The Angband Ladder: Lorello, Half-Ogre Mage by <greg@wooledge.org>

  [ToME 2.3.1 Character Sheet]

 Name  : Lorello                Age                 49       STR:     14       
 Sex   : Male                   Height             107       INT:  18/10       
 Race  : Half-Ogre              Weight             287       WIS:     15       
 Class : Mage                   Social Class        26       DEX:     10       
 Body  : Player                                              CON:     13       
 God   : Manwe Sulimo                                        CHR:     18       
                                                                               
 + To Melee Hit           7 Level             26    Max Hit Points       170   
 + To Melee Damage        2 Experience     28301    Cur Hit Points        -6   
 + To Ranged Hit         20 Max Exp        28301    Max SP (Mana)        163   
 + To Ranged Damage       0 Exp to Adv.    40000    Cur SP (Mana)        163   
   AC                 17+29 Gold           95904    Piety                491   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Very Good    Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  1d8+2     
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Townsman.  You are a well liked               
          child.  You have brown eyes, straight brown hair, and a              
          dark complexion.                                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 5 (250')
        Orc Cave: Level 20 (1000')
        A lost temple: Level 12 (600')

 Your body was a Player.
 You have defeated 1578 enemies.
 You saved 48 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Homunculus on level 20 of Orc Cave.
You can set explosive runes.
You can destroy walls.
You are bleeding.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You are lucky.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to darkness.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
Your strength is sustained.
Your constitution is sustained.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        12.750 [0.500]
          . Weaponmastery                        10.200 [0.500]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                              -2.000 [0.400]
          . Disarming                            00.-300 [0.000]
 - Magic                                         22.303 [0.900]
          . Magic-Device                         01.700 [1.200]
          . Spell-power                          27.600 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 01.000 [0.900]
                   . Fire                        13.500 [0.900]
                   . Water                       06.300 [0.900]
                   . Air                         04.500 [0.900]
                   . Earth                       01.800 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           10.800 [0.900]
          . Divination                           17.100 [0.900]
          . Temporal                             01.800 [0.900]
          . Mind                                 01.800 [0.900]
          . Nature                               00.000 [0.900]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  -1.-500 [0.550]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Trident 'Arnimlar' (1d8) (+13,+8) (+6)
        It can be wielded two-handed.  It increases your charisma by 6.  It
    does extra damage from electricity and frost.  It poisons your foes.  
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    Orc Cave.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
e) a Ring of Levitation
f) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.
    
    You bought it from the Magic shop.
k) an Amulet of Acid Resistance {25% off}
    It provides resistance to acid.  It
    cannot be harmed by acid.  
    You bought it from the Magic shop.
m) an Everburning Torch
n) a Cord Armour of Resist Lightning [6,+4]
o) a Fur Cloak of Stealth [3,+9] (+2 to stealth) {25% off}
    It increases your stealth by 2.  
    You bought it from the Black Market.
p) The Small Metal Shield of Enarnath [3,+10]
    It sustains your constitution.  It
    provides resistance to electricity, sound and shards.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven priest on level 15 of Orc Cave.
s) a Hard Leather Cap [2,+2]
u) (nothing)
x) a Pair of Hard Leather Boots of Stealth [3,+4] (+3 to stealth)
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 19 of Orc Cave.
|) a Magical Shovel (+1)


  [Character Inventory]

a) a Fireproof Tome of Knowledge
b) 2 Books of Beginner Cantrips
    
c) 2 Books of Teleportation
d) a Spellbook of Fireflash
    
e) 2 Spellbooks of Disarm
    
f) 2 Spellbooks of Noxious Cloud
    
g) 2 Spellbooks of Vapor
    
h) a Fireproof Spellbook of Charm
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
i) 5 Potions of Speed {!*}
    
j) 8 Potions of Cure Critical Wounds {25% off}
    
k) 6 Scrolls of Teleportation {!*}
    
l) 4 Scrolls of Word of Recall {!*}
    
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Jor's Buckler of Missile Attraction {cure insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it lying on the ground on level 10 of Orc Cave.
b) 15 Mushrooms of Cure Serious Wounds {100% off}
c) a Wooden Rod of Nothing (10/10)
d) a Rod Tip of Illumination (8 Mana to cast)
e) an Amulet of Spell
f) a Fiery Dagger (1d4) (+4,+3)
g) a Frozen Awl-Pike (1d8) (+7,+5)
h) a Guisarme (*Defender*) (2d5) (-3,-10) [+20] (+2 to stealth)
i) a Sling of Extra Shots (x2) (+6,+9)


  [Home Inventory - Lothlorien ]

a) a Copper Rod of Nothing (20/20)
b) a Ring of Invisibility
c) a Ring of Spell
d) a Rhino Hide Armour of Resist Fire (-1 to accuracy) [8,+4]
e) a Mage Staff of Wizardry (1d4) (-14,-21)(60%) (+3)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 3.  It increases your mana capacity by 60%.  
    You found it lying on the ground on level 12 of A lost temple.


  [The Mathom-house Inventory - Bree ]

a) Raal's Tome of Unconventional Warfare
    It can
    be activated for decreasing Dexterity.  
    You found it in the remains of a Master yeek on level 16 of Orc Cave.
b) The Eye of Vecna
    
    It can be activated for poison.  
    You found it in the remains of a Gnome mage on level 15 of Orc Cave.



Posted on 18.2.2005 17:00

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On 18.2.2005 17:00 greg@wooledge.org wrote:
The irony is just beyond belief. Taken out from full HP by a single homunculus (and his buddies who joined in shortly after I was paralyzed) on Orc Caves 1000', while heading down to get the gloves on Deathwatch.

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