[ToME 2.3.2 Character Sheet] Name : Nydalennon Age 30 STR: 17 Sex : Neuter Height 34 INT: 17 Race : Hobbit Weight 67 WIS: 15 Class : Assassin Social Class 63 DEX: 30 Body : Player CON: 23 God : Tulkas CHR: 11 + To Melee Hit 50 Level 34 Hit Points 326/ 326 + To Melee Damage 25 Experience 404567 Spell Points 22/ 22 + To Ranged Hit 27 Max Exp 404567 Sanity 192/ 192 + To Ranged Damage 0 Exp to Adv. 472500 Piety 7098 AC 24+72 Gold 156005 Speed Fast (+5) (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Fair Blows/Round: 4 Bows/Throw : Excellent Searching : Fair Shots/Round: 2 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 4d4+100 Stealth : Superb Magic Device: Bad Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have green eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 22 (1100') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 3226 enemies. You saved 22 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Int : ..1....2........ Add Wis : .......2........ Add Dex : ......3......... Add Con : ..........4....+ Add Stea. : ..1....2........ Add Sear. : .2.......2...... Add Infra : .2.............. Add Speed : ......32........ Vampiric : +............... Slay Anim.: +............... Slay Und. : +............... Slay Demon: +............... Fire Brand: +............... Sust Str : ..+............. Sust Int : ..+.....+....... Sust Wis : ................ Sust Dex : ...............+ Sust Con : ..+.......+..... Sust Chr : +............... Invisible : +.+............. Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ........+....... Hold Life : ................ Res Acid : ......++........ Imm Elec : ........*....... Imm Fire : +.......*....... Imm Cold : +.......*.+..... Res Pois : +............... Res Fear : ......+......... Res Light : ........+....... Res Dark : ................ Res Blind : .........+...... Res Conf : ................ Res Sound : ................ Res Shard : ......+.+....... Res Neth : ................ Res Nexus : ...........+.... Res Chaos : ................ Res Disen : ................ Levitate : ...........+.... Lite : +....+.......... See Invis : .........+...... Digestion : +............... Regen : ..........+..... Xtra Shots: .+.............. Activate : ++.....+..+..... Drain Exp : +............... Sentient : +............... Full ESP : ....+....+...... Skills (points left: 128) - Combat 08.560 [0.800] - Weaponmastery 17.000 [0.800] - Sword-mastery 18.460 [0.600] . Critical-hits 03.600 [0.800] - Archery 03.700 [0.500] . Sling-mastery 01.800 [0.300] . Boomerang-mastery 01.000 [0.300] - Sneakiness 06.100 [2.000] . Stealth 18.000 [2.000] . Disarming 02.500 [1.000] . Backstab 11.000 [2.000] . Stealing 01.000 [0.200] . Dodging 17.000 [2.000] - Magic 01.000 [0.200] . Magic-Device 02.800 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 10.000 [0.700] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) [Fates] You may meet a Raven on level 1. [Character Equipment] a) The Dagger 'Narthanc' (E:154562, L:29) (1d4) (+25,+13) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides resistance to fire, cold and poison. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Elosgaith' (+1 to stealth) {100% off} It increases your intelligence and stealth by 1. It makes you invisible. It sustains your strength, intelligence and constitution. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) an Indestructible Ring of Critical Hits (+7% of critical hits) {100% off} It increases your ability to score critical hits by 7. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) an Everburning Torch n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Haudh [5,+4] It sustains your intelligence. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to light and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Metal Cap of Seeing [3,+8] (+2 to searching) {100% off} It increases your searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You stole it from the Armoury. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. x) a Pair of Soft Leather Boots of Stability [2,+8] {100% off} It provides resistance to nexus. It allows you to levitate. You stole it from the Black Market. z) (nothing) {) 55 Iron Shots (1d4) |) a Shovel [Character Inventory] a) The Eye of Vecna It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven priest on level 16 of Orc Cave. b) 14 Mushrooms of Cure Serious Wounds {100% off} c) 2 Lembases d) a Potion of Cure Light Insanity e) a Potion of Sickliness f) a Potion of Resist Cold g) 19 Scrolls of Teleportation h) 2 Scrolls of Word of Recall {25% off} i) 7 Scrolls of Identify j) a Scroll of Satisfy Hunger k) an Indestructible Ring of Speed (+10) l) The Dagger of Duron (1d4) (+13,+19) (+3 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, speed and attack speed by 3. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Rapier of Westernesse (1d6) (+10,+8) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Potions of Cure Light Insanity b) 2 Potions of Cure Serious Insanity c) 2 Potions of Invisibility d) a Potion of Neutralise Poison e) 2 Potions of Speed f) 3 Potions of Cure Light Wounds g) 5 Potions of Cure Serious Wounds h) a Potion of Restore Strength i) a Scroll of Enchant Weapon To-Dam j) an Amulet of Spell It can be used to store a spell. You found it in the remains of an Ogrillon on level 21 of Orc Cave. k) The Set of Gauntlets 'Ragor' (+8 to accuracy) [2,+2] {100% off} It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. l) a Long Sword of Westernesse (2d5) (+9,+7) (+2) [Home Inventory - Lothlorien ] a) 2 Potions of Cure Light Insanity b) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.