The Angband Ladder: Questor, High-Elf Ranger by Dragonboneman

  [Angband 3.0.7s Character Dump]

 Name   Questor                                  Self  RB  CB  EB   Best
 Sex    Male              Age       112   STR! 18/100  +1  +2 +19 18/320
 Race   High-Elf          Height     99   INT! 18/100  +3  +2  +2 18/170
 Class  Ranger            Weight    190   WIS! 18/100  -1  +0  +7 18/160
 Title  ***WINNER***      Status     33   DEX! 18/100  +3  +1  +8 18/220
 HP     840/998           Maximize    Y   CON! 18/100  +1  +1  +9 18/210
 SP     106/345           Preserve    Y   CHR! 18/100  +5  +1 +12 18/280

 Level           48       Armor    [51,+149]     Saving Throw  Legendary
 Cur Exp    9187601       Fight    (+52,+45)     Stealth          Superb
 Max Exp    9187601       Melee    (+64,+61)     Fighting      Legendary
 Adv Exp    9200000       Shoot    (+69,+19)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold       1874263       Shots       3/turn     Magic Device  Legendary
 Burden   169.7 lbs                              Perception         Good
 Speed          +24       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:..+......+...
 Elec:......+...... Confu:.........+...
 Fire:....+.+..+... Sound:........++...
 Cold:+.*...+..+... Shard:.......+.....
 Pois:....+........ Nexus:...........+.
 Fear:+...+...+.... Nethr:+............
 Lite:.....+...+..+ Chaos:........++...
 Dark:+....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:..+........+. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+......+... Tunn.:.............
Telep:..+.......... Speed:+++++....+...
Invis:..+..+...+..+ Blows:.............
FrAct:.++.....+.+.. Shots:.............
HLife:..+..+....... Might:.+...........


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by
   the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Calcite Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot
   be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) a Shadow Cloak of Protection [6,+23]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3) (charging)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It lights the
   dungeon around you and speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Soft Leather Boots of Stability [2,+16]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 8 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 4 Grey Mushrooms of Restoring
i) 3 Cyan Potions of Speed {=g}
j) 16 Grey Potions of Healing {=g, 10% off}
k) 2 Clotted Red Potions of *Healing*
l) 14 Pink Potions of Restore Mana {10% off}
m) 15 Scrolls titled "plesef toxblaa" of Teleportation
n) 9 Scrolls titled "valwerg derviv" of Teleport Level
o) 11 Copper Rods of Teleport Other (5 charging)
p) 33 Arrows of Slay Demon (1d4) (+16,+15) {=g}
   It slays demons.  
q) 21 Seeker Arrows of Wounding (4d4) (+15,+21)
r) 9 Seeker Arrows of Acid (4d4) (+13,+15)
   It is branded with acid.  It cannot be harmed by acid.  
s) 7 Seeker Arrows of Slay Evil (4d4) (+16,+17)
   It slays all evil creatures.  
t) 4 Seeker Arrows of Venom (4d4) (+10,+9)
   It is branded with poison.  
u) 4 Seeker Arrows of Venom (4d4) (+9,+10)
   It is branded with poison.  


  [Home Inventory]

a) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
b) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
c) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
d) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It cannot be harmed by the elements.  It might have hidden powers.
e) The Large Metal Shield of Anarion [5,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
g) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It cannot be harmed by the elements.
   It might have hidden powers.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
i) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  
   It cannot be harmed by the elements.  It might have hidden powers.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.
m) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   cannot be harmed by the elements.  It might have hidden powers.
n) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {uncursed}
   It increases your constitution by 5.  It cannot be harmed by the
   elements.  It might have hidden powers.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It cannot be harmed
   by the elements.  It might have hidden powers.
q) The Glaive of Pain (9d6) (+0,+30)
   It cannot be harmed by the elements.  It might have hidden powers.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed
   by the elements.  It might have hidden powers.
t) The Mace 'Taratol' (3d4) (+12,+12)
   It cannot be harmed by the elements.  It might have hidden powers.
u) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
   It cannot be harmed by the elements.  It might have hidden powers.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.
x) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.3.2007 12:12

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6011. on the Ladder (of 19090)
2512. on the Angband Ladder (of 6561)
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On 15.3.2007 12:29 Dragonboneman wrote:
3.07s, second release (started a few days before the third release).

A "moment of victory" dump taken immediately after killing Morgoth.

This was supposed to be a "dive & die" character to see how squelch works.
As you can see, he turned out to be my third winner. I'm mildly annoyed by this as I have already won Vanilla with a HE Ranger. ;)
This was faster though, and Morgoth was surprisingly easy - no potions used at all, just one scroll of banishment, one activation for same, a Mushroom of Restoring and two artifact heals.

Surviving uniques - Lugdush, Ulfang, Bert, Polyphemus, Qlzqqlzuup, the Witch-King, Ancalagon, Kronos. All were summoned at some point and are still on the level.

This is a pure shoot-and-scoot archery win without melee, sea of runes or tunnelling tricks.
Seeker Arrows of Holy Might rock.

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