The Angband Ladder: Blackmaw, RohanKnight Wainrider by <mugsynj@optonline.net>
[FuryBand 2.5.0 Character Sheet] Name : Blackmaw Age 21 STR: 38 Sex : Male Height 58 INT: 13 Race : RohanKnight Weight 79 WIS: 17 Class : Wainrider Social Class 1 DEX: 24 Body : Player CON: 28 God : Melkor Bauglir CHR: 38 + To Melee Hit 69 Level 38 Hit Points -51/ 573 + To Melee Damage 48 Experience 1640886 Spell Points 4/ 37 + To Ranged Hit 11 Max Exp 1970814 Sanity 233/ 233 + To Ranged Damage 12 Exp to Adv. 1870000 Piety 52423 AC 57+70 Gold 69613 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Very Bad Blows/Round: 9 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 45d5+432 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: aggressive Explor: very fast (Character Background) You are one of several children of a Serf. You have brown eyes, curly black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 48 (2400') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 45 (2250') The Sacred Land Of Mountains: Level 60 (3000') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') A lost temple: Level 27 (1350') Your body was a Player. You have defeated 5965 enemies. You saved Bree from a dreadful Nazgul. You saved 46 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by The Stormbringer on level 60 of The Sacred Land Of Mountains. You can use rohir powers. You can sense what is beyond walls. You are bleeding. You are stunned. Your position is very uncertain. You can see invisible creatures. You levitate just over the ground. You have free action. You are unlucky. You know everything. You reflect arrows and bolts. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon shocks your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at Maiar with holy wrath. adefkmnopsuxz{|@ Add Str : ......2........+ Add Int : .....2.........+ Add Wis : .....2.........+ Add Dex : .4....2......... Add Con : ...............+ Add Chr : ....52.........+ Mul SPower: +............... Add Stea. : .......3........ Add Tun.. : ..............1. Add Speed : .4....23.......+ Slay Evil : +............... Slay Maia : +............... Sharpness : +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ....+........... Invisible : .....+.........+ Mul life : ...............+ Sens Fire : ................ Reflect : +............... Free Act : ..........+..... Hold Life : ................ Res Acid : .+.+..++........ Res Elec : ++.+..+.+....... Imm Fire : .+.+..+........* Res Cold : ++.+..+......... Res Pois : ....+........... Res Fear : +.....+........+ Res Light : ..........+..... Res Dark : ................ Res Blind : .....+.......... Res Conf : ......+......... Res Sound : ......+......... Res Shard : ...+............ Res Neth : ................ Res Nexus : ....+..+........ Res Chaos : ................ Res Disen : ................ Aura Elec : +............... EvilCurse : ..+..+.......... Levitate : ...........+.... Lite : .........++..... See Invis : ....+........... Activate : ....+..+.++..... Teleport : +............... Blessed : +............... Fly : ..+............. Sentient : +............... Skills (points left: 77) - Combat 36.408 [0.800] - Weaponmastery 35.472 [1.050] - Sword-mastery 43.000 [1.000] . Critical-hits 00.000 [0.500] . Archery 01.500 [0.600] - Sneakiness 04.205 [0.900] . Stealth 01.600 [0.500] . Disarming 02.000 [0.900] - Powers 04.432 [0.800] . Devices 27.950 [1.150] . Udun 00.000 [0.400] - Spirituality 08.990 [0.900] . Prayer 19.200 [0.700] . Mindcraft 07.300 [0.400] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Flight Arrow on level 1. You are fated to find a Mushroom of Cure Confusion on level 16. [Character Equipment] a) a Shocking Lightsaber of Slay Evil (E:675210, L:33) (5d5) (+23,+18) [10,+0] (+3 It increases your spell power by 3. It does extra damage from electricity and frost. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to electricity and cold. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by electricity. You found it in the remains of The Insane Player on level 38 of Barad-Dur. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Flying f) an Elemental Ring of Protection [+7] It provides resistance to acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 30 of Mirkwood. m) a Dwarven Lantern of the Magi [Curse] (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Leather Shield of Resist Lightning [4,+2] s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Levitation [6,+3] z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) The Crystal Ball of Godly Sights {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 39 of Barad-Dur. b) 17 Potions of Cure Critical Wounds {25% off} c) 2 Potions of Healing d) 43 Scrolls of Teleportation {25% off} e) 80 Scrolls of Identify {25% off} f) a Scroll of *Remove Curse* g) 13 Scrolls of Satisfy Hunger h) a Copper Rod of Trap Location (20/20) i) a Silver Rod of Recall (100/100) j) a Mithril Rod of the Istari of Disarming (320/320) k) The Wand of Digging of Thrain (144 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) The Amulet 'Ostir' (+1 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom, dexterity and stealth by 1 . It provides resistance to acid, poison, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 41 of Barad-Dur. m) a Lucky Amulet of Weaponmastery (+4,+4) [+3] (+7) It increases your strength, constitution and luck by 7. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. n) The Anchor of Space-Time {!d!k} It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) 68 Empty Bottles p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+7,+5) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lygrog on level 48 of Moria. b) a Corrupted Tome of Melkor c) The Shopping List of Barliman It can be activated for high experience loss. You found it lying on the ground on level 25 of The Old Forest. d) 8 Sprigs of Athelas e) a Potion of *Healing* f) The Amulet of Faramir (+18,+0) [+8] (+5) {!!} It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Double Chain Mail of the Maiar (-2 to accuracy) [16,+23] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. i) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 45 of Moria. [Home Inventory - Gondolin ] a) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Morphic Oil of Spider b) a Potion of Enlightenment c) a Mithril Rod of Nothing (160/160) d) The Ring of Goron (+4) {cursed} It increases your strength and intelligence by 4. It sustains your strength, intelligence and wisdom. It provides resistance to cold and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns.It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 55 of The Sacred Land Of Mountains. f) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 55 of The Sacred Land Of Mountains. h) an Elven Jedi Robe [6,+10] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, confusion and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Radbug, the Goblin on level 7 of Barrow-Downs. i) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lurtz, Uruk Captain of the White Hand on level 37 of Barad-Dur. l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 55 of The Sacred Land Of Mountains. n) The Key of Thorin [Home Inventory - Caras Galadhon ] a) a Book of Curse b) The Portable Soldier It can be activated for gain corruption every 10 turns. You found it in the remains of a Troll king on level 31 of Mirkwood. c) a Morphic Oil of Spider d) a Potion of Corruption e) a Wand of Fireflash[3|20] (3 charges) f) a Wand of Tidal Wave[4|26] (7 charges) g) an Amulet of Spell [Curse] h) a Metal Scale Mail of Resistance (-2 to accuracy) [13,+10] i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Sabre of Extra Attacks (3d3) (+6,+4) (+3 attacks) k) a Light Magic Crossbow of Extra Might (x5) (+10,+12)(40%) It increases your mana capacity by 40%. It provides resistance to poison. It fires missiles with extra might. You found it in the remains of The Variant Maintainer on level 18 of Mirkwood. l) The Parchment - Map of Thror [The Museum Inventory - Caras Galadhon ] a) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 28.11.2005 05:55
8726. on the Ladder (of 19090)
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