The Angband Ladder: Kalessin, Ethereal Dragon Sorceror by <tooashamed>
[Theme 1.1.3 Character Sheet]
Name : Kalessin Age 125 STR! 18/***
Sex : Male Height 249 INT! 18/***
Race : Ethereal Dragon Weight 166 WIS! 18/***
Class : Sorceror Social Class 1 DEX! 18/***
Body : Player CON! 18/***
God : Eru Iluvatar CHR! 18/***
+ To Melee Hit 83 Level 50 Max Hit Points 1327
+ To Melee Damage 91 Experience 28027810 Cur Hit Points -8
+ To Ranged Hit 83 Max Exp 28027810 Max SP (Mana) 2413
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 2413
AC 4+95 Gold 2949971 Piety 91012
(Miscellaneous Abilities)
Fighting : Legendary[7] Perception : Excellent Blows/Round: 1
Bows/Throw : Legendary[7] Searching : Excellent Shots/Round: 1
Saving Throw: Bad Disarming : Excellent Mel.dmg/Rnd: 91
Stealth : Superb Magic Device: Legendary[27]Infra-Vision: 1400 feet
Tactic: normal
Explor: very slow
(Character Background)
You were born in Dol Guldur, awakened by a corrupt Mage.
Since then you have destroyed two weak-willed enemies of
the Dark.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
The Void: Level 144 (7200')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Withered Heath: Level 30 (1500')
Emyn Luin: Level 60 (3000')
Isengard: Level 40 (2000')
Utumno: Level 104 (5200')
Your body was a Player.
You have defeated 19539 enemies.
You tried to destroy Melkor forever, but died in the attempt.
Arda will be quiet, but not free from evil.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 30 princesses.
You saved Arda and became a famed King.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 29th Quelle of the 2890th year of the third age.
Your adventure lasted 43 days.
Your Attributes:
You are dead, killed by a Ghoul on level 144 of The Void.
You can spit acid.
You can breath fire.
Your gaze is hypnotic.
You are telekinetic.
You can teleport at will.
You can mind blast your enemies.
You can drain life from a foe.
You can smell nearby precious metal.
You can smell nearby monsters.
You can teleport yourself short distances.
You can consume solid rock.
You can switch locations with another being.
You can emit a horrible shriek.
You can emit bright light.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can polymorph yourself at will.
You can turn ordinary items to gold.
You can cause mold to grow near you.
You can harden yourself to the ravages of the elements.
You can bring down the dungeon around your ears.
You can breath chaos.
You can turn into a Balrog at will.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You regenerate quickly.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Ancalagon's Breath:
Fires an acid ball.
Damage=level Radius 1+(level/30)
Level=9, Cost=9, Stat=DEX, Difficulty=15
Smaug's Breath:
Fires a fire ball.
Damage=2*level Radius 1+(level/20)
Level=20, Cost=10, Stat=CON, Difficulty=18
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Saruman's Power:
Move an object in line of sight to you.
Max weight equal to (level) pounds
Level=9, Cost=9, Stat=WIS, Difficulty=14
Teleport:
Teleports the player at will.
Distance 10+4*level squares
Level=7, Cost=7, Stat=WIS, Difficulty=15
Glaurung's Spell:
Fires a mind blasting bolt (psi damage).
Psi Damage (3+(level-1)/5)d3
Level=5, Cost=3, Stat=WIS, Difficulty=15
Vampiric Drain:
You can drain life from a foe like a vampire.
Drains (level+1d(level))*(level/10) hitpoints,
heals you and satiates you. Doesn't work on all monsters
Level=4, Cost=5, Stat=CON, Difficulty=9
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Huan's Nose:
You can detect nearby monsters.
Radius 25
Level=5, Cost=4, Stat=INT, Difficulty=15
Blink:
You can teleport yourself short distances (10 squares).
Level=3, Cost=3, Stat=WIS, Difficulty=12
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Swap Position:
You can switch locations with another being,
unless it resists teleportation.
Level=15, Cost=12, Stat=DEX, Difficulty=16
Shriek:
Fires a sound ball and aggravates monsters.
Damage=level*4, Radius=8, centered on player
Level=4, Cost=4, Stat=CON, Difficulty=6
Illuminate:
You can emit bright light that illuminates an area.
Damage=2d(level/2) Radius=(level/10)+1
Level=3, Cost=2, Stat=INT, Difficulty=10
Detect Curses:
You can feel the danger of evil magic.
It detects cursed items in the inventory
Level=7, Cost=14, Stat=WIS, Difficulty=14
Berserk:
You can drive yourself into a berserk frenzy.
It grants super-heroism. Duration=10+1d(level)
Level=8, Cost=8, Stat=STR, Difficulty=14
Polymorph:
You can polymorph yourself at will.
Level=18, Cost=20, Stat=CON, Difficulty=18
Midas touch:
You can turn ordinary items to gold.
Turns a non-artifact object into 1/3 its value in gold
Level=10, Cost=5, Stat=INT, Difficulty=12
Grow Mold:
You can cause mold to grow near you.
Summons up to 8 molds around the player
Level=1, Cost=6, Stat=CON, Difficulty=14
Resist Elements:
You can harden yourself to the ravages of the elements.
Level dependant chance of gaining resistances to the four
elements and poison. Duration=20 + d20
Level=10, Cost=12, Stat=CON, Difficulty=12
Earthquake:
You can bring down the dungeon around your ears.
Radius=10, center on the player
Level=12, Cost=12, Stat=STR, Difficulty=16
Skills (points left: 18)
. Barehand-combat 00.000 [0.400]
- Sneakiness 06.130 [0.900]
. Stealth -10.000 [0.400]
. Disarming 19.100 [0.300]
- Magic 50.000 [1.000]
. Magic-Device 50.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 01.000 [1.600]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Demonology 00.000 [1.500]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 02.700 [0.900]
- Spirituality -3.000 [0.550]
. Prayer 00.000 [0.500]
. Mindcraft 01.300 [0.400]
- Monster-lore 01.500 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 01.300 [0.400]
Abilities
* Perfect casting
[Fates]
You may meet an Agent of the black market on level 14.
You may find a Ring of Aggravate Monster on level 1.
You may meet a Sanctimonious-looking preacher on level 1.
You are fated to meet a Woodsman on level 7.
You are fated to find a Small Wooden Boomerang on level 13.
You are fated to find a Jar of Honey on level 1.
You are fated to find a Mage Staff on level 8.
[Character Equipment]
e) The Ring of Power of Ji Indur Dawndeath (+3 to speed)
It
increases your constitution, charisma, speed, attack speed and ability
to score critical hits by 3. It makes you invisible. It sustains
your intelligence. It provides resistance to electricity, dark and
sound. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 49 of Paths of
the Dead.
f) The Ring of Echar (+3)
It increases your intelligence, speed and attack speed by 3.
It provides resistance to acid, cold, blindness, shards and nexus. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
g) a Draconic Ring of Speed of the Elements (+2,+5) [+1] (+12)
It increases your speed by 12. It provides
resistance to acid, electricity, fire, cold and poison. It renders
you especially vulnerable to fire. It allows you to sense the
presence of dragons. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Worm on level 85 of Angband.
h) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
It increases your constitution and ability to tunnel by 3. It makes
you invisible. It sustains your constitution. It provides resistance
to disenchantment. It allows you to sense the presence of undead. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightcrawler on level 76 of Angband.
i) a Ring of Speed (+12)
j) a Ring of Wizardry(40%) (+2)
It can be used to store a spell. It increases your spell power by 2.
It increases your mana capacity by 40%. It cannot be harmed by acid,
cold, lightning or fire.
k) a Sorcerous Amulet of Trickery (+32,+56)(140%)(140%) (+7) {cursed}
It increases your dexterity, stealth,
infravision, speed and spell power by 7. It increases your mana
capacity and hit points by 140%. It sustains your dexterity. It
provides resistance to poison and nexus. It is cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Fire on level 79 of Angband.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
It increases your
intelligence, searching and spell power by 6. It provides resistance
to blindness and confusion. It renders you especially vulnerable to
fire. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
o) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1)
forever. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 104 of
Utumno.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
z) a Greater demonic quylthulg (1213 hp)
{) (nothing)
[Character Inventory]
a) a Fireproof Tome of Magical Energy
b) an Indestructible Tome of the Blowing Wind
It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven priest on level 61 of
Barad-Dur.
c) an Indestructible Tome of the Impenetrable Earth
d) an Indestructible Tome of the Everrunning Wave
e) an Indestructible Tome of Translocation
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 56 of Paths of the
Dead.
f) an Indestructible Tome of the Tree
g) 2 Fireproof Tomes of Knowledge
It cannot be harmed by fire.
You bought it from the Black Market.
h) an Indestructible Tome of the Time
i) a Tome of Meta Spells
j) a Tome of the Mind
k) an Indestructible Book of Beginner Cantrips
It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Book Store.
l) The Tome of Kalessin
It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Thirteenth Eye of Sauron
It can be activated for mass genocide
every 1000 turns.
You found it in the remains of a Dark elven warlock on level 41 of
Barad-Dur.
n) a Parchment titled ''There And Back Again''
It can be activated for light absorption every 80 turns.
You found it in the remains of a Dreadlord on level 84 of Angband.
o) a Sprig of Athelas
p) 37 Potions of Cure Insanity
q) 19 Potions of Healing
r) 3 Potions of *Healing*
s) 15 Potions of Restore Mana
t) a Golden Rod of the Istari of Home Summoning (215/250)
u) a Golden Crown of the Magi [0,+12] (+1)
It
increases your intelligence and spell power by 1. It sustains your
intelligence. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and nether. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Recharge
b) 6 Sprigs of Athelas
c) a Potion of Restore Life Levels {25% off}
d) a Mithril Rod of the Istari of Nothing (320/320)
e) a Rod Tip of Teleport Other (60 Mana to cast)
f) The Wand of Digging of Thrain (17 charges)
g) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 48 of Barad-Dur.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
j) The Key of Thorin
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Cup of Thror
It can be activated
for alchemy every 500 turns. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
l) a Parchment - Adventurer's Guide to Middle-earth
m) The Parchment - Map of Thror
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Gondolin ]
a) Darkgod's Voodoo Doll of the Player
It can be activated
for acquirement every 3000 turns.
b) a Scroll of Mass Genocide
c) an Indestructible Staff of Healing[4|34] (0 charges)
d) The Ring of Power of Akhorahil the Blind (+4)
It increases your constitution by 4
. It makes you invisible. It sustains your intelligence. It
provides resistance to poison. It speeds your regenerative powers.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 48 of
Barad-Dur.
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
g) a Sorcerous Amulet of the Serpents (-63,-68) [+4](140%)(140%) (+7)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity and spell power by 7. It
increases your mana capacity and hit points by 140%. It provides
resistance to poison. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 85 of
Angband.
h) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your luck by 2. It increases your hit points by
40%. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining and nether. It allows you to breathe underwater. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
i) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ent on level 49 of Barad-Dur.
j) The Robe of Ruinammor [2,+10]
It
sustains your charisma. It provides immunity to acid. It provides
resistance to life draining, acid, shards and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 82 of Angband.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 88 of
Angband.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) an Iron Helm of Water Breathing [5,+10]
It allows you to breathe underwater.
It cannot be harmed by acid.
You found it in the remains of Ancalagon the Black on level 95 of Angband.
n) The Pair of Hard Leather Boots 'Urethor' [3,+10]
It sustains your dexterity. It provides immunity to paralysis. It
provides resistance to light, confusion, nether and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 17 of The Old Forest.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It
grants you the power of magic map if it is being worn. It increases
your searching, infravision and ability to tunnel by 4. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 82 of Angband.
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your
strength, wisdom, charisma and speed by 10. It does extra damage from
fire. It drains life from your foes. It makes you invisible. It
provides immunity to paralysis. It renders you incorporeal. It
allows you to see invisible monsters. It allows you to sense the
presence of undead. It slows your metabolism. It prevents
teleportation. It aggravates nearby creatures. It is heavily cursed.
It carries an ancient morgothian curse. It can clone monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 104 of
Utumno.
q) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400 turns if
it is being worn. It can be used to store a spell. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ranger chieftain on level 75 of Angband.
r) The Red Arrow of Gondor (charging)
It can be activated for mass human summoning every 1000 turns. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
It can be activated
for ball of cold (48) every 400 turns if it is being worn. It grants
you the power of weigh magic if it is being worn. It can be used to
store a spell. It increases your intelligence, speed and spell power
by 4. It increases your mana capacity by 80%. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Cantoras, the Skeletal Lord on level 79 of
Angband.
[Home Inventory - Minas Anor ]
a) 3 Tomes of Magical Energy
b) a Tome of Knowledge
c) a Book of Teleportation
d) 2 Spellbooks of Greater Identify
e) a Spellbook of Tracker
f) a Spellbook of Grow Athelas
g) a Spellbook of Tidal Wave
h) a Spellbook of Stone Prison {50% off}
i) a Spellbook of Fireflash
j) a Spellbook of Teleportation
k) a Spellbook of Remove Curses
l) a Spellbook of Identify
m) a Spellbook of Recharge
n) The Crumpled Scroll of Mass Resurrection
o) a Tilkal Rod of Capacity of Nothing (400/400)
It can hold more mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightcrawler on level 99 of Orodruin.
p) a True Totem of a Great Wyrm of Power
q) The Dragon Helm of Thrain [8,+10]
It provides light (radius 2) forever. It provides resistance to cold,
poison, blindness and confusion. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
[Home Inventory - Caras Galadhon ]
a) 2 Books of Beginner Cantrips
b) a Book of Summoning
c) a Spellbook of Greater Identify
d) a Spellbook of Tracker
e) a Spellbook of Teleportation
f) a Spellbook of Disarm
g) a Spellbook of Noxious Cloud {25% off}
h) a Rune [Sphere] {quest}
It cannot be harmed by electricity.
It cannot be harmed by fire. It cannot be harmed by cold.
i) 43 Potions of Healing
j) 2 Potions of Life
k) a Potion of *Enlightenment*
l) a Mithril Rod of Enlightenment (160/160)
m) a Staff of Mana[3|22] (4 charges)
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 104 of Utumno.
o) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Red Balrog on level 54 of Barad-Dur.
p) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dagorrog on level 66 of Barad-Dur.
q) The Small Mithril Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[The Museum Inventory - Bree ]
a) The Sceptre of Numenor (-3 to speed) {cursed}
It can be activated for
dispel good (level*5) every 300+d300 turns if it is being worn. It can
be used to store a spell. It decreases your strength, constitution,
charisma, speed and luck by 3. It renders you incorporeal. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Balrog Captain on level 66 of Barad-Dur.
[The Museum Inventory - Caras Galadhon ]
a) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 33 of Mirkwood.
b) a Dagger of Doriath (E:10, L:1) (1d4) (+2,+1)
You found it in the remains of a Cave orc on level 20 of Mirkwood.
[The Museum Inventory - Osgiliath ]
a) The Pearl 'Nimphelos' (+1)
It
grants you the power of dazzle if it is being worn. It provides light
(radius 3) forever. It increases your searching and infravision by 1.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of Mirkwood.
b) The Chain Mail of Orodhor (+14,+49) [14,+3](-100%)
It decreases
your hit points by 100%. It sustains your intelligence. It provides
resistance to sound and nexus. It aggravates nearby creatures. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater mummy on level 48 of Barad-Dur.
c) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is being
worn. It grants you the power of remove fear if it is being worn. It
increases your charisma, stealth, infravision, ability to tunnel and
luck by 2. It sustains your charisma. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 51 of Barad-Dur.
|
Posted on 12.10.2005 18:42
1079. on the Ladder (of 19305)
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