The Angband Ladder: Cadorewyth, Wood-Elf Legolas Bowman by <WatchmanJ@aol.com>
[FuryBand 5.0.3 Character Sheet] Name : Cadorewyth Age 149 STR: 25 Sex : Male Height 58 INT: 23 Race : Wood-Elf Legolas Weight 107 WIS: 28 Class : Bowman Social Class 52 DEX: 38 Body : Player CON: 25 God : Nobody CHR: 34 + To Melee Hit 52 Level 25 Hit Points 369/ 369 + To Melee Damage 35 Experience 35163 Spell Points 52/ 52 + To Ranged Hit 48 Max Exp 35163 Sanity 255/ 255 + To Ranged Damage 19 Exp to Adv. 45500 AC 21+82 Gold 485557 Speed Fast (+5) (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Poor Blows/Round: 4 Bows/Throw : Legendary[15]Searching : Poor Shots/Round: 4 Saving Throw: Poor Disarming : Good Damg./Round: 12d4+210 Stealth : Legendary[12]Magic Device: Heroic Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Avarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 12 (600') The Old Forest: Level 13 (650') Your body is a Player. You are currently in the town of Bree. You have defeated 2517 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. adefkmnopsuxz{|@ Elec Brand: .............+.. Cold Brand: +............... Pois.Brand: +............... Wounding : ..........+..... Throwable : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : .......+........ Sust Con : ................ Sust Chr : ................ Free Act : .+.............. Hold Life : ................ Blessed : ................ Reflect : ................ No Stun : ................ Protection: ................ Res Acid : ..+...+......... Res Elec : ..+...+......... Res Fire : ..+...+......... Res Cold : +.+...+......... Res Pois : ................ Res Fear : ................ Res Light : ..++...+.......+ Res Dark : .....+.+........ Res Blind : ................ Res Conf : .........+...... Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Light : ...+.+.......... Digestion : +.+............. Regen : +............... See Invis : +............... Invisible : .......+........ Add Wis : .........3...... Add Dex : 23.....4........ Add Chr : ....2....3...... Add Stlth.: .3....34...1.... Add Search: .....1.......... Add Infra : .3.............. Add Speed : 2......4........ Add Blows : 2............... Add Luck : .......4.3...... Tunneling : ..............1. Acidproof : ++++++++.+...... Elecproof : ++++++++.+...+.. Fireproof : ++++++++.+...... Coldproof : ++++++++.+...... Activate : +............... Orc ESP: .+....+......... Skills (points left: 0) - Combat 26.144 [0.800] - Weaponmastery 16.200 [0.600] . Sword-mastery 23.000 [1.000] - Archery 29.883 [1.850] . Sling-mastery 00.000 [0.300] . Bow-mastery 17.100 [0.700] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] . Throwing 03.800 [0.700] - Sneakiness 15.230 [1.100] . Stealth 21.000 [1.400] . Disarming 17.900 [0.900] - Powers 00.294 [0.200] . Devices 29.000 [1.100] - Spirituality 04.200 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Tree walking [Fates] You may meet a Wolf on level 1. You are fated to find The Dagger of Peregrin on level 20. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It is easy to throw. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. e) an Elemental Ring of Slow Digestion It provides resistance to acid, electricity, fire, cold and light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 5 of Barrow-Downs. f) a Dazzling Ring of Protection [+17] It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. k) an Amulet of Charisma (+2) It increases your charisma by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. m) The Brass Lantern of Nieluin (with 9588 turns of light) (+1 to searching) It provides light (radius 3) when fueled. It increases your searching by 1. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 5 of Barrow-Downs. n) an Elven Cord Armour [6,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Captain on level 10 of Orc Cave. o) The Elven Cloak of Mellyrn [4,+20] (+4) It increases your dexterity, stealth, speed and luck by 4. It makes you invisible. It sustains your dexterity. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. p) a Small Leather Shield [2,+4] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Handclaw (+6,+6) [3,+2] x) a Pair of Hard Leather Boots of Stealth [3,+4] (+1 to stealth) It increases your stealth by 1. It was given to you as a reward. z) (nothing) {) 25 Seeker Arrows of Lightning (4d4) (+7,+6) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. |) a Shovel (+1) [Character Inventory] a) The Mirror of Alternate Dimensions It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 7 of Barrow-Downs. b) 5 Mushrooms of Cure Fear c) 18 Rations of Cram d) 5 Potions of Neutralise Poison e) 5 Potions of Speed f) 6 Potions of Heroism g) 5 Potions of Berserk Strength h) 7 Potions of Cure Serious Wounds i) 17 Potions of Cure Critical Wounds j) 3 Scrolls of Phase Door k) 9 Scrolls of Identify l) 2 Scrolls of Magic Mapping m) 3 Scrolls of Blessing n) a Scroll of Trap/Door Destruction o) a Wooden Rod of Trap Location (10/10) p) a Metal Brigandine Armour (-3 to accuracy) [19,+6] q) a Great Eagle Down Coat [9,+5] r) a Great Axe of Slay Undead (4d4) (+13,+4) s) a Scimitar of *Slay Troll* (2d5) (+4,+9) (+1) t) a Flamberge (3d7) (+6,+6) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Clay Tablets of Antiquity It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 13 of The Old Forest. b) a Mushroom of Restoring c) a Sprig of Athelas d) 3 Flasks of oil e) 6 Potions of Cure Light Insanity f) a Potion of Restore Strength {75% off} g) 24 Scrolls of Word of Recall {!r} h) 37 Scrolls of Identify i) 8 Scrolls of *Identify* j) 3 Scrolls of Remove Curse k) a Scroll of *Remove Curse* l) a Staff of Remove Curses[1|16] (7 charges) m) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) 16 Arrows of Flame (1d4) (+8,+6) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. o) 13 Arrows (1d4) (+3,+4) {90% off} p) 19 Seeker Arrows (4d4) (+4,+5) {90% off} q) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) 4 Mushrooms of Cure Poison b) 2 Potions of Cure Critical Insanity c) a Potion of Cure Insanity d) 22 Scrolls of Word of Recall {!r} e) 28 Scrolls of Identify f) 6 Scrolls of *Identify* {25% off} g) a Staff of Remove Curses[2|15] (10 charges) h) 2 Staffs of Identify[1|15] (11 charges) i) a Staff of Identify[1|16] (9 charges) j) 26 Seeker Arrows of Slaying (5d5) (+15,+9) {90% off} You made it yourself. k) 18 Elf Skeletons [The Museum Inventory - Bree ] a) The Gem of Fire It can be activated for create hunger. You found it in the remains of a Skaven on level 6 of Barrow-Downs. b) Gandalf's Portable Pandemonium It can be activated for cuts. You found it lying on the ground on level 10 of Barrow-Downs. c) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 21.3.2010 02:11
14724. on the Ladder (of 19090)
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