The Angband Ladder: Ash, Human Demonologist by <z_o_z@yahoo.com>
[ToME 2.3.1 Character Sheet] Name : Ash Age 17 STR! 40 Sex : Male Height 71 Int! 25 29 Race : Human Weight 160 WIS! 30 Class : Demonologist Social Class 1 DEX! 37 Body : Player CON! 40 God : Tulkas Chr: 26 27 + To Melee Hit 90 Level 50 Max Hit Points 1293 + To Melee Damage 69 Experience 22758558 Cur Hit Points 1293 + To Ranged Hit 45 Max Exp 22758558 Max SP (Mana) 280 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 280 AC 56+126 Gold 1033723 Piety 141656 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Very Bad Blows/Round: 16 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Poor Disarming : Poor Mel.dmg/Rnd: 112d6+1104 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You are the black sheep of the family. You have dark brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently on level 99 of Angband. You have defeated 18629 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 58 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 38th Quelle of the 2890th year of the third age. You have been adventuring for 52 days. adefkmnopsuxz{|@ Add Str : *..34.........3+ Add Int : ..............3. Add Wis : ....4........... Add Dex : ........4.....3. Add Con : *..........3..3+ Add Chr : ..1.4....5....3. Add Stea. : ..1........3.... Add Tun.. : ..............3. Add Speed : **1343.....3.... Add Blows : ...3.........2.. Chaotic : +............+.. Vampiric : +............+.. Slay Anim.: .............+.. Slay Evil : +............... Slay Und. : .............+.. Slay Demon: +............... Slay Orc : .............+.. Slay Giant: .............+.. Poison Brd: +............... Fire Brand: +............... Sust Str : ..+...+.+....... Sust Int : ................ Sust Wis : .......+........ Sust Dex : ..+...+.+....... Sust Con : ........+....... Sust Chr : ................ Invisible : ........+....... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+....++....... Hold Life : ..+..+.++....... Imm Acid : ..+...**........ Imm Elec : .......*........ Imm Fire : .+..+..**.+..... Imm Cold : ......+.*....... Res Pois : .++.+.+......... Res Fear : ..+.+.+........+ Res Lite : ..+..+.......... Res Dark : ..+..+.......... Res Blind : ................ Res Conf : .....+.+..+....+ Res Sound : ................ Res Shard : ......+......... Res Neth : ..++......+..... Res Nexus : ..........+..... Res Chaos : .....+.+........ Res Disen : ....+.++..+..... Aura Fire : ........+....... Aura Elec : ........+....... Levitate : ........+....... Lite : +............++. See Invis : .....+...+...... Digestion : .........+...... Regen : .........+...... Activate : .+..+++......... Cursed : ++.++........... Hvy Curse : +...+...++...... Fly : ......+......... Orc.ESP : .....+.......... Demon.ESP : .........+...... Evil.ESP : .........+...... Good.ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Stealth 00.000 [0.400] . Disarming 02.000 [1.800] - Magic 38.526 [0.700] . Magic-Device 50.000 [1.150] . Demonology 50.000 [1.000] - Spirituality 04.730 [0.700] . Prayer 19.500 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to never to die by the hand of a mortal being. You are fated to find a Mage Staff on level 13. You may find a Scroll of Detect Invisible on level 17. You are fated to meet a Mean-looking mercenary on level 18. You are fated to find a Potion of Apple Juice on level 5. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+5,+7) (-20 to speed) {cursed} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 99 of Mount Doom. e) The Ring of Noronar (-1 to speed) It decreases your charisma, stealth and speed by 1. It sustains your strength and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, poison, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) The Ring 'Telen' [+18] (+3 to speed) {cursed} It increases your strength, speed and attack speed by 3. It provides resistance to nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 98 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. m) The Arkenstone of Thrain (+3) {!d!v} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. n) The White Dragon Scale Mail of Nargir (-2 to accuracy) [30,+25] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your strength and dexterity. It provides immunity to acid. It makes you completely fearless. It provides resistance to cold, poison, shards and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Mount Doom. o) The Fur Cloak of Natar [3,+10] It sustains your wisdom. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. u) The Set of Cesti of Lomirufin [5,+10] It provides resistance to fire, confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 68 of Dol Guldur. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. z) (nothing) {) 2 Seeker Bolts of Antanyar (4d5) (+15,+1) (+2 attacks) It provides light (radius 1) forever. It increases your attack speed by 2. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. |) The Shovel 'Gathaldi' (+3) It provides light (radius 1) forever. It increases your strength , intelligence, dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!k!v} b) a War Tome of Tulkas {!d!k!v} c) a Parchment titled ``Magic for the Layman'' {!d!v} It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. d) a Parchment titled ``Household Magic'' {!d!v} It can be activated for genocide every 500 turns. You found it lying in a vault on level 28 of The Sandworm lair. e) a Parchment titled ``Tenser's Last Words'' {!d!v} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. f) The Eye of Vecna {!d!v} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Black orc on level 29 of Mirkwood. g) a Parchment titled ''Famous Last Words'' {!d!v} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 28 of The Sandworm lair. h) 9 Potions of Cure Critical Insanity i) 8 Potions of Speed j) 46 Potions of Healing k) 19 Potions of *Healing* l) a Potion of Life m) 38 Scrolls of Teleportation n) 2 Scrolls of *Identify* o) 2 Scrolls of *Remove Curse* p) a Golden Rod of the Istari of Healing (250/250) {!d!k!v} q) a Golden Rod of Capacity of Disarming (247/250) {!d!k!v} r) a Golden Rod of the Istari of Enlightenment (236/250) {!d!k!v} s) a Golden Rod of the Istari of Detection (204/250) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. t) a Golden Rod of Cheapness of Recall (125/125) {!d!k!v!z} u) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Dol Guldur. v) The Anchor of Space-Time {!d!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. w) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 99 of Mount Doom. [Home Inventory - Bree ] a) a Mushroom of Restore Constitution b) The Ring of Power of Uvatha the Horseman (+1) It increases your intelligence and wisdom by 1. It makes you invisible. It provides resistance to poison, light and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Power of Ji Indur Dawndeath (+1) It increases your constitution by 1. It makes you invisible. It provides resistance to acid, sound and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 86 of Mount Doom. d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 86 of Mount Doom. f) a Dwarven Lantern of the Magi (+1) g) The Partial Plate Armour 'Celemnath' (-3 to accuracy) [22,+10] It sustains your strength. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 32 of Mirkwood. h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) a Rod Tip of Curing (35 Mana to cast) b) a Wand of Tidal Wave[3|25] (8 charges) c) a Wand of Tidal Wave[4|24] (8 charges) d) a Wand of Tidal Wave[3|21] (6 charges) e) The Ring of Power of Ren the Unclean (+5) It increases your strength and wisdom by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to dark, sound and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 50 of Moria. f) an Amulet of Telepathy g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. h) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. j) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . l) The Long Sword of the Dawn (E:1430, L:11) (3d5) (+0,+0) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, fire, light and blindness. It speeds your regenerative powers. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) 5 Sprigs of Athelas b) 20 Potions of Cure Light Insanity c) 32 Potions of Cure Serious Insanity {50% off} d) 3 Scrolls of Reset Recall e) The Golden Horn of the Thunderlords (5 charges) {!d!v!a} f) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits) It increases your strength, dexterity and ability to score critical hits by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to poison and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of The Sacred Land Of Mountains. g) The Ring of Power of The Witch-King of Angmar (+4) It increases your dexterity by 4. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to fire, sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 99 of Mount Doom. h) The Ring of Power of Ren the Unclean (+3 to infravision) It increases your strength and infravision by 3. It makes you invisible. It provides resistance to acid, light, nexus and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 72 of Erebor. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. j) The Ring 'Shebrammo' (+3 to stealth) It increases your dexterity, constitution and stealth by 3. It sustains your wisdom. It provides resistance to cold, light, dark, confusion and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Erebor. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 99 of Mount Doom. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 72 of Erebor. m) The Partial Plate Armour of Dionduwar (-3 to accuracy) [22,+10] It sustains your intelligence and dexterity. It provides immunity to fire and cold. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Nienendor [1,+2] It sustains your strength and constitution. It provides immunity to electricity. It provides resistance to life draining, electricity, dark, nether and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. q) The Bastard Sword 'Ilodranil' (3d4) (+9,+14) It can be wielded two-handed. It does extra damage from acid. It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak Priest in the town of Gondolin . r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Seeker Bolt of Gonuil (4d5) (+15,+11) (+3) It increases your intelligence and constitution by 3. It does extra damage from frost. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of The Sacred Land Of Mountains. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Lothlorien ] a) Olive's Omnipotent Ostrich It can be activated for Destruction every 100 turns. You found it lying on the ground on level 27 of The Sandworm lair. b) 4 Potions of Cure Insanity c) 26 Potions of Self Knowledge d) a Golden Rod of Trap Location (125/125) {!d!k!v} e) The Wand of Digging of Thrain (80 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) The Ring 'Mennin' [+21] It sustains your strength, wisdom, constitution and charisma. It provides resistance to fire and poison. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Small Leather Shield of Thloki [2,+4] It provides immunity to acid, electricity and cold. It provides resistance to acid, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 29 of Mirkwood. m) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature dragon turtle on level 61 of Dol Guldur. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warrior on level 10 of Orc Cave. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Bolt 'Nuram' (1d5) (+20,+25) (+1 to speed) It increases your wisdom, charisma and speed by 1. It does extra damage from fire. It drains life from your foes. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 99 of Mount Doom. q) The Bolt of Manellath (1d5) (+13,+11) (+3) {special} It provides light (radius 1) forever. It increases your strength , intelligence and wisdom by 3. It does extra damage from acid and electricity. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. r) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. s) The Player corpse {special} It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. |
Posted on 4.2.2005 10:55
1524. on the Ladder (of 19090)
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