The Angband Ladder: Raziel, High-Elf Ranger by bebo

  [Angband 3.1.1 dev (r1359) Character Dump]

 Name   Raziel                                   Self  RB  CB  EB   Best
 Sex    Male         Age            102   Str! 18/100  +1  +2 +11 18/*** 18/210
 Race   High-Elf     Height          79   INT! 18/100  +3  +2  +8 18/***
 Class  Ranger       Weight         183   Wis! 18/100  -1  +0  +7 18/160  18/40
 Title  ***WINNER*** Social  Role model   DEX! 18/100  +3  +1 +13 18/***
 HP     974/984      Maximize         Y   CON! 18/100  +1  +1  +8 18/200
 SP     56/360                            Chr! 18/100  +5  +1  +8 18/*** 18/120


 Level               48   Armor   [38,+207]     Saving Throw         99%
 Cur Exp        8059037   Fight   (+79,+59)     Stealth           Superb
 Max Exp        8059037   Melee   (+92,+80)     Fighting          Heroic
 Adv Exp        9200000   Shoot   (+99,+22)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming            96%
 Turns           617290   Shots      4/turn     Magic Device   Legendary
 Gold          11276418   Infra       60 ft     Perception        1 in 1
 Burden       432.7 lbs   Speed          17     Searching            52%

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:......+.*.+.. Confu:......+......
 Elec:...*..+...... Sound:......+.++...
 Fire:....+.+...... Shard:.........+...
 Cold:......+..+... Nexus:......+....+.
 Pois:...++........ Nethr:.......+.....
 Fear:+...+...+.... Chaos:.....+..+....
 Lite:.........+..+ Disen:.+...........
 Dark:...+.....+... S.Dig:...+.........
Blind:.....+...+... Feath:...+.........

PLite:.........+... Aggrv:.....+.......
Regen:...+......... Stea.:.+.....+.....
Telep:...+.+....... Sear.:.....+...+...
Invis:+..+.+...+..+ Infra:.....+......+
FrAct:...+....+++.. Tunn.:.............
HLife:...+......... Speed:++.++....+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> The Nightwing casts a fearful illusion.
> You refuse to be frightened.
> The Nether wraith casts a spell, burning your eyes!
> You are unaffected!
> There is a searing blast of light!
> You have 3 Scrolls titled "omptium" of *Destruction* {!*} (n).
> You see a Massive Iron Crown [0].
> You have a Massive Iron Crown [0] (r).
> You see a Mighty Hammer (9d9).
> You have a Mighty Hammer (9d9) (s).
> In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (r).
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (s).

Killed by Ripe Old Age.

  [Character Equipment]

a) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/round: 121 vs. evil creatures, 138.3 vs. orcs, 
     138.3 vs. trolls, and 103.8 vs. others.
     
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Jade Ring of Damage (+0,+14)
d) The Ring of Power 'Vilya' (+10,+10) (+3) (charging) {!!}
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it heals 1000 hit points.
     Takes 727 to 1080 turns to recharge at your current speed.
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {!!}
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 720 turns to recharge at your current speed.
     
f) The Palantir of Westernesse (+2) (charging) {!!}
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     Drains experience.
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 183 to 360 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Aman [1,+19] (+2 stealth)
     +2 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
     +3 intelligence, dexterity, charisma, speed.
     +15% to searching.
     Provides resistance to cold, light, dark, blindness, sound, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4) {!!}
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     When activated, it fires a magical arrow with damage 150.
     Takes 111 to 216 turns to recharge at your current speed.
     
l) The Pair of Leather Boots of Feanor [2,+20] (+15) {!!}
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 720 turns to recharge at your current speed.
     


  [Character Inventory]

a) 10 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 8 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 10 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 8 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 17 Yellow Potions of Healing {!*}
     
j) 10 White Potions of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
k) 3 Silver Speckled Potions of Life {!*}
     It can be thrown at creatures with damaging effect.
     
l) a Green Potion of Enlightenment
m) 41 Scrolls titled "sicio expio co" of Phase Door
n) 3 Scrolls titled "omptium" of *Destruction* {!*}
o) 2 Bronze Rods of Healing (2 charging) {!!}
     Cannot be harmed by electricity.
     
p) 10 Mithril Rods of Teleport Other (1 charging) {!!}
q) 3 Lead Rods of Recall {!*}
     Cannot be harmed by electricity.
     
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     Radius 1 light.
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     
     Combat info:
     You are too weak to use this weapon.
     1 blow/round.
     Average damage/round: 248.6 vs. animals, 248.6 vs. evil creatures, 
     323.3 vs. orcs, 323.3 vs. trolls, 472.7 vs. dragons, 472.7 vs.
     demons, 472.7 vs. undead, and 173.9 vs. others.
     Sometimes creates earthquakes on impact.
     
t) 13 Arrows of Lightning (1d4) (+16,+16)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 397.3 vs. creatures not resistant to
     electricity, and 132.4 vs. others.
     35% chance of breaking upon contact.
     
u) 15 Mithril Arrows of Venom (3d4) (+9,+16)
     Branded with venom.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 446.4 vs. creatures not resistant to poison, 
     and 148.8 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 10 Runed Rods of Treasure Location {@z1!!}
b) an Onyx Ring of Speed (+12)
     +12 speed.
     
c) The Ring of Tulkas (+4) {!!}
     +4 strength, dexterity, constitution.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 543 to 1080 turns to recharge at your current speed.
     
d) a Mithril Amulet of Trickery (+4)
     +4 dexterity, stealth, infravision, speed.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
e) The Star of Elendil {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it maps the area around you.
     Takes 183 to 360 turns to recharge at your current speed.
     
     Radius 3 light.
f) Chaos Dragon Scale Mail (-2) [30,+17] {!!}
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it allows you to breathe chaos or disenchantment f
     or 220 damage.
     Takes 1083 to 2160 turns to recharge at your current speed.
     
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Cloak of Thingol [1,+18] (+3) {!!}
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     When activated, it tries to recharge a wand or staff, destroying t
     he wand or staff on failure.
     Takes 252 turns to recharge at your current speed.
     
j) a Leather Shield of Preservation [6,+27]
     Provides resistance to blindness, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.
     
k) The Large Metal Shield of Anarion [5,+20]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     
l) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 201 to 396 turns to recharge at your current speed.
     
n) The Steel Helm of Hammerhand [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.
     
o) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
     +4 strength, charisma, stealth, speed.
     Slays animals, evil creatures, giants.
     *Slays* undead.
     Provides resistance to cold, fear, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/round: 103 vs. animals, 103 vs. evil creatures, 
     114.6 vs. giants, 137.8 vs. undead, and 91.4 vs. others.
     
p) The Bastard Sword 'Calris' (5d4) (+8,+20) (+5)
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.
     
     Combat info:
     5 blows/round.
     Average damage/round: 108.5 vs. evil creatures, 123 vs. demons, 
     123 vs. trolls, 152 vs. dragons, and 94 vs. others.
     
q) The Katana 'Aglarang' (8d4) (+8,+9) (+5)
     +5 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     5 blows/round.
     Average damage/round: 88.7.
     
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
     Slays evil creatures, undead, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/round: 109.3 vs. evil creatures, 124.1 vs. undead, 
     124.1 vs. orcs, 124.1 vs. trolls, 124.1 vs. giants, 124.1 vs.
     dragons, and 94.6 vs. others.
     
s) The Two-Handed Great Flail 'Thunderfist' (4d6) (+9,+18) (+4)
     +4 strength, constitution.
     Slays animals, orcs, trolls.
     Branded with lightning, flames.
     Provides resistance to lightning, fire, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/round: 118.5 vs. animals, 135.9 vs. orcs, 135.9 vs.
     trolls, 135.9 vs. creatures not resistant to electricity, 135.9
     vs. creatures not resistant to fire, and 101.2 vs. others.
     
t) The Mace 'Taratol' (3d4) (+12,+12) {!!}
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 363 to 720 turns to recharge at your current speed.
     
     Combat info:
     5 blows/round.
     Average damage/round: 97.4 vs. creatures not resistant to
     electricity, 115.3 vs. dragons, and 79.6 vs. others.
     
u) The Pick of Erebor (3d4) (+5,+20) (+5)
     +5 strength, constitution, tunneling.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Combat info:
     5 blows/round.
     Average damage/round: 111.5 vs. demons, 111.5 vs. orcs, 111.5 vs.
     trolls, 111.5 vs. creatures not resistant to acid, and 93.8 vs.
     others.
     
     Radius 1 light.
v) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.5.2009 13:26

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6074. on the Ladder (of 19090)
2550. on the Angband Ladder (of 6561)
5. for this player (

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On 4.5.2009 13:26 bebo wrote:
My second winner!

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