The Angband Ladder: Freligan, RohanKnight Blessed Axemaster by <mugsynj@optonline.net>

  [FuryBand 2.5.0 Character Sheet]

 Name  : Freligan               Age                 22       STR:     40       
 Sex   : Male                   Height              55       INT:     16       
 Race  : RohanKnight Blessed    Weight              80       WIS:     28       
 Class : Axemaster              Social Class         1       DEX:     26       
 Body  : Player                                              CON:     35       
 God   : Melkor Bauglir                                      CHR:     30       
                                                                               
 + To Melee Hit          71 Level             37    Hit Points       -1/   741 
 + To Melee Damage       66 Experience   1593429    Spell Points     78/    83 
 + To Ranged Hit         28 Max Exp      1910470    Sanity          375/   375 
 + To Ranged Damage      11 Exp to Adv.  1820000    Piety                54077 
   AC                 62+89 Gold          253027    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  16d5+528  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy black hair, and a dark complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 29 (1450')
        Barad-Dur: Level 47 (2350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 6160 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 46 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by a Dracolich on level 47 of Barad-Dur.
You can cause mold to grow near you.
You can use rohir powers.
You can sense what is beyond walls.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are lucky.
You know everything.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is very sharp.


                    adefkmnopsuxz{|@            
        Add Str   : ....5.4........+            
        Add Int   : .....1.........+            
        Add Wis   : .....1.........+            
        Add Dex   : 43..............            
        Add Con   : .3.............+            
        Add Chr   : .....14........+            
        Add Stea. : .3.....4........            
        Add Sear. : .......4........            
        Add Tun.. : ..............2.            
        Add Speed : ..2.5..........+            
        Sharpness : +............+..            
        Sust Str  : ................            
        Sust Int  : ...........+....            
        Sust Wis  : ................            
        Sust Dex  : ...........+....            
        Sust Con  : .......+..+.....            
        Sust Chr  : ................            
        Invisible : .....+.........+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+....+..+.....            
        Hold Life : ................            
        Res Acid  : ......+.+.......            
        Imm Elec  : ....*.+++.......            
        Imm Fire  : ......+.+......*            
        Res Cold  : ..+...+.+..+....            
        Res Pois  : .+....+....+....            
        Res Fear  : ...........+...+            
        Res Light : .......++.+.....            
        Res Dark  : ......+.+..+....            
        Res Blind : .....+..........            
        Res Conf  : ..+.+...........            
        Res Sound : .......+........            
        Res Shard : ................            
        Res Neth  : ........+.......            
        Res Nexus : ..+.............            
        Res Chaos : ..+.............            
        Res Disen : ......++........            
        Aura Elec : .......+........            
        EvilCurse : ..++.+..........            
        Lite      : .........++.....            
        See Invis : .++.............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ......+..++.....            
        Fly       : ...+............            
        Troll.ESP : ......+.........            

Skills (points left: 54)
 - Combat                                        41.717 [0.900]
          - Weaponmastery                        33.003 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 42.300 [0.700]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.205 [0.900]
          . Stealth                              01.200 [0.400]
          . Disarming                            02.000 [0.900]
 - Powers                                        02.071 [0.300]
          . Devices                              25.650 [1.150]
          . Knowledge                            04.000 [0.300]
          . Udun                                 00.000 [0.400]
          . Maiaology                            01.000 [0.300]
          . Innate                               01.300 [0.400]
 - Spirituality                                  07.370 [0.700]
          . Prayer                               19.200 [0.700]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet Bloodfang, the Wolf on level 3.
You are fated to find a Flask of oil on level 14.
You may find a Full Plate Armour on level 51.


  [Character Equipment]

a) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
        It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Short Willow Bow of Mirkwood (x5) (+11,+11) (+3)
    It increases your dexterity, 
    constitution and stealth by 3.  It provides resistance to poison.  It
    allows you to see invisible monsters.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
e) The Ring 'Imarithad' (+2 to speed)
    It 
    increases your speed by 2.  It provides immunity to paralysis.  It
    provides resistance to cold, nexus and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) a Ring of Flying
k) a Wings of Manwe [10,+0] (+5 to speed)
    It 
    increases your strength and speed by 5.  It provides immunity to 
    electricity.  It provides resistance to confusion.  
m) a Dwarven Lantern of the Magi (+1)
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, wisdom and charisma by 1.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, 
    poison, dark and disenchantment.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
o) The Elven Cloak 'Numanol' [4,+4] (+4 to stealth)
    
    It increases your stealth, searching and luck by 4.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to electricity, light, sound and disenchantment.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 30 of Mirkwood.
p) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Areth' [2,+6]
    It sustains your 
    intelligence and dexterity.  It makes you completely fearless.  It
    provides resistance to cold, poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Chieftain on level 49 of Moria.
z) (nothing)
{) 12 Vorpal Arrows of Wounding (3d3) (+13,+11)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) The Gem of Fire {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Narrog on level 45 of Barad-Dur.
b) The Clay Tablets of Antiquity {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 27 of Mirkwood.
c) 33 Pints of Fine Ale
    
d) 16 Potions of Cure Critical Wounds
    
e) 5 Potions of Healing
    
f) 23 Scrolls of Teleportation {25% off}
    
g) 2 Scrolls of *Identify*
    
h) a Scroll of Remove Curse
    
i) 32 Scrolls of Satisfy Hunger
    
j) a Wooden Rod of Trap Location (10/10)
    
k) a Golden Rod of Recall (125/125)
l) a Wand of Noxious Cloud[1|25] (9 charges)
    
m) The Wand of Digging of Thrain (249 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) a Staff of Healing[2|27] (4 charges)
o) a Ring of Speed (+4)
p) The Anchor of Space-Time {!k!d}
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    35 of Moria.
q) an Ethereal Feathered Cloak [1,+12]
    It can be activated for wraith-form every 50+d50 turns if
    it is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain
    (3*100) every 250 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It drains life from your foes.  It is a
    great bane of undead.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) 14 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+2,+4) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of A lost temple.
b) 6 Sprigs of Athelas
c) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It prevents stuns.
    It increases your searching and luck by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
i) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) Saruman's Unfinished Works
    It can be activated for teleport level every 50 turns.  
    
    You found it lying on the ground on level 12 of Mirkwood.
b) a Morphic Oil of Spider
c) a Rod Tip of Disarming (50 Mana to cast)
    It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for 
    teleport (range 100) every 45 turns if it is being worn. It increases 
    your stealth and speed by 3.  It provides resistance to acid and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) a Corrupted Tome of Melkor
b) a Potion of *Healing*
c) 5 Potions of Enlightenment
    
d) an Amulet of Doom [+3] (+5)
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution and charisma
     by 5.  It cannot be dropped while cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of The Sacred Land Of Mountains.
e) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 70 of The Sacred
    Land Of Mountains.
f) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision
     and speed by 3.  It sustains your dexterity.  It provides resistance 
    to poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Worm on level 70 of The Sacred
    Land Of Mountains.
g) The Amulet of Faramir (+18,+0) [+8] (+5) {!!}
    It can be activated for word of recall every 200
    turns if it is being worn. It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Utgard-Loke on level 55 of The Sacred Land
    Of Mountains.
i) a Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
    It can be activated for breathe sound/shards (230) every
    60+d90 turns if it is being worn. It sustains your dexterity.  It
    provides resistance to sound and shards.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 40 of Moria.
k) The Splint Mail of Andori (-2 to accuracy) [19,+10]
    It sustains your strength and constitution.  It
    provides resistance to cold, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) a Psychoactive Skin of Resist Fire (+5,+5) [10,+14](20%) (+1 to stealth)
    It reduces damages you take by 50%,
    physical and magical.It increases your stealth by 1.  It increases
     your mana capacity by 20%.  It provides resistance to electricity and 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every
    8+d8 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution
     and attack speed by 2.  It produces chaotic effects.  It drains life
    from your foes.  It provides immunity to paralysis.  It provides
    resistance to life draining, confusion, nether, nexus and chaos.  It
    prevents teleportation.  It drains experience.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 41 of Barad-Dur.
r) The Mace 'Taratol' (4d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 45 of Moria.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Short Willow Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Utgard-Loke on level 55 of The Sacred Land
    Of Mountains.
u) The Long Yew bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to disenchantment.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 67 of The
    Sacred Land Of Mountains.
v) The Long Yew bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Strygalldwir on level 47 of The Sacred Land
    Of Mountains.
x) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) 3 Wands of Stone Prison[1|5] (24 charges)
    
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns
     if it is being worn. It increases your dexterity, speed and attack
    speed by 2.  It does extra damage from frost.  It poisons your foes.  
    It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Bree ]

a) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Osgiliath ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 67 of The
    Sacred Land Of Mountains.
b) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases 
    your constitution by 5.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    Maiar.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 30.11.2005 19:53
Last updated on 2.12.2005 08:08

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8973. on the Ladder (of 19090)
102. on the FuryBand Ladder (of 163)
19. for this player (

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On 2.12.2005 08:08 mugsynj@optonline.net wrote:
Furyband dragons seem to be much more powerful than ToME dragons :(

On 2.12.2005 12:42 thegpfury@gmail.com wrote:
Which dragons?

The player dragons?

Or the monster dragons?

Player dragons have about +4 more to strength and constitution.

Monster dragons have a slightly higher number of hitpoints and stronger attacks.

On 2.12.2005 20:06 mugsynj@optonline.net wrote:
It was this Dracolich that killed me with 1 frost breath even with resistance. I should have healed myself earlier.

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