The Angband Ladder: Uluuksi, Dwarf Paladin by <Ferrat>

  [Angband 3.0.5 Character Dump]

 Name   Uluuksi                                  Self  RB  CB  EB   Best
 Sex    Male              Age        41   STR! 18/100  +2  +3  +7 18/220
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +0  18/40
 Class  Paladin           Weight    138   WIS! 18/100  +2  +1  +2 18/150
 Title  ***WINNER***      Status      1   DEX! 18/100  -2  +0  +7 18/150
 HP     1053/1053         Maximize    Y   CON! 18/100  +2  +2  +8 18/220
 SP     326/326           Preserve    Y   CHR! 18/100  -3  +2  +0  18/90

 Level           50       Armor     [39,+97]     Saving Throw     Heroic
 Cur Exp    9875850       Fight    (+23,+23)     Stealth          Superb
 Max Exp    9875850       Melee    (+41,+44)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+46,+30)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming     Excellent
 Gold      13757585       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   342.7 lbs       Infra        90 ft     Searching     Very Good

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:............+
 Elec:........+.... Confu:........+....
 Fire:........+.... Sound:......+......
 Cold:........+.... Shard:......+......
 Pois:....+........ Nexus:....+........
 Fear:+............ Nethr:.............
 Lite:............. Chaos:.......+.....
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+..++....
Feath:............. Sear.:....+........
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:..+.+......+.
Invis:+............ Blows:.............
FrAct:.........+... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> There is a wall in the way!
> Buying 3 Pints of Fine Ale (d).
> You quickly agree upon the price.
> Accepted!
> You bought 3 Pints of Fine Ale (d) for 3 gold.
> You have 3 Pints of Fine Ale (i).
> That tastes good.
> You have 2 Pints of Fine Ale (i).
> That tastes good.
> You have a Pint of Fine Ale (i).
> That tastes good.
> You have gorged yourself!
> You have no more Pints of Fine Ale (i).
> You are no longer gorged.
> Character dump successful.


  [Character Equipment]

a) a Lochaber Axe (Holy Avenger) (3d8) (+18,+21) [+4] (+2) {Vault 4850'}
   It increases your wisdom by 2.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your strength.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
b) a Heavy Crossbow of Power (x4) (+23,+30) {Vault 4950'}
c) a Garnet Ring of Speed (+12) {Vault 4050'}
   It increases your speed by 12.  
d) a Bronze Ring of Constitution (+5) {Floor 3750'}
   It increases your constitution by 5.  It sustains your constitution.  
e) a Mithril Amulet of Trickery (+4) {Vault 4850'}
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) a Brass Lantern (with 12264 turns of light)
   It cannot be harmed by fire.  
g) Law Dragon Scale Mail (-2) [30,+24] {Vault 4950'}
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+18] (+2 to stealth) {Vault 4750'}
   It increases your stealth by 2.  It provides resistance to chaos.  It
   cannot be harmed by the elements.  
i) a Small Metal Shield of Elvenkind [3,+12] (+3 to stealth) {Vault 1950'}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
j) an Iron Crown of Might [0,+10] (+3) {GWoMC 4950'}
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+0,+3) [2,+10] (+4) {Dreadmaster 4050'}
   It increases your strength by 4.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+6) {Vecna 4900'}
   It increases your speed by 6.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 5 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
i) 15 Shimmering Potions of Speed
j) a Yellow Speckled Potion of Healing
k) a Green Potion of Life
l) 4 Light Green Potions of Restore Mana
m) 9 Scrolls titled "pobat murite" of Teleportation
n) 4 Scrolls titled "uniarze he sa" of *Destruction*
o) 5 Zinc-Plated Rods of Healing (2 charging)
   It cannot be harmed by electricity.  
p) 2 Aluminum-Plated Rods of Restoration
   It cannot be harmed by electricity.  
q) 8 Steel Rods of Teleport Other
r) 3 Golden Staffs of Speed (0 charges)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 2 Bolts of Slay Evil (1d5) (+15,+15)
   It slays all evil creatures.  


  [Home Inventory]

a) 30 Scrolls titled "shu fidbyt" of *Identify*
b) 6 Runed Rods of Light
c) a Garnet Ring of Speed (+11) {Vault 3600'}
   It increases your speed by 11.  
d) an Amber Amulet of the Magi [+7] (+4) {Floor 4950'}
   It increases your intelligence by 4.  It increases your searching by 4.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
e) a Dragon Tooth Amulet of Devotion (+4) {Vault 4850'}
   It increases your wisdom and charisma by 4.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) a Sea Shell Amulet of Weaponmastery (+2,+4) (+3) {Lungorthin 4900'}
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
g) Multi-Hued Dragon Scale Mail (-2) [30,+17] {Floor 4900'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for breathe multi-hued (250) every 225+d225 turns.  It cannot
   be harmed by the elements.  
h) Pseudo-Dragon Scale Mail (-2) [30,+14] {GWoL 4850'}
   It provides resistance to light and dark.  It activates for breathe
   light/darkness (200) every 300+d300 turns.  It cannot be harmed by the
   elements.  
i) Chaos Dragon Scale Mail (-2) [30,+22] {Vault 4750'}
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
j) a Cloak of Aman [1,+21] (+2 to stealth) {Floor 3550'}
   It increases your stealth by 2.  It provides resistance to poison.  It
   cannot be harmed by the elements.  
k) a Cloak of the Magi [1,+16] (+1)
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It sustains your intelligence.  It grants you immunity to paralysis.  
   It cannot be harmed by acid.  
l) a Large Leather Shield of Preservation [4,+30] {Sorceror 3100'}
   It provides resistance to fear, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
m) a Large Leather Shield of Elvenkind [4,+13] (+1 to stealth) {Vault 1100}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
n) an Iron Crown of Lordliness [0,+10] (+2) {Vault 2700'}
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fear.  It sustains your wisdom and charisma.  It grants you the power
   of telepathy.  It cannot be harmed by the elements.  
o) a Set of Leather Gloves of Agility [1,+8] (+5) {Sorceror 3100'}
   It increases your dexterity by 5.  
p) a Set of Cesti of Free Action [5,+14] {Vecna 4900'}
   It grants you immunity to paralysis.  
q) a Lochaber Axe of Gondolin (3d8) (+16,+19) {Vault 4850'}
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid or fire.  
r) a Sling of Buckland (x2) (+23,+23) (+2) {Vault 4850'}
   It increases your dexterity by 2.  It increases your shooting speed and 
   shooting power by 2.  It cannot be harmed by acid or fire.  
s) a Long Bow of Extra Shots (x3) (+17,+19) (+1) {Gabriel 4950'}
   It increases your shooting speed by 1.  
t) 22 Arrows of Slay Evil (1d4) (+18,+18)
   It slays all evil creatures.  
u) 25 Seeker Arrows of Slay Evil (4d4) (+15,+14)
   It slays all evil creatures.  
v) 23 Seeker Arrows of Slay Evil (4d4) (+9,+10)
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : yes (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.1.2007 06:26
Last updated on 2.2.2007 05:28

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On 24.1.2007 06:26 Ferrat wrote:
Autoscum is on. It's great, because I can dive and raid vaults instead of getting bored to death scumming for resistances.

A very lucky early find was an Elvenkind shield with confusion resistance. This dump is after diving to 3500'+ for speed items, and finding a ring of speed (+11) in a vault that contained about 15 time hounds, and Gabriel.

Other events of note: the first Ethereal Openings book I saw got crushed by a Xorn in the square next to me, a Holy Infusions book got picked up by Draugluin who summoned time hounds, and the first (garnet) ring of speed disappeared while I was clearing out a vault. The RNG is such a tease....

On 25.1.2007 14:56 Ferrat wrote:
Oh yes, I survived this time by avoiding creatures worth more than 3000 experience points, until reaching speed item depth. So Vrocks and Ancient Dragons were OK, but not Barbazu and Wyrms. Sounds like I'm on a diet, lol.

I'm currently hunting uniques at +13 speed. Carrying too much stuff, as usual. Bought a Gondolin weapon from the BM. I wonder if resist dark is worth losing ~100hp, or should I hold out for =Con (+6)?

On 27.1.2007 03:16 Ferrat wrote:
I decided to use the Elvenkind armour as a swap for resist Dark.

Reached 4850' looking for better equipment. I need to find boots of speed soon, before I die to a double breath or careless move.

On 27.1.2007 22:54 Ferrat wrote:
Found a HA weapon with strength sustain, and an overpowered sling of Buckland in the same vault. I feel like a mini ranger. Usually I wouldn't sacrifice hp for more damage, but this is ridiculous :)

On 29.1.2007 02:10 Ferrat wrote:
Surprisingly still alive. Gothmog seriously depleted my inventory, and burned all my Chants and Blessings books. Luckily the temple had some more.

On 30.1.2007 03:59 Ferrat wrote:
Vecna was dispatched easily with shots of Slay Undead. He dropped BoS, taking me to +20 speed. The HA weapon was swapped for one of Gondolin, to cover the hole in FA.

Sauron was much harder, even with bolts of acid. He was finished off in melee, where the lack of Slay Evil really showed.

The remaining uniques were summoned by the Emperor Qulythulg, and most of them were killed in an anti-summoning corridor. Still alive are Qlzqqlzuup, the Tarrasque, and Harowen, because I'm not sure how to beat them.

On 31.1.2007 03:33 Ferrat wrote:
Qlzqqlzuup died while confined in a vault. Harowen and the Tarrasque fell to acid bolts. Just Morgoth left now. I went down to 5000' to probe him, and I think some kit improvements are necessary....

On 31.1.2007 12:53 donalde@pp.inet.fi wrote:
pretty impressive char. In order to fight Morgy, try that HA (for slay evil)weapon, or try to find slay evil bolts.

Swapping HA leaves hole in FA, do you need to cover that. One possible solution is swapping to amulet of weponmastery, you gain some to_dam, although you lose some speed and RPoison. Thus swapping into another aman cloak.

Or cast detection like crazy, and go with crown of might + HA remaining current equipment.

On 31.1.2007 20:09 Ferrat wrote:
BTW I liked your HT characters, especially the rogue. The tips I got from your HT paladin helped me get my first win :)

Swapping out the "oTrickery loses too much speed and dexterity. HA + Crown of Might is a good idea. Infravision is 90', so all but undead and golems should be visible without telepathy. I lose wisdom sustain, but that can be compensated for by more healing potions.

It occurs to me that SI isn't needed, bcause paladins get the cheap spell. If I find a better dice weapon, it can be swapped in to fight Morgy.

On 1.2.2007 08:43 Ferrat wrote:
I didn't realise you could get +3 Crowns of Might. Also take a look at the plusses on that crossbow.

Enough scumming, time to dive.

On 2.2.2007 05:28 Ferrat wrote:
Mission accomplished! I kept expecting to die but it never happened. The Slay Evil bolts dealt a lot of damage. Melee was weak, with low to_hit meaning that only about half of the blows hit, on average. Consumables were just about enough, any longer and I would have had to call it off. Otherwise there were no real scares, and lack of telepathy presented no problems.

Morgoth dropped Wrath of God, and a couple of curious objects. I'm really glad the in-game universe didn't implode when they were created.

Honourable mention goes to the lantern, the only piece of equipment surviving from the start, all my spell books having been destroyed at some point.

On 3.2.2007 02:16 djabanete@gmail.com wrote:
Congratulations! I like your last messages. Props for hanging on to that lantern.

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