The Angband Ladder: Edirand II, Wood-Elf Bowman by <thefury@furytech.net>

  [FuryBand 3.0.0 Character Sheet]

 Name  : Edirand II             Age                130       STR:     28       
 Sex   : Male                   Height              55       INT:     38       
 Race  : Vampire Wood-Elf       Weight             105       WIS:     18       
 Class : Bowman                 Social Class        48       DEX:     34       
 Body  : Player                                              CON:     27       
 God   : Nobody                                              CHR:     22       
                                                                               
 + To Melee Hit          36 Level             34    Hit Points      386/   386 
 + To Melee Damage       35 Experience    768041    Spell Points    145/   145 
 + To Ranged Hit         62 Max Exp       768041    Sanity          226/   226 
 + To Ranged Damage      19 Exp to Adv.   910000                               
   AC                 32+76 Gold           86611    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Legendary[12]Blows/Round:  5         
 Bows/Throw  : Legendary[35]Searching   : Legendary[12]Shots/Round:  4         
 Saving Throw: Poor         Disarming   : Excellent    Mel.dmg/Rnd:  25d3+175  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Sindarin Ranger.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 2515 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Int   : ......42........            
        Add Wis   : .......2.3......            
        Add Dex   : .3........4.....            
        Add Con   : ......4.........            
        Add Chr   : ....5....3......            
        Add Stea. : .3....42...2....            
        Add Sear. : ........*..2....            
        Add Infra : .3..............            
        Add Tun.. : ..............1.            
        Add Speed : ...8.142........            
        Chaotic   : +...............            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Maia : .............+..            
        Kill Drag.: +...............            
        Poison Brd: +...............            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+........+.....            
        Hold Life : .....+.........+            
        Res Acid  : ......++..+.....            
        Res Elec  : ......+.........            
        Imm Fire  : ......*.........            
        Res Cold  : ......+........+            
        Res Pois  : ....+..........+            
        Res Fear  : ................            
        Res Light : ...............+            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ....+.+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Fire : ......+.........            
        Lite      : +....+.........+            
        See Invis : ....++..........            
        Regen     : ..........+....+            
        Xtra Might: .+.............+            
        Xtra Shots: .+..............            
        Activate  : ....++.+..+.....            
        Blessed   : .............+..            
        Fly       : ......+.........            
        Sentient  : +...............            
        Troll.ESP : .+..............            
        Dragon.ESP: ...............+            
        Good.ESP  : ......+.........            

 Corruption list:
Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14


Skills (points left: 29)
 - Combat                                        43.120 [0.800]
          . Weaponmastery                        30.000 [0.500]
          - Archery                              38.357 [0.850]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 38.800 [0.700]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
                   . Throwing                    01.000 [0.700]
 - Sneakiness                                    03.150 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            20.400 [0.900]
 - Powers                                        00.238 [0.200]
          . Devices                              23.600 [1.100]
 - Spirituality                                  04.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may find a Mushroom of Weakness on level 13.


  [Character Equipment]

a) The Scythe of Eldion (E:100, L:5) (5d3) (+19,+9) [1,+0]
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It poisons your foes.  It produces chaotic effects.  It is a great
    bane of dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and 
    infravision by 3.  It provides immunity to paralysis.  It allows you
    to sense the presence of orcs.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Ring of Damage (+13)
f) a Ring of Speed (+8) {100% off}
    It increases your 
    speed by 8.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Staff of Disarm[1|10] [+5] (25 charges) (+25 to searching)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) a Rogue's Pair of Hard Leather Boots [3,+3] (+2 to stealth) {100% off}
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your stealth, searching and luck by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Footwear Shop.
z) a Red jelly (125 hp)
{) 18 Blessed Seeker Arrows (4d4) (+14,+18) {90% off}
    It does extra damage from fire.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You made it yourself.
|) a Pick (+1) {25% off}


  [Character Inventory]

a) a Potion of Cure Insanity
b) 9 Potions of Detonations {100% off}
c) 10 Scrolls of Satisfy Hunger
d) an Iron Rod of Trap Location (50/50)
e) 10 Wands of Noxious Cloud[1|25] (87 charges)
f) The Anchor of Space-Time
    It provides light (radius 2) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma and 
    stealth by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to levitate.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) 22 Blessed Sheaf Arrows of Slaying (2d5) (+20,+19)
    It does extra damage from fire.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) 19 Elemental Arrows of Slay Animal (1d4) (+6,+9) {90% off}
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
j) 20 Arrows (exploding) (1d4) (+3,+4) {90% off}
k) 16 Blessed Seeker Arrows of Venom (4d4) (+9,+15) {90% off}
    It does extra damage from fire.  It poisons your
    foes.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
l) 18 Seeker Arrows of Flame (4d4) (+9,+8) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
m) 20 Seeker Arrows (exploding) (4d4) (+7,+7) {90% off}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 2 Rod Tips of Recall (80 Mana to cast)
c) a Staff of Wings of Winds[1|26] (10 charges) (+10 to speed)
d) a Ring of Invisibility
e) a Lucky Amulet of Charisma (+4)
f) an Amulet of Anti-Magic {100% off}
    It generates an antimagic field.  It produces an
    anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Jewelry Shop.
g) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of It on level 12 of Mirkwood.
h) The Pearl 'Nimphelos' (+1)
    It grants
    you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
i) a Law Dragon Scale Mail (-2 to accuracy) [30,+15] {100% off}
j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases 
    your intelligence, searching and spell power by 6.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

k) The Metal Cap of Tumen [3,+8]
        It provides light (radius 2) forever.  It provides resistance to acid, 
    cold and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master vampire on level 33 of Mirkwood.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain
    (3*100) every 250 turns if it is being worn. It is easy to throw. It 
    increases your dexterity and stealth by 4.  It drains life from your
    foes.  It is a great bane of undead.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Reaper Axe of Amaeg (3d4) (+14,+11) (+1 to speed)
    It can be wielded
    two-handed.  It increases your strength, intelligence, wisdom and 
    speed by 1.  It does extra damage from frost and dark.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) a Chargeable Hand and a Half Sword (4d4) (+11,+7)
p) The Awl-Pike of Miondina (1d8) (+2,-5) [9,+0] (+5)
    It can be wielded two-handed.  It increases your dexterity and 
    charisma by 5.  It does extra damage from electricity and dark.  It
    produces chaotic effects.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 8 of Barrow-Downs.
q) The Harp of Thorin (+2 to stealth)
r) The Parchment - Map of Thror


  [Home Inventory - Minas Anor ]

a) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is
    easy to throw. It does extra damage from electricity.  It provides
    resistance to electricity and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Museum Inventory - Bree ]

a) a Potion of Cure Serious Wounds
b) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring of Power of Uvatha the Horseman (+1)
    It increases your wisdom by 1.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to dark and chaos.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Broken Dagger of Glome (1d1) (-4,+5) (+3)
    It provides light
    (radius 1) forever.  It increases your strength by 3.  It is a great
    bane of Maiar.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 22 of Orc Cave.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Hand and a Half Sword of Elegion (4d4) (+0,+4) (+2)
    It can be wielded
    two-handed.  It increases your intelligence by 2.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against dragons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and Maiar.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Stiletto of Tunaromen (2d3) (-9,+2) (+5)
    It
    provides light (radius 1) forever.  It is easy to throw. It increases 
    your dexterity by 5.  It does extra damage from acid.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    is especially deadly against orcs.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) an Elemental Curved Lightsaber of the Maiar (E:140, L:6) (6d6) (+16,+11)
[10,+4
    
    It provides light (radius 2) forever.  It increases your spell power
     by 4.  It increases your mana capacity by 80%.  It does extra damage 
    from acid, electricity, fire and frost.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to see invisible monsters.  It
    allows you to sense the presence of trolls, giants and evil beings.  
    It reflects bolts and arrows.  It drains mana.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak Priest on level 50 of Moria.
k) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
l) The Horn of Helm (+2)
    It can
    be activated for sound ball (300) every 300 turns if it is being worn. 
    It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Guardian yeek on level 32 of Moria.


  [The Museum Inventory - Caras Galadhon ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Spirit naga on level 24 of Mirkwood.
b) a Robe of Sanctity [2,+14]
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion and disenchantment.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
c) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120)
    every 400 turns if it is being worn. It increases your wisdom and 
    constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Cutlass of Hirda (2d5) (+19,+20)
    It drains life from your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Short Willow Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 15.2.2006 20:30

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9979. on the Ladder (of 19090)
110. on the FuryBand Ladder (of 163)
12. for this player (

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On 15.2.2006 20:30 thefury@furytech.net wrote:
This is my second vampire wood elf archer. So far it is going well. I recalled to the bottom of sacred land of the mountain to see if I could get some randart arrows off my 25 elf skeletons. Got nothing. Then I ran into Trone. Killed him fairly quicky with my arrows.

If you look closely, you can see some new features that are in FuryBand 3.0.0, due to be released in a month or so....

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