The Angband Ladder: LobsterJohnson, Gnome Demonologist by <Elliott946@aol.com>
[ToME 2.2.7 Character Dump] Name : LobsterJohnson Age 64 STR! 40 Sex : Male Height 47 INT! 40 Race : Vampire Gnome Weight 97 WIS! 40 Class : Demonologist Social Class 21 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 128 Level 50 Max Hit Points 1010 + To Melee Damage 174 Experience 17599465 Cur Hit Points -8 + To Ranged Hit 67 Max Exp 17599465 Max SP (Mana) 271 + To Ranged Damage 7 Exp to Adv. ***** Cur SP (Mana) 271 AC 26+78 Gold 830626 Piety 19477 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Very Bad Blows/Round: 14 Bows/Throw : Legendary[17]Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 28d5+2436 Stealth : Bad Magic Device: Good Infra-Vision: 1290 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Gnome Beggar. You are a well liked child. You have green eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 123 (6150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 132 (6600') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 57 (2850') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 33 (1650') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 25 (1250') Your body was a Player. You have defeated 11338 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 95 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 33rd Quelle of the 2890th year of the third age. Your adventure lasted 47 days. Your Attributes: You are dead, killed by an Osyluth on level 132 of The Void. You can drain life from a foe. You can teleport yourself short distances. You can cast magic missiles. You cannot see. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon drains life from your foes. Your weapon poisons your foes. Your weapon is a great bane of demons. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 16.903 [0.750] - Weaponmastery 21.993 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Stealth 01.000 [0.300] . Disarming 02.000 [1.800] - Magic 11.310 [0.700] . Magic-Device 01.000 [1.150] . Udun 00.000 [0.400] . Demonology 45.000 [1.000] . Thaumaturgy 03.200 [0.500] - Spirituality 12.430 [0.700] . Prayer 37.500 [0.500] . Mindcraft 25.200 [0.500] - Monster-lore 09.700 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 15.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Mangy-looking leper on level 12. You may find a Morphic Oil of 0 on level 15. You are fated to meet a Giant black ant on level 7. You may find a Parchment - Map of Lothlorien on level 16. [Character Equipment] a) The Long Sword of Eringuin (2d5) (+21,+13) (+3) {cursed} It increases your strength by 3. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Small Wooden Boomerang of Aman (1d4) (+10,+7) [+1] (+2 attacks) {100% off} It increases your wisdom and attack speed by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You stole it from the Weaponsmith. e) The Ring of Aedangin (+4 to speed) {cursed} It increases your wisdom, constitution and speed by 4. It makes you completely fearless. It provides resistance to cold, dark, confusion, sound and chaos. It speeds your regenerative powers. It is heavily cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Ring of Speed (+12) {cursed} It increases your speed by 12 . It is cursed. It carries an ancient morgothian curse. You stole it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 87 of Angband. m) The Phial of Undeath (-5) {cursed} n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Earnar [1,+7] It sustains your strength, constitution and charisma. It provides immunity to cold. It provides resistance to life draining, cold, dark, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 123 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 98 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+9] (+8) It increases your speed by 8. You bought it from the Footwear Shop. z) a Death mold (117 hp) {) The Silver Bolt 'Berch' (3d5) (+21,+19) (+2) It increases your strength and intelligence by 2. It does extra damage from electricity and fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) The Pick 'Arandor' (+16,+7) (+1 to speed) It increases your strength, intelligence, wisdom, dexterity, charisma, ability to tunnel, speed and attack speed by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 62 of Mordor. [Character Inventory] a) The Devil's Pentagram It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Black ooze on level 40 of Moria. b) Lloth's Ceremonial Dagger It can be activated for genocide every 500 turns. You found it in the remains of a Dreadlord on level 71 of Angband. c) The Jester's Cap of Insanity It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Acidic cytoplasm on level 53 of Mordor. d) Boccob's Magical Mish-mash (charging) It can be activated for genocide every 500 turns. You found it in the remains of a Forest wight on level 22 of Mirkwood. e) 24 Potions of Cure Insanity f) 13 Potions of Speed g) a Potion of Healing h) 27 Potions of *Healing* i) 2 Potions of Life j) 14 Potions of Restore Mana k) 57 Scrolls of Teleportation l) 4 Scrolls of *Remove Curse* m) 37 Scrolls of Satisfy Hunger n) 3 Scrolls of *Destruction* o) 6 Scrolls of Genocide p) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 75 of Angband. q) a Golden Rod of Trap Location (125/125) r) a Rod Tip of Door/Stair Location (10 Mana to cast) s) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 58 of Mordor. t) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 58 of Mordor. u) a Long Sword (2d5) (+0,+0) v) The Dark Sword 'Mormegil' (E:5094373, L:43) (6d7) (+45,+23) [-20] (+3 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at undead with holy wrath. It sustains your constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, chaos and disenchantment. It allows you to sense the presence of trolls. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 55 Scrolls of Satisfy Hunger c) an Adamantite Rod of Nothing (200/200) d) an Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. e) The Amulet of Huinaros (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides resistance to cold and light. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} g) The Soft Leather Armour of Belerendi [4,+5] It sustains your intelligence. It provides immunity to cold . It makes you completely fearless. It provides resistance to confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Thunderlord Coat of Tilmalar [9,+9] It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 87 of Angband. k) an Elven Cloak of Stealth [4,+13] (+4 to stealth) {100% off} It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. l) The Small Leather Shield of Glinath [2,+10] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity , light, dark, confusion, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Steel Helm of Gurad [6,+8] It provides light (radius 3) forever. It sustains your wisdom and dexterity. It provides resistance to acid, confusion and sound. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 58 of Mordor. o) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Main Gauche 'Neglion' (1d5) (+4,+12) (+3 attacks) It provides light (radius 1) forever. It increases your intelligence, constitution and attack speed by 3. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 23 of A lost temple. q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining, cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Long Sword of the Dawn (E:569692, L:33) (3d5) (+42,+28) (+4 to speed) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, stealth, infravision and speed by 4. It does extra damage from fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light and blindness. It allows you to levitate. It allows you to sense the presence of good beings. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It has been blessed by the gods. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 87 of Angband. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) x) Climbing Set {25% off} It allows you to climb mountains. [Home Inventory - Gondolin ] a) a Silent watcher (1121 hp) b) a Master quylthulg (2073 hp) c) a Master quylthulg (3000 hp) d) a Moonstone Rod of Simplicity of Nothing (75/75) e) a Silver Rod of Quickness of Nothing (100/100) f) an Adamantite Rod of Nothing (200/200) g) a Ring of Speed (+8) h) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. i) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Mordor. k) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. m) The Augmented Chain Mail of Lebreth (-2 to accuracy) [16,+16] It sustains your dexterity. It provides immunity to electricity and fire. It provides resistance to life draining, fire, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 63 of Mordor. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. o) The Hard Studded Leather of Ardar (-1 to accuracy) [7,+0] It sustains your intelligence. It provides immunity to fire and cold. It provides resistance to light, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bat of Gorgoroth on level 66 of Mordor. q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 87 of Angband. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dagger 'Nimthanc' (E:132175, L:29) (1d4) (+34,+15) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It can cause earthquakes. It makes you invisible. It provides resistance to cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Scimitar 'Haradekket' (2d5) (+3,+4) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 79 of Angband. w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness , sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 90 of Angband. [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 97 of Angband. b) Baalzebub's Tormented Box It can be activated for teleport level. You found it in the remains of a Novice mage on level 27 of The Land Of Rhun. c) Bigby's Big Book of Brutality It can be activated for darkness. You found it in the remains of an Old Sorcerer on level 53 of Mordor. d) 2 Sprigs of Athelas e) a Mithril Rod of Detection (160/160) f) a Mithril Rod of Nothing (160/160) g) a Mithril Rod of Capacity of Detection (320/320) h) an Adamantite Rod of Nothing (200/200) i) 2 Rod Tips of Disarming (50 Mana to cast) j) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You found it in the remains of an Ancient green dragon in the town of Gondolin . k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 54 of Mordor. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 55 of Mordor. m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 87 of Angband. r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 81 of Angband. s) a Gnomish Shovel of Digging (+4,+2) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dwarven Pick of Bedhwe (+15,+14) (+1 to speed) It increases your strength, intelligence, wisdom, dexterity, charisma, ability to tunnel, speed and attack speed by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 55 of Mordor. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of Mordor. b) The Gem of Ghosts It can be activated for satisfy hunger. You found it in the remains of a Master mystic on level 82 of Angband. c) Mordekainen's Pocket Magician It can be activated for Destruction. You found it lying on the ground on level 66 of Mordor. d) 2 Sprigs of Athelas e) 20 Potions of Cure Insanity f) 99 Potions of Water Curing {quest} g) a Golden Rod of Recall (125/125) h) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. i) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. j) an Amulet of Reflection {100% off} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 75 of Angband. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 75 of Angband. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. n) The Bronze Dragon Scale Mail 'Olonuvie' (-2 to accuracy) [30,+17] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to life draining, dark, confusion, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Small Metal Shield of Reflection [3,+8] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 20 of A lost temple. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] r) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . s) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . [The Mathom-house Inventory - Bree ] a) The Ring of Power of Ji Indur Dawndeath (+2 to speed) It increases your strength, dexterity and speed by 2. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity and dark. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 59 of Mordor. b) The Ring of Power of Uvatha the Horseman (+5) It increases your strength, constitution and charisma by 5. It makes you invisible. It sustains your constitution. It provides resistance to blindness, confusion, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Power of Hoarmurath of Dir (+4) It increases your constitution and charisma by 4. It makes you invisible. It sustains your strength and charisma. It makes you completely fearless. It provides resistance to nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Angband. d) The Ring of Power of Ren the Unclean (+2 to stealth) It increases your intelligence, wisdom and stealth by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to confusion and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 99 of Mount Doom. e) The Ring of Power of Adunaphel the Quiet (+1 to stealth) It increases your intelligence, dexterity, stealth, searching and infravision by 1. It makes you invisible. It provides resistance to dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 87 of Angband. f) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. j) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 21 of A lost temple. m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 21 of A lost temple. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 7.9.2004 23:21
2211. on the Ladder (of 19090)
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