The Angband Ladder: Witch King, Demon (Aewrog) Sorceror by <th_sly@hotmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Witch King             Age                 33       STR!     26       
 Sex   : Male                   Height             144       INT!     40       
 Race  : Demon (Aewrog)         Weight              73       WIS!     33       
 Class : Sorceror               Social Class        73       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     39       
                                                                               
 + To Melee Hit          11 Level             50    Hit Points     1961/  1961 
 + To Melee Damage       28 Experience  18699955    Spell Points   2680/  2680 
 + To Ranged Hit         42 Max Exp     18699955    Sanity          630/   630 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               222844 
   AC                66+363 Gold         4190196    Speed           Fast (+54) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4+112   
 Stealth     : Legendary[17]Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, but you            
          don't mind it so much anymore. Your watery green eyes                
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 79 (3950')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 25 (1250')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 36 (1800')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 60 (3000')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')

 Your body is a Player.
 You are disguised as a Mouse.
 You are currently in the town of Minas Anor.
 You have defeated 15053 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 45 princesses.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    aefghkmnopqrsuvwxz{|@       
        Add Str   : ..3.......4.........+       
        Add Int   : .....63.....3.......+       
        Add Wis   : .5....3.............+       
        Add Dex   : ...............4.....       
        Add Con   : ..........4...4.3...+       
        Add Chr   : ......3............4+       
        Mul Mana  : +..+++...............       
        Mul SPower: +..+++......+........       
        Add Stea. : ................3....       
        Add Sear. : .....6...............       
        Add Speed : ..3....*........3....       
        Sust Str  : ..+....+.+...........       
        Sust Int  : .....+.+....+........       
        Sust Wis  : .....................       
        Sust Dex  : .......+.+...........       
        Sust Con  : .......+.+...++......       
        Sust Chr  : .......+.............       
        Invisible : ......+.............+       
        Mul life  : +....+..............+       
        Sens Fire : .....................       
        Reflect   : ...........+.........       
        Free Act  : .....+..+.+.++.+...+.       
        Hold Life : .+......++...........       
        Imm Acid  : ..........*.+..+.....       
        Imm Elec  : .......*....+........       
        Imm Fire  : ............+.......*       
        Imm Cold  : .......*....+.+......       
        Res Pois  : ..+..................       
        Res Fear  : .....................       
        Res Light : .........+...+.......       
        Res Dark  : ............+........       
        Res Blind : .....++..+...........       
        Res Conf  : .++..+....+........+.       
        Res Sound : ..+.......+..........       
        Res Shard : ..+..................       
        Res Neth  : .++..................       
        Res Nexus : .++..................       
        Res Chaos : .+........+..........       
        Res Disen : .+.......+...........       
        Auto Curse: .....+...............       
        Lite      : .............+.......       
        See Invis : ........+............       
        Digestion : ...............+.....       
        Regen     : ...........+..+......       
        Activate  : .......++....+++...+.       
        Blessed   : ...................+.       
        Cursed    : .+++++...............       
        Hvy Curse : .....+...............       
        Fly       : ..+..................       
        Orc.ESP   : ..........+..........       

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 47)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.500 [1.100]
          . Stealth                              01.500 [0.800]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.400]
          . Magic-Device                         03.000 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 01.000 [1.300]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           08.100 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          06.300 [0.900]
 - Spirituality                                  08.200 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  03.350 [0.500]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Tater on level 1.
You may meet a Scruffy little dog on level 3.
You may find a Fortune cookie on level 7.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-21,-3)(120%)(120%) (+6)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 6.  It increases your mana capacity and 
    hit points by 120%.  
    You found it lying on the ground on level 67 of Erebor.
e) The Ring 'Elkas' (+5% of critical hits) {cursed}
    It increases 
    your wisdom and ability to score critical hits by 5.  It provides
    resistance to life draining, nether, nexus, chaos and disenchantment.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow on level 35 of The Helcaraxe.
f) The Ring 'Losseren' (+3) {cursed}
    
    It increases your strength, speed and ability to score critical hits
     by 3.  It sustains your strength.  It provides resistance to poison, 
    confusion, sound, shards, nether and nexus.  It allows you to fly.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 71 of Erebor.
g) a Ring of Wizardry(40%) (+2) {cursed}
    
    It can be used to store a spell.  It increases your spell power by 2.  
    It increases your mana capacity by 40%.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 33 of Mirkwood.
h) a Ring of Wizardry(40%) (+2) {cursed}
    It
    can be used to store a spell.  It increases your spell power by 2.  It
    increases your mana capacity by 40%.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 67 of
    Erebor.
k) a Sorcerous Amulet of the Magi (+51,+82)(120%)(120%) (+6 to searching)
{curse}
    It can be used to store a spell.  It increases your 
    intelligence, searching and spell power by 6.  It increases your mana
    capacity and hit points by 120%.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 72 of Erebor.
m) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Robe of Curunir (-40,-40) [38,+11] (+10)
    It can be activated for ball of
    lightning (100) every 500 turns if it is being worn. It can be used to
    store a spell.  It increases your speed by 10.  It sustains your 
    strength, intelligence, dexterity, constitution and charisma.  It
    provides immunity to electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Ethereal Mouse Fur [1,+24] {25% off}
    It can be activated for wraith-form every
    50+d50 turns if it is being worn. It provides immunity to paralysis.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) a Dragon Shield of Preservation (-4,-3) [8,+41]
    It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining, 
    light, blindness and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
r) a Demonshield of Reflection [5,+17]
    
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) a Jewel Encrusted Crown of the Magi [0,+10] (+3)
    It can be used to store a spell.  
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Telchar the Smith on level 72 of Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) an Eye druj (1000 hp)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated
    for rune of protection every 400 turns if it is being worn. It can be
    used to store a spell.  It increases your charisma and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 72 of Erebor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1}
b) a Fireproof Tome of the Blowing Wind {@m2}
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
c) an Indestructible Tome of the Impenetrable Earth {@m7}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 54 of The Sacred
    Land Of Mountains.
d) an Indestructible Tome of the Everrunning Wave {@m4}
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
e) a Fireproof Tome of Translocation {@m6}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
f) an Indestructible Tome of the Tree {@m8}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 69 of Angband.
g) an Indestructible Tome of Knowledge {@m5}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of The Sacred Land
    Of Mountains.
h) an Indestructible Tome of the Time {@m3}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rohirric Ring of Strength (+9)
    It increases your strength and speed by 9.  It sustains your 
    strength.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
b) a Rohirric Amulet of of War (+5 to speed)
    It increases your strength, dexterity, 
    speed and attack speed by 5.  It makes you completely fearless.  It 
    drains mana and experience.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
c) a Dazzling Amulet of Telepathy
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 3) forever.
    It provides resistance to light.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 57 of Dol
    Guldur.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 19 of Orc Cave.
e) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
f) The Black Banner of Gondor (-3)
    It can be
    activated for summon undead every 666+d333 turns if it is being worn. 
    It provides light (radius 1) forever.  It decreases your stealth by 3.
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 64 of Erebor.
g) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    nexus.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 26 of
    Mirkwood.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    Dol Guldur.
j) The Dragon Helm of Thrain [8,+10]
    It sustains your constitution.  It provides resistance to 
    life draining, electricity, fire, confusion, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
k) a Dragon Helm of Water Breathing [8,+17]
    It provides resistance to blindness
     and nexus.  It allows you to breathe underwater.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 65 of The Sacred
    Land Of Mountains.
l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It
    provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 50 of Moria.
n) The Sceptre of Numenor (-3 to speed)
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
o) 2 Keys of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Mage Staff of Forochel (3d4) (-12,-8)(80%) (+4 to infravision)
    It can be wielded
    two-handed.  It increases your intelligence, wisdom, infravision and 
    spell power by 4.  It increases your mana capacity by 80%.  It
    sustains your intelligence and wisdom.  It provides immunity to cold.  
    It provides resistance to blindness.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Mage Staff of Eorgon (1d4) (+3,-4) [+3](120%) (+6)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence and spell power by 6.  
    It increases your mana capacity by 120%.  It sustains your wisdom.  It
    provides resistance to blindness.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) 4 Tomes of Magical Energy {@m1}
b) 4 Tomes of the Eternal Flame
c) 2 Fireproof Tomes of the Blowing Wind {@m2}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
d) 3 Indestructible Tomes of the Impenetrable Earth {@m7}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 54 of The Sacred
    Land Of Mountains.
e) an Indestructible Tome of the Everrunning Wave {@m4}
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
f) a Fireproof Tome of Translocation {@m6}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
g) 2 Indestructible Tomes of Knowledge {@m5}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of The Sacred Land
    Of Mountains.
h) an Indestructible Tome of the Time {@m3}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
i) 3 Tomes of Meta Spells
j) 3 Indestructible Tomes of the Mind
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 77 of Forodwaith.
k) a Fireproof Unholy Tome of the Hellflame
    It
    cannot be harmed by fire.  
    You found it in the remains of a Black reaver on level 75 of Forodwaith.


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Eternal Flame
b) a Fireproof Tome of the Blowing Wind {@m2}
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
c) an Indestructible Tome of the Impenetrable Earth {@m7}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 54 of The Sacred
    Land Of Mountains.
d) 2 Indestructible Tomes of the Time {@m3}
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
e) Carcharoth's Favourite Toy {Cure Insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Adventurer naga on level 77 of Angband.
f) 10 Potions of *Healing*
g) 3 Potions of Life
h) 22 Potions of Restore Mana
i) a Fireproof Scroll of Craftsmanship
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) 2 Arkenstones of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 55 of The
    Sacred Land Of Mountains.
k) The Splint Mail of Borfind (-42,-3) [19,+7](40%)
    It increases your hit points by 40%.  It
    sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, confusion, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Helcaraxe.
l) The Robe of Belegaer [2,+20] (+5)
    It provides
    light (radius 1) forever.  It increases your stealth, searching and 
    luck by 5.  It provides immunity to acid, electricity and cold.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    blindness.  It allows you to breathe underwater.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
m) The Large Metal Shield of Fauroth [5,+10]
    It sustains your strength, intelligence and dexterity.  It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to dark, sound, nexus, chaos and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 60 of
    Erebor.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 77 of Forodwaith.
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 79 of Angband.
q) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 73 of
    Angband.
r) a Horn of Ulmo (+4)
    It can be activated for aggravate monster every 100 turns if
    it is being worn. It increases your constitution by 4.  It provides
    immunity to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gray yeek on level 77 of Angband.
s) a Mage Staff of Power (1d4) (-16,-6) (+10)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of a Dracolich on level 72 of Erebor.


  [Home Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Dol Amroth.
b) The Shopping List of Barliman {Corrupt}
    It can be
    activated for gain corruption every 10 turns.  
    You found it in the remains of a Skeleton Gnome mage on level 30 of
    Mirkwood.
c) 99 Potions of Water Curing {quest}
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 69 of The
    Sacred Land Of Mountains.
e) a Scroll of *Acquirement* {100% off}
f) The Ring of Power of Uvatha the Horseman (+4 to speed)
    It increases your stealth and speed by 4.  It
    makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to fire, cold, blindness
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) a Radiant Ring of Intelligence (+2)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It sustains your intelligence.  It provides resistance to light.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 30 of Mirkwood.
h) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) a Blessed Ring of Spell [+10] (+2)
    It can be used to store a spell.  It increases your 
    wisdom by 2.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
j) a Lucky Amulet of Brilliance (+8)
    It provides
    light (radius 1) forever.  It increases your intelligence, wisdom and 
    luck by 8.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
k) a Sorcerous Amulet of Infravision (-70,-70)(120%)(120%) (+6)
    It increases your infravision and spell power by 6.  It
    increases your mana capacity and hit points by 120%.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 65 of The
    Sacred Land Of Mountains.
l) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every
    100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
m) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
n) a Robe of the Ithryn (-4,-3) [2,+15] (+2) {25% off}
    It can be used to store a spell.  
    It increases your spell power by 2.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Robe of the Fools (+2,+4) [2,+19](40%)
    It increases your hit points by 
    40%.  It can re-curse itself.  
    You found it in the remains of a Shadow drake on level 69 of The Sacred
    Land Of Mountains.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every
    55 turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Helcaraxe.
q) an Ethereal Cloak of Mist [1,+21]
    It can
    be activated for wraith-form every 50+d50 turns if it is being worn. 
    It provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Small Leather Shield 'Andor' [2,+11]
    It sustains your charisma.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to electricity, poison and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 47 of The Sacred
    Land Of Mountains.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
u) a Mage Staff of Sorcery (1d4) (+0,+5)(80%)(80%) (+4)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maglor the Mighty Singer on level 63 of The
    Sacred Land Of Mountains.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
c) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 3
    .  It makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 72 of Erebor.
d) The Ring of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 76 of
    Forodwaith.
e) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It
    makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire.  It allows you
    to sense the presence of good beings.  It drains mana.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to blindness and sound.  It
    allows you to sense the presence of non-living things.  It drains 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
g) The Ring of the Ironfists (+10,+10) (+3)
    It increases your 
    wisdom and ability to tunnel by 3.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to cold and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
h) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 55 of The
    Sacred Land Of Mountains.
i) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to
    tunnel by 3.  It makes you invisible.  It sustains your constitution.  
    It provides resistance to disenchantment.  It allows you to sense the
    presence of undead.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
j) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 22 of
    Mirkwood.
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 55 of The
    Sacred Land Of Mountains.
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Worm on level 64 of The
    Sacred Land Of Mountains.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 65 of The
    Sacred Land Of Mountains.
o) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains 
    your dexterity.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 55 of The
    Sacred Land Of Mountains.
q) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
r) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength by 2.  
    It sustains your strength.  It makes you completely fearless.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 55 of
    The Sacred Land Of Mountains.
s) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma
     by 2.  It provides resistance to acid, electricity, fire, cold, sound
    , shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Balance drake on level 52 of The Sacred
    Land Of Mountains.
t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps
    every 10 turns if it is being worn. It increases your intelligence, 
    wisdom and constitution by 3.  It provides resistance to acid, poison, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
u) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 65 of The Sacred Land
    Of Mountains.
w) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Erebor.
x) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, 
    blindness and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
c) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Curufin the Crafty on level 68 of Angband.
d) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 65 of The
    Sacred Land Of Mountains.
e) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck
     by 3.  It provides resistance to confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in
    every direction if it is being worn. It decreases your intelligence, 
    wisdom and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 30 of Moria.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 68 of Angband.
h) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 68 of
    Erebor.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 71 of
    Erebor.
j) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does
    extra damage from frost.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
k) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of Angband.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 70 of Erebor.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 70 of Dol
    Guldur.
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4
    turns if it is being worn. It poisons your foes.  It is especially
    deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
p) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Erebor.
q) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal drake on level 69 of Erebor.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven lord on level 27 of Mirkwood.
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 80 of Forodwaith.
u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 61 of Dol
    Guldur.
v) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 51 of The Sacred Land
    Of Mountains.
w) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your 
    ability to score critical hits by 1.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
x) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    speed and luck by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze drake on level 54 of The Sacred
    Land Of Mountains.
b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 
    2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs and 
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 51 of The
    Sacred Land Of Mountains.
c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma
     and speed by 10.  It does extra damage from fire.  It drains life
    from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It carries an ancient morgothian curse.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 30 of Moria.
d) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    resistance to poison, nexus, chaos and disenchantment.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 67 of Erebor.
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It gives telepathic powers.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 32 of Moria.
g) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 70 of
    Angband.
i) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It
    does extra damage from frost.  It strikes at undead with holy wrath.  
    It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 69 of
    Erebor.
j) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
k) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant Priest on level 79 of
    Forodwaith.
l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 55 of The
    Sacred Land Of Mountains.
m) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases 
    your searching, infravision and ability to tunnel by 10.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 65 of The Sacred
    Land Of Mountains.
n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost on level 66 of The Sacred Land Of
    Mountains.
o) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your 
    intelligence by 3.  It does extra damage from fire.  It is especially
    deadly against natural creatures.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
p) The Quarterstaff of Thranduil (1d9) (+10,+20)
    
    It can be wielded two-handed.  It poisons your foes.  It is especially
    deadly against natural creatures.  It provides resistance to poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk in the town of Gondolin .
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire ogre on level 27 of Mirkwood.
r) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Frost giant on level 79 of Forodwaith.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 55 of The Sacred
    Land Of Mountains.
u) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200
    turns if it is being worn. It increases your stealth by 10.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 66 of Erebor.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
x) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest Archer on level 60 of
    Emyn Luin.
a) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .



Posted on 18.6.2005 11:44
Last updated on 9.8.2005 22:21

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2035. on the Ladder (of 19090)
66. on the Theme Ladder (of 186)
7. for this player (

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On 18.6.2005 11:44 th_sly@hotmail.com wrote:
Tried a sorceror to discover Theme (but actualy I played more with the Lygrog Paladin), Aerwog are nice : *lot* of eq slot ^_^

On 9.8.2005 22:21 th_sly@hotmail.com wrote:
Aerwogs are very usefull for the extra rings and shield, mimicry helped for using a good Staff ;-)

I'm a bit bored of playing a sorceror, but I'll make him win at least ^_^

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