The Angband Ladder: Viletouch, Kobold Priest by <Elliott946@aol.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Viletouch              Age                 63       STR!     32       
 Sex   : Male                   Height              60       INT:     14       
 Race  : Skeleton Kobold        Weight             120       WIS:     31       
 Class : Priest(Manwe)          Social Class        52       DEX:     33       
 Body  : Player                                              CON:     30       
 God   : Manwe Sulimo                                        CHR:     22       
                                                                               
 + To Melee Hit          13 Level             40    Max Hit Points       486   
 + To Melee Damage       34 Experience   2004448    Cur Hit Points        -8   
 + To Ranged Hit          5 Max Exp      2004448    Max SP (Mana)        103   
 + To Ranged Damage       0 Exp to Adv.  2375000    Cur SP (Mana)         43   
   AC                33+117 Gold          845717    Piety              38591   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Very Bad     Blows/Round:  6         
 Bows/Throw  : Very Good    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  6d4+204   
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of Mughash, the Kobold               
          Lord.  You have tiny black eyes, bright red hair, and white          
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 98 (4900')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 6117 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 Your adventure lasted 45 days.

     Your Attributes:
You are dead, killed by a Mirkwood spider on level 98 of Angband.
You can feel the danger of evil magic.
You can throw poisoned darts.
You can sense what is beyond walls.
You are stunned.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        44.350 [0.700]
          . Weaponmastery                        44.750 [0.750]
          . Archery                              00.-800 [0.000]
 - Sneakiness                                    05.240 [0.900]
          . Stealth                              11.000 [0.400]
          . Disarming                            00.700 [0.900]
 - Magic                                         09.298 [0.900]
          . Magic-Device                         28.000 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  07.400 [1.000]
          . Prayer                               23.500 [1.500]
          . Mindcraft                            44.400 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may find a Rune [Acid] on level 1.
You may meet a Shrieker mushroom patch on level 1.
You are fated to find a Potion of Cure Critical Wounds on level 1.
You are fated to meet a Mean-looking mercenary on level 14.
You may meet a Pitiful-looking beggar on level 11.


  [Character Equipment]

a) a Dagger (*Defender*) (1d4) (+8,+8) [+7] (+3 to stealth)
        It increases your wisdom, dexterity, constitution and stealth by 3.  
    It sustains your wisdom and dexterity.  It provides immunity to acid.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison and dark.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Dragon Horn (+4) {100% off}
    It can be activated
    for large acid ball (300) every 100 turns if it is being worn. It 
    increases your constitution by 4.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) an Indestructible Ring of Speed (+8)
f) a Ring of Damage (+20)
    
    You bought it from the Black Market.
k) an Amulet of Trickery (+4)
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) an Elven Metal Brigandine Armour (-3 to accuracy) [19,+12] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 47 of Moria.
o) a Cloak of Aman [1,+26] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Small Leather Shield of Reflection [2,+12]
s) a Jewel Encrusted Crown of Lordliness [0,+12] (+1)
    It increases your wisdom and 
    charisma by 1.  It sustains your wisdom and charisma.  It provides
    resistance to confusion.  It cannot be harmed by acid.  
    You bought it from the Black Market.
u) a Set of Cesti of Power (+4,+3) [5,+10] (+4)
    It increases your strength by 4.  
    It makes you completely fearless.  
    You found it in the remains of Smaug the Golden on level 55 of Mordor.
x) a Pair of Metal Shod Boots of Stealth [6,+13] (+3 to stealth)
    
    It increases your stealth by 3.  
    You bought it from the Armoury.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+6)
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Demonblade (4d6) (+4,+9)
b) a Fireproof Tome of the Blowing Wind {25% off}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
c) 3 Fireproof Holy Tomes of Manwe Sulimo
    It cannot be harmed by
    fire.  
    You bought it from the Library.
d) a Mushroom of Stupidity
e) 6 Potions of Cure Critical Wounds
    
f) a Potion of Healing
    
g) 4 Potions of *Healing*
    
h) 18 Scrolls of Teleportation
    
i) 4 Scrolls of Word of Recall
    
j) 3 Scrolls of Satisfy Hunger
    
k) an Iron Rod of Trap Location (50/50)
l) a Silver Rod of the Istari of Disarming (199/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
m) a Golden Rod of Charging of Recall (125/125)
n) a Golden Rod of Cheapness of Teleport Other (125/125)
o) a Wand of Stone Prison[3|12] (8 charges)
    
p) a Wand of Teleport Away[11|31] (7 charges)
q) a Horn (+1)
r) a Horn (+1)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Cure Critical Insanity
b) a Potion of Resist Heat
c) a Scroll of *Remove Curse*
    
d) a Rod Tip of Recall (80 Mana to cast)
e) a Staff of Remove Curses[1|16] (8 charges)
f) a Staff of Genocide[1|5] (3 charges)
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and light.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) an Acidic Great Scimitar (4d5) (+9,+10)
i) a Drum (+1)


  [Home Inventory - Gondolin ]

a) a Mushroom of Restoring
    
b) a Potion of Speed
    
c) 5 Potions of Heroism
    
d) a Silver Rod of Capacity of Nothing (200/200)
e) a Golden Rod of Teleport Other (125/125)
f) a Golden Rod of Teleport Other (125/125)
g) a Wand of Teleport Away[1|23] (6 charges)
h) a Staff of Teleportation[7|24] (14 charges)
i) a Ring of Strength (+5)
j) an Amulet of Wisdom (+5)
    It increases your wisdom by 5.  It
    sustains your wisdom.  
    You bought it from the Magic shop.
k) a Dwarven Metal Scale Mail (-2) [13,+16] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
l) an Elven Leather Jacket (-1 to accuracy) [12,+14] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    nether.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 44 of Moria.
m) an Elven Cloak [4,+10] (+3 to stealth)
    
    It increases your stealth, searching and luck by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) a Shadow Cloak [6,+10] (+1 to stealth)
    It increases your stealth by 
    1.  It provides resistance to light and dark.  
o) a Dagger of Gondolin (1d4) (+17,+8) (+2)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It speeds your
    regenerative powers.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) a Blade of Chaos of Slay Evil (6d5) (+8,+11)
    It produces chaotic effects.  It fights against evil
    with holy fury.  It provides resistance to chaos.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) a Venomous Awl-Pike of Spinning (1d8) (+18,+20) (+2)
    It can be wielded two-handed.  It can be
    activated for spinning around every 50+d25 turns if it is being worn. 
    It increases your strength and dexterity by 2.  It poisons your foes.  
    It is very sharp and can cut your foes.  It provides resistance to 
    poison.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) 7 Sprigs of Athelas
    
b) 12 Potions of Cure Insanity
    
c) 7 Potions of Healing
    
d) 5 Potions of *Healing*
    
e) 5 Potions of Restore Mana
    
f) 4 Potions of Enlightenment
    
g) 3 Potions of Resistance
h) 8 Potions of Curing
i) 4 Scrolls of *Destruction*
    
j) a Scroll of Genocide
    
k) a Scroll of Mass Genocide
    
l) a Rod Tip of Detection (80 Mana to cast)
m) 4 Rod Tips of Teleport Other (60 Mana to cast) {25% off}
    
n) 2 Rod Tips of Disarming (50 Mana to cast)
o) a Wand of Teleport Away[8|27] (7 charges)
p) a Ring of Constitution (+6)
q) an Indestructible Ring of Slaying (+8,+8) {100% off}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
r) an Amulet of Weaponmastery (+6,+6) [+5] (+3)
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Rare Jewelry Shop.
s) a Dark Sword (Defender) (3d7) (+12,+11) [+3] (+2 to stealth)
    It generates an antimagic
    field.  It increases your stealth by 2.  It sustains your intelligence
    .  It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and sound.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) a Dark Sword of *Slay Giant* (3d7) (+10,+10) (+1)
u) a Battle Axe of Westernesse (2d8) (+6,+16) (+2)
v) a Mage Staff of Power (1d4) (-20,+2) (+9)


  [Home Inventory - Lothlorien ]

a) a Potion of Detonations
    
b) a Moonstone Rod of Nothing (75/75)
c) an Adamantite Rod of Cheapness of Nothing (200/200)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
d) an Adamantite Rod of Cheapness of Nothing (200/200)
e) a Rod Tip of Recall (80 Mana to cast)
f) a Wand of Teleport Away[12|24] (6 charges)
g) a Wand of Teleport Away[6|24] (5 charges)
h) a Staff of Genocide[1|6] (3 charges)
i) a Ring of Damage (+12)
j) a Ring of Flying
k) a Small Metal Shield of Resistance [3,+12]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
l) a Spectral Cleaver (2d4) (+10,+5)
m) a Sharp Rapier of Slay Orc (1d6) (+10,+9)
n) a Spectral Heavy Lance (4d8) (+14,+8)
o) a Heavy Crossbow of Extra Might (x5) (+12,+22)
    It provides resistance to 
    electricity.  It fires missiles with extra might.  
    You bought it from the Black Market.
p) 25 Bolts (1d5) (+9,+4)
q) 17 Bolts (1d5) (+3,+4)
r) 94 Bolts (1d5) (+0,+0)
    
s) an Elder aranea skeleton


  [The Mathom-house Inventory - Bree ]

a) The Tome of Viletouch
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It increases your searching by 3.  It
    makes you invisible.  It sustains your intelligence and charisma.  It
    provides resistance to fire, confusion, nether and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.
e) The Iron Crown of Beruthiel [0,+20] (-5)
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in
    every direction if it is being worn. It decreases your intelligence, 
    wisdom and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 46 of Moria.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 30.3.2005 17:36
Last updated on 4.4.2005 22:55

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Comments

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On 30.3.2005 17:36 Elliott946@aol.com wrote:
(clevel: 21, dlevel:10) I thought it would be fun to make a character who wasn't allowed to use artifacts at all, but I couldn't think of a way to make it interesting (and I'm tired of Yeeks). Then I remembered that I had been planning on making a Manwe Priest (very, very few of them on the ladder) and had never made a kobold character that went anywhere. Thus, Viletouch was born. No princess quests and no artifacts (that includes junkarts as well) allowed and with no FF, I'm envisioning a melee/mindcrafting sort of character.

Normally, I wouldn't have posted until he made it to late Mordor or so, but look at that dagger he found in the Thieves Den! At first, I thought "Cool! A defender!", then I realized it was a *Defender*, which makes it by far the best item I've ever found during that quest.

On 30.3.2005 20:08 felagund@poczta.fm wrote:
Funny. My artifactless yeek swordmaster found a Dagger of Spinning in Thieves' Den. RNG gives rewards for trying for artifactless characters? Anyway, good luck with Viletouch!

On 30.3.2005 23:19 Elliott946@aol.com wrote:
(clevel: 25, dlevel: 25) Just finished Old Forest and warming up to start scumming the Sandworm hole in earnest. While I might go get Azog first, only having 1 attack, even using a dagger, is driving me nuts.

Old Man Forest dropped a nice randart sword, Durandil, plus something else and while hunting around for the best place to sell it all, I discovered that there is one 10k limit weaponshop, one 25k limit armor shop, and all the other weapon and armor stores are 5k, yuck (obviously haven't been to Khazad-dhum yet).

Viletouch has been almost frighteningly good at stealing things from shops. Note that his horn, his amulet, both rings, and another ring (which has since been dumped; it was a ring of acid) were all stolen from various shops, and Viletouch has yet to be caught.

On 31.3.2005 03:19 Elliott946@aol.com wrote:
Usually the RNG doesn't do any special favors for tough combos, but it seems to be making an exception this time.

Good luck!

On 31.3.2005 20:43 Elliott946@aol.com wrote:
(clevel: 29, dlevel: 31) Playing without using artifacts has probably been a larger change to my play-style than any race/class combo would be. For example, Deathwatch was nice because it was a good source of piety and the fixed artifacts sold for good money, but it wouldn't have been a big deal to skip it. Similarly, Viletouch will probably go around and kill the various dungeon guardians eventually, but since he's just going to sell the randarts they drop, its not very high on his to-do list.

Just survived a Death Fate on level 32. I actually knew about it, but totally forgot it was there. Can't recall the last time I had a Death Fate on other than level 1. Fortunately, Fangorn was there, and he cleaned up of it. Itangast disposed of Fangorn, but was fairly beaten up and Viletouch was able to take him out using that nifty crossbow he bought in the BM.

Money has been a bigger part of the game than usual. Viletouch has more of it thanks to selling artifacts, but he's also been spending more thanks to buying equipment from the BM.

On 1.4.2005 19:58 Elliott946@aol.com wrote:
(clevel: 33, dlevel: 40) Just finished the Gondolin Trolls. Mindwave does an excellent job of clearing out the bulk of the troll army and after clearing some space. Topping out at 74 mana, and its only that high when using his stat boosting equipment, Viletouch had zero shot at killing the Hrus or Ulik, so after killing the lesser trolls, he took advantage of the confusion to void-gate to the stairs.

Before that he finished the Mallorn quest fairly easily thanks to that big crossbow in his Bree home. The same weapon (plus a stack of phase door scrolls) took care of Uvatha, and Eol (who I was really worried about) wasn't bad (had to drink a potion of healing, but never in serious danger) thanks to an anti-summoning tunnel.

Viletouch's kit is coming together nicely. Its not embarassing for his level, which is nice. In the late game, most characters' kits are a mixed bag of a few great items and then stuff that's ok filling in the rest of the slots. I suspect that if he survives to that late game, Viletouch's kit will initially look like a normal kit for that stage of the game, except that its all filler with none of the really good pieces. That's actually better than I originally expected.

The Eol and Mallorn quests shot to the top of Viletouch's to-do list, since the rewards for both are rather good ego items. Up until getting that Mallorn armor, Viletouch had been wearing some armor of resistance, though his dagger really covered everything already. That dagger has been wonderful, except that it only does the damage of a (+10,+10) dagger. Since I'm probably not going to be able to put enough points into Magic to give him the mana necessary for Mindcraft to be his primary offense (plus, its really not strong enough for the late game, IMO, so why bother?), he's going to need a better weapon before too much longer. He's collected a few decent ones along the way, but nothing spectacular. Hopefully one will come along reasonably soon, and its appearance will tell Viletouch when the time has come to put that dagger on the shelf.

On 1.4.2005 20:08 Elliott946@aol.com wrote:
No dungeon towns in Orc Caves, Old Forest, or Rhun, which is too bad. Moria is probably up next. Hopefully there will be a dungeon town there.

On 2.4.2005 00:39 Elliott946@aol.com wrote:
(clevel:35, dlevel:46) Found not one, but two dungeon towns in Moria, and Viletouch isn't even all the way through it yet. Slaughtering packs of orcs, trolls, and ogres has been great for his piety and its moving up nicely. The second town had a rare jeweler with nice ammys of weaponmastery and trickery in stock. I couldn't decide, so Viletouch bought 'em both and is still pondering which to wear. +speed,Dex,Stealth, and rNexus, or +str,Dex,to-hit,to-dam, and rDisen. Hmm. The speed and dex are nice, but Viletouch is starting to get to depths where high resist holes can kill him. rDisenchant is more important, but I can't decide if it outweighs the speed bonus. Of course, taking either over his current ammy will badly cut his mana, but I think its worth it. Probably.

On 4.4.2005 20:39 Elliott946@aol.com wrote:
(clevel: 39, dlevel:70) Necromancer is dead and Viletouch is clearing out the potential Ring-bearers, with just Glaurung and Ar-Pharazon to go. Ar-Pharazon might get skipped as Viletouch hasn't found anything that gives waterbreathing yet.

Feagwath coughed up both Thain and Fingolfin, making me rue the artifactless course Viletouch has set for himself, but that's the way it goes.

Remarkably, he's STILL using that dagger from the Thieves' Den. While Viletouch has been pretty offensively challenged, so far he's been able to do enough damage to get the job done.

Glaurung always gives me the most trouble of the Ring-bearers (other than Sauron, of course), so Viletouch will probably finish the lesser dungeon guardians first (Glass Golem, White Balrog, and Trone are left). It'd be nice if Manwe would hurry up and give me the rest of his quests already. I'm starting to worry that it won't happen in time. Its not terribly important to the game plan to do them all, but it would be nicel.

On 4.4.2005 20:41 Elliott946@aol.com wrote:
Oh, resolved the amulet question by wearing Trickery most of the time, switching to Weaponmastery when he needs rDisenchantment for something (like the Necromancer).

On 4.4.2005 22:16 serinfr@hotmail.com wrote:
I can't believe that you can get this far without artifacts, perhaps I missed how your are doing it, but how do you deal with Nazgul?

BTW, your amulet is cursed.

On 4.4.2005 22:55 Elliott946@aol.com wrote:
(clevel:40, dlevel:98) Well, that was stupid. "There's no way Mirkwood spiders can do that much damage to me in one round..."

Of course, if they are level 95 Mirkwood spiders, some of them might get double moves, even with Viletouch at +32 speed, and attack twice, in which case, they COULD do that much damage in one round. I could have healed, or teleported away, or tried to teleport the spiders away... Oh well.

It was fun, but Viletouch needed a major league ego weapon (a big dice weapon with good bonuses, and double ego, with both egos being something useful) to have any chance agianst Sauron, to say nothing or Morgoth.

I really wasn't looking forward to doing the scumming necessary to find a (+15,+15) Vampiric Slaughter Axe of Extra Attacks (an acidic foo of slaying would have been good, too, as would various other nifty combos).

I'm getting increasingly impatient with scumming. Viletouch spent a total of 30 minutes in the Sandworm hole, and his stats really weren't even close to being maxed. I think the universe is telling me to take some time of from ToME (and other 'bands, too, this time).

On 4.4.2005 22:55 Elliott946@aol.com wrote:
(clevel:40, dlevel:98) Well, that was stupid. "There's no way Mirkwood spiders can do that much damage to me in one round..."

Of course, if they are level 95 Mirkwood spiders, some of them might get double moves, even with Viletouch at +32 speed, and attack twice, in which case, they COULD do that much damage in one round. I could have healed, or teleported away, or tried to teleport the spiders away... Oh well.

It was fun, but Viletouch needed a major league ego weapon (a big dice weapon with good bonuses, and double ego, with both egos being something useful) to have any chance agianst Sauron, to say nothing or Morgoth.

I really wasn't looking forward to doing the scumming necessary to find a (+15,+15) Vampiric Slaughter Axe of Extra Attacks (an acidic foo of slaying would have been good, too, as would various other nifty combos).

I'm getting increasingly impatient with scumming. Viletouch spent a total of 30 minutes in the Sandworm hole, and his stats really weren't even close to being maxed. I think the universe is telling me to take some time of from ToME (and other 'bands, too, this time).

On 5.4.2005 02:57 Elliott946@aol.com wrote:
Serin,

Thanks, yeah, took care of that amulet thing.

Nazgul were a big concern of mine. Viletouch didn't have anywhere near the mana to mindwave them to death, wielding the dragon horn meant no missle weapons, without artifacts most weapons just melt away, and no junkarts means no light absorption.

So how did Viletouch handle Nazgul? Well, Uvatha was a piece of cake. Good crossbow+lots of ammo+phase door scrolls = dead Nazgul. As for the rest... I'm afraid we'll never know what I would have done, because Viletouch never ran into another one. He ran into lots and lots of black 'W's, but none of them ever proved to be a Nazgul. I never actually come up with a good plan.

On 5.4.2005 18:52 serinfr@hotmail.com wrote:
if you happen to try another, might I suggest someone with high archery? (an archer or ranger would be best here). You've inspired me to try it so I will and let you know how it works. :D

On 5.4.2005 20:18 shtuph@hotmail.com wrote:
ick. Well, artifactless would be a challenge, but not a very fun one. I like nifty gadgets.
Well, if you needed added damage you could always go for corruptions and use demonblade. Manwe would give you the plus 40something to your to hit, demonblade would give you 45ish additional damage (90ish additional damage against evil along with the radius attack). Speed would be a bit hard (especially if you go for corruptions, at least Manwe hooks it up in that department). If you weren't going to have enough magic to make mindcraft feasible, I would maybe suggest to stop it at 25 (get targetted teleport and somet other useful spells) and just go all melee. Put the extra points in magic device and carry around 10 wands of manathrust to kill Nazguls (or my favorite tactic, run away).

On 7.4.2005 17:19 Elliott946@aol.com wrote:
The artifactless thing has been bugging me, so I've decided to try and win with one before taking a break. Going with 98 random quests, too.

To make it a little easier and reduce my chance of getting frustrated/bored and quitting, I'm going with a wood-elf ranger rather than a melee character.

On the one hand, this will make the challenge a LOT easier. Not as much easier as it would be for a mage, but still a fair amount easier (no artifact launchers or ammo is a hindrance, but not as big as it is for a melee character).

On the other hand, Spanky2 will be a tribute to the original Spanky, my very first ToME character who made it anywhere. The original Spanky was a high-elven ranger with moderately messed up stats and skills. I never made another serious effort with a ranger and its time to fix that.

Spanky2 will be a wood-elf rather than a high-elf, and will be the character I would have created back then, had I known what I was doing. Plus, the archer-types are my favorite classes to play. All 294 skill points will go into bow-mastery, Conveyance, and Divination, but he'll need 4 FF rewards between Conveyance and Divination to work. Everything else will come from FF. Should be interesting.

On 7.4.2005 19:24 serinfr@hotmail.com wrote:
just remember to post your char. plz! :D

On 8.4.2005 17:22 Elliott946@aol.com wrote:
Will do. I've been playing with no or very few random quests for so long that I forgot that is actually difficult to get through the mainline dungeons with 98 quests. Keep losing characters stupidly in Mirkwood and the like. When I get someone to level 35 or so and solidly into Mordor, I'll post him.

On 10.5.2008 03:02 viletouch@walla.com wrote:
Excuse me,Elliot, but i would like to suggest that you change the name of your character, if you please. since viletouch is a currently registered name under my property. i am sure that you can find a lot of creative names for it. i hope you have no issues on correcting this as soon as possible.


regards

On 12.5.2008 18:20 serinfr@hotmail.com wrote:
wow, this character is older than my son and now someone is complaining that you are using "their" registered name?! :P seems people don't have anything better to do then to look up obscure games which only a handful of people play, then look at the character name to make sure that "their" name isn't being used. Elliott, what are you going to do? :S

On 21.5.2008 13:19 Elliott946@aol.com wrote:
Ha!

That HAS to be a bot sent out to scour the universe for all things named Viletouch and provide an automated response. Well, hmm, they do have the anti-bot stuff for posting, so perhaps its a real person. If so, yikes. They must REALLY not have much to do.

Heh, no, I'm not especially worried about the legal consequences as this character is well over 3 years old and probably pre-dates this guy's ownership of the name. Plus, I have no idea how I'd change the name at this point.

In case anyone is curious started playing DDO a couple years ago and then switched to WoW about 14-15 months ago (not long after my 2nd daughter was born). I do play Heng/Entro a bit for variety as I do still love 'bands and the community, but my time spent is sadly a small fraction of what it once was.

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