[Theme 1.1.2 Character Sheet] Name : Fror Age 35 STR! 18/140 Sex : Neuter Height 64 INT: 18/67 Race : Demon (Lygrog) Weight 257 WIS: 18/*** Class : Monk Social Class 100 DEX: 18/219 Body : Player CON: 18/149 God : Tulkas CHR! 18/70 + To Melee Hit 43 Level 50 Max Hit Points 2917 + To Melee Damage 30 Experience 11452814 Cur Hit Points -12 + To Ranged Hit 43 Max Exp 11452814 Max SP (Mana) 1422 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 166 AC 40+113 Gold 939679 Piety 53745 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Fair Blows/Round: 16 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Poor Disarming : Superb Mel.dmg/Rnd: 512-4320 Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 60 feet Tactic: confident Explor: normal (Character Background) You have only recently been corrupted, and you consider that to have been your true birth. Your glowing red eyes radiate pure evil. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 74 (3700') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Your body was a Player. You have defeated 11324 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 73 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by a Master mystic on level 74 of Angband. You can switch locations with another being. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can bring down the dungeon around your ears. You can create a spear of darkness. You are able to control the space/time continuum. You are bleeding. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 60) - Combat 47.250 [0.900] . Weaponmastery 01.000 [0.600] . Archery 03.100 [0.700] . Barehand-combat 48.700 [0.900] - Sneakiness 15.030 [1.100] . Stealth 50.000 [1.100] . Disarming 50.000 [1.100] . Dodging 00.000 [0.700] - Magic 07.148 [0.800] . Magic-Device 49.800 [1.300] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 05.900 [0.900] . Prayer 02.500 [0.500] . Mindcraft 01.300 [0.400] . Music 00.000 [0.300] - Monster-lore 17.170 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] . Symbiosis 26.700 [0.500] One of your companion(s) has been killed. [Fates] You are fated to find a Scroll of Object Detection on level 1. You may meet a Kirinki on level 1. You are fated to find The Harp of Maglor on level 48. [Character Equipment] e) The Ring of Iacirith (+9) {100% off} It increases your speed and attack speed by 9. It sustains your intelligence. It provides resistance to electricity and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) a Sorcerous Amulet of Wisdom (+23,+13)(180%)(180%) (+9) {cursed} It increases your wisdom and spell power by 9. It increases your mana capacity and hit points by 180%. It sustains your wisdom. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 51 of Barad-Dur. m) The Star of Elendil (+1) (charging) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 51 of Barad-Dur. n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 20 of Orc Cave. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. z) (nothing) {) (nothing) [Character Inventory] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You bought it from the Library. b) The Bag of Tricks It can be activated for genocide every 500 turns. You found it lying on the ground on level 44 of Barad-Dur. c) The Ebon Cube of Darkness It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 51 of Barad-Dur. d) The Box of Many Wonders It can be activated for teleport level every 50 turns. You found it lying on the ground on level 32 of Heart of the Earth. e) The Immortal Skull of Telepathy It can be activated for teleport level every 50 turns. You found it in the remains of a Barrow wight on level 47 of Moria. f) 25 Rations of Cram g) 3 Potions of Cure Critical Wounds h) 5 Potions of Healing i) 4 Scrolls of Word of Recall j) 33 Scrolls of Identify k) a Copper Rod of Trap Location (20/20) l) a Staff of Identify[7|27] (0 charges) m) The Ring of Power of Ji Indur Dawndeath (+5 to speed) {cursed} n) The Set of Gauntlets 'Paurnen' [2,+15] o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Rage It can be activated for acquirement every 3000 turns. You found it in the remains of an Apprentice priest on level 16 of Orc Cave. b) 4 Sprigs of Athelas c) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) a Ring of Invisibility e) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. f) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) The Ring of the Firebeards (+5,+10) (+3) c) The Ring of the Ironfists (+10,+10) (+3) d) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of Angband. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . h) Mithril Plate Mail of Immunity (-3 to accuracy) [35,+12] i) a Robe of the Maiar [2,+22] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Shield of Deflection of Gil-galad [10,+20] (+5) l) The Rod of Annuminas (+4) [Home Inventory - Minas Anor ] a) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 57 of Barad-Dur. b) The Double Ring Mail of Thirdain (-2 to accuracy) [15,+11] It provides immunity to electricity. It provides resistance to life draining, acid, poison and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . d) Elven Cord Armour of Resist Lightning [6,+15] (+3 to stealth) e) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 55 of Barad-Dur. f) a Pair of Soft Leather Boots of Speed [2,+11] (+5) g) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) h) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6) i) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) j) 2 Keys of Thorin k) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 57 of Barad-Dur. [Home Inventory - Caras Galadhon ] a) a Scroll of *Remove Curse* b) a Golden Rod of Quickness of Nothing (125/125) c) a Golden Rod of Quickness of Nothing (125/125) d) a Blessed Ring of Damage (+9) [+9] (+1) e) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . f) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 20 of The Old Forest. g) The Phial of Galadriel (+4) h) The Anchor of Space-Time i) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Black Banner of Gondor (-3) k) Bar Chain Mail of Resist Acid (-2 to accuracy) [18,+8] l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 45 of Barad-Dur. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Khazad-dum ] a) The Heavy Crossbow 'Thireilin' (x7) (+16,+6) (+3) b) The Harp of Thorin (+2 to stealth) c) The Mage Staff of Donwen (1d4) (-2,-4)(100%) (+5) [The Museum Inventory - Bree ] a) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tevildo, Prince of Cats on level 69 of Angband. [The Museum Inventory - Caras Galadhon ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 55 of Barad-Dur. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 53 of Barad-Dur. c) The Ring of Power of Akhorahil the Blind (+3 to speed) It increases your speed and attack speed by 3. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, light, sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 45 of Barad-Dur. d) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your attack speed by 2. It makes you invisible. It provides resistance to fire, dark and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 58 of Barad-Dur. e) The Ring of Power of Uvatha the Horseman (+3 to stealth) It increases your wisdom and stealth by 3. It makes you invisible. It provides resistance to acid and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Osgiliath ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 49 of Barad-Dur. b) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 49 of Barad-Dur. c) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 20 of Orc Cave. d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Barad-Dur. f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.