The Angband Ladder: Nythala, Dunadan Ranger by <sepehrparhami@gmail.com>
[Angband 3.0.6 Character Dump] Name Nythala Self RB CB EB Best Sex Female Age 62 STR! 18/100 +1 +2 +4 18/170 Race Dunadan Height 71 INT! 18/100 +2 +2 +0 18/140 Class Ranger Weight 193 WIS! 18/100 +2 +0 +3 18/150 Title Ranger Lord Status 34 DEX! 18/100 +2 +1 +0 18/130 HP 964/964 Maximize Y CON! 18/100 +3 +1 +6 18/200 SP 198/198 Preserve Y CHR! 18/100 +2 +1 +12 18/250 Level 48 Armor [30,+104] Saving Throw Heroic Cur Exp 7444120 Fight (+22,+16) Stealth Superb Max Exp 7444120 Melee (+33,+25) Fighting Legendary Adv Exp 8400000 Shoot (+35,+9) Shooting Legendary MaxDepth 4200 ft Blows 5/turn Disarming Superb Gold 851914 Shots 3/turn Magic Device Heroic Burden 242.1 lbs Perception Fair Speed +26 Infra 0 ft Searching Fair You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, straight auburn hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.+.. Blind:........+.... Elec:+....++++.... Confu:........+.... Fire:.*....+++.... Sound:.....+....... Cold:......+..*+.. Shard:............. Pois:..+.......... Nexus:............. Fear:....+........ Nethr:......+...... Lite:............. Chaos:.......+..... Dark:..........++. Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:......++..... Feath:............. Sear.:............. PLite:...........+. Infra:............. Regen:.....+.....+. Tunn.:............. Telep:............. Speed:+..+...+.+.+. Invis:.........+... Blows:............. FrAct:....+........ Shots:............. HLife:+....+....+.. Might:.+........... [Character Equipment] a) The Sabre of Lanar (1d7) (+11,+9) [+3] (+3) It increases your wisdom and constitution by 3. It increases your speed by 3. It slays orcs, giants, dragons, demons, and undead. It provides resistance to lightning and life draining. It sustains your wisdom and constitution. It is blessed by the gods. It cannot be harmed by the elements. b) The Long Bow of Celandil (x3) (+13,+9) (+2) It increases your shooting power by 2. It provides immunity to fire. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. c) a Diamond Ring of Resist Poison It provides resistance to poison. d) an Emerald Ring of Speed (+11) It increases your speed by 11. e) a Carved Oak Amulet of Weaponmastery (+3,+3) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Palantir of Goroth It provides resistance to lightning, sound, and life draining. It lights the dungeon around you and speeds your regeneration. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Augmented Chain Mail of Elvenkind (-2) [16,+16] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. h) The Cloak of Numarodre [1,+19] (+3) It increases your charisma by 3. It increases your stealth and speed by 3. It provides resistance to lightning, fire, and chaos. It cannot be harmed by the elements. i) The Large Leather Shield of Silon [4,+12] (+1) It increases your strength by 1. It provides resistance to acid, lightning, fire, blindness, and confusion. It sustains your strength and intelligence. It cannot be harmed by the elements. j) The Iron Helm 'Belegon' [5,+17] (+6) It increases your charisma by 6. It increases your speed by 6. It provides immunity to cold. It sustains your charisma. It grants you the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Gauntlets of Uinelrol [2,+12] (+3) It increases your constitution and charisma by 3. It provides resistance to acid, cold, dark, and life draining. It sustains your charisma. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots of Paldil [2,+16] (+6) It increases your speed by 6. It provides resistance to dark. It sustains your intelligence and wisdom. It lights the dungeon around you [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 5 Books of Magic Spells [Incantations and Illusions] {@m3, 10% off} d) 6 Books of Magic Spells [Sorcery and Evocations] {@m4, 40% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 !d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 !d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 !d!k!v} It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] {@m8 !d!d!k!k!v!v} It cannot be harmed by the elements. i) a Pink Speckled Potion of Healing j) 18 Scrolls titled "man alaox" of Phase Door {!*} k) 30 Scrolls titled "fupo eremik" of Teleportation {!*, 40% off} l) 41 Scrolls titled "umpot fridok" of Teleport Level {!*} m) 2 Silver Rods of Detection (1 charging) It cannot be harmed by electricity. n) a Sycamore Staff of Healing (9 charges) o) a Cedar Staff of *Destruction* (3 charges) {!*} p) 14 Arrows of Flame (1d4) (+8,+9) {@f2 =g} It is branded with fire. It cannot be harmed by fire. q) 76 Arrows of Frost (1d4) (+8,+8) {@f3 =g} It is branded with frost. It cannot be harmed by cold. r) 39 Arrows of Flame (1d4) (+8,+7) {@f2 =g} It is branded with fire. It cannot be harmed by fire. s) 37 Arrows of Flame (1d4) (+9,+8) {@f2 =g, 40% off} It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 7 Metallic Blue Potions of *Healing* b) 2 Metallic Green Potions of Life c) 6 Scrolls titled "for fa klisyp" of *Identify* {25% off} d) 2 Scrolls titled "mung den" of Mass Banishment e) an Emerald Ring of Speed (+9) It increases your speed by 9. f) The Amulet of Cuathotel (+2) It increases your stealth by 2. It provides resistance to acid, fire, cold, shards, and nexus. It slows your metabolism. It grants you immunity to paralysis. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) a Tortoise Shell Amulet of ESP (+3) It increases your searching by 3. It grants you the power of telepathy. It cannot be harmed by the elements. h) The Elfstone 'Alegilwe' (+3) It increases your wisdom by 3. It provides resistance to lightning, dark, and blindness. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. i) The Jewel of Mengri (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to fire, poison, and chaos. It sustains your intelligence. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. j) a Mithril Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. k) The Arkenstone of Rosse (+4) It increases your strength by 4. It increases your stealth by 4. It lights the dungeon around you. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. l) The Metal Brigandine Armour of Anoron (-3) [19,+9] It provides immunity to lightning. It provides resistance to acid, fire, cold, shards, and nexus. It cannot be harmed by the elements. m) The Mithril Chain Mail of Aewen (-1) [28,+19] (+4) It increases your dexterity and charisma by 4. It increases your searching and speed by 4. It provides resistance to lightning, fire, and life draining. It sustains your dexterity and charisma. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Mithril Chain Mail of Elfalacal (-1) [28,+31] (+3) It increases your constitution by 3. It provides resistance to acid, lightning, fire, sound, nexus, and life draining. It sustains your constitution and charisma. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) The Robe 'Turon' [2,+25] (+3) It increases your dexterity and constitution by 3. It provides resistance to lightning, fire, cold, dark, blindness, and chaos. It sustains your dexterity and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It cannot be harmed by the elements. p) Soft Leather Armour of Elvenkind [4,+20] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. q) The Hard Leather Armour 'Andion' (-1) [6,+16] (+2) It increases your intelligence by 2. It increases your stealth by 2. It provides immunity to acid. It provides resistance to cold, poison, and confusion. It sustains your intelligence. It grants you immunity to paralysis. It cannot be harmed by the elements. r) a Large Metal Shield of Preservation [5,+33] It provides resistance to nexus, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. s) The Shield of Deflection 'Silinumo' [10,+30] (+4) It increases your strength, dexterity, constitution, and charisma by 4. It increases your infravision by 4. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It sustains your strength, dexterity, constitution, and charisma. It aggravates creatures around you. It cannot be harmed by the elements. t) The Metal Cap of Thoval [3,+14] (+4) It increases your speed by 4. It provides resistance to blindness. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) a Steel Helm of Telepathy [6,+13] It grants you the power of telepathy. v) The Set of Gauntlets 'Erist' (+8,+9) [2,+14] (+3) It increases your dexterity by 3. It increases your stealth by 3. It sustains your dexterity. It cannot be harmed by the elements. w) The Katana of Lohtaur (6d4) (+8,+10) (+3) It increases your stealth by 3. It slays orcs, trolls, giants, and demons. It is branded with electricity and frost. It provides resistance to lightning, cold, and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Trident 'Bradeb' (1d8) (+8,+11) (+2) It increases your infravision and attack speed by 2. It slays animals and orcs. It is branded with fire. It provides resistance to acid, fire, dark, confusion, and disenchantment. It slows your metabolism. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 13.10.2005 01:25
6121. on the Ladder (of 19090)
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