The Angband Ladder: Arianel, Hobbit Warrior by <iridia@pakistanmail.com>

  [Angband 3.0.1 Character Dump]

 Name   Arianel                                  Self  RB  CB  EB   Best
 Sex    Female            Age        28   STR! 18/100  -2  +5  +8 18/210
 Race   Hobbit            Height     31   INT! 18/100  +2  -2 +12 18/220
 Class  Warrior           Weight     48   WIS! 18/100  +1  -2  +5 18/140
 Title  Lord              Status     28   DEX! 18/100  +3  +2  +6 18/210
 HP     1111/1111         Maximize    Y   CON! 18/100  +2  +2 +15 18/290
 SP     0/0               Preserve    Y   CHR! 18/100  +1  -1 +11 18/210

 Level           50       Armor    [42,+119]     Saving Throw     Heroic
 Cur Exp   10132562       Fight    (+29,+22)     Stealth       Very Good
 Max Exp   10132562       Melee    (+43,+43)     Fighting      Legendary
 Adv Exp   ********       Shoot     (+44,+6)     Shooting      Legendary
                          Blows       8/turn     Disarming        Heroic
 Gold       2400873       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   184.7 lbs       Infra        90 ft     Searching          Fair

 You are one of several children of a Hobbit Warrior.  You are the
 black sheep of the family.  You have blue-gray eyes, wavy black hair,
 and an average complexion.



  [Character Equipment]

a) a Halberd of Fury (3d5) (+14,+21) (+2) {Floor}
b) The Short Bow of Istir (x2) (+15,+6) (+3)
   It can be activated for phase door every 2 turns if it is being worn.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to poison.
   It provides resistance to confusion.
   It gives telepathic powers.
c) a Tiger Eye Ring of Speed (+11) {GWoL}
d) a Tiger Eye Ring of Speed (+13) {Floor}
e) The Necklace of Niormen (+2) {Ungoliant}
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to dark.
   It provides resistance to nexus.
   It provides resistance to chaos.
f) The Palantir of Elduinwe (+3) {Atlas}
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your strength.
   It affects your infravision.
   It provides resistance to light.
   It slows your metabolism.
   It provides resistance to life draining.
g) The Ribbed Plate Armour 'Coron' (-3) [28,+31] (+7) {Maeglin}
   It affects your intelligence.
   It affects your constitution.
   It affects your charisma.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides immunity to cold.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides permanent light.
   It aggravates nearby creatures.
h) The Cloak of Soros [1,+28] (+3) {Lesser Balrog}
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It sustains your dexterity.
   It allows you to see invisible monsters.
i) The Large Metal Shield of Amlad [5,+19] (+2) {Archon}
   It affects your wisdom.
   It affects your infravision.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to confusion.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
j) a Jewel Encrusted Crown of Might [0,+11] (+3)
k) The Set of Cesti 'Faurodri' (+2,+4) [5,+9] (+2) {Greater vault}
   It affects your intelligence.
   It affects your constitution.
   It affects your charisma.
   It sustains your intelligence.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It provides immunity to paralysis.
l) a Pair of Hard Leather Boots of Speed [3,+6] (+7) {!*!*!* Orc pit 500'}


  [Character Inventory]

a) 8 Rations of Food
b) 4 Yellow Speckled Potions of Speed
c) 4 Copper Speckled Potions of Healing {!q}
d) a Hazy Potion of Life {!q}
e) 4 Scrolls titled "sanple arg" of Teleportation {!r, 40% off}
f) 7 Scrolls titled "barta wunion" of Teleport Level {!r}
g) a Scroll titled "rhovviv bitwun" of Genocide
h) 4 Gold-Plated Rods of Perception
i) 5 Bronze Rods of Recall {@z0!*}
j) 5 Nickel-Plated Rods of Detection
k) a Cast Iron Rod of Healing {!* AMHD}
l) a Runed Rod of Speed {!d!d}
m) 14 Zirconium Rods of Teleport Other {10% off}
n) 4 Nickel Rods of Disarming
o) 7 Lead-Plated Rods of Acid Balls
p) a Mulberry Staff of *Destruction* (0 charges) {!u}
q) 6 Arrows of Acid (1d4) (+10,+13) {=g}
r) 5 Seeker Arrows of Slay Animal (4d4) (+12,+10)


  [Home Inventory]

a) 2 Tiger Eye Rings of Speed (+10) {Swamp wyrm}
b) The Ring of Fearatal (+5) {Ungoliant}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your infravision.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides permanent light.
c) The Elfstone of Ulirmeg (+1) {Floor}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to dark.
   It provides resistance to disenchantment.
d) an Amber Amulet of Trickery (+3) {Floor}
e) The Metal Scale Mail 'Agori' (-2) [13,+19] (+5) {Shade}
   It affects your wisdom.
   It affects your constitution.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to nexus.
   It speeds your regenerative powers.
   It aggravates nearby creatures.
f) The Metal Lamellar Armour 'Tollos' (-3) [23,+19] (+4) {Floor}
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It sustains your intelligence.
   It sustains your constitution.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to life draining.
g) The Robe of Lontilion [2,+13] (+5) {Pharazon}
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your infravision.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to sound.
   It provides resistance to disenchantment.
   It induces feather falling.
   It provides permanent light.
   It provides resistance to life draining.
   It aggravates nearby creatures.
h) The Soft Leather Armour 'Vareth' [4,+24] (+1) {Saruman}
   It affects your intelligence.
   It provides immunity to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to shards.
   It gives telepathic powers.
   It provides resistance to life draining.
i) The Hard Studded Leather of Erelend (-1) [7,+17] (+3) {Bile Demon}
   It can be activated for drain life (90) every 40 turns if it is being
   worn.
   It affects your infravision.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to nexus.
j) The Cloak 'Eluron' [1,+23] (+2) {Floor}
   It affects your constitution.
   It affects your stealth.
   It provides resistance to electricity.
   It provides resistance to confusion.
k) a Shadow Cloak of Aman [6,+33] (+3 to stealth) {Bile wyrm}
   It provides resistance to light.
l) The Large Metal Shield of Oring [5,+14] (+2) {Maeglin}
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your intelligence.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to dark.
   It slows your metabolism.
   It provides immunity to paralysis.
m) The Golden Crown of Celath [0,+15] (+3) {Dracolisk}
   It can be activated for word of recall every 200 turns if it is being
   worn.
   It affects your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to sound.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
n) The Hard Leather Cap of Nonduin [2,+14] (+3) {Troll pit 1750'}
   It affects your wisdom.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
o) The Hard Leather Cap of Alach [2,+8] (+1) {Greater Titan}
   It can be activated for stinking cloud (12) every 4+d4 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It sustains your wisdom.
   It provides resistance to light.
   It provides resistance to shards.
   It provides immunity to paralysis.
p) The Metal Cap 'Edhrod' [3,+17] (+3) {Angmar}
   It affects your wisdom.
   It affects your stealth.
   It sustains your wisdom.
   It provides resistance to electricity.
   It provides resistance to light.
   It speeds your regenerative powers.
   It gives telepathic powers.
q) The Set of Cesti of Nelcared (+9,+8) [5,+23] (+6) {GWoB}
   It can be activated for stone to mud every 2 turns if it is being worn.
   It affects your dexterity.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to nether.
   It provides immunity to paralysis.
r) The Bastard Sword 'Mirhor' (3d4) (+12,+19) (+5) {Water troll}
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your infravision.
   It affects your speed.
   It does extra damage from fire.
   It sustains your charisma.
   It provides resistance to electricity.
   It provides resistance to fire.
s) The Mace of Eleth (3d4) (+4,+6) {Dracolisk}
   It might have hidden powers.
t) The Heavy Crossbow of Valfinwe (x4) (+10,+18) {!d!d Greater vault}
   It can be activated for genocide every 500 turns if it is being worn.
   It sustains your wisdom.
   It provides resistance to cold.
   It provides resistance to sound.
   It slows your metabolism.
u) The Heavy Crossbow of Iaugloki (x4) (+9,+12)
   It might have hidden powers.
v) a Heavy Crossbow of the Haradrim (x4) (+16,+21) (+1)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.7.2002 17:19
Last updated on 7.8.2002 17:43

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3986. on the Ladder (of 19090)
1225. on the Angband Ladder (of 6561)
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Comments

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On 23.7.2002 17:19 iridia@pakistanmail.com wrote:
Nice start, although Wormy's drop was a real dissapointment

On 23.7.2002 17:55 iridia@pakistanmail.com wrote:
The latest orc pit was certainly not a dissapointment, though.

On 24.7.2002 00:15 iridia@pakistanmail.com wrote:
Clev 30.

On 25.7.2002 13:39 iridia@pakistanmail.com wrote:
Approaching 2000 ft.

On 26.7.2002 00:55 iridia@pakistanmail.com wrote:
Meeting Gorlim for the second time, I was now strong enough to kill him even though my staff of speed burned on the previous level. He tried to run, but a well-aimed chaos breath finished him.

On 27.7.2002 21:00 iridia@pakistanmail.com wrote:
Cleared out a greater vault at about 2500 feet. Destructed away Draugluin and a dracolisk, killed Ji Indur Dawndeath and a lot of weak monsters. Got two artifacts.

On 28.7.2002 21:22 iridia@pakistanmail.com wrote:
The new bow allows me to stop using defensive rings. I also like the mini-Ringil of a sword I've found!

On 30.7.2002 20:13 iridia@pakistanmail.com wrote:
Speed at exactly +30 to make pillardancing easy.

On 1.8.2002 01:41 iridia@pakistanmail.com wrote:
Diving, slaying uniques as I go. For the final fight I need lots of healing, and equipment that allow me to use the halberd of fury.

On 7.8.2002 17:43 iridia@pakistanmail.com wrote:
Maeglin gave some nice bodyarmour.

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