The Angband Ladder: Freligan, RohanKnight Blessed Axemaster by <mugsynj@optonline.net>
[FuryBand 2.5.0 Character Sheet] Name : Freligan Age 22 STR: 40 Sex : Male Height 55 INT: 16 Race : RohanKnight Blessed Weight 80 WIS: 28 Class : Axemaster Social Class 1 DEX: 26 Body : Player CON: 35 God : Melkor Bauglir CHR: 30 + To Melee Hit 71 Level 37 Hit Points -1/ 741 + To Melee Damage 66 Experience 1593429 Spell Points 78/ 83 + To Ranged Hit 28 Max Exp 1910470 Sanity 375/ 375 + To Ranged Damage 11 Exp to Adv. 1820000 Piety 54077 AC 62+89 Gold 253027 Speed Fast (+17) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Fair Blows/Round: 8 Bows/Throw : Superb Searching : Fair Shots/Round: 2 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 16d5+528 Stealth : Excellent Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, wavy black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 29 (1450') Barad-Dur: Level 47 (2350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 6160 enemies. You saved Bree from a dreadful Nazgul. You saved 46 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by a Dracolich on level 47 of Barad-Dur. You can cause mold to grow near you. You can use rohir powers. You can sense what is beyond walls. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of orcs. You are lucky. You know everything. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is very sharp. adefkmnopsuxz{|@ Add Str : ....5.4........+ Add Int : .....1.........+ Add Wis : .....1.........+ Add Dex : 43.............. Add Con : .3.............+ Add Chr : .....14........+ Add Stea. : .3.....4........ Add Sear. : .......4........ Add Tun.. : ..............2. Add Speed : ..2.5..........+ Sharpness : +............+.. Sust Str : ................ Sust Int : ...........+.... Sust Wis : ................ Sust Dex : ...........+.... Sust Con : .......+..+..... Sust Chr : ................ Invisible : .....+.........+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..+....+..+..... Hold Life : ................ Res Acid : ......+.+....... Imm Elec : ....*.+++....... Imm Fire : ......+.+......* Res Cold : ..+...+.+..+.... Res Pois : .+....+....+.... Res Fear : ...........+...+ Res Light : .......++.+..... Res Dark : ......+.+..+.... Res Blind : .....+.......... Res Conf : ..+.+........... Res Sound : .......+........ Res Shard : ................ Res Neth : ........+....... Res Nexus : ..+............. Res Chaos : ..+............. Res Disen : ......++........ Aura Elec : .......+........ EvilCurse : ..++.+.......... Lite : .........++..... See Invis : .++............. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ......+..++..... Fly : ...+............ Troll.ESP : ......+......... Skills (points left: 54) - Combat 41.717 [0.900] - Weaponmastery 33.003 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 42.300 [0.700] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.205 [0.900] . Stealth 01.200 [0.400] . Disarming 02.000 [0.900] - Powers 02.071 [0.300] . Devices 25.650 [1.150] . Knowledge 04.000 [0.300] . Udun 00.000 [0.400] . Maiaology 01.000 [0.300] . Innate 01.300 [0.400] - Spirituality 07.370 [0.700] . Prayer 19.200 [0.700] . Mindcraft 01.000 [0.300] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You are fated to meet Bloodfang, the Wolf on level 3. You are fated to find a Flask of oil on level 14. You may find a Full Plate Armour on level 51. [Character Equipment] a) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Short Willow Bow of Mirkwood (x5) (+11,+11) (+3) It increases your dexterity, constitution and stealth by 3. It provides resistance to poison. It allows you to see invisible monsters. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Eldrak on level 50 of Moria. e) The Ring 'Imarithad' (+2 to speed) It increases your speed by 2. It provides immunity to paralysis. It provides resistance to cold, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) a Ring of Flying k) a Wings of Manwe [10,+0] (+5 to speed) It increases your strength and speed by 5. It provides immunity to electricity. It provides resistance to confusion. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. o) The Elven Cloak 'Numanol' [4,+4] (+4 to stealth) It increases your stealth, searching and luck by 4. It sustains your constitution. It provides immunity to paralysis. It provides resistance to electricity, light, sound and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 30 of Mirkwood. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Areth' [2,+6] It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to cold, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Chieftain on level 49 of Moria. z) (nothing) {) 12 Vorpal Arrows of Wounding (3d3) (+13,+11) |) a Gnomish Shovel (+2) [Character Inventory] a) The Gem of Fire {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Narrog on level 45 of Barad-Dur. b) The Clay Tablets of Antiquity {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 27 of Mirkwood. c) 33 Pints of Fine Ale d) 16 Potions of Cure Critical Wounds e) 5 Potions of Healing f) 23 Scrolls of Teleportation {25% off} g) 2 Scrolls of *Identify* h) a Scroll of Remove Curse i) 32 Scrolls of Satisfy Hunger j) a Wooden Rod of Trap Location (10/10) k) a Golden Rod of Recall (125/125) l) a Wand of Noxious Cloud[1|25] (9 charges) m) The Wand of Digging of Thrain (249 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) a Staff of Healing[2|27] (4 charges) o) a Ring of Speed (+4) p) The Anchor of Space-Time {!k!d} It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 35 of Moria. q) an Ethereal Feathered Cloak [1,+12] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) 14 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+2,+4) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of A lost temple. b) 6 Sprigs of Athelas c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. i) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) Saruman's Unfinished Works It can be activated for teleport level every 50 turns. You found it lying on the ground on level 12 of Mirkwood. b) a Morphic Oil of Spider c) a Rod Tip of Disarming (50 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. d) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) a Corrupted Tome of Melkor b) a Potion of *Healing* c) 5 Potions of Enlightenment d) an Amulet of Doom [+3] (+5) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of The Sacred Land Of Mountains. e) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 70 of The Sacred Land Of Mountains. f) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 70 of The Sacred Land Of Mountains. g) The Amulet of Faramir (+18,+0) [+8] (+5) {!!} It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Utgard-Loke on level 55 of The Sacred Land Of Mountains. i) a Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 40 of Moria. k) The Splint Mail of Andori (-2 to accuracy) [19,+10] It sustains your strength and constitution. It provides resistance to cold, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) a Psychoactive Skin of Resist Fire (+5,+5) [10,+14](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical.It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity and fire. It speeds your regenerative powers. It cannot be harmed by fire. You found it in the remains of a Bronze Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 41 of Barad-Dur. r) The Mace 'Taratol' (4d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 45 of Moria. s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Short Willow Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Utgard-Loke on level 55 of The Sacred Land Of Mountains. u) The Long Yew bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 67 of The Sacred Land Of Mountains. v) The Long Yew bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 47 of The Sacred Land Of Mountains. x) The Key of Thorin [Home Inventory - Caras Galadhon ] a) 3 Wands of Stone Prison[1|5] (24 charges) b) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Bree ] a) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Osgiliath ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 67 of The Sacred Land Of Mountains. b) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and Maiar. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. |
Posted on 30.11.2005 19:53
8973. on the Ladder (of 19090)
Comments Related dumps: Calia, L41 RohanKnight Axemaster 91st in FuryBand (1.2.0) by <mugsynj@optonline.net> (19%) Death II, L46 Dwarf Axemaster 84th in FuryBand (T) by <thefury@furytech.net> (7%) Seen 1324 times. |