The Angband Ladder: Kariana, Hobbit Warrior by <topazg82@nospam.hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Kariana                                  Self  RB  CB  EB   Best
 Sex    Female            Age        29   STR! 18/100  -2  +5 +15 18/280
 Race   Hobbit            Height     33   INT! 18/100  +2  -2  +3 18/130
 Class  Warrior           Weight     48   WIS! 18/100  +1  -2  +5 18/140
 Title  Lord              Status     32   DEX! 18/100  +3  +2  +7 18/220
 HP     1096/1096         Maximize    Y   CON! 18/100  +2  +2 +13 18/270
 SP     0/0               Preserve    Y   CHR! 18/100  +1  -1  +5 18/150

 Level           50       Armor    [53,+127]     Saving Throw     Heroic
 Cur Exp    6838073       Fight    (+54,+47)     Stealth          Superb
 Max Exp    6838073       Melee    (+66,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+64,+14)     Shooting      Legendary
 MaxDepth   4900 ft       Blows       6/turn     Disarming        Heroic
 Gold        637172       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   130.4 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Hobbit Miller.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*+... Blind:..+...+......
 Elec:*.....+..+... Confu:......+......
 Fire:...*+.+..+... Sound:......+.+....
 Cold:..*...+..+... Shard:......+......
 Pois:....+.+...... Nexus:......++.....
 Fear:...++...++..+ Nethr:...+..+......
 Lite:......+...... Chaos:......+.+....
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++......... Tunn.:.............
Telep:..+......+... Speed:.++++..+...+.
Invis:..++.+...+... Blows:.............
FrAct:..++....+.+.. Shots:.............
HLife:..+.........+ Might:.............


  [Character Equipment]

a) The Mace 'Taratol' (3d4) (+12,+12) {Saruman, 3100'}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Ancalagon, 4150'}
   It increases your speed by 10.  It cannot be harmed by the elements.  
   It might have hidden powers.
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Vecna, 4900'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {GWoLaw, 3900'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Saruman, 3100'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil {LVault, 2600'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+26] {Chaos Drake, 3300'}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {LVault, 2300'}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Ancalagon, 4150'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Floor, 2600'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+14] (+2) {YBlueDrag, 1600'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+2] (+9) {Black Market}
   It increases your speed by 9.  


  [Character Inventory]

a) 2 Scrolls titled "valnej mon" of Satisfy Hunger
b) a Scroll titled "jome turssna" of *Destruction*
c) 2 Zinc Rods of Perception {@z5 !k!k!d!d!v!v}
   It cannot be harmed by electricity.  
d) a Nickel-Plated Rod of Recall {@z3 !k!k!d!d!v!v LVault, 2500'}
   It cannot be harmed by electricity.  
e) a Mithril-Plated Rod of Enlightenment {@z6 !k!k!d!d!v!v}
f) 3 Zirconium Rods of Detection {@z1 !k!k!d!d!v!v}
   It cannot be harmed by electricity.  
g) a Runed Rod of Restoration {@z2 !k!k!d!d!v!v Floor, 2300'}
   It cannot be harmed by electricity.  
h) 4 Gold-Plated Rods of Teleport Other {@z4 !k!k!d!d!v!v}
i) a Redwood Staff of Teleportation (0 charges) {@U1 !k!k!d!d!v!v}
j) an Ivory Staff of Healing (0 charges) {@U3 !k!k!d!d!v!v}
k) a Cottonwood Staff of Speed (0 charges) {@U2 !k!k!d!d!v!v}
l) The Dagger of Rilia (2d4) (+4,+3)
   It cannot be harmed by the elements.  It might have hidden powers.
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It is cursed.  It cannot be
   harmed by the elements.  It might have hidden powers.
n) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It is
   cursed.  It cannot be harmed by the elements.  It might have hidden
   powers.


  [Home Inventory]

a) 5 Vermilion Potions of *Healing*
b) 2 Pink Speckled Potions of Life
c) a Scroll titled "werging re u" of *Identify*
d) 10 Scrolls titled "sau sne ood" of Recharging
e) a Scroll titled "jome turssna" of *Destruction*
f) 5 Scrolls titled "tarea batbu" of Banishment
g) 2 Scrolls titled "danrol bat" of Mass Banishment
h) a Diamond Ring of Speed (+9) {Fundin, 3550'}
   It increases your speed by 9.  
i) The Jewel 'Evenstar' {Water Troll, 2300'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
j) The Arkenstone of Thrain {GSwampW, 3900'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Cantoras,}
   It increases your strength and charisma by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
l) The Cloak 'Colluin' [1,+15] {Omarax, 3850'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
m) The Large Leather Shield of Celegorm [4,+20] {Novice Rogue, 1600'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
n) The Large Metal Shield of Anarion [5,+20] {Kavlax, 2300'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It cannot be harmed by the
   elements.  It might have hidden powers.
p) The Hard Leather Cap of Thranduil [2,+10] (+2) {Floor, 2400'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2) {LVault, 2400'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {GVault, 1500'}
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {LVault, 2500'}
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire 
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
u) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.12.2004 09:50

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5100. on the Ladder (of 19090)
1969. on the Angband Ladder (of 6561)
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On 3.12.2004 09:50 topazg82@nospam.hotmail.com wrote:
Approaching the final battle, just adding finishing touches to her kit...

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