character Sheet] Name : Gilgamesh Age 116 STR! 18/*** Sex : Male Height 85 INT! 18/160 Race : High-Elf Weight 224 WIS! 18/*** Class : Swordmaster Social Class 77 DEX! 18/*** Body : Player CON! 18/180 God : Tulkas CHR! 18/*** + To Melee Hit 143 Level 50 Hit Points 1156/ 1156 + To Melee Damage 118 Experience 49544385 Spell Points 241/ 241 + To Ranged Hit 71 Max Exp 49544385 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 268714 AC 70+188 Gold 10852294 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Legendary[97]Perception : Excellent Blows/Round: 14 Bows/Throw : Legendary[52]Searching : Excellent Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 70d5+1652 Stealth : Good Magic Device: Legendary[27]Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Telerin Mage. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 8 (400') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 21 (1050') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 31378 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 34th Hrive of the 2890th year of the third age. You have been adventuring for 102 days. adefkmnopsuxz{|@ Add Str : 2.2.4..........+ Add Int : ..23............ Add Wis : ..2.4...5....5.. Add Dex : 2.2.......4..... Add Con : ..2............+ Add Chr : ..2.4...5....5.. Add Stea. : ..2............. Add Sear. : ........5..4.... Add Infra : ...........4.... Add Tun.. : ...........4..6. Add Speed : 2.2.43.......5.. Add Blows : ...3............ Slay Evil : +............... Slay Troll: .............+.. Sharpness : +............... Poison Brd: .............+.. Sust Str : ...+............ Sust Int : ..+............. Sust Wis : ..+.....+....... Sust Dex : .......++....... Sust Con : ...+...+........ Sust Chr : ..+...+.+....... Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.+....+..+..... Hold Life : ..+..+.......... Imm Acid : .......*+.+..... Imm Elec : ......*++....... Imm Fire : ....+..*........ Imm Cold : ..*...+......... Res Pois : ....+........... Res Fear : ....+.+........+ Res Light : .....+.........+ Res Dark : .....++.+....... Res Blind : ..++............ Res Conf : .....++......... Res Sound : ......+......... Res Shard : ...+..+......... Res Neth : ......+......... Res Nexus : .......+........ Res Chaos : .....++......... Res Disen : ....+.+.+....... Levitate : ..........+..... Lite : ........+....... See Invis : +.+..+.........+ Digestion : +............... Regen : +............... Activate : ..+.+++.+++..... Fly : ......+......... Climb : ...........+.... Orc.ESP : .....+.......... Full ESP : ..+............. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 50.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.000 [0.900] . Stealth 05.900 [0.500] . Disarming 04.100 [0.900] - Magic 03.966 [0.500] . Magic-Device 50.000 [1.150] - Spirituality 25.370 [0.500] . Prayer 15.000 [0.500] . Mindcraft 27.200 [0.500] - Monster-lore 04.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 03.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet an Agent of the black market on level 1. You are fated to find an Essence of Life on level 1. You may find a Scroll of Light on level 8. You are fated to find a Staff of Disarm on level 12. You may find a Scroll of Light on level 2. You may meet a Barracuda on level 12. You are fated to meet an Agent of the black market on level 1. You are fated to find The Cloak 'Colluin' on level 1. You may find a Scroll of Identify on level 7. You may find a Potion of Cure Light Insanity on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Mount Doom. f) The Ring of Taurinel (+3 attacks) {!d!k!v!s} It increases your intelligence and attack speed by 3. It sustains your strength and constitution. It provides resistance to blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of Erebor. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 58 of Mordor. n) The Balance Dragon Scale Mail of Hirya (-2 to accuracy) [30,+20] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It sustains your charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to cold, dark, sound, shards, nether, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Mouse Fur 'Nauglath' [1,+12] It sustains your dexterity and constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] {@8!d!k!v!s} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Moria. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 95 of Mount Doom. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. z) a Greater rotting quylthulg (2500 hp) {) 16 Seeker Bolts 'Vanyavar' (4d5) (+17,+15) (+5 to speed) {90% off} It increases your wisdom, charisma and speed by 5. It poisons your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Magical Shovel of Digging (+6) {@9!d!k!v!s} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Bag of Tricks {heal700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven warlock on level 30 of Moria. b) The Deck of Wild Magic {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Nalfeshnee on level 58 of Mordor. c) Raal's Voodoo Doll of Revenge {@4food} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Spectre on level 36 of Illusory Castle. d) Raal's Tormented Spirits {destruct} It can be activated for Destruction every 100 turns. You found it in the remains of a Phantom on level 68 of Angband. e) 58 Potions of Cure Insanity f) 50 Potions of Speed g) 66 Potions of Healing h) 35 Potions of *Healing* i) 4 Potions of Life j) 90 Potions of Enlightenment k) 28 Scrolls of *Identify* l) 20 Scrolls of *Remove Curse* {!r} m) 6 Scrolls of Mass Genocide {!r} n) a Silver Rod of the Istari of Recall (200/200) {!d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 47 of Mordor. o) a Mithril Rod of Capacity of Restoration (320/320) {!d!k!v!s} It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. p) a Mithril Rod of the Istari of Disarming (320/320) {@7!d!k!v!s} q) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Moria. r) The Iron Helm of Knowledge [6,+20] (-6) {@8!d!k!v!s} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. s) The Long Sword 'Anduril' (3d5) (+3,+2) (+4) {!d!k!v!s} It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Dark Sword 'Mormegil' (E:7365197, L:46) (6d7) (+31,+10) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your stealth, infravision, speed and attack speed by 5. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, cold, dark, chaos and disenchantment. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It has been blessed by the gods. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 61 of Erebor. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) 20 Bolts of Imarwen (1d5) (+17,+6) (+2) {!d!v!v!s} It increases your constitution and charisma by 2. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) (nothing) [Home Inventory - Bree ] a) a Fireproof War Tome of Tulkas {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. b) Valdarbon's Automatic Alchemist {light bolt} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 46 of Mordor. c) Valdarbon's Automatic Alchemist {light bolt} It can be activated for light absorption every 80 turns. You found it in the remains of a Master vampire on level 99 of Angband. d) 7 Sprigs of Athelas e) 77 Potions of Speed f) a Wand of Stone Prison[2|20] (6 charges) g) a Wand of Stone Prison[1|16] (6 charges) h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 47 of Mordor. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 77 of Angband. j) The Shadow Cloak of Telina [6,+25] (+3 to stealth) It increases your stealth by 3. It sustains your strength. It provides immunity to fire. It provides resistance to electricity, light, dark, shards and nether. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 45 of Moria. l) The Large Metal Shield of Anarion [5,+20] m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of A lost temple. n) a Dwarven Steel Helm of Water Breathing [6,+6] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to fire. It allows you to breathe underwater. It allows you to sense the presence of trolls and dragons. It cannot be harmed by acid. It was given to you as a reward. o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 45 of Moria. q) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 83 of Angband. r) The Bolt of Ereil (1d5) (+27,+7) (+3 attacks) It provides light (radius 1) forever. It increases your dexterity and attack speed by 3. It does extra damage from electricity and fire. It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 84 of Angband. s) 28 Bolts 'Brenor' (1d5) (+10,+8) (+4) {!d!k!v!s} It provides light (radius 1) forever. It increases your strength, intelligence and charisma by 4. It does extra damage from fire. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. u) 50 Elf Skeletons [Home Inventory - Gondolin ] a) 55 Potions of Detonations {!q} b) 66 Potions of Detonations {!q} c) 54 Potions of Enlightenment d) a Silver Rod of the Istari of Teleport Other (200/200) {!d!k!v!s} e) a Golden Rod of Cheapness of Disarming (125/125) It can cast spells for a lesser mana cost. You found it in the remains of a Headless ghost on level 45 of Illusory Castle. f) a Wand of Stone Prison[2|18] (6 charges) g) a Staff of Remove Curses[3|35] h) a Staff of Shake[2|13] (2 charges) i) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Mount Doom. j) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Double Ring Mail of Tarma (-2 to accuracy) [15,+13] It sustains your intelligence. It provides immunity to acid and fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 63 of Mordor. l) The Cloak of Istalas [1,+0] It sustains your intelligence. It provides immunity to acid. It provides resistance to electricity, poison, dark, chaos and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. m) an Elven Cloak of Aman [4,+33] (+5 to stealth) It increases your stealth, searching and luck by 5. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of The Old Forest. n) a Fur Cloak of Air [3,+10] It allows you to breathe without air. You found it in the remains of a Grand master mystic on level 68 of Angband. o) The Shield of Deflection of Baurth [10,+21] It sustains your charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Erebor. q) a Pair of Soft Leather Boots of Speed [2,+14] (+9) It increases your speed by 9. r) The Dagger 'Nimthanc' (E:511250, L:33) (1d4) (+28,+18) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to fire, cold and chaos. It slows your metabolism. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 71 of Erebor. s) The Dagger 'Narthanc' (E:32476, L:25) (1d4) (+28,+17) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It fights against evil with holy fury. It provides resistance to electricity, fire and sound. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of Angband. t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire and chaos. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 80 of Angband. u) The Two-Handed Sword of Calron (3d6) (+13,+18) (+3 to speed) It must be wielded two-handed. It increases your intelligence, wisdom, speed and attack speed by 3. It does extra damage from acid, electricity and fire. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . v) a Heavy Crossbow of the Haradrim (x5) (+17,+26) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Parchment titled ``Demigods and their Uses'' {pet} It can be activated for summon pet every 101 turns. You found it in the remains of an Old Sorcerer on level 51 of Mordor. b) Gamenlon's Summoning Manual {acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Zombie Dark elven warlock on level 38 of Moria. c) The Bottomless Bottle {pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 63 of Erebor. d) The Cunning Plan of Zog {acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Black orc on level 71 of Erebor. e) a Wand of Tidal Wave[7|47] (3 charges) f) a Staff of Remove Curses[5|33] (3 charges) g) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Erebor. h) The Ring Mail 'Dillor' (-2 to accuracy) [12,+13] It sustains your intelligence, wisdom and constitution. It provides immunity to acid and cold. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Angband. i) The Ribbed Plate Armour of Duren (-3 to accuracy) [28,+11] It sustains your intelligence. It provides immunity to fire and cold. It provides resistance to life draining, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 77 of Angband. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Large Leather Shield of Amalion [4,+12] It sustains your constitution. It provides immunity to acid. It reflects bolts and arrows. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 37 of Illusory Castle. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 62 of Erebor. m) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. n) The Set of Cesti 'Felin' (+8 to damage) [5,+10] It provides resistance to confusion, sound, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Erebor. o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloaker on level 61 of Erebor. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. u) The Orcish Pick 'Gloth' (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. v) The Heavy Crossbow of Naren (x4) (+12,+10) (+5 to speed) It provides light (radius 1) forever. It increases your dexterity, charisma and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 47 of Illusory Castle. w) 24 Bolts 'Girinar' (1d5) (+9,+9) (+1 attack) {90% off} It increases your strength, dexterity, constitution, charisma and attack speed by 1. It poisons your foes. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) a Climbing Set {@9!d!k!v!s} [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Impenetrable Earth b) The Deck of Wild Magic {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 91 of Angband. c) Baalzebub's Tormented Box {light bolt} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 58 of Mordor. d) The Mirror of Alternate Dimensions {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 61 of Erebor. e) Tenser's Alteration Manual {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 29 of The Sandworm lair. f) The Cunning Plan of Zog {acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Forest wight on level 42 of Illusory Castle. g) 99 Potions of Water Curing {quest} h) 16 Potions of Resistance i) 4 Scrolls of Genocide {!r} j) a Golden Rod of Capacity of Home Summoning (250/250) {!d!k!v!s} k) a Golden Rod of the Istari of Perception (250/250) {@z1!d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 47 of Mordor. l) a Rod Tip of Perception (20 Mana to cast) m) a Rod Tip of Disarming (50 Mana to cast) n) a Staff of Remove Curses[3|37] (7 charges) o) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 30 of Moria. q) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. s) The Broad Sword 'Elthon' (2d5) (+22,+16) (+3) It provides light (radius 1) forever. It increases your strength by 3. It does extra damage from acid and electricity. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. t) 16 Bolts of Tiren (1d5) (+24,+18) (+3 to speed) {90% off} It provides light (radius 1) forever. It increases your speed by 3. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. v) 99 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 25.7.2005 18:11
418. on the Ladder (of 19090)
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