The Angband Ladder: Nominus, High-Elf Swordmaster by <twilight_forest@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Nominus                Age                122       STR! 18/***       
 Sex   : Neuter                 Height             100       INT! 18/150       
 Race  : High-Elf               Weight             174       WIS! 18/***       
 Class : Swordmaster            Social Class        76       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         109 Level             50    Max Hit Points      1306   
 + To Melee Damage      101 Experience  40263806    Cur Hit Points      1306   
 + To Ranged Hit         47 Max Exp     40263806    Max SP (Mana)        251   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        251   
   AC                33+156 Gold         4730414    Piety             205730   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Fair         Blows/Round:  14        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  56d5+1414 
 Stealth     : Superb       Magic Device: Legendary[7] Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Vanyarin Warrior.  You have              
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 30085 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....3.3..2.            
        Add Int   : .......2......2.            
        Add Wis   : ...34..2.3...32.            
        Add Dex   : ..........4..32.            
        Add Con   : .........3.3..2.            
        Add Chr   : ....4..2......2.            
        Add Stea. : ..2....2........            
        Add Tun.. : ..............2.            
        Add Speed : **..43.2.3.3.32.            
        Add Blows : ...3............            
        Chaotic   : .............+..            
        Vampiric  : .............++.            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Acid Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ......+.........            
        Sust Con  : ...+..+.........            
        Sust Chr  : ..+...+.........            
        Invisible : ...+...+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.......+.....            
        Hold Life : .....+..........            
        Imm Acid  : .......+*.+.....            
        Imm Elec  : ........*+......            
        Imm Fire  : .+.++.*+.+......            
        Imm Cold  : +.....*+.+......            
        Res Pois  : ....+...+.......            
        Res Fear  : +...+......+...+            
        Res Lite  : +....+...+.....+            
        Res Dark  : .....+..+.......            
        Res Blind : ..+......+......            
        Res Conf  : ........++......            
        Res Sound : ..+......+......            
        Res Shard : ........+.......            
        Res Neth  : ........+.......            
        Res Nexus : ..+.............            
        Res Chaos : ...+.+.+.+.+....            
        Res Disen : ...++....+......            
        Lite      : +........+...+..            
        See Invis : +....+...++....+            
        Digestion : +..+............            
        Regen     : +........+......            
        Activate  : ++.+++.+.++.....            
        Blessed   : +...............            
        Orc.ESP   : .....+..........            
        Full ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         06.406 [0.500]
          . Magic-Device                         45.850 [1.150]
 - Spirituality                                  28.800 [0.500]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Potion of Sleep on level 1.
You may meet a Blubbering idiot on level 1.
You are fated to meet a Giant roc on level 38.
You may find a Potion of Neutralise Poison on level 7.
You are fated to meet a Fastitocalon on level 86.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 59 of Mordor.
e) The Ring of North (+14 to damage) (+2)
    
    It increases your stealth by 2.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
f) The Ring 'Elduwaer' [+16] (+3 attacks)
    It
    can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your wisdom and attack speed by 3.  
    It makes you invisible.  It sustains your intelligence and 
    constitution.  It provides resistance to fire, chaos and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
n) The Chain Mail of Earverri (-2 to accuracy) [14,+14]
    It sustains your 
    dexterity, constitution and charisma.  It provides immunity to fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Leather Shield of Boroth [2,+10]
    It provides
    immunity to acid and electricity.  It provides resistance to poison, 
    dark, confusion, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 31 of Mirkwood.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to chaos.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 36 of Cirith Ungol.
z) (nothing)
{) The Bolt 'Gulma' (1d5) (+9,+8) (+3 to speed)
    It provides
    light (radius 1) forever.  It increases your wisdom, dexterity and 
    speed by 3.  It does extra damage from acid.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Cirith Ungol.
|) The Orcish Pick of Thele (+11,+5) (+2 to speed)
    It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , ability to tunnel and speed by 2.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!v!d}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof War Tome of Tulkas {!k!v!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) Gruumsh's Bottle of Death (charging) {!!@A5 Cure Insanity}
    It can be activated for cure
    insanity.  
    You found it in the remains of a Vrock on level 40 of Moria.
d) Gamenlon's Summoning Manual {@A3 Satisfy Hunger}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 36 of Maze.
e) The Crystal Ball of Godly Sights {!!@A7 RStats/LLvls}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Hell knight on level 48 of Mordor.
f) Baalzebub's Tormented Skullcap
g) 3 Potions of *Healing* {@q1}
h) a Potion of Enlightenment
i) 12 Scrolls of Teleportation {@r4}
j) a Moonstone Rod of the Istari of Disarming (150/150) {@z4!k!v!d}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
k) a Moonstone Rod of Illumination (75/75) {@z3!k!v!d}
l) a Silver Rod of the Istari of Detection (200/200) {@z5!k!v!d}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dread on level 55 of Mordor.
m) a Silver Rod of the Istari of Teleport Other (200/200) {@z7!k!v!d}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
n) a Silver Rod of the Istari of Nothing (200/200)
o) a Silver Rod of Quickness of Enlightenment (100/100) {@z6!k!v!d}
    It can cast spells faster.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
p) a Golden Rod of Capacity of Recall (250/250) {@z8!k!v!d}
    It can hold more mana.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
q) a Golden Rod of the Istari of Healing (250/250) {@z1!k!v!d}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 84 of Angband.
r) a Mithril Rod of Cheapness of Perception (160/160) {@z9!k!v!d}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
s) The Amulet of Rhorn (+1)
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Light War Axe of Ice (2d5) (+3,+15) (+3)
v) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1) {Nazg-wpn}
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) 36 Potions of Healing {@q1}
b) 2 Scrolls of Mass Genocide
c) a Moonstone Rod of the Istari of Home Summoning (113/150)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying on the ground on level 57 of Dol Guldur.
d) 2 Rod Tips of Healing (120 Mana to cast)
e) The Ring 'Lunglin' (+10)
    It 
    increases your constitution, speed and ability to score critical hits
     by 10.  It sustains your strength.  It provides resistance to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Tirdorn (+10)
    It increases your 
    constitution and speed by 10.  It makes you invisible.  It sustains 
    your strength and wisdom.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 85 of Angband.
i) The Gold Dragon Scale Mail of Apanwe (-2 to accuracy) [30,+26]
    It can
    be activated for breathe sound (130) every 90+d90 turns if it is being
    worn. It sustains your strength and dexterity.  It provides immunity 
    to electricity.  It provides resistance to electricity, fire, sound
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
j) The Double Ring Mail 'Elcamir' (-2 to accuracy) [15,+15]
    
    It sustains your dexterity.  It provides immunity to acid and fire.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    dark, confusion and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) The Mithril Plate Mail of Tumar (-3 to accuracy) [35,+3]
    It sustains your wisdom and 
    dexterity.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Cloak 'Holcolleth' [1,+4] (+2) {@w2!k!v!d}
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 34 of Heart of the
    Earth.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
o) The Small Metal Shield 'Menel' [3,+16]
    It sustains your 
    charisma.  It provides immunity to cold.  It provides resistance to 
    electricity and cold.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 93 of Angband.
q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 87 of Angband.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 69 of Erebor.
s) The Broad Sword of Dinion (2d5) (+9,+18) (+4) {Vamp}
    
    It increases your dexterity and charisma by 4.  It does extra damage 
    from fire.  It poisons your foes.  It drains life from your foes.  It
    is a great bane of dragons.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Glabrezu on level 70 of Paths of the Dead.
u) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Bolt of Thildair (1d5) (+13,+8) (+4 to speed)
    It 
    increases your intelligence, constitution and speed by 4.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
w) a Wooden Boomerang of Gondolin (1d8) (+10,+3) (+3)
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Hill orc Shaman on level 15 of Orc Cave.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Mimic on level 44 of Cirith Ungol.
b) The Hand of Vecna (charging) {!!@A9 Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 55 of Mordor.
c) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a mountain chain.
d) The Amulet of Hunden (+3)
    
    It increases your intelligence by 3.  It makes you completely
    fearless.  It provides resistance to poison and light.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 82 of
    Angband.
e) The Amulet 'Ianwenenn' (+3 to searching) {BM}
    It increases your wisdom and searching by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold, confusion, shards and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) The Amulet of Amornon [+1] (+3 to stealth)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity and stealth by 3.  It sustains your constitution.  It
    provides resistance to acid, poison, light, dark, confusion and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Heart of the Earth.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) a Dwarven Lantern of the Magi (+2) {@w1!k!v!d}
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 2.  
    It provides resistance to nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4) {@w1@A0!k!v!d}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Cirith Ungol.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, blindness, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 32 of Mirkwood.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    36 of Maze.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, confusion and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colluin' [1,+20] {!!@w2@A1!k!v!d}
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Mouse Fur of Cargolion [1,+10] (+2 to stealth)
    It increases your stealth by 2.  It
    sustains your intelligence.  It provides resistance to electricity, 
    shards and disenchantment.  It allows you to fly.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
q) a Large Leather Shield of Reflection [4,+8]
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and disenchantment.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Iron Helm of Radhorion [5,+8] {Underwater Breathing}
    It provides resistance to fire, poison, nether and nexus.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 55 of Mordor.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants
    you the power of berserk if it is being worn.  It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Dagger 'Narthanc' (E:623812, L:33) (1d4) (+24,+14) {.}
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from electricity, fire
     and frost.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    provides resistance to electricity, fire, cold and disenchantment.  It
    slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 53 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 68 of The
    Sacred Land Of Mountains.
b) The Skull of Ancient Wisdom {!!@A9 Genocide}
    It can be activated for genocide every 500
    turns.  
    You found it in the remains of a Mind flayer on level 34 of A lost temple.
c) 6 Potions of *Healing*
d) a Scroll of Mass Genocide
e) 4 Rod Tips of Enlightenment (40 Mana to cast)
f) 2 Rod Tips of Disarming (50 Mana to cast)
g) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
h) a Ring of Speed (+13)
    It increases your speed by 13.  
    You found it in the remains of a Great Wyrm of Balance on level 81 of
    Angband.
i) The Amulet of Ithreglur (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and dexterity by 3.  It provides resistance to 
    acid, electricity, fire, chaos and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 55 of Mordor.
j) The Necklace 'Nauglamir' (+3)
    It provides
    light (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 63 of Mordor.
k) an Amulet of Anti-Magic
    
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
l) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 59 of Mordor.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Marilith on level 40 of Mordor.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 57 of Mordor.
p) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young red dragon on level 47 of Mordor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!@A4!k!v!d}
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 43 of Cirith
    Ungol.
r) The Dagger 'Varath' (1d4) (+8,+11) (+1 attack) {Vampiric}
    It provides light (radius 1) forever.  It increases your attack
    speed by 1.  It does extra damage from frost.  It drains life from
    your foes.  It is especially deadly against orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of A lost temple.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 20 of Mirkwood.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Small Metal Boomerang of Ulinaer (3d4) (+21,+6)
    It does extra damage from acid, electricity and 
    fire.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 64 of Erebor.
b) 2 Scrolls of Mass Genocide
c) 2 Rod Tips of Perception (20 Mana to cast)
d) a Rod Tip of Speed (100 Mana to cast)
e) The Ring of Irude (+4 to stealth)
    It 
    increases your strength, constitution and stealth by 4.  It sustains 
    your strength.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and dark.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 48 of Moria.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
g) a Ring of Lordly Protection [+17]
    It provides immunity to paralysis.  It provides resistance to 
    life draining, poison, sound and disenchantment.  
    You found it in the remains of a Death drake on level 59 of Dol Guldur.
h) The Amulet of Amalin (+4 to stealth)
    
    It increases your stealth by 4.  It sustains your strength, wisdom, 
    dexterity and charisma.  It provides resistance to light, dark, 
    confusion and shards.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 49 of Moria.
i) The Amulet of Earangil (+2 to infravision)
    
    It increases your strength, dexterity, charisma and infravision by 2.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    blindness, nether and chaos.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
k) The Amulet of Eilindreg (+3)
    
    It increases your constitution and charisma by 3.  It sustains your 
    strength and wisdom.  It provides resistance to electricity, light and 
    blindness.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 36 of Mordor.
l) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
m) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+3 to stealth)
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and light.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Double Chain Mail of Anatarad (-2 to accuracy) [16,+10]
    It provides immunity to acid and fire.
    It provides resistance to dark, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Dol
    Guldur.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of The Land Of Rhun.
q) The Dragon Helm of Thrain [8,+10]
    It
    sustains your strength.  It provides resistance to fire, cold, 
    blindness, confusion and nether.  It allows you to breathe underwater.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Nimthanc' (E:1515771, L:37) (1d4) (+37,+21)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity, fire and frost.  
    It is especially deadly against dragons.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity, cold and shards.  
    It slows your metabolism.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre Priest on level 35 of Moria.
t) The Long Sword of the Dawn (E:102526, L:28) (3d5) (+40,+26) (+4 to
infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 4.  It does extra damage 
    from electricity and fire.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to electricity, fire, poison, light
     and blindness.  It allows you to sense the presence of giants.  It
    speeds your regenerative powers.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases 
    your dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
w) The Light Crossbow of Harrith (x6) (+6,+27) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and speed by 3.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 65 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2% of critical hits)
    It 
    increases your wisdom, stealth, infravision and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your 
    intelligence and dexterity.  It provides resistance to cold, light, 
    blindness and chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) Khim, Son of Mim's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 25 of The Old
    Forest.



Posted on 17.10.2004 05:37

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582. on the Ladder (of 18973)
240. on the ToME Ladder (of 3151)
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On 17.10.2004 05:37 twilight_forest@hotmail.com wrote:
Another of my Swordmasters defeated Morgoth. I really should try something completely different (from Sorcerers/Swordmasters)- like a Yeek Sorcerer or something.

I tried out The Longsword of the Dawn (sentient) for a bit with this char, but the clonings soon got out of hand, so I had to give it up just as it got the vampiric flag I craved =).

I may give The Void a try later, but then I'd lika a junkartifact of Mass Genocide and a cloak of Air first. We'll see if I want to put time into finding this ... but I find it unlikely - a new character should be more enticing.

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