The Angband Ladder: Edirand, Wood-Elf Bowman by <thefury@furytech.net>
[FuryBand 3.0.0 Character Sheet] Name : Edirand Age 130 STR: 18 Sex : Male Height 60 INT: 27 Race : Vampire Wood-Elf Weight 105 WIS: 22 Class : Bowman Social Class 48 DEX: 40 Body : Player CON: 18 God : Nobody CHR: 20 + To Melee Hit 41 Level 29 Hit Points -39/ 240 + To Melee Damage 20 Experience 113775 Spell Points 51/ 51 + To Ranged Hit 72 Max Exp 113775 Sanity 208/ 208 + To Ranged Damage 19 Exp to Adv. 120000 AC 29+43 Gold 89770 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Legendary[17]Blows/Round: 5 Bows/Throw : Legendary[37]Searching : Legendary[17]Shots/Round: 4 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 10d3+100 Stealth : Heroic Magic Device: Excellent Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Sindarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Moria: Level 30 (1500') Your body was a Player. You have defeated 986 enemies. You saved 32 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 46th Yavie of the 2890th year of the third age. Your adventure lasted 3 days. Your Attributes: You are dead, killed by an Aklash on level 30 of Moria. You can drive yourself into a berserk frenzy. You are poisoned. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of evil beings. You are lucky. You know everything. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are completely fearless. Your dexterity is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at evil with extra force. adefkmnopsuxz{|@ Add Wis : .........3...... Add Dex : .3.....5........ Add Chr : .........3...... Add Stea. : .3..5..5........ Add Sear. : ........*....... Add Infra : .3.............. Add Tun.. : ..............3. Add Speed : .......5........ Slay Evil : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+..+........ Sust Con : ................ Sust Chr : ......+......... Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .+.............. Hold Life : ................ Res Acid : ................ Res Elec : ......+......... Imm Fire : ......*......... Res Cold : ......+......... Res Pois : ................ Res Fear : ................ Res Light : ...............+ Res Dark : ......+......... Res Blind : ................ Res Conf : ....+.+..+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ EvilCurse : ..+............. Levitate : ..+............. Xtra Might: .+.............+ Xtra Shots: .+.............. Activate : ....+........... Troll.ESP : .+.............. Skills (points left: 4) - Combat 35.848 [0.800] . Weaponmastery 20.000 [0.500] - Archery 34.317 [0.850] . Sling-mastery 00.000 [0.300] . Bow-mastery 34.600 [0.700] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] . Throwing 10.100 [0.700] - Sneakiness 06.570 [0.900] . Stealth 05.000 [0.400] . Disarming 24.900 [0.900] - Powers 00.180 [0.200] . Devices 15.900 [1.100] - Spirituality 05.980 [0.500] . Prayer 01.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] . First-aid 01.000 [0.600] Abilities * Ammo creation * Tree walking [Character Equipment] a) a Stiletto of *Slay Evil* (2d3) (+3,+6) (+1) d) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) a Ring of Levitation f) (nothing) k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Phial of Galadriel (+4) n) The Ring Mail 'Ninorin' (-2 to accuracy) [12,+7] It sustains your charisma. It provides immunity to fire. It provides resistance to electricity, cold, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5 . It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Staff of Disarm[1|11] (25 charges) (+25 to searching) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) (nothing) x) (nothing) z) (nothing) {) 24 Seeker Arrows (4d4) (+8,+4) {90% off} |) a Pick of Digging (+3) [Character Inventory] a) 27 Rations of Cram b) 2 Potions of Speed c) 3 Scrolls of Darkness d) 2 Scrolls of Word of Recall e) a Rod Tip of Trap Location (8 Mana to cast) f) a Dagger (Holy Avenger) (1d5) (+5,+9) (+3) It is easy to throw. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It allows you to see invisible monsters. It has been blessed by the gods. You found it in the remains of an Algroth in the town of Bree . g) 4 Daggers (1d5) (+0,+0) {25% off} It is easy to throw. h) 15 Arrows of Neithor (E:10, L:1) (1d4) (+29,+11) {90% off} It does extra damage from acid, electricity, frost and light. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. i) 16 Elemental Arrows (1d4) (+5,+5) {90% off} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) 16 Seeker Arrows (exploding) (4d4) (+3,+2) {90% off} k) 16 Elf Skeletons l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. c) 19 Arrows of Slay Animal (1d4) (+4,+4) {90% off} It is especially deadly against natural creatures. You made it yourself. d) 15 Arrows of Slay Dragon (1d4) (+2,+5) {90% off} It is especially deadly against dragons. You made it yourself. e) 21 Arrows (exploding) (1d4) (+5,+5) {90% off} f) The Parchment - Map of Thror [Home Inventory - Caras Galadhon ] a) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 30 of Mirkwood. [The Museum Inventory - Caras Galadhon ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grey wraith on level 28 of Mirkwood. b) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 15.2.2006 02:33
12620. on the Ladder (of 19090)
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