The Angband Ladder: StumpyJoeJr, Dwarf Priest by Nosfucious

  [Angband 3.0.5 Character Dump]

 Name   StumpyJoeJr                              Self  RB  CB  EB   Best
 Sex    Female            Age        47   STR! 18/100  +2  -1 +15 18/260
 Race   Dwarf             Height     50   INT! 18/100  -3  -3  +1  18/50
 Class  Priest            Weight    118   WIS! 18/100  +2  +3  +9 18/240
 Title  Patriarch         Status     82   DEX! 18/100  -2  -1  +7 18/140
 HP     -213/945          Maximize    Y   CON! 18/100  +2  +0 +12 18/240
 SP     384/397           Preserve    Y   CHR! 18/100  -3  +2 +10 18/190

 Level           50       Armor    [46,+130]     Saving Throw  Legendary
 Cur Exp    9987772       Fight    (+42,+31)     Stealth            Good
 Max Exp    9987772       Melee    (+51,+40)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+59,+19)     Shooting      Legendary
 MaxDepth    Lev 83       Blows       4/turn     Disarming        Superb
 Gold       2329912       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   171.9 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:............+
 Elec:......+...... Confu:.........+...
 Fire:...*+.+...... Sound:........+....
 Cold:......+...... Shard:.............
 Pois:....+........ Nexus:.......+...+.
 Fear:..+++...+.... Nethr:...+.........
 Lite:..........+.. Chaos:........+....
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:..........+.. Infra:.............
Regen:...+......... Tunn.:.............
Telep:+............ Speed:.+.++..+...+.
Invis:...+......... Blows:.............
FrAct:.+.+....+.+.. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have 53 Seeker Arrows (4d4) (+9,+9) {@f0=g} (p).
> The Seeker Arrow (4d4) (+9,+9) {@f0=g} hits the Great Wyrm of Chaos.
> The Great Wyrm of Chaos shrugs off the attack.
> The Seeker Arrow disappears.
> You have 52 Seeker Arrows (4d4) (+9,+9) {@f0=g} (p).
> The Seeker Arrow (4d4) (+9,+9) {@f0=g} hits the Great Wyrm of Chaos.
> It was a good hit!
> The Great Wyrm of Chaos grunts with pain.
> You have 51 Seeker Arrows (4d4) (+9,+9) {@f0=g} (p).
> The Seeker Arrow (4d4) (+9,+9) {@f0=g} hits the Great Wyrm of Chaos.
> The Great Wyrm of Chaos grunts with pain.
> The Great Wyrm of Chaos breathes disenchantment.
> You die.


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+9,+9) (+3) {@w0}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {@f1*t}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel {@A1}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+19] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 6 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2, 25% off}
b) 7 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3, 50% off}
c) 6 Holy Books of Prayers [Exorcism and Dispelling] {@p4@G4@b4, 25% off}
d) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5=g}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing] {@p7@b7}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@p9@b9}
   It cannot be harmed by the elements.  
i) 4 Potions of Speed {40% off}
j) 3 Potions of Healing {10% off}
k) 3 Potions of Restore Mana
l) 3 Scrolls of *Identify*
m) 5 Scrolls of Mass Banishment
n) 2 Rods of Teleport Other {@z0}
o) 2 Rods of Acid Balls {@z1}
p) 51 Seeker Arrows (4d4) (+9,+9) {@f0=g}
q) 15 Mithril Arrows (3d4) (+9,+11) {@f0=g}
   It cannot be harmed by acid or fire.  
r) 50 Mithril Arrows (3d4) (+9,+10)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 27 Holy Books of Prayers [Godly Insights] {@p6@b6@G6}
   It cannot be harmed by the elements.  
b) 16 Holy Books of Prayers [Purifications and Healing] {@p7@b7}
   It cannot be harmed by the elements.  
c) 7 Holy Books of Prayers [Holy Infusions] {@p8@b8@G8}
   It cannot be harmed by the elements.  
d) 52 Potions of Speed {40% off}
e) 33 Potions of Healing {10% off}
f) 9 Potions of *Healing*
g) 2 Potions of Life
h) 23 Potions of Restore Mana
i) a Scroll of *Remove Curse*
j) a Ring of Speed (+13)
   It increases your speed by 13.  
k) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
l) an Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
m) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
p) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
s) The Iron Helm 'Holhenneth' [5,+11] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
t) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
u) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
v) 89 Mithril Arrows (3d4) (+9,+9) {@f0=g}
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.4.2005 22:51
Last updated on 23.8.2008 17:17

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1254. on the Angband Ladder (of 6561)
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Comments

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On 11.4.2005 22:51 nosfucious@hotmail.com wrote:
My kingdom for a Phial! I think I'll check the edit files to make sure I haven't deleted something I shouldn't. Haven't seen any ego gloves yet either. But, on the other hand, have found several out-of-depth Priest books (and I'm a priest).

On 12.4.2005 10:10 donalde@pp.inet..fi wrote:
Why on Arda amulet of charisma? You are priesrt, use amulet of wisdom. Nicecloak btw. YTou can sell all *anc daggers as soon as you encounter them. They are no use for priest.

On 13.4.2005 09:21 nosfucious@hotmail.com wrote:
Thanks for that.

Charisma is only for town. Priests are pretty fugly. There is an "ofWis in the inventory.

*thanc is only there because there is a 5k limit on the weapons shop. Both of these are becomming less of an issue, but it's still (probably) worth the while for the extra occasional stat potion at the black market.

On 18.4.2005 00:41 nosfucious@hotmail.com wrote:
Sweet boots of speed. This is obviously the compensation for waiting until Level 35, 1700ft, 5.57 million turns until the Phial showed up.

Just a little more Con and then I can start to dive.

On 24.4.2005 17:21 nosfucious@hotmail.com wrote:
Hmmm. Not funny. Found the Star about three dLevels after finding the Phial. Finally found Godly insights in a small vault that also had Kavlax. Need another good weapon or more choices on the rings. Need =Con before I get much further.

On 1.5.2005 21:04 nosfucious@hotmail.com wrote:
Going along nicely. Need more Con and hitpoints.

On 2.5.2005 11:47 donalde@pp.inet.fi wrote:
You can swap "oWIS(+5) to Carlammas, you'll have 18/200 WIS after that swap. Also, you can try out Theoden. Check that you have 0 fail on heal after swap, if it is, then Theoden is your weapon (ESP + CON). With Theoden + Carammas you'll have 18/200 WIS and 18/210 CON.

Sell all !oCCW's, you have 0% fail on heal, RBlind and RConf. You can also sell Elvagil.

- donalde -

On 2.5.2005 21:49 nosfucious@hotmail.com wrote:
Thanks for the advice. I swapped in Carlammas and next level down Smaug breathed from off screen. I would have been toast if not for about 150 extra hit points from the CON boost.

Have had a good lesser vault and have found Isildur for more CON again. Still 0% fails on important spells. Theoden has ESP, which I'm now using. My previous blessed sword also had it, and frankly I love it (I also use detection spells liberally too). Feanor helped with the speed too!

On 3.5.2005 07:11 donalde@pp.inet.fi wrote:
I suggest you wear Rohirrim instead of Isildur. There is no difference fusrther boost to hp after 18/200 is reached so 18/200 is enoug. Rohirrim would also give you boost to str and dex, you should be able to get 4th blow. (priest has max 4 blows).

Feanor is a _GREAT_ find, I have never found them.

- donalde -

On 2.7.2005 01:03 nosfucious@hotmail.com wrote:
I am convinced that Con rings only come in +3. One size fits all, not other size is possible.

Some nicer gloves would be good, then I can juggle to make the most of what I have (which is a lot).

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