[Angband 3.0.5 Character Dump] Name Gimli Self RB CB EB Best Sex Male Age 37 STR! 18/100 +2 +3 +13 18/280 Race Dwarf Height 44 INT! 18/100 -3 -3 +5 18/90 Class Paladin Weight 150 WIS! 18/100 +2 +1 +12 18/250 Title ***WINNER*** Status 42 DEX! 18/100 -2 +0 +17 18/250 HP 1114/1114 Maximize Y CON: 18/94 +2 +2 +7 18/204 SP 394/394 Preserve Y CHR! 18/100 -3 +2 +14 18/230 Level 50 Armor [58,+140] Saving Throw Legendary Cur Exp 7018320 Fight (+58,+51) Stealth Good Max Exp 7018320 Melee (+80,+76) Fighting Legendary Adv Exp ******** Shoot (+78,+22) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 11100993 Shots 2/turn Magic Device Heroic Perception Fair Burden 334.4 lbs Infra 70 ft Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+++.. Blind:...+.+......+ Elec:......+.++... Confu:...........+. Fire:..*.+.+..+... Sound:............. Cold:+..*..+..+... Shard:............. Pois:....+........ Nexus:.......+..... Fear:+.+.+....+... Nethr:..+........+. Lite:+............ Chaos:.....+.....+. Dark:......+.+.... Disen:.+....+.+.... abcdefghijkl@ abcdefghijkl@ S.Dig:+.+.......... Stea.:.+.....+..... Feath:...+......... Sear.:.....+....... PLite:+.......++... Infra:.....+....... Regen:+.++......... Tunn.:............. Telep:...+.+...+... Speed:+++++..+..... Invis:+.++.+...+... Blows:............. FrAct:+.++......++. Shots:.+........... HLife:...+......... Might:............. [Last Messages] > You have 5 Holy Books of Prayers [Ethereal Openings] (e). > You have 5 Holy Books of Prayers [Godly Insights] (f). > You have 6 Holy Books of Prayers [Purifications and Healing] (g). > You drop a Holy Book of Prayers [Purifications and Healing] (g). > You have 5 Holy Books of Prayers [Purifications and Healing] (g). > You have 3 Holy Books of Prayers [Holy Infusions] (h). > That command does not work in stores. <2x> > You have The Amulet of Ingwe (+3) (n). > You have The Necklace of the Dwarves (+3) (o). > You drop The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) (r). > You no longer have the Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) (r). > You drop The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (q). > You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (q). > There is a wall in the way! > You have The Arkenstone of Thrain (q). [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 5 Holy Books of Prayers [Beginners Handbook] b) 5 Holy Books of Prayers [Words of Wisdom] c) 5 Holy Books of Prayers [Chants and Blessings] d) 5 Holy Books of Prayers [Exorcism and Dispelling] e) 5 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 5 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 5 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 3 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) 3 Holy Books of Prayers [Wrath of God] It cannot be harmed by the elements. j) 13 Light Blue Mushrooms of Restoring k) 5 Dark Blue Potions of Healing l) 3 Green Potions of Restore Mana m) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. n) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. o) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. q) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. s) a Dwarven Pick of Digging (1d4) (+14,+11) (+7) It increases your tunneling by 7. It is branded with acid. [Home Inventory] a) 9 Holy Books of Prayers [Beginners Handbook] b) 16 Holy Books of Prayers [Words of Wisdom] c) 18 Holy Books of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] e) 27 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 15 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 11 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 2 Dark Blue Potions of Healing i) 2 Green Potions of Restore Mana j) 2 Scrolls titled "ipder kho" of Mass Banishment k) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. n) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) It increases your intelligence by 3. It provides resistance to lightning, poison, and dark. It makes you fall like a feather. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for mana bolt (12d8) every 30+d30 turns. It cannot be harmed by the elements. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. v) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)