The Angband Ladder: Shooter, Wood-Elf Bowman by <thegpfury@gmail.com>
[FuryBand 2.0.0 Character Sheet] Name : Shooter Age 143 STR: 35 Sex : Male Height 64 INT: 22 Race : Wood-Elf Weight 100 WIS: 22 Class : Bowman Social Class 22 DEX: 33 Body : Player CON: 23 God : Nobody CHR: 21 + To Melee Hit 51 Level 32 Hit Points 186/ 292 + To Melee Damage 22 Experience 265628 Spell Points 26/ 26 + To Ranged Hit 68 Max Exp 265628 Sanity 229/ 229 + To Ranged Damage 19 Exp to Adv. 320000 AC 21+36 Gold 462416 Speed Fast (+15) (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Bad Blows/Round: 4 Bows/Throw : Legendary[35]Searching : Bad Shots/Round: 4 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 8d10+88 Stealth : Excellent Magic Device: Superb Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Avarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 25 (1250') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 43 (2150') The Small Water Cave: Level 34 (1700') Your body is a Player. You are currently on level 43 of Moria. You have defeated 1918 enemies. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. adefkmnopsuxz{|@ Add Str : ..4.3........... Add Int : .......2........ Add Wis : .......2.3...... Add Dex : .3.............. Add Con : ....3........... Add Chr : .........3...... Add Stea. : .3.....2........ Add Sear. : .....1.......... Add Infra : .3...1.......... Add Tun.. : ..............7. Add Speed : ..4....2...9.... Slay Drag.: +............... Sharpness : +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............+.. Sust Str : ..+.+........... Sust Int : ......+......... Sust Wis : ................ Sust Dex : ................ Sust Con : ......+......... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .+.............. Hold Life : ................ Res Acid : .......+........ Res Elec : ......+......... Imm Fire : ....*........... Imm Cold : ......*......... Res Pois : ......+......... Res Fear : ..+............. Res Light : ...............+ Res Dark : ................ Res Blind : ................ Res Conf : ......+..+...... Res Sound : ................ Res Shard : ................ Imm Neth : ......*......... Res Nexus : ................ Res Chaos : ......+......... Res Disen : ......+......... Xtra Might: .+.............+ Xtra Shots: .+.............. Activate : ...+...+........ Blessed : +............... Cursed : .+.............. Troll.ESP : .+.............. Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Skills (points left: 30) - Combat 37.344 [0.800] . Weaponmastery 06.000 [0.500] - Archery 35.806 [0.850] . Sling-mastery 00.000 [0.300] . Bow-mastery 35.300 [0.700] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 06.030 [0.900] . Stealth 05.000 [0.400] . Disarming 16.800 [0.900] - Powers 00.436 [0.200] . Devices 17.000 [1.100] . Knowledge 01.000 [0.300] . Jedi 01.300 [0.400] - Spirituality 04.080 [0.400] . Prayer 01.000 [0.500] - Monster-lore 02.500 [0.500] . Symbiosis 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * Ammo creation * Trapping * Tree walking [Character Equipment] a) The War Pick 'Glion' (2d10) (+17,+2) It must be wielded two-handed. It does extra damage from acid, electricity, fire and light. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of Maiar. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 22 of Mirkwood. d) The Long Bow of Legolas (x6) (+17,+19) (+3) {cursed} It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) a Rohirric Ring of Strength (+4) {100% off} It increases your strength and speed by 4. It sustains your strength. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Ring of Accuracy (+12) It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 31 of Mirkwood. k) a Rock of Tulkas [10,+6] (+3) m) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Soft Studded Leather of Saere [5,+0] It sustains your intelligence and constitution. It provides immunity to cold and nether. It provides resistance to electricity, poison, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) (nothing) x) a Pair of Soft Leather Boots of Speed [2,+4] (+9) {100% off} It increases your speed by 9. You stole it from the Footwear Shop. z) (nothing) {) 18 Seeker Arrows of Flame (4d4) (+7,+4) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. |) a Gnomish Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 23 Rations of Cram b) 6 Sprigs of Athelas c) 4 Scrolls of Word of Recall d) a Copper Rod of Trap Location (20/20) e) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) a Catapult Trap Set of Extra Might (+10,+9) [+4] It fires missiles with extra might. You bought it from the Black Market. g) a Leather Jerkin [7] h) a Pair of Hard Leather Boots of Free Action [3,+4] It provides immunity to paralysis. It was given to you as a reward. i) a Beaked Axe (2d6) {excellent} j) a Flamberge (3d7) {good} k) 26 Arrows (exploding) (1d4) (+7,+5) l) 18 Arrows of Acid (1d4) (+7,+3) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. m) 15 Arrows of Acid (1d4) (+5,+6) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. n) 22 Arrows of Flame (1d4) (+8,+9) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. o) 21 Arrows of Slay Dragon (1d4) (+9,+9) {90% off} It is especially deadly against dragons. You made it yourself. p) 23 Arrows of Slay Animal (1d4) (+6,+6) {90% off} It is especially deadly against natural creatures. You made it yourself. q) 5 Arrows (exploding) (1d4) (+8,+6) {90% off} r) 12 Arrows (exploding) (1d4) (+5,+2) {90% off} s) 27 Arrows of Slaying (2d4) (+21,+22) {90% off} You made it yourself. t) 21 Seeker Arrows of Frost (4d4) (+2,+6) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. u) 25 Mithril arrows (3d4) {excellent} v) 29 Iron Shots of Wounding (1d4) (+8,+14) {90% off} You made it yourself. w) (nothing) [Home Inventory - Bree ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Doom drake on level 33 of Mirkwood. b) 3 Scrolls of Summon Never-Moving Pet c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ninja on level 31 of Mirkwood. d) The Cord Armour of Fauglos [6,+0] It provides immunity to acid and nether. It makes you completely fearless. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Small Mithril Shield of Celmar [5,+14] It sustains your intelligence, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining, cold, light and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) 15 Arrows of Slay Evil (1d4) (+3,+7) {90% off} It fights against evil with holy fury. You made it yourself. i) 16 Arrows of Slay Undead (1d4) (+9,+5) {90% off} It strikes at undead with holy wrath. You made it yourself. j) 22 Arrows of Slay Dragon (1d4) (+8,+3) {90% off} It is especially deadly against dragons. You made it yourself. k) a Parchment - Map l) 14 Elf Skeletons [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. [The Museum Inventory - Bree ] a) The Bag of Tricks It can be activated for poison. You found it lying on the ground on level 5 of Barrow-Downs. b) Gandalf's Tome of Unconventional Warfare It can be activated for decreasing Wisdom. You found it lying on the ground on level 33 of The Small Water Cave. c) a Parchment titled ``Concerning Hobbits'' It can be activated for cure stun every 100 turns. You found it in the remains of a Half-orc Archer on level 21 of Orc Cave. d) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your dexterity, stealth and searching by 1. It makes you invisible. It provides resistance to acid, sound, shards and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 24 of Mirkwood. f) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 24 of Mirkwood. g) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 21.10.2005 14:10
10985. on the Ladder (of 19090)
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