[ToME 2.3.1 Character Sheet] Name : Viletouch Age 63 STR! 32 Sex : Male Height 60 INT: 14 Race : Skeleton Kobold Weight 120 WIS: 31 Class : Priest(Manwe) Social Class 52 DEX: 33 Body : Player CON: 30 God : Manwe Sulimo CHR: 22 + To Melee Hit 13 Level 40 Max Hit Points 486 + To Melee Damage 34 Experience 2004448 Cur Hit Points -8 + To Ranged Hit 5 Max Exp 2004448 Max SP (Mana) 103 + To Ranged Damage 0 Exp to Adv. 2375000 Cur SP (Mana) 43 AC 33+117 Gold 845717 Piety 38591 (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Very Bad Blows/Round: 6 Bows/Throw : Very Good Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 6d4+204 Stealth : Superb Magic Device: Heroic Infra-Vision: 80 feet Tactic: coward Explor: running (Character Background) You are one of several children of Mughash, the Kobold Lord. You have tiny black eyes, bright red hair, and white ulcerous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 98 (4900') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 24 (1200') Your body was a Player. You have defeated 6117 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 31st Quelle of the 2890th year of the third age. Your adventure lasted 45 days. Your Attributes: You are dead, killed by a Mirkwood spider on level 98 of Angband. You can feel the danger of evil magic. You can throw poisoned darts. You can sense what is beyond walls. You are stunned. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 44.350 [0.700] . Weaponmastery 44.750 [0.750] . Archery 00.-800 [0.000] - Sneakiness 05.240 [0.900] . Stealth 11.000 [0.400] . Disarming 00.700 [0.900] - Magic 09.298 [0.900] . Magic-Device 28.000 [1.050] . Spell-power 00.000 [0.600] - Spirituality 07.400 [1.000] . Prayer 23.500 [1.500] . Mindcraft 44.400 [0.600] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You may find a Rune [Acid] on level 1. You may meet a Shrieker mushroom patch on level 1. You are fated to find a Potion of Cure Critical Wounds on level 1. You are fated to meet a Mean-looking mercenary on level 14. You may meet a Pitiful-looking beggar on level 11. [Character Equipment] a) a Dagger (*Defender*) (1d4) (+8,+8) [+7] (+3 to stealth) It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your wisdom and dexterity. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold , poison and dark. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Dragon Horn (+4) {100% off} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 4. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) an Indestructible Ring of Speed (+8) f) a Ring of Damage (+20) You bought it from the Black Market. k) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) an Elven Metal Brigandine Armour (-3 to accuracy) [19,+12] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 47 of Moria. o) a Cloak of Aman [1,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Small Leather Shield of Reflection [2,+12] s) a Jewel Encrusted Crown of Lordliness [0,+12] (+1) It increases your wisdom and charisma by 1. It sustains your wisdom and charisma. It provides resistance to confusion. It cannot be harmed by acid. You bought it from the Black Market. u) a Set of Cesti of Power (+4,+3) [5,+10] (+4) It increases your strength by 4. It makes you completely fearless. You found it in the remains of Smaug the Golden on level 55 of Mordor. x) a Pair of Metal Shod Boots of Stealth [6,+13] (+3 to stealth) It increases your stealth by 3. You bought it from the Armoury. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) a Demonblade (4d6) (+4,+9) b) a Fireproof Tome of the Blowing Wind {25% off} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Expensive Black Market. c) 3 Fireproof Holy Tomes of Manwe Sulimo It cannot be harmed by fire. You bought it from the Library. d) a Mushroom of Stupidity e) 6 Potions of Cure Critical Wounds f) a Potion of Healing g) 4 Potions of *Healing* h) 18 Scrolls of Teleportation i) 4 Scrolls of Word of Recall j) 3 Scrolls of Satisfy Hunger k) an Iron Rod of Trap Location (50/50) l) a Silver Rod of the Istari of Disarming (199/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. m) a Golden Rod of Charging of Recall (125/125) n) a Golden Rod of Cheapness of Teleport Other (125/125) o) a Wand of Stone Prison[3|12] (8 charges) p) a Wand of Teleport Away[11|31] (7 charges) q) a Horn (+1) r) a Horn (+1) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Cure Critical Insanity b) a Potion of Resist Heat c) a Scroll of *Remove Curse* d) a Rod Tip of Recall (80 Mana to cast) e) a Staff of Remove Curses[1|16] (8 charges) f) a Staff of Genocide[1|5] (3 charges) g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) an Acidic Great Scimitar (4d5) (+9,+10) i) a Drum (+1) [Home Inventory - Gondolin ] a) a Mushroom of Restoring b) a Potion of Speed c) 5 Potions of Heroism d) a Silver Rod of Capacity of Nothing (200/200) e) a Golden Rod of Teleport Other (125/125) f) a Golden Rod of Teleport Other (125/125) g) a Wand of Teleport Away[1|23] (6 charges) h) a Staff of Teleportation[7|24] (14 charges) i) a Ring of Strength (+5) j) an Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. You bought it from the Magic shop. k) a Dwarven Metal Scale Mail (-2) [13,+16] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. l) an Elven Leather Jacket (-1 to accuracy) [12,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 44 of Moria. m) an Elven Cloak [4,+10] (+3 to stealth) It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. n) a Shadow Cloak [6,+10] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. o) a Dagger of Gondolin (1d4) (+17,+8) (+2) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. p) a Blade of Chaos of Slay Evil (6d5) (+8,+11) It produces chaotic effects. It fights against evil with holy fury. It provides resistance to chaos. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) a Venomous Awl-Pike of Spinning (1d8) (+18,+20) (+2) It can be wielded two-handed. It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your strength and dexterity by 2. It poisons your foes. It is very sharp and can cut your foes. It provides resistance to poison. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) 7 Sprigs of Athelas b) 12 Potions of Cure Insanity c) 7 Potions of Healing d) 5 Potions of *Healing* e) 5 Potions of Restore Mana f) 4 Potions of Enlightenment g) 3 Potions of Resistance h) 8 Potions of Curing i) 4 Scrolls of *Destruction* j) a Scroll of Genocide k) a Scroll of Mass Genocide l) a Rod Tip of Detection (80 Mana to cast) m) 4 Rod Tips of Teleport Other (60 Mana to cast) {25% off} n) 2 Rod Tips of Disarming (50 Mana to cast) o) a Wand of Teleport Away[8|27] (7 charges) p) a Ring of Constitution (+6) q) an Indestructible Ring of Slaying (+8,+8) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. r) an Amulet of Weaponmastery (+6,+6) [+5] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. s) a Dark Sword (Defender) (3d7) (+12,+11) [+3] (+2 to stealth) It generates an antimagic field. It increases your stealth by 2. It sustains your intelligence . It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) a Dark Sword of *Slay Giant* (3d7) (+10,+10) (+1) u) a Battle Axe of Westernesse (2d8) (+6,+16) (+2) v) a Mage Staff of Power (1d4) (-20,+2) (+9) [Home Inventory - Lothlorien ] a) a Potion of Detonations b) a Moonstone Rod of Nothing (75/75) c) an Adamantite Rod of Cheapness of Nothing (200/200) It can cast spells for a lesser mana cost. You bought it from the Black Market. d) an Adamantite Rod of Cheapness of Nothing (200/200) e) a Rod Tip of Recall (80 Mana to cast) f) a Wand of Teleport Away[12|24] (6 charges) g) a Wand of Teleport Away[6|24] (5 charges) h) a Staff of Genocide[1|6] (3 charges) i) a Ring of Damage (+12) j) a Ring of Flying k) a Small Metal Shield of Resistance [3,+12] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) a Spectral Cleaver (2d4) (+10,+5) m) a Sharp Rapier of Slay Orc (1d6) (+10,+9) n) a Spectral Heavy Lance (4d8) (+14,+8) o) a Heavy Crossbow of Extra Might (x5) (+12,+22) It provides resistance to electricity. It fires missiles with extra might. You bought it from the Black Market. p) 25 Bolts (1d5) (+9,+4) q) 17 Bolts (1d5) (+3,+4) r) 94 Bolts (1d5) (+0,+0) s) an Elder aranea skeleton [The Mathom-house Inventory - Bree ] a) The Tome of Viletouch It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your searching by 3. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to fire, confusion, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of Moria. e) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 46 of Moria. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.