The Angband Ladder: Death II, Dwarf Axemaster by <thefury@furytech.net>
[FuryBand T 2.1.0 Character Sheet] Name : Death II Age 42 Str: 33 40 Sex : Male Height 46 INT: 24 Race : Vampire Dwarf Weight 141 WIS: 24 Class : Axemaster Social Class 43 DEX! 31 Body : Player Con! 35 36 God : Nobody CHR: 24 + To Melee Hit 87 Level 46 Hit Points -15/ 898 + To Melee Damage 90 Experience 6583973 Spell Points 53/ 53 + To Ranged Hit 24 Max Exp 6703935 Sanity 373/ 373 + To Ranged Damage 0 Exp to Adv. 6750000 AC 46+65 Gold 244018 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Superb Blows/Round: 12 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Superb Mel.dmg/Rnd: 24d6+1080 Stealth : Superb Magic Device: Superb Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot-long beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 53 (2650') Your body was a Player. You have defeated 3158 enemies. You saved 49 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by an Elder vampire on level 52 of Angband. You can drain life from a foe. You can drive yourself into a berserk frenzy. You can run for your life after hitting something. You can use secret passages. You can embolden yourself. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon strikes at evil with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Str : ....5........... Add Wis : .........3...... Add Dex : .......5........ Add Con : 3............... Add Chr : .2.......3...... Add Stea. : .2.....5...2.... Add Sear. : .....4.....2.... Add Infra : .2.............. Add Tun.. : .2............1. Add Speed : ....5..5........ Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Sharpness : ..........+..... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ......++........ Sust Con : ................ Sust Chr : .+.............. Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+........+.... Hold Life : ..+............+ Imm Acid : ......*......... Imm Elec : ....*.*......... Imm Fire : ......*......... Res Cold : ...............+ Res Pois : ..+............+ Res Fear : ...............+ Res Light : ......+......... Res Dark : ......+........+ Res Blind : ...............+ Res Conf : ..+.+....+...... Res Sound : ................ Res Shard : ................ Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ..+...+......... Lite : ...............+ See Invis : +............... Activate : .+...+.......... Climb : ...............+ Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 50.000 [0.900] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 10.200 [0.600] . Throwing 44.500 [0.750] . Antimagic 00.000 [0.550] - Sneakiness 50.000 [2.000] . Stealth -01.000 [0.400] . Disarming 49.200 [2.000] - Powers 01.657 [0.300] . Devices 24.900 [1.150] - Spirituality 06.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Construction 50.000 [1.000] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Blubbering idiot on level 1. [Character Equipment] a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Lordly Protection [+20] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) a Ring of Damage (+15) {cursed} k) a Wings of Manwe [10,+7] (+5 to speed) It increases your strength and speed by 5. It provides immunity to electricity. It provides resistance to confusion. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Rusty Chain Mail of Ruilmirin (-5 to accuracy) [14,+4] It sustains your dexterity. It provides immunity to acid, electricity and fire. It provides resistance to light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green drake on level 35 of Angband. o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Handclaw (+5,+5) [3,+0] x) a Rogue's Pair of Soft Leather Boots of Free Action [2,+13] (+2 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 3 Lembases b) 3 Sprigs of Athelas c) a Potion of Cure Critical Wounds d) 6 Potions of Curing e) 2 Scrolls of Word of Recall f) 4 Scrolls of Satisfy Hunger g) a Silver Rod of the Istari of Recall (200/200) h) a Ring of Clear Thought {100% off} It can be activated for cure insanity every 200 turns if it is being worn. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) 3 Daggers of Slay Evil (1d5) (+8,+4) k) a Spiked Dagger of the Noldor (2d4) (+11,+17) [+12] (+4 to stealth) l) a Well-balanced Curved Lightsaber of Slay Troll (E:140, L:6) (6d6) (+11,+10) [1 It provides light (radius 2) forever. It is easy to throw. It increases your spell power by 1. It increases your mana capacity by 20%. It is very sharp and can cut your foes. It is especially deadly against trolls. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You found it lying on the ground on level 50 of Angband. m) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven shade on level 51 of Angband. n) The Trident of Duinath (E:0, L:0) (2d5) (+4,+3) [4,+0] (+4) It can be wielded two-handed. It is easy to throw. It increases your strength, intelligence and constitution by 4. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 5 of Angband. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Scrolls of Summon Never-Moving Pet b) a Scroll of Acquirement c) a Wand of Tidal Wave[3|21] (10 charges) d) a Staff of Wings of Winds[7|27] (10 charges) (+10 to speed) e) a Ring of Accuracy (+20) f) a Ring of Speed (+4) {100% off} It increases your speed by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. g) a Rohirric Amulet of Protection from Evil (+3 to speed) {100% off} It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your speed by 3. It makes you completely fearless. It allows you to sense the presence of evil beings. It has been blessed by the gods. You stole it from the Black Market. h) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pip, the Braver from Another World on level 42 of Angband. i) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll on level 51 of Angband. j) an Elven Metal Lamellar Armour (-3 to accuracy) [23,+18] (+1 to stealth) k) a Jedi Master Robe of Resist Cold [6,+3] It provides resistance to cold, light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 15 of Angband. l) an Ethereal Elven Cloak [4,+20] (+1 to stealth) m) an Ethereal Mouse Fur of Protection [1,+28] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Feathered Cloak of Aman [1,+10] (+2 to stealth) It increases your stealth by 2. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Crusader Axe of the Maiar (2d5) (+12,+5) [+1] p) a Chargeable Long Sword (3d4) (+9,+9) q) a Chargeable Wakizashi (3d3) (+8,+9) r) The Small Wooden Boomerang of Braiquen (E:10, L:1) (1d4) (+15,+14) It does extra damage from fire and light. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 23 of Angband. [The Museum Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Angband. b) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of Maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 42 of Angband. c) The Ring 'Varang' {cursed} It makes you invisible. It sustains your wisdom and charisma. It provides resistance to acid, light, blindness, sound and shards. It slows your metabolism. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 28 of Angband. d) The Ring of Valmin (+2) It increases your intelligence and wisdom by 2. It sustains your intelligence and charisma. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Angband. e) The Ring of Ardanie (-7) {cursed} It decreases your constitution and charisma by 7. It sustains your constitution. It provides resistance to nether and nexus. It slows your metabolism. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 35 of Angband. f) The Amulet of Saeron (+3 to infravision) It can be used to store a spell. It increases your infravision by 3. It sustains your strength, intelligence, wisdom and dexterity. It provides immunity to paralysis. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 28 of Angband. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 47 of Angband. h) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Angband. j) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Broad Axe of Anwen (2d6) (-8,-4) (-6) {cursed} It can be wielded two-handed. It decreases your charisma by 6. It does extra damage from frost and light. It drains experience. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 39 of Angband. m) The Small Sword of Telemel (1d8) (+16,+11) It does extra damage from electricity and frost. It produces chaotic effects. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Angband. n) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 44 of Angband. o) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 28 of Angband. p) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Fauchard of Barch (3d4) (+10,+4) [8,+0] (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from frost. It drains life from your foes. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 9 of Angband. r) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven shade on level 51 of Angband. s) a Climbing Set It allows you to climb mountains. |
Posted on 19.6.2006 16:29
6764. on the Ladder (of 19090)
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